Teleporter Sound Query...

Started by WillLem, November 24, 2019, 12:24:35 AM

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WillLem

Hi all,

I'm editing an xmas level and I'm finding that the teleporter sound defaults to the same electric "bzzzt" sound as the electricity trap in the Crystal tileset.

When I navigate to NeoLemmix 12.7>sound>teleporter it's a more pleasant "bloop-de-bloop" type sound, and there's even a nice "cha-shwang" sound called fpteleporter.

I'm guessing the sounds are linked to the theme and can be edited from within an nxml file, but I can't figure out which one it is, and thus whether I'm even correct about this. ???

Anyone know how I can make the teleporter go "cha-shwang" instead of "bzzzt!"? :thumbsup: ;P

namida

The sound is set by the individual object; so check the NXMO file for the object in question.
My projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)
Non-Lemmings: Commander Keen: Galaxy Reimagined (a Commander Keen fangame)

WillLem

Quote from: namida on November 24, 2019, 12:28:11 AM
The sound is set by the individual object; so check the NXMO file for the object in question.

Brilliant! Thanks Namida, sorted it.

When releasing the level, do I need to include this change as a mod?

namida

That kind of mod is probably best kept for your own personal use, rather than released. Let style creators decide on the canonical sound for their objects, where NL allows for it.
My projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)
Non-Lemmings: Commander Keen: Galaxy Reimagined (a Commander Keen fangame)

WillLem

#4
Quote from: namida on November 24, 2019, 03:57:56 AM
That kind of mod is probably best kept for your own personal use, rather than released. Let style creators decide on the canonical sound for their objects, where NL allows for it.

Good shout. I've invented a Christmas-themed teleporter to go with the pack! :)