[NeoLemmix] Which levels can be beaten with the new skills?

Started by Minim, November 15, 2019, 08:49:05 AM

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WillLem

Quote from: Minim on November 23, 2019, 08:47:05 PM
I'm glad you've enjoyed the challenge ... Would you (or anyone else for that matter) like me to upload Holiday Lemmings, Covox, Prima?

Definitely! Bring it on... :thumbsup:

Maybe do infinite skills this time tho, to save the hassle of editing those which need more skills. ;P


Quote from: Minim on November 23, 2019, 08:47:05 PM
You've certainly proved to be a better player after learning all these tricks.

Thanks! Much appreciated. I have learned a lot watching yours and others' replays from this task - it's actually been a great way to get used to using the new skills since a lot of the levels involve carving out your own solution.

Quote from: Minim on November 23, 2019, 08:47:05 PM
16: Don't worry. It is hard without blockers, along with the high release rate and tight space. I managed this with 3 of each (And went a slightly different route). Replay attached.

Nicely done! I forgot about the possibility of Fencing to the exit, I was concentrating on minimising stacker use...

Quote from: Minim on November 23, 2019, 08:47:05 PM
17: Amazing! You used all the skills to great aplomb here. This is why we have these challenge threads.

Thanks again, Minim. This was one of my favourites to solve, I love the fact that it uses every skill (except the stoner, of course).

WillLem

Quote from: Crane on November 23, 2019, 05:16:03 AM
This might have already been done, but here is a solution to Tricky 1 that uses only 1 of everything with no losses.

Great stuff, I like a good perfect-timing solution! :thumbsup:

Crane

Happy to oblige!

Here's a 5 skills, 5 losses solution to Wicked 4, if a little bit clumsy.

Also, 6 skills, 0 losses for Mayhem 10!

ccexplore

Here's Crazy 11 15 of each, lost 1.  Lost 0 is probably impossible given the time limit and having to start so much lower.

Minim

Good job with those replays. I'm glad Crazy 11 can be over and done with, but I'll update this level anyway for the sake of this challenge. As for Mayhem 10, good job using the raised double platformer there.

I have some more Havoc results and improvements.
2: 9 of each, lost 5
Forgot to attach the replay for this. :XD: I'll see if I can explain it: It's my 13x solution with a few differences. I stoned at the start, saving three stackers. Then I used another stoner underneath the steel platform with the lower red bar and trapped the lemmings with a cloned stacker, saving one more stacker. I then did the rest of the route as normal. I freed the lemmings with a fencer.

5 and 16: 1 of each, lost 1
No replays needed here. Seems like everybody's forgotten about 5. :P For 16, I simply stoned as soon as the first one appears. The skills then occur as follows: Glider, Cloner, Stacker, Platformer, Shimmier.

6: 3 of each, lost 3
Replay attached. Went the other way round compared to WillLem's solution.

14: 5 of each
Replay attached. Found a way to save the extra stacker.

20: 3 of each, lost 2
Similar to WillLem's route. Replay attached anyway.
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WillLem


Minim

After downloading WillLem's Covox replays, I realise that the names of difficulty ratings are identical to Original Lemmings. I've distinguished them (along with Prima) from the Original and will re-upload the pack. I also solved all of Covox. I will compare some of my solution differences to WillLem's here.
Spoiler

Fun 2: Nice job going up via the barrels! I went up the chains, and had to use 4 stackers to get up there.

Tricky 2: Nice neat solution. I did however narrow it down to 5 of each. Replay attached.

Taxing 1: Great job here! You evened up the skills nicely going through those treacherous obstacles and saved enough platformers to do the rest.

Taxing 2: Nice simple solution. I managed to narrow this down to 10 using the terrain around the exit platform. Replay attached.

I also did Covox Mayhem 2 with 3 of each, lost 2 & 4 of each, lost 1. Used stoners and stretched platformers to create a path to the exit, whilst holding the others back with two stackers.
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Crane

2 Skill, 0 Loss solutions for Tricky 3 and Taxing 29 (the latter is different because of the higher release rate).

Also 3 skills, 2 losses for Taxing 25.

WillLem

Now done Prima, see above for replays & results. This was a fun little pack to play through.

Quote from: Minim on November 26, 2019, 05:46:13 AM
Spoiler

Fun 2: Nice job going up via the barrels! I went up the chains, and had to use 4 stackers to get up there.

Tricky 2: Nice neat solution. I did however narrow it down to 5 of each. Replay attached.

Taxing 1: Great job here! You evened up the skills nicely going through those treacherous obstacles and saved enough platformers to do the rest.

Taxing 2: Nice simple solution. I managed to narrow this down to 10 using the terrain around the exit platform. Replay attached.

I also did Covox Mayhem 2 with 3 of each, lost 2 & 4 of each, lost 1. Used stoners and stretched platformers to create a path to the exit, whilst holding the others back with two stackers.

Thanks for the comments, and well done for getting Taxing 2 down to 10, very nice technique 8-); I'm going to need to get the hang of that Fencer/Walker combo move, it looks a useful little trick for steepening (is that a word?) the upwards progress through terrain. I anticipate needing this a lot during the Xmas levels...

Minim

I had a go at the Prima levels too. I pretty much got similar results to WillLem's. All comments are my result differences.

Spoiler

Tricky 1: It is a hard level, but a great challenge indeed. I have improved this to 10 of each. In fact, I'm almost certain that 9 is possible, given how many stackers I managed to save with this method. I can just replace the cloned stacker with two apart ones, allowing a third for the others to climb on top of. Replay attached. I never thought about going over the top of the logo, but with that along with trying to get to the top of Prima came with a cost of too many stackers. I went through Prima and the logo instead, and whilst it is difficult to pull off, I ended up saving lots of skills.

Taxing 1: Down to 7 of each. That platformer onto the rock wasn't necessary. A fencer would've produced the same result.

Mayhem 3: Down to 2 of each. Same as your method, but I used a walker on the first silver segmenit, and glided down the right side over the exit, saving a platformer.

I thought I might upload my Prima Tricky 4 replay too. My result is 4 of each, lost 1.
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Crane

I managed to improve Taxing 26, "Triple Trouble", to 6 of each, 0 losses, or 4 of each, 4 losses

WillLem

Quote from: Minim on November 26, 2019, 09:56:16 PM
Spoiler

Tricky 1: It is a hard level, but a great challenge indeed. I have improved this to 10 of each. In fact, I'm almost certain that 9 is possible, given how many stackers I managed to save with this method. I can just replace the cloned stacker with two apart ones, allowing a third for the others to climb on top of. Replay attached. I never thought about going over the top of the logo, but with that along with trying to get to the top of Prima came with a cost of too many stackers. I went through Prima and the logo instead, and whilst it is difficult to pull off, I ended up saving lots of skills.
Just watched your Tricky 1 replay - it inspired me to have a go at getting it down to 9, which I managed by mixing elements of both our methods to create a supermethod! (replay attached).

Spoiler
I would have preferred to go through the logo at first, but I think I assumed all black space would be empty and would therefore require more fencers to get through. I should've checked! Glad you did, though. :thumbsup:

Minim

Nice work! :thumbsup: I won't hesitate to put that result in.

Thought I might go back to one of the most boring levels in this challenge: Wild 13. I improved this right down to 20 of each. This is by no means the final solution though. There are still plenty of opportunities to experiment with different scenarios. Replay attached. This also takes out the extra cloner I used in the original solution, and consequently makes experimenting much easier.

So far I used 19 Walkers, 16 Shimmiers, 13 Stackers and 20 Fencers.
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WillLem

Quote from: Minim on November 27, 2019, 08:17:17 PM
Nice work! :thumbsup: I won't hesitate to put that result in.

Thought I might go back to one of the most boring levels in this challenge: Wild 13. I improved this right down to 20 of each. This is by no means the final solution though. There are still plenty of opportunities to experiment with different scenarios. Replay attached. This also takes out the extra cloner I used in the original solution, and consequently makes experimenting much easier.

So far I used 19 Walkers, 16 Shimmiers, 13 Stackers and 20 Fencers.

Very good. :thumbsup: I like that Fencer/Walker technique, very hackish but does the job in a tight-time-limit level like this!

I've now included my replays & results for the Xmas '91 & '92 levels. Alas - we still don't have a set of results without at least 1 impossible level (unless you count Xmas '92 as its own set - no reason why we shouldn't, I suppose!)

Minim

I had another breakthrough this morning with Wild 13. Now down to 11 of each. I followed a route a little more akin to WillLem's this time.

I also did the Xmas levels earlier. No changes to my results compared to WillLem's, but I have to admire the way WillLem controlled the lems with the stacker in "The North Poles". I did a more realistic method of double stacking to trap the other lemming. Out of all levels, I think "Christmas Bonus" looks the most likely level to improve on.
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