Just wanted a place to gather all of the various improvements that people have suggested they would like to see in SuperLemmini.
SuperLemmini Wish ListSkills The re-introduction of Timed BombersQuality of Life/Interface Features Backwards framestepping and/or Fast-rewind
Remove the need to extract assets from WINLEMM; Microsoft are now giving Lemmings away free, and other clones have been freely sharing the original assets for a while now with no consequences. This will make SuperLemmini a more attractive option for people, and will remove any potential initial hiccups getting the platform working
Display "In" (lems in hatch), "Out" (lems in level) and "Home" (lems that have reached the exit) on the panel EDIT: Basically, any improvement to the panel which shows more information about the lems onscreen. SuperLemminiToo implements some good ideas. Full-screen mode
"Hide menu bar" option (via an arrow button)
Link .rpl files to their corresponding .ini files more comprehensively (possibly via an ID system), to prevent unnecessary error messages when loading replays for External Levels
Remove the "External Levels" system altogether, and simply display all available levels in the level select menu (if they do not have an associated levelpack.ini file, display them in a separate folder called "Other Levels") EDIT: Finding a way to link .rpl files to specific levels would be enough; the External Levels system is also useful for converting levels from .lvl to .ini and so should stay Auto-save successful replays
Hotkeys for loading & saving replays
Hotkey for level menu
User hotkey configuration
Allow mods to be used on a per-level as well as per-pack basis
Simplify the resources system, i.e. remove "root.lzp" and have a single resources directory for all gfx, levels, styles, mods, etc.
A user-friendly levelpack compiler
A built-in level Editor (ideal) or added support for .nxlv (at least)
Replace default vertical lock icon with
new design Show all level records on postview screen (i.e. max saved, time elapsed, skills used)
A new logo that says "SuperLemmini" rather than just "Lemmini" (I've already designed one - see attached!)
Support for custom logos (so level packs can display logos; it's already possible to mod the menu background and cursor)
Resizable cursor
Support for wallpaper-style background images
Replace existing versions of DMA level packs with
Remastered version (pending community consensus, which is likely given that the main improvement is steel behaviour and this was updated as a result of a poll)
Parental settings which remove blood effects/other graphic imagery from trap animations, and limit the amount of time you spend playing
The ability to toggle the various different player-assists on and off by preference, as well as a "classic mode" which disables
all player-assists
Update the graphics sets so that exits are one single graphic (rather than two which must be joined together in the editor manually
- I have already done this with the marble exit, and I'm happy to do the same for the others as well)
Animate the skill panel icons (using the existing WinLemm animation PNGs)
Remove all empty space from the edges of terrain and object pieces (not essential, but desirable)
Offline 2-player mode (and, eventually, online multiplayer)
Physics-related Stuff Improved steel detection for Bashers and Miners
Improved and consistent steel behaviour Allow left-facing builders to start their bridge 1px further to the left, consistent with right-facing builders
Allow Ohnoers to exit without exploding Fix whatever bug causes lems to get trapped in terrain when they build into it. Yeah, it happens in Amiga, but it's not a
useful bug, so... get rid!
Tsyu, we hope you're alive and well, please show up soon!