Lemmings World Tour Remastered [New-Formats Version] [Difficulty: Medium]

Started by Strato Incendus, October 18, 2019, 11:07:16 PM

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Strato Incendus

Great to hear, kaywhyn! :thumbsup: I guess that means I should finish watching the Lemmicks LP quickly now ;) .

I actually haven't been playing video games that much the last few months - the only video game I've played excessively this year was NieR: Automata. And that was only during the first half of the year, and has already inspired several Lemmings levels in return (all for Lemmings, Drugs, & Rock 'n Roll, which is going to be closest in spirit to a successor to Lemmings World Tour; Lemmings Open Air was really more of a successor to Pit Lems in terms of level design, and Lemmings: Hall of Fame in turn will be a successor to Lemmings Open Air, just with L2 tilesets).

Instead, I've been trying to write up a fictional story about a generation ship - a premise I have been toying around with in my head for a couple of years, but so far, it had only been an interesting premise. It wasn't until I discovered Abbie Emmons's YouTube channel and her more "theme-driven" writing advice that the characters really started coming to life.

Perhaps I'll dedicate a level to this story in the space-themed pack "Lemmings Universe" (you might remember that vote I did on the theme of my next pack, once both Hall of Fame and Drugs & Rock 'n Roll have been completed). 8-)
My packs so far:
Lemmings World Tour (New & Old Formats), my music-themed flagship pack, 320 levels - Let's Played by Colorful Arty
Lemmings Open Air, my newest release and follow-up to World Tour, 120 levels
Paralems (Old Formats), a more flavour-driven one, 150 levels
Pit Lems (Old Formats), a more puzzly one, 100 levels - Let's Played by nin10doadict
Lemmicks, a pack for (very old) NeoLemmix 1.43 full of gimmicks, 170 levels

Apjjm

I ended up taking a bit of a break from this but am back having finished off replays for the Diva & Professional rank.

Spoiler

Diva 9 - This is a sneaky one despite seeming relatively simple
Diva 14 - I think I found something a bit precise here as I was able to save a platformer and fencer.
Diva 21 - I enjoyed the earlier version of this level and this one was a nice solve too :thumbsup:
Diva 22 - This is a clever one again and fun to solve, using the stoner to complete the bridge was a nice touch.
Diva 35 - This is my favorite one of the rank - the solution to this is really well hidden in the plain sight. Great level.
Diva 39 - This was probably the hardest one of the rank for me, spotting leaving the pixel behind was something I didn't see for a while and could quite easily have missed for far longer

Rockstar 2 - Very tricky level. The solution requires working out what lemmings can be lost which makes this tough. Very nice level though.
Rockstar 6 - I'm not sure if what I did here is entirely intended but I used almost all of the skills so it hopefully isn't too far off.
Rockstar 7 - I really liked how the crowd is released at the end of this one
Rockstar 10 - I saved an extra 3 and had some leftover skills on this one so this is probably not intended
Rockstar 14 - This had me stuck for a while trying to find the way to save enough lemmings at the start, a lot of things I tried fell one or two lemmings short
Rockstar 19 - I liked the way the zombie crowd is used and redirected in this one
Rockstar 21 - I solved this with an extra digger leftover, but i really liked the solution I found here so I hope it is intended. For a level with such a limited skillset this is surprisingly hard and one of my favourites in the rank
Rockstar 27 - I really liked the solution to this one. I managed to save a stacker but I think this is just a minor variation on what the intended solution might be.
Rockstar 40 - Despite the seemingly generous number of builders the skills quickly ran out - a good one to finish the rank on.
My Level Packs: Quartet

Strato Incendus

Thanks for your replays again, Apijm! :thumbsup: As tends to be the case with such a large pack, people are playing through it faster than I can watch and comment on the solutions. I might just do a quick summary about the most noteworthy / memorable ones I find among your solutions. If I don't comment on a solution to an individual level, at this point you can usually just assume it's intended.
My packs so far:
Lemmings World Tour (New & Old Formats), my music-themed flagship pack, 320 levels - Let's Played by Colorful Arty
Lemmings Open Air, my newest release and follow-up to World Tour, 120 levels
Paralems (Old Formats), a more flavour-driven one, 150 levels
Pit Lems (Old Formats), a more puzzly one, 100 levels - Let's Played by nin10doadict
Lemmicks, a pack for (very old) NeoLemmix 1.43 full of gimmicks, 170 levels

Apjjm

Legend rank completed :thumbsup: Some tough puzzles there to solve!

Spoiler

01 - Really liked how the various different groups of lemmings needed to work together to make the solution for this one
02 - My solution here is almost certainly a backroute as I didn't use many of the skills or the terrain much
03 - The puzzle of how to hold the crowds back while getting down was nice. I managed to have a spare platformer at the end for my solution so hopefully it is acceptable.
04 - This was a fun interaction with getting the basher to continue, if a bit precise.
05 - I managed to save a stacker and a digger here but my solution feels like a reasonable one. Working out how to keep the crowd in effeciently was something that gave me the most trouble on this one until I realised how I could use the climber.
06 - Nice puzzle, especially with using the RR to get past the zapper at the start, and then constructing backwards. I did manage to save an extra lemming here by not using the other bomber.
07 - Really tough one & probably one of the harder ones of the rank. I realized after a while that I needed to continue through the statue, but finding a line up that worked proved to be a bit fiddly and tough, and a few things that felt like they should work narrowly didn't by a pixel.
08 - Nice puzzle and a good bit of variety afer 7. The main difficulty for me here was having a lemming slip by the stacker (or having to juggle 2 climbers) which I eventually found a way to avoid.
09 - Another really tricky on that had me stuck for a while - great level.
10 - A bit of an easier one after some fairly difficult levels, but still some fun terrain to navigate keeping in mind to not waste skills too early.
11 - This requred a fair bit of frame-stepping at the start to sort out the top crowd by turning on two builders. Certainly a tough level!
12 - Nice use of continuing a basher through a bit of terrain
13 - This feels like a bit of a brute force solution and saves all lemmings so is likely not intended
14 - I had 5 bashers an a floater leftover on this one so likely not intended - though I did think seperating the worker this was nice.
15 - I liked the way the zombies needed to be dealt with on this one
16 - I found the earlier variant of this level a bit harder than this one, but that might just be because I'm now more familiar with the level. I did manage to save an extra lemming here but the solution here still uses the cloner on that middle area.
17 - My solution to this one was fairly straightforward but this does seem like an any-way level
18 - Another very tricky puzzle, especially spotting the miners cancelling eachother to allow enough height to bridge over the '<' shape which didn't seem to connect as easily with just a bomber.
19 - I really liked this one even if it isn't necesarily the hardest one of the rank, a very elegant puzzle.
20 - Probably somewhat of a backroute given the leftover skills. I really liked the level having two lemmings
21 - The basher continuing down the fencer tunnel was a fun solution!
22 - This one felt a bit more open ended, once I had sorted out how to handle the zombies the rest fell into place.
23 - Not sure if this is 100% intended or not as I had some leftover skills
24 - I enjoyed the earlier verison of this level and this one was great too. I managed to save some extra skills but my solution did feel like it was in the spirit of the level.
25 - The solution for this isn't quite as hidden as others in this rank but a nice puzzle nevertheless. Completed with a leftover builder and extra lemming saved.
26 - Another really tough one. I tried placing the stacker over the gap in the ropes for quite a while but was always just falling short until I realised I could use it to climb over. Very nice puzzle though.
27 - Surprisingly tricky as I was running out of constructive skills near the end on early attempts, and using more of the stoner skills early took me a while to spot.
28 - This feels like a harder version of 17, certainly needed to think a lot more carefully about skill placement despite it being more open ended.
29 - A nice almost one-of-everything. This solution reminds me a lot of hells-bells from earlier on, so was quicker to spot it this time around.
30 - The way updraft is used in the solution for this one is clever
31 - I thought initially this would be an easier open ended one but this proved to actually be a tough one to save enough constructive skills for!
32 - I'm quite fond of this basher trick & I have used it before so did spot that part fairly quickly, I did like how the stacker is used at the start too.
33 - An open ended one, my replay probably goes on a bit too long waiting for lemmings to teleport rather than assigning skills to speed them up.
34 - I'm not sure if almost-building over to the slime thing in the way I did is quite intended, but I did manage to save an extra lemming.
35 - A bit of breather level in difficulty and fairly straight forward, but a nice level still.
36 - This wasn't too tricky again, the main thing for me was assigning the gliders to the faling hatches so the timings worked out.
37 - Probably the hardest of the rank. This is a really clever level and I really liked the solution in the end. I think the only criticism I have here is quite a few things I tried failed by a pixel, I'm not really sure if anything immediately could fix that, though in terms of terrain changes.
38 - Dealing with the zombie hatches has quite a few options, though I think the way I ended up doing it is a bit of a backroute.
39 - Another tricky one, I did manage to save a builder but that feels intentional to reduce precision at the end. Nice level.
40 - A nice final level of the rank & I did manage a save-all solution here too

My Level Packs: Quartet

Strato Incendus

Congratulations on completing the main pack, Apjjm! :thumbsup: I'll check your replays later; right now I'd probably confuse your solutions with kaywhyn's easily if I watched them both in parallel.
My packs so far:
Lemmings World Tour (New & Old Formats), my music-themed flagship pack, 320 levels - Let's Played by Colorful Arty
Lemmings Open Air, my newest release and follow-up to World Tour, 120 levels
Paralems (Old Formats), a more flavour-driven one, 150 levels
Pit Lems (Old Formats), a more puzzly one, 100 levels - Let's Played by nin10doadict
Lemmicks, a pack for (very old) NeoLemmix 1.43 full of gimmicks, 170 levels

kaywhyn

Hi Strato,

I have finished the pack. My replays are attached. You already know, as well as some others, but I'll leave the link to the LP here too.

LWT New Formats LP: https://www.youtube.com/playlist?list=PLbp2m4KlFpJvybDd6KW6DcKY8q6ZeMFfA Glad to see Strato, Apjjm, and Swerdis enjoying it :)



Since I've already posted feedback for the pack for Old Formats, I'm just going to copy/paste all of it here :P No way am I spending half of the day writing feedback for all the same 320 levels again :laugh: In addition, I'll likely simply add on to the feedback only the ones that are different between Old Formats and New Formats.

Feedback on the Noisemaker Rank

Since this is yet again another first rank of tutorial levels, instead of feedback on every individual level (honestly, 40 is a lot in one rank, and I can't even begin to phantom how very long it will take me to write feedback on all 40 levels for each rank, especially the later ones) like I did with Paralems and Pit Lems, I'm just going to focus on a select few.

Being another first rank that's just tutorials, I'll be honest, and that is I was pretty bored with the rank, since I'm pretty much familiar with all of the tricks mentioned in the pre-text associated with each level The rank didn't feel as dull this time, perhaps because of all that time that lapsed from the last time I played any of your packs. Not to mention that I LPed the pack in real-time on camera, which definitely made it way more exciting for me, and you can probably tell that I was enjoying myself very much, even if I sometimes made a fool out of myself and was a dummy on a lot of the levels, which I will emphasize that those moments weren't just for shows, they're all genuine reactions, just like you said ;) However, because this rank is just "tutorial-like" levels teaching some tricks that will come back in later ranks and I'm already familiar with all of them, that probably means I probably could had skipped the Noisemaker rank entirely, but when it comes to playing packs I play all ranks anyway, so endure it I must. To be fair, this rank isn't the main meat and the real deal of the pack, since I believe the exciting stuff is in the Amateur rank and beyond. However, I believe I also gathered from the OP of this topic that the Amateur rank is similar to the Noisemaker with tutorial style levels, with the first few levels of the Amateur rank I have played so far being quite similar to the first few of Pit Lems in that they're being grouped by type of skills: constructive, destructive, horizontal movement, etc. up until a little over the halfway point of the rank. So, I think with this knowledge I will likely be bored even more until I'm past all of them in the Amateur rank.

Another thing about the Noisemaker levels is that they're also quite challenging. It's like you said, these aren't your very basic skill tutorial levels, there's also a real puzzle on top of introducing the skill mechanics rather than just their basic function. Even the first level already starts off a bit difficult, although I still think Noisemaker 1 is a bit easier than LOL 1 of Pit Lems. Heck, Basic 1 of Lemmicks is the easiest out of these first levels in the first rank. Now, I know that you said that nin10doadict thought Pit Lems got difficult too quickly and that you were essentially aiming for intermediate with LWT. I don't think that has been the case so far with the tutorial levels, but I'm only in the very early stages of the pack, so I'm likely speaking too soon. In particular, I think Noisemaker 4 - Going under is the first level that will likely stump many players, as it really requires you to think about how to get through the multiple obstacles with the extremely limited amount of destructive skills. The level certainly does a great job of enforcing the idea needed, though, it's just a bit harsh with the very limited skillset IMO.

Noisemaker 5 - Over the rainbow might also be another somewhat difficult level for the less experienced players.

Spoiler
I think here the biggest problem is that some will probably try building and then block at the end of the bridge, like I did a few times, only to find that you don't have enough walkers to save the blocker at the end of the bridge later, since you need 3. Instead, the solution involves blocking on even ground and letting a builder build into it to turn around and bridge the gap to the exit. Besides that, the other tricky thing is ensuring that no lemmings are nearby when blocking, as everyone needs to be saved.

I also consider Noisemaker 8 - Glide and joy to be another unusually difficult level, not just because of how to get the trick to turn around on steel with builders and a digger, which you explained in more detail in the most recent update from earlier this year, but also because

Spoiler

digging out the bridge that closed the gap with the steel blocks is annoyingly precise, as you have to dig right at the last moment in order for the glider to make it across the water pond.

Noisermaker 10 - Noel nouvelet is quite a nice somewhat challenging puzzle using only NL skills. I say the only tricky thing here is the placement of the stacker, especially when trying to make sure just the glider slips past and no other lemmings do.

Finally, not a difficult level per se, but I consider the trick needed in Noisemaker 33 - Mein kleiner gruener Kaktus to be an extremely obscure one for less experienced players. I have known it for quite a while, and hence the level is easy for someone like me, but

Spoiler

I think it's not very clear to more casual players that assigning a blocker to a digger that's digging at the very edge such that the center is not digging anything won't result in the lemming blocking but instead releases the digger. Of course, to us more experienced players this makes sense, since if there's nothing being dug at the center where the lemming's feet are, then when it's assigned a blocker it technically isn't standing on anything and hence that's why it's released immediately. To other players, this is quite a leap to deduce.

It's also a pretty nice looking level too, although the giant OWW arrows really stand out and make the cacti not look as nice. 

All other levels in the rank weren't as challenging as the ones mentioned above, although they're still challenging enough to require some thinking on how to solve. I really liked Noisemaker 21 - Rainbow in the dark, which is a really close repeat of Noisemaker 5, using the builder wall trick at the end, which is first taught 3 levels prior.

There are levels that I would like to point out where I didn't really use the trick you intended in your spoiler list. I think Noisemaker 14 - Digital World (I know what you mean in the spoiler list, but I certainly didn't use it, and I have skills leftover), Noisemaker 18 - Stop and stair (I simply brute forced it and so I have a basher leftover, easiest fix here is to increase the number of lemmings so I can't pull off what I did in my replay), Noisemaker 22 - Locked Away (I didn't assign any skills at the top of the walls to stop the climbers, and I don't think there's really any way to enforce this), and Noisemaker 30 - In the Army (I don't know what you mean in the spoiler) are the ones I didn't use the trick you intended. For the last one, unless that's exactly you mean,

Spoiler

I simply used builders to turn around at the end, mined, and then simply bashed under the entire level.

A lot of these levels look really nice, even in the ones that use just the original styles. I got to say the nicest looking level in this rank is Noisemaker 15 - Octopus's Garden, with Noisemaker 39 - Vegas Lights a close second. I absolutely love the former song, as I'm a huge Beatles fan. Written primarily and sung by none other than Ringo Starr too, the one who contributed the least but occasional vocals as compared to his 3 bandmates in their songs. Hidden traps here, but the real saving grace is that it's a very short level and plus the locations of the traps in the octopus are kind of easy to guess at, although the level can still be a bit annoying to pull off. I'm not sure if my very temporary digger pit on the clam is intended, as well as getting past the trigger on top of it, is intended, though.

For the latter, I don't know the song, but I do know Panic at the Disco. Ugh, the excessive repetitive stoning assignments to get past 4 trap trigger areas! :evil: Even after that, it can be a bit difficult to isolate a lemming to bridge the gap to the exit. Nevertheless, I do like how you included the Eiffel Tower replica, since it is there when you visit Las Vegas. Speaking of Vegas, the last time I went was way back in 2012, after I had just graduated from college. I should definitely make plans to come back and visit one of these days. Too bad I'm already in my 30s, and it's especially very difficult for me to take vacations nowadays.

Out of the 40 levels in this rank, I recognized 11 of them by title. Others I don't know the song, but I recognized the artist's name. It surprises me that you even know about singers like Katy Perry, Duran Duran, and Joan Jett. You either know them from listening to them a lot on the radio or you really did your research. Others like the Beatles and Wham not so much, since they're from around close to where you are.

One final thing regarding a level. For Noisemaker 38 - Rock, Paper, Scissors, the trigger area of the vine traps seems way off. Instead of being right on top of the vine, it's a little off to the side. Is this intended? I'm not sure if it will affect the level's solution either way.

Finally, a big issue with the pack is that it tends to take quite a while for the level preview to load up. The worst offenders in the Noisemaker ranks are the two artistic levels I just mentioned, Octopus's Garden and Vegas Lights. The latter takes the longest out of all the Noisemaker levels to load up.

Now that I'm on the Amateur rank, hopefully the very exciting stuff is to come. I was definitely very bored with the Noisemaker rank, and them being quite challenging kind of made it a turn-off even more, but then again I am a bit crankier today than I usually am due to finishing the second half and how I'm extremely sleep-deprived. Again, I'm sure the pack definitely gets better with its puzzles. Artistically, obviously many of those are to come, since most of the levels had to get the design right. If that's the case, then I definitely have something to look forward to as I proceed with the pack. I just hope that the pack does keep me engaged as I play more of it later.

Ok pack so far, but again I'm aware that I'm not even into the good stuff yet since I've only played the very boring Noisemaker rank so far.



Feedback on the First 28 Tutorial-Like Levels of the Amateur Rank

Let me start off by saying that it was a huge relief to finally start hearing the other music tracks starting in this rank. I got annoyed with the boring ONML music rotation very quickly in the Noisemaker rank. Don't get me wrong, you did a good job of remixing the 6 ONML tracks, but it was very boring hearing the same 6 tunes throughout the 40 levels of the Noisemaker rank. Indeed, I found myself rocking out to some of your original Lemmings music track remixes in the Amateur rank :thumbsup: In particular, I love the music for Amateur 7, as well as the following level, Amateur 8 (Very nice How Much is That Doggie in the Window? remix! :thumbsup:), Amateur 9 (especially the beginning which sounds almost like something from Tchaikovsky's The Nutcracker Suite, specifically The Flower Waltz), and Amateur 13. Nice job with these! :thumbsup: The rest of the tracks I was either partial to or wasn't a fan of. I would probably love both The Can Can and She'll Be Coming Round the Mountain tracks if they weren't as loud.

After I finished the Amateur rank last night, I headed over to the LWT New Formats topic to read the posts on the Noisemaker and Amateur ranks. Apparently I echoed a lot of Icho's feedback for the Noisemaker rank here for Old Formats, so you're going to see me echoing a lot of Icho's feedback for the Amateur rank as well.

In contrast to the Noisemaker rank, the tutorial style levels in the Amateur rank were more enjoyable and weren't nearly as difficult, and the difficulty isn't all over the place. At least after the first 2 levels of Amateur, which I felt were difficult in their own way, although the former not as much as the latter. For Amateur 1 - It's a Long Way to the top, it is a bit difficult to see that 4 stackers is sufficient to get over the first wall. Even if it's difficult visually, I guess it's very easy to deduce that stackers must be used for that, based on the skillset, since 2 builders is obviously nowhere near enough to get over the first wall. Then again, it's always difficult to tell how many stackers are needed to get over any wall, especially since most of us are used to using builders to get over walls.

For Amateur 2 - Timber (It's going down!), the only difficult part is the leftmost entrance. It's not easy to figure out how to delay the lemmings long enough for a worker lemming to mine the tree obstacle before anyone turns back and drowns. The other two entrances are very easy to figure out. Then again, this is also the very first time I have played a level in your Autumn tileset, which means I need to get used to recognizing the objects but most importantly the trap, which blends in very well with the other leaves, although I correctly suspected the bottom one on the left since it really stand out, even if the top trap took me by complete surprise, since I have never played this tileset ever.

After the first two levels, then I say we had a long stretch of fairly easy levels. Amateur 3 - Walking on sunshine will likely look impossible at first glance for most, but then I looked at the number of lemmings in the level, and with two hatches, that means 5 out of each, hence the 5 swimmers. Also, since you later teach that the water breaks falls with Amateur 12 in the pre-text, I'm wondering if these levels should switch positions. The only problem here is that this would break the already neatly placed levels according to movement of skills for the first three levels (up, down, and horizontal), so unless your intention is for the player to figure out that water always breaks falls, I would say this can be a huge step up in difficulty for the less experienced players. Luckily, if the player manages to figure that out, the rest is easy.

Amateur 8 - Who let the dogs out? is quite a difficult level and I would even say is a huge step up in difficulty compared to the previous levels of the rank. It's not easy to figure out how to navigate the terrain and around the dog traps with the extremely restricted skillset. Truthfully, the missing disarmer was the very first thing I noticed in the level, so naturally I scanned the level to find the disarmer pickup. Surprisingly, I couldn't spot it myself, so at first I thought you were trolling and made an error for the level. I did suspect that it was the mound next to the last dog before the exit, but I wasn't certain. It should be obvious to you that I resisted turning on CPM, and I played the entire level without the aid of it. Indeed, the "boing" pickup sound took me a bit by surprise after I passed the mound I suspected where the pickup was. I then rewinded a bit and took another quick look, and I finally did see the disarmer icon in the mound. Quite well-hidden, if I do say so myself.

As for the level, I got to say that it definitely shouldn't be a surprise that indeed there are hidden traps in the dogs, particularly since the pre-text somewhat hints at it. It's also as you say, your animals are hungry for lemmings. I got to say, though, that you did a great job of depicting dog poop at the barrel, and when the trap went off, my reaction was, "Eww, the dog pooped on the lemming and killed it!" There is also some kind of trap that sucks lemmings upwards in the first and last dogs that I encountered in my solution when you get to its mouth. I got to ask, what kind of trap is it that's sucking the lemmings upwards? Especially since the lemming immediately gets sucked up once it steps on the trigger area. Obviously, it's to give the impression that the dog ate the lemming, so I thought that was fun to see. Above all, great looking level! ;)

I say Amateur 13 - Ayo Technology is a pretty difficult radiation level (Old Formats version). Added: This is the very first level in the pack that needed to be changed because of how the radiation object doesn't exist in New Formats, hence all the bomber pickups.

It's definitely not easy to work out how to manuever the lemmings with the radiation coundown to get them to explode in the places that will get the crowds from either side up to the exit. The save requirement might seem very lenient, but even with the cloners it's pretty tight. Nice looking level though, with the depiction of the atom and referencing lemmings being blown into atoms with the radiation.

Amateur 15 - Ring, ring! can also be difficult, but I say more tricky than difficult. The solution I came up with building into terrain to turn around at the end to bash the OWWs seems to be the more difficult alternative. I read your spoiler list on what you intended on this level after I had saved the rank, and indeed having looked at the level again, I say destructive skills going against the OWW is the much easier option here. Once again, nice looking level depicting a telephone with the number keys.

Amateur 16 - Slide it in can also be difficult as well, especially with figuring out how to get the floaters home since they take a little longer to open up their parachute compared to gliders. I might had overcomplicated the solution tremendously though. Indeed, I just tried it again and saw that there are much easier ways to solve it than the way I did. This was what gave me a lot of problems on Hasty 6 of Lemmicks, and I mentioned that was the hardest level of the rank.

I think Amateur 17 - Float is also another difficult one, especially with figuring out how to get past the flower trap and how to bridge the gap before anyone else arrives and falls into the bottomless pit. I didn't use the stoner, so I wonder what the purpose of it is. Probably means I also backrouted the level, but I'm not sure.

Amateur 18 - Tears in Heaven is yet another difficult level and I would also say is a huge step up in difficulty to the previous difficult ones I just mentioned. The right crowd is easy, but the left crowd is quite difficult. It took me quite a while to figure out how to get all of the left crowd to the miner tunnel on the right side.

Amateur 23 - Fields of gold is a difficult level in figuring out how to navigate the honeycomb and getting the right crowd up to where the left crowd can get up. My solution is probably quite fiddly and there are probably much easier ways.

Amateur 24 - Wonderwall Not necessarily difficult, just tricky, in regards to getting the basher/blocker trick to work at the very beginning, but I was already aware of this trick and so this level wasn't as hard. Definitely for less experienced players it will be a very hard level. The one thing I didn't know about was

Spoiler

a digger turning around when dug directly on top of a one-way field, but I guess this makes sense since this is akin to digging and releasing a blocker, who has the ability to turn a digger in the other direction when you block in the digger pit.

Amateur 26 - Like ice in the sunshine Nice slowfreeze (Old Formats version) puzzle that gave me a good struggle for about 10 minutes, so it can be difficult and is somewhat a big step up in difficulty, even with the very restricted skillset. Definitely getting the crowd down safely is hard, and also figuring out how to stop them from walking into the trap.

Added: Another level that changed due to slowfreeze not being present in New Formats, thus the reason why there are stoner pickups, but it's pretty much the same since they're at the same location where the former object is located in Old Formats.

Finally, Amateur 28 - Zombie is quite a difficult level to finish off the tutorial-like puzzles. Once again, compression for the win here and releasing the crowd at the right time to avoid infection. Before that, I kept trying to actually get rid of the zombie by making him drown, but I wasn't able to.

The other ones I didn't mention in the first 28 levels weren't as difficult and were enjoyable and more to my liking. In particular, I absolutely loved Amateur 5 - Sugar Baby Lem (easy level and nice looking level), Amateur 6 - Cliffs of Dover (nice puzzle and how there's two solutions, my solution spares all the climbers), Amateur 7 - Join me in death (I still enjoyed this one despite the stoner staircase and repeated bombing/stoning, at least it wasn't to the extreme and done to death like it was in Paralems), Amateur 9 - Greensleeves (nice, easy puzzle!), and Amateur 11 - Whole lotta Lems (very nice puzzle, although I initially tried to get all lemmings through the pillar for a few minutes until I realized I was going about it the wrong way and that the several climbers provided had a purpose, and the miner placement and timing can be a bit difficult).

My favorite level of the rank in the first batch of 28 levels was Amateur 19 - Holding out for a hero. Decent looking level and also a very nice, easy puzzle on top of it! :thumbsup:

I also really loved Amateur 25 - Radioactive. Very nice and easy radiation (Old Formats) puzzle! :thumbsup:

Added: Again, due to being a level featuring radiation in Old Formats, there is a bomber pickup in the New Formats version of the level instead.

Lastly, for Amateur 24 - Firework,

Spoiler
I immediately thought of the nuke being required just based on the level title, especially since it does indeed look like fireworks from all the lemmings being applied a bomber skill with the nuke. This is one of the few levels that I have played where the nuke being required for the solution didn't escape me. For some reason, that one level in Lemmicks where the nuke is needed completely went over my head. I think this is the third level that has Katy Perry as an artist, so you're apparently a fan of her, as am I.

Ok, that took longer and I wrote a lot more than I thought I would, but at least the boring tutorial-like levels are done and over with. Now finally onto the open-ended puzzles and the more exciting stuff. The remaining feedback will be on the final 12 levels of the Amateur rank, starting with Amateur 29.



Feedback on the Last 12 Levels of the Amateur Rank, Starting with Amateur 29

The rest of the rank lived up to my expectations of very exciting and well-done puzzles, and so luckily you managed to get my engagement level back up, and so I will definitely be playing out the rest of the pack with joy, unless I start getting annoyed with future puzzles that have stumped me, but I highly doubt it, since so far it's been looking really good ;P It's going to take a while, since I still have 240 levels to go, but I'll get through the whole pack eventually. In the final set of 12 levels of the rank, the hardest level for me was certainly Amateur 37. I still loved the level and solution, though! ;)

Spoiler

Amateur 29 - Seven Nation Army Very easy level to start off the open-ended puzzles of the rank after the previous 28 tutorial-like levels. Somewhat nice looking level too despite the minimal design in the middle.

Amateur 30 - Georgia on my Mind Already difficult with the second puzzle level, but still not overly hard and quite a nice level. Definitely a nice departure from the standard block the crowd in and have a worker lemming forge the path by temporarily delaying/containing the crowd with a miner pit in both directions and bashing to the right before the lemmings get trapped in the windows. I didn't realize those flashing windows is just scenery. Also the flag pole being scenery and not solid. I'm not sure if it's the exact same in New Formats, but I definitely wished something was done to make the flag pole more clearly scenery and not solid. Great looking level too! :thumbsup:

Amateur 31 - The Great Indifference The 0 save requirement was what immediately caught my eye. Is that intentional? Upon loading the level I immediately exited. It's still a very easy level, so I might just go back and actually do the level for real later on. A save requirement of 1 was added in for the New Formats, but for everyone who might not be aware, Strato did not add that when he converted the pack, as the 0 save requirement for Old Formats was intentional on his part, and hence he wanted it to be the same on New Formats, but alas a forum user changed it so that you must actually play the level and get it solved, i.e, at least one lemming must reach the exit.

Amateur 32 - Ich und mein Holz Nice level with a great solution! :thumbsup: You, Simon, Icho, Nepster, or eric can translate the level title for me.

Amateur 33 - Eagle Somewhat difficult, but still easy. Also a very nice looking level! :thumbsup:

Amateur 34 - Levels Easy 10-of-everything level despite the lose 1 save requirement, although can't be wasteful with your skills, especially the builders. I like how you included a level from every rank of the original Lemmings and put them together to make this level: Fun 1, Tricky 1, Taxing 29, and Mayhem 12. It's just like traveling in time in the game here.

Amateur 35 - Black Polished Chrome This one was quite difficult for me, actually. I struggled with this for a good half hour, but finally managed to solve it. Definitely not easy to find an efficient path through all the obstacles with the extremely restricted skillset to reach the hidden (not hidden at all but in the context of the original Lemmings game it definitely would be hidden) exit inside the wall. For the exit, I kept not having a basher to access it. In the end, two bombers and a platformer leftover.

Amateur 36 - Walk this way Nice puzzle involving a temporary stacker to prevent the glider from exiting and then later circling around to bomb the top of it from the right side! Probably my favorite among the final 12 levels of the rank :thumbsup: The only difficult thing is platforming so that only the glider makes it across so that it can circle back while the rest of the crowd can still fall down and get to the exit coming from the left.

Amateur 37 - Shipping to Boston By far the hardest level of the rank but I still love the solution and level. Very nice puzzle with a bunch of tricks required! :thumbsup: Struggled for a good 40 minutes or so. The key here is realizing that it's possible to give the first lemming enough time to seal up the gap and losing only one lemming in the process by making the second lemming a bomber to contain the crowd. The level is still no cakewalk after that. Other tricks needed are bombing the second wall as the climber either starts hoisting or falls one pixel from the other direction, temporary 1 bridge for the next gap after that, getting up to the steel platform with a combination of a builder and a stack interrupted with a walker, and finally building to bridge the chain gap to turn around and circle back to the crowd to release them. The final builder can be used to get up on the blue square blocks platform. All of these required things make it a very difficult level.

Amateur 38 - The Shocker Nothing special here and way too easy. Nice breather after the previous brutally difficult level.

Amateur 39 - Japan Nice looking level that is somewhat difficult but still a really nice puzzle! I like how the radiation must be used to bomb the gray pillars but then you also have to figure out how to avoid the radiation traps later afterwards. A couple of skills leftover, but I'm guessing these are fine.

Amateur 40 - God gave Rock n' Roll to you Very nice level to finish off the rank. Somewhat difficult and definitely not trivial despite the 5-of-everything skillset of what you're given. At first, I was wondering where the exit was in the level. I spent a couple of minutes digging through the terrain, as well as the guitar picks at the top. I then experimented and tried going to the very last guitar and to my surprise the worker exited. To be fair, this is the very first level in the music tileset that I have ever played, and so I was completely unaware that the vertical standing black guitar is the exit. It should also be clear that I didn't use CPM at all. I simply wanted the challenge of finding the exit without the aid of it ;)

Also, for a while I tried to use the upper path of going on the piano keys for probably about a good 15-20 minutes before I then tried the lower route. I did try the lower route before spending time on the upper path, but I quickly abandoned it when I saw that you need at least two platformers to make it across the gap. Once I did come back to the bottom route, I quickly realized that's where the stacker can provide the few pixels of width to allow lemmings across the gap without using up another platformer, since three platformers are needed to get to the exit.

Most importantly, very nice looking level!:thumbsup:     

For the Amateur rank, I recognized 10 of the songs by title

Overall, the Amateur rank was a huge improvement compared to the Noisemaker rank. It was still somewhat boring, but nowhere near as much, and the difficulty doesn't jump all over the place like it did in the Noisemaker rank. The Amateur rank definitely lived up to its promise of superb looking levels and well-made puzzles after the first 28 tutorial-like style levels. Indeed, I praised almost all of the final 12 open-ended puzzle levels of the rank, so that's certainly saying something. So, it's thanks to those levels (and some of the ones in the first 28 to an extent) that managed to get me engaged and hyped up about the pack again. I'm definitely looking forward to seeing the rest of the pack and finishing up the whole thing! ;)

I think from here on out, I'm going to post with my replays and feedback when I get to the halfway point, ie, after 20 levels. As I said before, 40 levels is just way too much to write feedback on all at once. 20 levels at a time should be much more manageable in terms of how much time I waste writing my feedback. Indeed, that's exactly what I did with United, although I sent replays to Icho whenever I got truly stumped, not necessarily at the halfway point, although I did that too!

Onward to the Professional rank! :)



Well, I'm halfway through the Professional rank, so I'm back again already with more replays and feedback. Here are my replays up through Professional 20, as well as feedback for Professional 1 through Professional 20. Well, I must say that I continue to be impressed by the high artistic quality of your levels and puzzles that were definitely promised during my playthrough of the Professional rank so far, after finally getting past the boring stuff from the Noisemaker rank and the little over the first half of the Amateur rank ;) I'm probably now going a little way too fast for your liking, especially since I have seem to pick up significant speed, so perhaps I should slow down my playing of LWT a bit so as not to torture you with so much work fixing up levels for LWT as well in addition to LOA.

Professional rank finished. Attached are my replays up through Professional 40, as well as my feedback for Professional 21 through Professional 40. The puzzles continue to be excellent, and more high praise incoming! :thumbsup:

Spoiler

Professional 1 - I wanna rock! Nice, challenging level to start off the rank! I like how you must dig low enough on the stoner steps in order to be able to fully build the bridges, although the stoner placements can be a bit precise. Skillset is quite tight, and the solution ends up using everything, so you cannot waste anything at all! Also, you must choose correctly for the gap at the beginning, or you're not going to have enough to solve the level.

Professional 2 - Carry on wayward Lem Nice and easy breather level after the previous challenging level. Somewhat a huge builder fest, although builders can be quite tight.

Professional 3 - Sex bomb Not a difficult level, since it was quite obvious to me what needs to be done, just very difficult to execute. I can only imagine how much harder this level would be with timed bombers, so I think this is one of the few to be thankful of untimed bombers. Not to mention that timed bombers won't even work for this level anyway, since the lemmings are too close to the edge of the wall where they start and hence won't be able to make a safe pit in the wall for lemmings to all down safely.

Professional 4 - Fencing Queen Another nice easy level with a great solution :thumbsup:

Professional 5 - Vienna Can be challenging due to the extremely limited destructive skills, but even the builders are somewhat in short supply so you need to be efficient with their use as well. It's still an easy level, though.

Professional 6 - Walk like an Egyptian Probably my second favorite level of the rank in the first half of the rank :thumbsup: Can be tricky to figure out how to get the lemmings down to the lowest floor before the exit, but it's still an easy level with a really awesome solution :)

Professional 7 - Holy Diver Way too easy and nothing too special here

Professional 8 - Blocking all over the world Ah, there's the level from the LOL rank of Pit Lems all fixed up for LWT. It's definitely harder now, especially since you have prevented me from solving it the same way I did the Pit Lems version. Still, the solution is nice when you can piece it together.

Professional 9 - Dig in a box Nice short and somewhat challenging level. They key here is making sure only one lemming is on the other side of the exit while the rest are on the other side. The RR plays a really important role here in getting all the crowd out in time before the digger finishes and causes some lemmings to splat. The first digger near the exit and builder are somewhat precise.

Professional 10 - Buildy Jean The tricks from Stop and stair return here, builder wall and building to seal off the basher tunnel so only one worker lemming goes ahead and forges the path for the crowd. Nice level!

Professional 11 - Making your mine up Nice level primarily involving miners. You probably intended the miner cancelling trick, but that trick is not required to solve this level, as I solved it without it.

Professional 12 - Block around the clock Too easy. I even got the talisman too even though I have not taken a look at the list beforehand. It's so not a gold talisman, it's way too easy for one.

Professional 13 - Tulpen aus Amsterdam I really like this level too, both the artistic quality and the solution :) The builder/platformer for both gaps are a bit precise, but luckily you only have to do the combo twice. Here, the flag pole was solid, so something really needs to be done about this in being able to differentiate whether it's solid or not. Although, if I'm not mistaken, only the white ones are non-solid, while any other color pole is?

Professional 14 - Waka-waka Nice 1-of-everything level involving mining into steel to turn the climber around since you have to save everyone here. Non-solid white flag pole, so it seems my guess is correct so far?

Professional 15 - Auld Lem Syne Too easy. Nice looking level, though ;)

Professional 16 - Pompeii You did pretty good depicting the resulting eruption of Mount Vesuvius and the destruction of Pompeii that resulted from it all those years ago. Unfortunately, I'm not a fan of the song by Bastille though. I found it annoying back when it played on the radio a lot. As for the level, pretty easy, with how to get into the exit that's buried by the lava being the only challenging thing of the level. The main critique I have is that the platformer/builder bricks are completely invisible against the purple background.

Professional 17 - Surfin' bird Whoa, that's a cool looking exit. Another easy level.

Professional 18 - Sur le pont d'Avignon If I'm not mistaken, the title is French for South of the Avignon port? I don't really know French, I took Spanish all 4 years of high school. Anyway, another really easy level, as well as a very nice looking level, especially with the lemmings swimming in the lake.

Professional 19 - Atte katte nuva Wow, I really like this level! :thumbsup: My favorite level of the rank so far. Not only does it look really cool with the snow falling in the background, I really love the solution! Very easy, and I like the releasing the blocker with the fencer trick from the other side which I recently learned in a United level in the Bonus rank.

Professional 20 - Rome Nice looking level that includes Italy's flag. Easy level. My solution seems to be a backroute? Not sure if you intended the use of the teleporter or if it's a complete red herring.

Professional 21 - The lion sleeps tonight Awimbaway awimbaway awimbaway awimbaway (I'm sure that's not correct at all, just what it sounds like to me, but the following is right) "In the jungle, the mighty jungle, the lion sleeps tonight." Haha I couldn't resist. Nice short and somewhat easy level, with the very high RR adding a bit to the challenge. I guess the cat trap is the closest that we can get to an actual lion in the game, although I think the tiger is closer to a cat than a lion is. I do have a bomber leftover, but I lost one to a cat trap, which is fine since we're allowed 2 losses anyway.

Professional 22 - Samba de Janeiro O.o nice level and solution! :thumbsup: Very nice design. The only tricky part is the right edge of the cross, where a combination of two platformers + a builder is used, and only that must be used. Otherwise, you're not going to have enough for the water gap, and you won't have anything to turn the swimmer around.

Professional 23 - Streets of London Another nice looking level using the city tileset. And of course the most appropriate "London Bridge is Falling Down" tune to boot, since it's all about London. Nice Big Ben design there. Not a very hard level, but it is a somewhat tricky 3-of-everything level, especially upon first glance it might not seem to be enough. Being economical and efficient is the name of the game for this level. If you are, you can still end up with a lot of skills leftover like I did here.

Professional 24 - Malle ist nur einmal im Jahr Very nice level and solution here too! :thumbsup: Somewhat easy despite the high RR. This level definitely seems like something Icho would make, only maybe not quite this very short, but how a crowd will be heading into danger, that part reminds me of his style of level making. Maybe it'll be easy for me to guess which levels you tried imitating his style in the Groupie rank. I have a glider and swimmer leftover.

Professional 25 - A Spacelem came travelling Too easy. Nice looking lemming garden gnomes, two of which are blockers and one which seems to be playing dead.

Professional 26 - Budapest This one was quite difficult, actually. The skillset is extremely tight, and all of them are used in my solution. Especially for the right half, the skill placements all seemed very precise. It's also difficult to get the bomber hole in the middle column just right so that the lemmings can travel to the exit, as well as still be surmountable.

Professional 27 - Moskau, Moskau Very nice decorative level! :thumbsup: This one was also difficult, although maybe not as difficult as the previous one. I think only the cloning the miner part is very precise, as well as the builder for the very last gap before the exit.

Professional 28 - The Irish Rover Whoa, what a cool looking ship from a distance, and you made the lower decks visible where the lemmings start. Not difficult, but it is very tricky to figure out the best way to navigate through the many obstacles, so the 5-of-everything skillset is quite tight. What did you do so that none of the many sideway barrels don't spawn lemmings? I initially thought they were all going to have lemmings get released, truthfully. Also, not sure why the lemmings are preassigned swimmers, especially since they can't be saved once they do fall in the water.

Professional 29 - Rock you like a hurricane Not difficult as well, just tricky in figuring out how to be efficient with your platformers/builders, and I ended up using all of both! This time, the exit has been rotated sideways, although I believe you mentioned that they're all upright in New Formats?

Professional 30 - Smells like Lem spirit Excellent puzzle! The only difficult part is figuring out how to mine the bottom crowd up, as well as how to bash the upper part of the OWW to get to the exit.

Professional 31 - Bay of Pigs Nothing too special about this zombie level, especially since my solution is probably not intended, as I don't use a glider to get over there to platform to the crowd. Instead, I simply platformed across in the starting area, since it seems that anyone on top of the stack can't get infected by the zombies even when they're climbers but the overhang prevents them from climbing more than 1 pixel.

Professional 32 - Bratislava Lover Very nice looking level and great puzzle! This level does a very good job of teaching the player that instead of using 3 builders to get up to the exit, which would be what most players would do and is perfectly fine if there were more builders, but since we are limited and won't have enough left for the other gaps, one must bash and interrupt it midstroke with a walker so that you can get up to the exit. Excellent! :thumbsup:

Professional 33 - Aquarius Another great looking level, as well as a very nice puzzle. It is somewhat tricky, but not terribly difficult to figure out at all. It's obviously clear that only the far left exit is accessible once all buttons have been pushed. The platformers may seem plentiful, but you must be efficient in their use.

Professional 34 - Bang-a-boomerang Another good looking level and a great puzzle on top of it. It is somewhat tricky as well to figure out, but it's not too terribly difficult either. The most difficult part is timing the release of the second climber to block and turn the miner. I like how the miner needs to circle back and release the crowd with a digger and a bomber. It does result in a very long wait, especially since the builders haven't been used yet and the crowd will have to walk all that way, but thank goodness for the time skip (just spam spacebar).

Professional 35 - Iron Maidan Not sure if that's the intended spelling or if that's the correct song title, but I know it as "maiden." Ok looking level, but the puzzle is really great! Nice use of digger cancelling, as well as platforming to the columns instead of platforming near the top surface of the exit area and having to fence repeatedly until you can get high enough to get to the exit. Luckily, the crowd has a long way before reaching the worker lemming in progress.

Professional 36 - Down in Mexico Really nice looking level and also a great puzzle too! A bit tricky to figure out, especially since I initially tried digging and then stopping it with a bomber once it was close enough to the level of the platformer. After a few tries, it was then clear that this wouldn't work out at all since a climber in the pit needs to be released before the bomber explodes but also the worker and climber would be too close to each other that the first one wouldn't have enough time to make the miner tunnel deep enough to turn the other one around to mine down to the crowd. The key here instead is making a bomber hole at the edge of the starting area so that the platformers can close the gap and no one will fall off the bottom.

Professional 37 - Sun of Jamaica Very nice looking level and a very nice solution that comes together quite nicely! :thumbsup: Easy level, with the only tricky thing being how to isolate a worker lemming, as well as realizing that you must bash high enough on the second palm tree on the ground in order to be able to access the exit.

Professional 38 - Ovo je Balkan Somewhat hard level with a difficult to spot solution. Still, I love the solution! Good looking level too. I think that digging and bashing under all the mines is a really good red herring. Of course, if you make the connection with the fact that there's 5 mines and that you can lose up to 5 lemmings here, then it should be clear that it's ok to lose a lemming to each one if you remember they're 1-time traps only.

Professional 39 - Taj-a, Taj-a, Taj-a, Taj Me Have you seen the Rocky Horror Picture Show? I saw it sometime ago at a local movie theater, where the actors walk around the stage and engage with the audience. Way too easy, and nice attempt at recreating the Taj Maha of India.

Professional 40 - Queen of Chinatown Good looking level, but most importantly easy and very nice puzzle to finish off the rank! :thumbsup: I really love the solution here. A lot easier than the Amateur rank finisher.

Added: The level needed some terrain/steel at the top in order to make the builder turn around, as the ceiling is deadly in New Formats, while in Old Formats that wasn't needed because the ceiling is solid. Even then, the puzzle/solution is the same     



Halfway through the Diva rank, so time for more replays and feedback. Replays up to Diva 20. Wow, excellent levels as usual, but the Diva levels are considerably more difficult than the ones in the previous Professional rank. The hardest one by far before the halfway point of the Diva rank was definitely Diva 19. That one stumped me real good for about an hour.

Diva rank completed and thus halfway (160/320 levels solved) through with the pack already. Here are my replays up through Diva 40 and feedback. In contrast to the first half, I felt the second half of the Diva rank was overall much easier.

Spoiler

Diva 1 - Eternal flame Easy and excellent level to start off the rank

Diva 2 - Munich First splat entrance level of the pack, I believe? Pretty easy as well. Truthfully, I thought those black square blocks were steel, but luckily they aren't.

Diva 3 - Hot stuff Somewhat difficult in that figuring out the best way through the obstacles and not running out of builders/platformers isn't easy at all. Still, nice level.

Diva 4 - Lempire State of Mind Obviously a reference to the Empire State Building in New York. I visited it back in 2003 when I went on a Washington D.C trip with my middle school. I think the highest floor we went to that time was the 101st floor out of 116. Artistically, very nicely designed level! This one was another difficult one as well, especially since figuring out how to get up this very tall building is hard. Timing the first builder to have a blocker turn it is a bit difficult. Still, great level.

Diva 5 - All the single Lemmings Excellent and easy level compared to the last two. I absolutely love the solution here! :thumbsup:

Diva 6 - Diggas in Paris There's the level from Paralems. I used a different solution in that I simply built over the Eiffel Tower. So much for digging through the tower, which is the solution I used in Paralems.

Diva 7 - Born this way Not a difficult level per se, but rather difficult to execute. Concept-wise, it's clear what needs to happen: Swimmers use the bottom left exit, climbers use the top exit, and floater/gliders use the bottom right exit. Nice level, though.

Diva 8 - Dragonstea din tei Ahaha, I remember when I first found out about this song from my sister back when I was either in high school or in the early years of college. "Numa numa yea, numa numa numa yea" (not sure about the word that's different from the "numas"). Good level, although I might had backrouted this level, since I don't use the blocker or collect one of the basher pickups.

Diva 9 - I won't hold you back Excellent level and solution! :thumbsup: I initially tried the bottom left path, but realized it won't work after a few minutes, so that's a pretty good red herring.

Diva 10 - Umbrella Another excellent level with a great solution! :thumbsup: I'm not sure if it's possible to solve without raising the RR like I did at the very beginning.

Diva 11 - Don't cry for me, Argentina Easy level. Nothing too special here. Ok looking level.

Diva 12 - Walking in Lemphis Another level from Paralems I believe? I used pretty much the exact same solution here as I did for the Paralems version.

Diva 13 - Brick house Somewhat easy. Nothing too special here either other than it's aptly named.

Diva 14 - Foot of the mountain Nice somewhat easy level. Not very difficult, but at the same time the soluton isn't trivial either. I like how you need to send three lemmings to forge the path.

Diva 15 - If you're going to San Francisco Always a very nice city to visit, although certainly not the place I would permanently settle in since it's too cold for my liking. I'm also very spoiled by the warm, sunny weather in SoCal, having lived in the southern region of California my entire life. This one was difficult, although certainly the hardest part is figuring out the best way to get up and onto the outer parts of the Golden Gate Bridge. Probably would had been better with the pillar tileset since it's pretty close to the "golden" color.

Diva 16 - Puff, the Magic Dragon I really liked this one! :thumbsup: Very nice solution, especially with the bombing the wall with a glider and having a glider get into the hole to make a splatform for the crowd. Also, nice hidden zapper trap from the bubble tileset in the dragon itself, which definitely took me by complete surprise. Again, I haven't been playing these levels with CPM activated at all. Really, I'm just taking the hidden elements of surprise as they come. At first, I thought the basher skill shadow being cut short was due to no more terrain to bash through when in actuality it was due to the zapper trap.

Diva 17 - Believe in life after Lemmings "Do you believe in life after love? I can feel something inside me say, I really don't think you're strong enough, no." Couldn't resist here either haha. I also really liked this level! :thumbsup: Nice use of two tricks here, sealing a basher tunnel and sending a climber while a basher tunnel is in progress in order to bash the OWW.

Diva 18 - Royals This should be a very bad backroute, considering I don't use the two pickup skills at all.

Diva 19 - Barcelona I don't remember if Barcelona was one of the cities of Spain that I visited when I went on my high school's Europe trip back in 2007. I think we just stayed around the Madrid area. As I already mentioned, this level stumped me real good for an hour, and this is by far the hardest level of the Diva rank so far. There might be some in the second half, but that remains to be seen. I ultimately brute forced it and stopped a digger from the left entrance with a miner from the second entrance from the left and was able to lose two lemmings, one of which a bomber was used, and so I have a bomber leftover.

Added: This was the only level of the pack that needed more than one video in the LP to get solved. Here, I was a dummy and didn't think to start mining instead of climb and bomb the wall on the far left. Solution I found for New Formats is likely different from the solution I described in the paragraph above, from what it sounds like. 

Diva 20 - Only time Much easier than the previous level. Nice use of preplaced radiation zombies to free the top entrances.

Added: Ah, I remembered correctly the radiation and zombies being on Old Formats, but overall it seems the solution and concept is very different on the New Formats version. It feels somewhat easier than the Old Formats version.

Diva 21 - Let it go Excellent level! I really liked this one and the solution :thumbsup: I did have some trouble, but that's only because I kept placing the platformers in the wrong places. The animating falling snow is great too. Elsa's made an eternal winter in the level.

Diva 22 - Wrecking ball Nice and easy level as well. Not sure what the stoner is for. It's very easy to save everyone.

Diva 23 - YerushaLem shel zahav Ok level, although I probably made it harder than I needed to. In my solution, there is a tiny piece of land that the glider lands on in the digger pit so that it's able to glide into the exit. Without it, it will die to the bottomless pit.

Diva 24 - Rolling in the deep Ok, this was pretty frustrating, not because of the hidden traps (already know that from the first version played earlier in the pack) but how to get past all the traps while only losing 1 lemming. Probably the hardest level in the second half of the rank. I initially tried compression, but I would always end up losing 1 too many, and so I ended up using a different solution which involves fiddling with the RR so that I could bomb the second lemming on the stack early enough so that the stacker lemming can progress further without being hindered by the stack. The rest of it was avoiding the triggers by going underneath or building over them before the rest of the crowd can catch up. According to Arty's LP, he was able to get compression to work. Turns out that I had the stacker in the wrong place. Nevertheless, both versions of the octopus level are quite difficult.

Diva 25 - Touch my body My solution seems a bit fiddly and I might had backrouted it? Lots of skills leftover. It's practically the same as Arty's, except I take advantage of the fact that you can stone the blocker and bash the terrain it makes.

Diva 26 - Simply the best I'm not sure what the point of this level is ??? Way too easy.

Diva 27 - It must have been Lems Way too easy as well. Nice level, though!

Diva 28 - Call me Yet another really easy level. Not sure what blocker pickup is for. I didn't even use it!

Diva 29 - Cotton-Eye Joe Somewhat easy. The only thing I'm quite surprised by here is how the cloned glider was able to not get stuck in the updraft if assigned at the right time.

Diva 30 - Something in the water I've heard this reference before, but I forget what it's referring to. A fish or shark maybe? Of course, I'm sure it refers to what the pickup skills resembles. Anyway, too easy.

Diva 31 - Burn Somewhat difficult in that you can't waste any of your platformers. Also have to cancel a miner with another. Being able to assign a platformer to a miner will probably escape many players, although I've known this fact for quite a while, and hence the level wasn't as hard.

Diva 32 - Weisse Rosen aus Athen More tricky than difficult in that it's not easy to figure out how to get both crowds up to the exit. The right entrance is easy, the left isn't that much harder, but it will need help from the right entrance.

Diva 33 - Titanium Nice easy level! Definitely deviates in that normally one bashes/mines OWWs, but here it is necessary to build over the OWW at the top, as you don't have enough bashers for all the OWWs.

Diva 34 - Out of L.A Ok level in that it's a bit tricky to figure out. Builders may be plentiful, but don't be fooled, as pretty much almost or all of them will be used. Here, I had 1 leftover. I don't suppose the level isn't any specific location in LA but rather just how there's a lot of skyscrapers? I attended college in LA for 4 years.

Diva 35 - Total eclipse of the builders Nice repeat level that's definitely different from the original. Not that much harder, it's still easy, and I like the solution.

Diva 36 - Horehronie Way too easy.

Diva 37 - Ebony and ivory "Live together in perfect harmony." Great song. Once again, builders may seem plentiful, but all of them were used in my solution. Skillset is also quite tight, but overall it's not a difficult level, just tricky to figure out the best route to take.

Diva 38 - Set fire to the rain O.o I like the falling rain in the level, and it definitely makes the level aptly named. Very nice puzzle! I absolutely loved the solution here. The left entrance can be quite tricky to figure out, but I didn't find it that bad. Plus the skillset lends itself extremely well so that one can quickly deduce what needs to be used to temporarily contain them while one goes on ahead.

Diva 39 - My Lems will go on Very nice level, both the design and puzzle! :thumbsup: 1-of-everything to boot too. Nice recreation of the Titanic and the infamous iceberg that sank her. Clearly the title is a nod to the movie Titanic, which features the title track "My heart will go on." I love Celine Dion. Great and powerful voice. I surprisingly haven't seen the movie! As for the level, the only difficult part is with the leftmost hatch in how to isolate a worker lemming while ensuring no one else slips past the stack. This was probably my favorite level of the entire rank.

Diva 40 - So Wat? (I'm still a rockstar) Somewhat easy to finish off the rank, although can be a bit tricky to figure out. It's a nice looking level, though.

Needless to say, the difficulty has ramped up considerably from the Professional rank. The levels started getting really difficult as I got closer to the halfway point, and there were certainly some tough ones in the first 10 as well, although not as much. Well, let's see how the second half of the Diva rank goes.

Onto the Rockstar rank! ;)
https://www.youtube.com/channel/UCPMqwuqZ206rBWJrUC6wkrA - My YouTube channel and you can also find my playlists of Lemmings level packs that I have LPed
kaywhyn's blog: https://www.lemmingsforums.net/index.php?topic=5363.0

kaywhyn

Sorry for posting again, but apparently a limit to forum post lengths does exist! :XD: So, this post will continue where the previous post got cut off. Also, for my entire replay collection for New Formats, see the previous post :)

Rockstar Rank Feedback

Rockstar rank half completed. Here are my replays up through Rockstar 20 and my feedback. Lots of really good levels in this batch despite the difficulty being somewhat high or about the same as the Diva rank! :thumbsup:

Rockstar rank completed and thus 200/320 levels in the pack solved! :) Replays up through Rockstar 40 are attached, and more feedback. As usual, I really loved a lot of these levels and puzzles! Definitely feeling the difficulty rising faster than I thought it would and hence my progress through the pack slowing down but in a good way, since the levels are still quite manageable and doable, and the pack continues to be quite enjoyable and not too frustrating ;)

Spoiler

Rockstar 1 - Heavy Metal Universe Good somewhat easy puzzle to start off the rank.

Rockstar 2 - School's out This was a pretty good level that is a bit tricky to figure out. Initially I kept trying to block at the very end on the lower level, as well as bomb a faller and digger the top wall so that it's not splat height, but it doesn't work too well, especially since if any turn back they'll fall into the quicksand.

Rockstar 3 - C'mon Lemming, light my fire! This was also a very nice, short and easy puzzle. I like how one climber needs to be sent up to bash, another needs to turn around in the basher tunnel to mine the crowd out, and a third climber needs to bash the miner tunnel made so as to avoid the fire coal box.

Rockstar 4 - Staying alive Ah, I love this song by the Bee Gees. I really liked this level! :thumbsup: Though it may seem counter-intuitive, you want to delay the glider assignment so that a cloned glider can get onto one of the honeycomb tiles to make a splatform for the crowd that comes out of the hatch fast. This still gives the worker lemming enough time to platform the water gap before any drown. This level took me about 7-10 minutes to figure out.

Rockstar 5 - Ace of Spades This was tricky, but it's still a nice level. I like how you depicted each of the four different card suits here. The hardest part is containing the crowd at the very beginning. It involves quickly bashing first, then digging down, then bashing with the next lemming that comes just as it falls into the digger pit so that the following lemming can still turn around and get trapped in the digger pit. Once you are successful with that, the rest of the level is easy.

Rockstar 6 - Crazy train More tricky than difficult to figure out, but still a nice looking level and puzzle hopping from train section to train section.

Rockstar 7 - Otherside I really liked this one too! Probably my favorite of the first half of the Rockstar rank.

Rockstar 8 - Highway to Hell Way too easy. I also liked this one. 1-of-everything, but the only skill I didn't use was the climber.

Rockstar 9 - Leaving on a jet plane Not a difficult level, just tricky due to the travel suitcases. A bit builder heavy, but it's fine.

Rockstar 10 - Another brick in the wall I think this is a really bad backroute. So many skills leftover.

Rockstar 11 - Banditi di Praga This one was a bit difficult, with the middle with red brick structure the most difficult part and also ensuring that you have enough destructive skills for the end. Really nice looking level, though!

Rockstar 12 - I want out Excellent level! I really loved the solution here. Not too difficult but at the same time not trivial either. This is probably my second favorite of the first half of the rank.

Rockstar 13 - Under bergets rot Not too different from the original version in terms of the skills provided, but the major difference is that here you cannot delay the crowd and keep them in the starting area. Still a good level.

Rockstar 14 - Boulevard of Broken Lems Whee, splat hatch level. Still very easy, though.

Rockstar 15 - Viva Colonia! Ah, there's the level that Icho found that was broken due to the glider opening its glider too late in order to use the updraft. In the New Formats version, I was able to solve it without using the glider, meaning the level was still solvable even with the broken glider physics. Still, since it ruins the intended solution, the best thing to do was to fix the updraft placement so that the lemming can use it to glide upwards. As for the level, it can be a bit tricky, but it's not too terribly difficult.

Added: Not only did the changed glider physics affect the glider not being able to use the updraft, the ceiling is also deadly in New Formats, hence some terrain was added on the far left to prevent the climber from going off the top of the level and die.

Rockstar 16 - Sweet Lem o' mine O.o this was an excellent level with a cool solution that managed to stump me for a long time, about half an hour or so. At first, I thought the right entrance being preassigned swimmers was pointless, but it turns out that it's necessary in the solution. Nice! ;) I also kept incorrectly assigning the climber to the first lemming in the right hatch, but after a while I figured out that it needs to be a glider instead. This definitely seems like a level Icho would make, so you certainly got a bit of him in your level making :P

Rockstar 17 - The final countdown On first glance, I was like this is too easy, but after a few seconds playing the level I noticed there was a time limit, which then quickly changed my mind. Even with the very tight timer, it's still very easy. Very nice level and solution. I really liked this one. If you're not aware, I love time limits in this game, so it was very satisfying to beat the clock here. It's appropriate considering the level title anyway.

Rockstar 18 - In the shadows I was a bit annoyed with the repeated stoning to avoid the stomper traps, but luckily only 3 each are needed for both. Other than that, I really liked this level as well. I think this is the very first level where I see that a swimmer will climb a wall instead of dive underneath if assigned one, so I got to keep that in mind. I did realize that a climber needs to scale the wall, but for a few moments I wasn't sure if it could do it, since I assumed (incorrectly) that it would dive underneath instead of climb. Guess climbing takes precedence?

Added: Due to changed swimmer physics, as I understand it, a stoner was added in order to help a climber climb the wall, but as a result the timing seems much tighter, fencing through and bombing before the other worker lemming turns back to the right

Rockstar 19 - Run to the hills This was a really good zombie puzzle! Another level with a timer, but definitely justified to ensure that the player doesn't wait around for all the zombies to die to the dragon trap before solving. This was actually tricky and a bit difficult, especially since it's not easy to figure out how to avoid zombie infection, whether they're coming towards the crowd or avoiding them around the dragon trap area. Just when I thought I had the level all figured out, the crowd gets infected by a zombie as they're coming down the staircase towards the dragon trap. I probably could had saved a lot more time instead of finish with a few seconds to spare. I might had even made the solution more difficult than necessary.

Rockstar 20 - Any way you want it More tricky than difficult, but this was a really good level. The timing is quite tight for all three sections, especially for the left crowd with the bashing and the miner for the right-most entrance, but the key is delaying the second lemming in each section with a builder to allow the first lemming in each section enough time to break through or to contain the crowd in the case of the digger pit at the top.

Rockstar 21 - Dziesma par Lemmi The end part was difficult, ensuring that no one was facing right when the digger broke through I'm not sure if my solution is intended even though I use all skills.

Rockstar 22 - Summer of '69 Good song. Easy level. Nothing too special here. Only tricky part is making sure no one lands on the land above the entrance, so here I made sure to delay the last builder assignment to make sure it doesn't happen. I have a miner leftover as a result.

Rockstar 23 - Machine head This seems to be all on timing, building to the top and getting to the button so that the worker on the other side of the wall can exit before he slips past the locked exit. Other than that, not too difficult, but not trivial either.

Rockstar 24 - I'd do anything for Lems Easy level as well.

Rockstar 25 - Through the fire and flames Probably a bit easier than the original version, although there's certainly execution difficulty with the fencer through the builder at the end. I had to adjust the builder position several times before the fence finally went through the walls and builder. What might escape less experienced players is using stackers to allow a basher to continue instead of stopping.

Rockstar 26 - Sweet Home Alabama Not difficult, just tricky to figure out the best way to get through the numerous obstacles. Especially the skillset will seem to be very tight due to the huge size of the level, but it's not that tight, as I still have several skills leftover. Also, I didn't realize the spoon and folk are steel.

Rockstar 27 - Clocks Excellent level that managed to stump me for a good 20 minutes. I kept puzzling about how a climber would be released after the fencer tunnel is sealed with a stacker if the basher is used for the yellow poles near the exit. Then I suddenly remembered the basher in a fencer tunnel trick from United. Even with that, it was very frustrating getting the stacker placements correct so that the basher will continue through the yellow poles as well. I had to try adjusting so many times before it finally worked. Oh, good song as well. I pretty much love Coldplay.

Rockstar 28 - Berlin Definitely a difficult challenge without a climber to free the lemming who digs down to get the bottom button. I still loved this level a lot, especially since it was very satisfying figuring out how to get everyone through to the exit. I did have to adjust the builder placements a couple of times before the miner would go through all of it and the OWW columns.

Rockstar 29 - Hollywood Hills Good and really nice looking easy level. I thought it was going to be difficult due to the stackers, but no, it wasn't that bad at all. It might look like you can also bomb from the other end of the basher tunnel, but then the level's probably unsolvable due to needing two bombers on the left end to get up.

Rockstar 30 - Losing my religion I initially tried a lot of fiddly pointless stuff for a few minutes when I realized that the level's much easier than I think it is. Ok level, nothing too special here.

Rockstar 31 - Cold Turkey Pretty easy once you get past the tricky stuff at the very start, where you must bomb twice in order to make a safe landing for the crowd. Nice bomber trick in the pit to get the cloned basher to stop. Nicely designed level! :thumbsup:

Rockstar 32 - Engel Way too easy and again another great looking level. I love the bombing a lemming in the digger pit to release both the digger and the crowd. It's very obvious that the stoner is needed as stepping stone to get into the exit, because you need to remember that direct drop is not possible anymore in NL, as well as only floaters and gliders can exit without any terrain beneath the exit.

Added: I didn't use a stoner to help them get into the exit, so looks like I was incorrect about that being impossible :XD:

Rockstar 33 - St. Elmo's Fire This one managed to stump me for about 15 minutes, but that's only because I was a dummy. In particular, I kept trying to see if I could save a constructive skill in the starting area because I think I kept being one short. Turns out to be somewhat easy. It's all about getting high enough to avoid the OWWs and being able to use only 1 destructive skill, except for the first one which in my solution required 3.

Rockstar 34 - Let me put my Lems into you Ah, there's that level from the Demented rank of Paralems. This version seemed much harder, and indeed the level was difficult for me. Since a blocker is used to turn the lemmings around to get to the top, that means you can't use the stoner. Also, I simply used a stacker right up against a couple pixels of high ground in order to turn the lemming around to make a landing bridge for the crowd to land on in order to get to the exit.

Rockstar 35 - South of Heaven Way too easy! I've already seen this trick from a level in United, where the intended route was building to the outside and then using the diggers/builders to make a builder wall. Icho's version is much harder, since all builders are used and it's not at all clear how many builders are needed to achieve the builder wall and to get to the exit.

Rockstar 36 - Streets of Philadelphia I say more tricky than difficult in figuring out the best way to get through the obstacles and where to platform so that the lemmings can still get up. Still, nice level.

Rockstar 37 - I'm your Venus O.o, very nicely designed level depicting the planet Venus. Speaking of which, perhaps you can try the entire solar system of the other 7 planets. Anyway, way too easy.

Rockstar 38 - Stonehenge In contrast, this was a really hard level and stumped me for at least a good half hour. Probably the hardest level in the entire Rockstar rank. It was thanks to CPM that I saw those gaps in the leaves and used it to my advantage to get up the level thanks to a stoner/stacker combo. For a long time, I kept using a stoner underneath the entrance and the left Stonehenge to get over the top and I was going to use the miners to get them out, but the biggest problem is that the gap before the exit is exactly one full bridge length, and by that time I was already out of builders and wouldn't have anything to turn the lemming around. You definitely did a nice job recreating the real-life Stonehenge with this level, but I was definitely frustrated by being a builder short and not being able to turn the worker around to mine the crowd out. In the end, I might had cheesed and backrouted the level, considering I have several skills leftover. Also, there appears to be no opening animation for the hatch.

Rockstar 39 - Holy Mountains Way too easy and much easier than the previous level. Very nice looking level! :thumbsup:

Added: Here for New Formats I did a lot of very precise digger/bomber placements, so that's probably me making the level far harder and more frustrating on my end than I originally did for New Formats ???

Rockstar 40 - Dream On Definitely a harder repeat, but not by much. Very nice solution, though! :thumbsup: I say more interesting than the original version, considering that you cannot mine the left crowd out with a miner due to stoners missing this time, so instead you need to get someone from the left entrance to set up the bridges in order to get past the OWW. In other words, instead of a worker from the right entrance doing all the worker, it's now reversed, where the left entrance does all the work.   

Onto the Legend rank!



Legend Rank Feedback

20 more levels completed, and thus the Legend rank is half solved. Replays up through Legend 20 attached, and of course my feedback. Starting to get very difficult here, but still a bunch of great levels in this batch! ;)

All rightie, 20 more levels solved and thus the entire Legend rank is completed. My replays up through Legend 40 are attached, and as usual my feedback.

Spoiler

Legend 1 - Bolemian Rhapsody Starting off the rank is a pretty difficult level. The solution is somewhat difficult to figure out, and the execution is somewhat difficult as well. Still, really nice level, and I love the song Bohemian Rhapsody. I haven't seen the movie of the same title that focuses on Freddie Mercury, though, which of course post-dates the pack.

Legend 2 - Purple Rain O.o that's nice animation of the falling titular "purple rain" in the background. Too bad I'm disgusted by the color purple. More of those hanging from the ceiling things which I thought were traps, but luckily there's only 1 and the trigger is visible. Very easy level compared toe the previous one.

Legend 3 - We can be heroes Very easy level despite the very high RR. Not sure if using the ceiling to turn around is intended, though.

Added: Terrain/steel needed to be added so that the builder will turn around, whereas in Old Formats it's not needed since the ceiling is solid there

Legend 4 - Take me home, country roads Ok, this level is just pure evil execution wise. :evil: I figured out the solution very quickly and hence it's a very easy level, but a glance at the skillset and my immediate reaction was, "You got to be kidding me. Crossing a miner AND a basher and they still both continue." I'm definitely aware that it's possible from reading your topic some time ago on levels you got stuck on due to not knowing if a certain trick was possible, such as certain skills crossing one another and whether both continue, one cancels out but not the other, or both cancel out. Very fiddly here, especially since it's very easy to cancel the miner than the other way around, let alone both continue without cancelling. Of course, if one isn't aware of this being possible, the player may rage quit or think the level is impossible.

Legend 5 - Hallelujah This one was also a bit difficult to figure out, but it wasn't too bad. One thing that completely caught me off guard by is the Moon being a solid object in this level and hence builders will hit their head.

Legend 6 - Lems in the sky with diamonds I love this Beatles song! Very easy level. I wonder if the updrafts being complete red herrings are intended, as the glider cannot glide onto the next updraft after using the previous one. In any case, my solution doesn't use the updrafts and the level's solvable without them.

Legend 7 - Lemmingrad Obviously a reference to the country Leningrad. This is a really good level, but it's extremely annoying execution wise since there's a lot of pixel precision assignments. I came up with mining through two sets of builders pretty quickly, but I was immediately disappointed to find out that the builder staircase below the updraft falls only slightly a bit short in height to allow the miner to continue. I figured it had to be part of the solution, since the skillset doesn't allow for anything else. After struggling with it for a while, I then realized the purpose of the bomber/stoner to allow another climber to build at the appropriate height to allow the miner to continue through both sets of builder staircases. Very nicely designed level, and I especially love the lemming statue where the updrafts are.

Legend 8 - Master of Puppets This one was a difficult level to figure out, especially the end part of how to get to the button buried in the wall and then later both crowds up to the exit. Even the middle with the toys/toy traps was difficult to determine the best way to get through. In the end, I have a bunch of climbers leftover.

Legend 9 - Eye of the Tiger Easier than the previous level, just difficult timing wise if compression is supposed to be used to minimize losses to the cat traps. In particular, getting the glider close to the worker lemming after digging through the branch was tricky to achieve. At least a walker is provided in case the non-glider falls in the wrong direction after the digger gets through.

Legend 10 - Wind of change Too easy. Nice looking level, but nothing too special here.

Legend 11 - Living on a prayer Not much more difficult than the original version. Plus, I might had cheesed and backrouted the level, since I have so many skills leftover.

Legend 12 - We will rock you Good song by Queen. Very easy level. Nice trick of using a platformer to allow the basher to bash through both sets of green pillars.

Legend 13 - Nothing else matters I might had severely backrouted this level. Tricky but not a difficult level. Just need to get a lemming to go to the left so that he can platform to the right, and also get another lemming to turn around after the up arrows on the thin floor to platform to the left so that by the time the crowd arrives none will fall through before they're done.

Legend 14 - Can't get no satisfaction? I really liked this level! Very nice solution :thumbsup:

Legend 15 - Waterloo Somewhat easy level despite the zombie horde coming for the regular lemmings. The only tricky part is getting rid of the zombies, but once you successfully get rid of them, it's a really easy level.

Legend 16 - Bridge over troubled water Not too different from the original version other than no miner this time to trap the crowd while a lemming goes on ahead to forge the path and bridge the water gaps. Still an easy level.

Legend 17 - Y. Lem. C. A "It's fun to stay at the Y.M.C.A" Love this song a lot. Way too easy, and other than a nicely designed level with the "M" being in the shape of a lemming, nothing too special.

Legend 18 - Comfortably numb This one is quite difficult. The hardest part is getting the lemmings up to the exit area, especially since you only have platformers to work with to close gaps, the main drawback being that the skill does not add height. To make it easier to get up, you have to block a miner midstroke and release it with another lemming close by without destroying the miner staircase. The platformers may seem plentiful, but I ended up using all of them in my solution. Also, this is the very first time I have seen the apple worm trap. Really nicely designed level. Looking at it sure makes me hungry :crylaugh:

Legend 19 - Imagine Not a difficult level to execute, just tricky timing wise. Still, nice level and solution, especially with getting a climber to turn around near the end of the miner tunnel to bash out the lowest group ;)

Legend 20 - Don't stop believin' O.o this is a really good and easy level! :thumbsup: Very nice solution of using the lemming from the left entrance to dig away the floor to allow the lemming from the right to get out via swimmer and climber. I also love this song of Journey's a lot. Even the train mentioned in the song is here in the level. Nice!

Legend 21 - Kashmir Nice level featuring a variation of the basher/tunnel trick, where instead of bashing right at the fencer tunnel, must bash a tunnel to get to the fencer tunnel and use it to get to the OWWs. Once again, saw the solution quickly, just annoying to pull it off.

Legend 22 - Blowing in the wind This one was easy, although I'm not sure if my solution is intended since I avoided using the radiation. Still, nice level involving how to eliminate the zombies guarding the top exit, as well as the zombies that can climb. I got rid of them by making a digger pit deep enough for them to splat.

Added: Ok, I totally didn't remember this one having radiation, but even then according to my feedback I didn't use it on Old Formats ;P

Legend 23 - Wish you were here Another very easy level. It appears that putting the slowfreeze out of the way completely was deliberate and intended.

Added: Another level that I didn't realize had a culled object, but even then sounds like it was intentional that it was out of the way on Old Formats

Legend 24 - Let my Lems open the door Ok, I definitely backrouted this level, since I don't even disarm the trap. There's enough resources to avoid the trigger from both sides. Here, I used a builder from the left and then a stacker from the other side. Nevertheless, this repeat seems somewhat easier, although I have a feeling that they're both difficult in their own right had I not been able to backroute this one.

Legend 25 - I will survive Way too easy. Here, I used the left crowd to come to the right entrance's aid. Also, not sure if my solution is intended or if it's open-ended.

Legend 26 - Time to say goodbye This one was quite difficult. In particular, the beginning is the hardest part, and the solution is very difficult to spot. It took me a long time to come up with this solution, especially platforming over the tiny gap in the rope instead of using a stacker to get over it. Nice use of miner cancelling for the exit area.

Legend 27 - Thunderstruck Ugh, I knew there were hidden traps, but I didn't make that connection even when I saw that the glider skill shadow was cut short. Then, zap and took me by surprise. Then again, the zapper traps are quite appropriate, since I understand that the dark grey clouds are supposed to be thunderclouds and hence the lemmings get zapped by lightning. Definitely a nice touch to the level! Also, the zappers being hidden is perfectly fine, since I believe in real-life you can't even see the lightning until it flashes. Anyway, despite the hidden traps, this was a very easy level, but I'm not sure if I also backrouted this level by taking the ceiling or if that route is intended. Also, by taking this route those gliders at the very beginning were unnecessary, and so I could had saved a couple more. Guess I was just being dumb.

Legend 28 - Just a little bit... Not difficult, just tricky in figuring out how to optimize your resources. Despite there being a lot of bashers/diggers/builders, they surprisingly run out fast.

Legend 29 - Africa This was a really good level! :thumbsup: The solution is quite ingenious. Nice job. Nice looking level too ;)

Legend 30 - Knocking on Heaven's door Also a really good level with an extremely great solution, although this was a bit difficult to figure out. The tricks of sending out another climber while the second builder was in progress, as well as bashing into a stack and building so that the climbers can't climb out and die, were clever! :thumbsup: Since the solution relies on the ceiling, I'm thinking about how you managed to make this level work in New Formats, since the ceiling is deadly there. I'm guessing you simply covered the ceiling up with terrain.

Added: Yup, looks like I was correct with adding in terrain/steel to help a builder turn around :laugh:

Legend 31 - Ganglem Style Ah yes, the huge hit song that made Psy famous several years ago. I'm guessing the music video continues to receive a lot of views today. This one was quite difficult. I figured out building in a digger pit to contain the top crowd and using the upside down stoner to save the bottom entrance from dying to the bottomless pit quickly. The rest after that weren't as obvious. The main difficulty lies in optimizing your builders to get up to the exit after using fencers and stoners to turn around.

Legend 32 - A whiter shade of pale Nice short and easy level. The only difficult part is the very precise placement of the stacker so that only one lemming gets trapped in between the stacks after cloning it, which is then assigned a climber to get the crowd up to the exit through the thin ceiling.

Legend 33 - Housing of the Rising Sun Nice repeat of the original, where the entrance and exit swap positions. Almost like a Reverse Lemmings pack for the level. The repeat gives the appearance of being easier than the original, but don't be fooled, for resources here are still tight considering the huge level size. Here, I avoided using the teleporters, although I suspect that it's still possible to use the one inside the house to get to the top part of the level, and so I could had made my life much easier. Perhaps all that's needed was a digger pit so that all of them can still teleport despite overflow. My solution uses all the builders.

Legend 34 - Purple Haze Nice puzzle and somewhat easy level here! :thumbsup: It can be a bit tricky to isolate two lemmings on the left side after platforming the bomber hole in the starting area, but even if you only get one lemming trapped, a climber is provided in case that happens. At first, I wondered if the exit area is splat height, how to get the lemmings down safely. I quickly figured it out by bombing the lemming when it gets on top of the terrain so that there's a tiny hole in the platformer bridge to allow another worker to fall a bit lower on the terrain to platform to the right and therefore makes the fall safe.

Legend 35 - Scarborough Fair I really like this 1-of-everything puzzle! Very easy, although I found out that the stoner isn't necessary in order for the lemmings to exit. That's the first solution I found, but the replay I attached in the zip file does use the stoner.

Legend 36 - The Phantom of the Opera I have seen both the movie and the Broadway show when I was in Vegas back in 2007 with my high school's choir tour. Nice, easy level as well. The only difficult part is turning a lemming around to bash through the flag so that no one else gets past the platformer bridge. Using a short basher tunnel did the trick. I also probably could had saved a few extra lemmings had I used the extra platformer I had leftover for the middle gap at the bottom.

Legend 37 - Breaking the law Yup, I do believe you have succeeded in making your hardest level ever, although that might not be true anymore considering I still have LOA to look at. Clearly the hardest level of the rank. This level managed to stump me for probably a good hour or so. I initially tried a lot of other stuff before coming up with an extremely fiddly solution that takes advantage of the fact that miners can still continue despite making a very tiny hole from which lemmings in the other direction can fall in. That one was extremely difficult to get right timing wise so that only the miner and possibly only one other lemming is heading to the left, which I wasted a builder in turning the non-miner around. Also, in this solution I wasted the stacker on the left unnecessarily in the platform below the one the top entrance falls on. I'm guessing you intended for a digger to continue by digging through the top platform with the help of the stacker, as well as a basher to hit all 3 brick walls in the middle. I definitely tried several times to try and make that work, but I couldn't, especially since I would waste too many builders to get the setup right, if it's even possible.

Legend 38 - Thriller Iconic song by Michael Jackson. Of course there's zombies in this level, since they were in the music video. I'm not sure if it's supposed to be this easy with the solution I came up with in my replay. Just bashed the ceiling to sacrifice one lemming to get the zombies away from the exit. After they all got trapped at the bottom, short digger-basher staircase, then one final builder to get the lemmings home New Formats solution is very different, where I got rid of the zombies to the deadly sides and then simply built over the basher tunnel, as well as isolate a worker and then releasing the crowd later.

Legend 39 - I will always love Lemmings This one was difficult to figure out. For a while, I kept thinking I needed to beat the crowd before they arrived to the worker lemming in the bottom left so that I'm able to block and turn the builder to get to the exit. Then, I noticed that the wall on top of the bridge is high enough so that the lemmings can't get past without being a climber or fencing/building. That's when I realized that I simply overcomplicated the solution in my head and the level is easier than I think it is. Still, the level's difficult to figure out due to the very tight skillset. If timing the climbers to block at the end of the builder staircase to turn the builder around to build to the exit, you can simply stop the miner going to the right with a builder. However, you can simply avoid the timing completely of releasing a climber to block by using the miner cancelling trick, therefore avoiding the need to use a builder to stop the miner. Also, the only entrance in immediate danger is the top right, so that can be a difficult to figure out, but once you're successful in not losing any lemmings there, the rest of the level can be done as usual according to the replay or a slight alternative in the bottom left.

Legend 40 - The Time of my Life I thought this one was going to be difficult, but this was surprisingly easy for me for the final level of the rank. This one is probably my favorite of the rank :thumbsup: Really nicely designed level to boot. I love the fencing through a builder to get past the final two walls with the right-most entrance.

With 6 ranks completed, you now have confirmation from me that none of the 240 levels I have solved broke and that they're all still solvable (from Old Formats post).



I know I said a few weeks ago that I was going to wait until you released an update for the Encore and Groupie ranks, but going by what you mentioned in the New Formats topic for LWT of there being no backrotues except the level Twilems, which you might possibly change, I went ahead and completed the Encore rank. My replays up through Encore 40 are attached.

Yup, they were all too easy, considering they're just levels taken from Lemmicks, Paralems, and Pit Lems, all of which I have played, the latter two I completed very recently, while Lemmicks was several months ago. Even with 40 levels in the rank, it took me about an hour and a half to solve the entire rank. Also, I solved all of them from scratch again, rather than waste my time and hunt down a working replay for the level, since my replays are saved in the format of rank and level number, not by level title. The Lemmicks levels were obvious, while others I couldn't remember if the level came from Paralems or Pit Lems. Some of them I knew which pack it came from, but not all. Seems like for those levels that have repeats, that only the originals were picked for the rank, not the harder repeat. I guess it's coincidence that the original happened to be a song title while the repeat version isn't. For the Lemmicks levels, despite the solutions being new due to the gimmick they originally relied on absent, they were still very easy, possibly way easier now than in said pack they originated from.

Regarding any potential fixes for the Encore rank, I haven't seen Icho's replay for Twilems, so I don't know if you might change the level based on my replay for it as well. The only other concerning level in the rank, at least from what it looks like to me, would be Encore 17 - Lem to the slaughter. I'm quite certain that is a severe backroute, and I don't think I solved it this way when I first played the level in the pack it comes from, which I believe is Lemmicks? I'm sure it involves getting the swimmer hatch to rescue the other hatch rather than the way I severely shortcutted and cheesed the level here.

With the Encore rank completed, that just leaves the final Groupie rank to do.



Groupie Rank Feedback

Halfway through the Groupie rank, so you know what that means: More replays and feedback! Here are all my replays up through Groupie 20. Also, 300 levels officially solved. Wow! :lem-mindblown:

In contrast to the Encore rank, which I breezed through in just 1.5 hours, it has been much slower going in the Groupie rank. The difficulty's definitely picked up again. Not necessarily a bad thing with me. Still a lot of good levels I have played so far in this batch. I'm looking forward to the levels in the second half and seeing how many more designs of others I can recognize.

To be honest, I got way more of other authors' level designs than I thought I would, and so I'm actually having a lot of fun guessing whose level it's designed after. I seriously thought I wouldn't get many right, especially since it's been a long time since I played many of the packs by authors other than Icho and namida and, of course, you. Then again, it's only been about a year since I played those packs by other authors, so I guess it make sense that I'm able to recognize some of the designs despite having not seen any or remember any of their levels by design for quite a long time. By my count, I got about 11/12 of them out of the 20 I have played. That's not too bad, actually! :P

And, the Groupie rank is done and I thus have solved all of the LWT pack for Old Formats! :thumbsup: Icho may be the first to finish the New Formats version of LWT, but I'm officially the first to have all of LWT Old Formats solved. So, here is my entire replay collection for LWT Old Formats, all 320 replays. IMO, the second half of Groupie wasn't that much harder, but the final level of the pack was definitely the hardest, although certainly not the hardest level I have ever played. Not by a longshot. I also was far less successful with guessing the designer styles for the second half of Groupie.

All rightie, onto the feedback for Groupie 21-40.

Added: Regarding the designer guesses, best to watch my LP, as well as the solutions, since I'm thinking a lot of them will be different from what I described in the spoiler ;P

Spoiler

Groupie 1 - When the cat's away Ok level to start off the rank. I immediately thought that this must be nin10doadict's level due to the cat trap. I still need to familiarize myself with the Food tileset, since I wasn't aware that both the ketchup and mustard are traps. I think so far I'm familiar with the apple worm trap, and to an extent the blender trap.

Groupie 2 - That's a hard level that is! Even though I have yet to play any of Flopsy's packs, just by the tileset itself I immediately knew it was Flopsy's level. I didn't think this level was hard at all, but due to the 99 RR and managing the crowd this would be a hard for Flopsy level if I'm not mistaken. It was easy for me since I'm already well aware of the glider-stoner trick in such a way that the ohno animation is skipped completely but the stoner still connects with the ground.

Groupie 3 - Waking up the neighbours Not very hard, but at the same time not trivial at all. I did not recognize this as Proxima's design. Not to mention I didn't recognize the tileset either, so that's one part of it, but also because his TM Challenge pack is the only pack of his I have played.  It's the only pack of his that he has ever released so far I think? Even then, that's not a really good indication of his style. Plus, I believe it was a collab with mobius. I have not played any contest levels by him. Good to know that this is Proxima's tileset.

Groupie 4 - Praise be to God! I totally failed to recognize this as Colorful Arty's level. I kept thinking it was Gigalem's, but I think what made me realize that it has to be Arty's is due to the basher and digger crossing in the solution. But yes, I can definitely see how it can be Arty's style of designing, especially since he's extremely good with very artistic levels. Easy level, the only hard part is making the basher and digger cross successfully. Luckily, the setup is somewhat easy. You yourself used this trick in one of the main ranks, except it was with a basher and a miner going in the same direction.

Groupie 5 - No true Scotslem Thanks to how I recently played Lemmings Migration, I immediately realized this level must be Nessy's, since I noticed he used the mine tileset a lot in the pack. This is still a huge backroute, considering I don't even collect the builder pickups! I'm not sure how you missed this very obvious one when fixing the level up. Wonder if Icho came up with the same backroute or if he solved it the intended way.

Groupie 6 - Stacks and stones The only reason I guessed Raymanni was due to the tileset itself, and yes I did play Raylems, but it was a long time ago. This was a really great level, although it was extremely annoying hearing the crackling sound all the time when the lemmings kept stepping over the piece of snow terrain that breaks away anytime they kept walking by it. I definitely could had prevented that by placing the first stoner better.

Groupie 7 - (K) itty Compression Again, I immediately knew that this was nin10doadict's level due to the cat traps. Nice and easy level, and as the title suggests compression is the way to go.

Groupie 8 - Icho chambers Obviously Icho's level, although it appears that this is half correct, as I failed to realize it's also in the style of Proxima. Now this was a hard level for me. It's definitely all about resource conservation. The hardest part for me was the bottom left, especially building up to the teleporter area after mining down to the entrance. There were a couple of times that I thought I had the level solved, but after a few time skips I realized that I had lost more lemmings than what I still needed to save. Turns out that the lemmings who walk out to the left in the teleporter that leads straight to the water drown because I hadn't prevented that from happening by building to sealing off the gap.

Groupie 9 - Wrong This was another stumping point for me, but that's because I kept thinking I had to build, then dig before the lemming takes a step, then build to turn him around. As it turns out, there aren't enough skills to do it with the blocker that got released, as well as with the lemming that releases the blocker. Then I made the connection with the climbers provided and realized that I was being a dummy and that one needs to destroy the end of the builder bridge going to the left so to allow both to climb and get to the other side so they can get to the exit. Nice level, though!

Groupie 10 - Read my lips Obviously Flopsy's due to the appearance of the letters making up SEB. Unless this is supposed to be an open-ended level, this is a backroute? I didn't collect the the 4 pickup skills on the right side at the top. At the same time, it's not a hard level, but once again it's not trivial either. In particular, resources are much tighter than they appear to be, especially the builders even though there's plenty of them.

Groupie 11 - Killed by death I didn't know this was Sqron's level until I noticed the SQ in the pre-text. I have played the snack pack, so I have played his levels before. It's been a long time, though. That reminds me I need to post my replays and feedback for that pack, as well as for Raylems. The hardest part is definitely making sure enough get past the lizard trap, because it triggers way too fast. It's also the reason why Perky 20 from Casualemmings (Super mecha gators) is giving me so many problems. Yes, I'm still stuck there. It's amazing even at a 99 RR all lemmings up until the 4th one in a row die to the trap. So, the only way to get a lemming past it sooner is to clump up the second one extremely tight with the first one so that they're almost behind one another, which I achieved via a walker skill. The rest was making sure the crowd was in a perfectly straight line so that enough will get past the trap.

Groupie 12 - Tin Limmings on this livel Here, I seriously thought this was Gigalem's level due to how he has a lot of misspellings in the pre-texts and level titles. Also due to the tileset I thought it was his. Other than Lemmings Plus Alpha and Lemmings Plus 1, I haven't played any of namida's other packs, so I definitely won't recognize any of his designs in your Groupie rank. Nice level here with a great solution! ;)

Groupie 13 - You know you make me wanna shout ("shout" gets cut off in the level title) I'm sure my solution is a backroute. The intended solution is probably way more complicated than that.

Groupie 14 - Scot-free I had a feeling that this was also Nessy's design, and indeed your spoiler tag confirms it. I kind of recognized it due to the bridging a gap from both sides. However, the one trick that I didn't use is building over a digger pit so that lemmings are walking in only one direction. I might had been able to save the builder bridging the gap from the left with better timing, though.

Groupie 15 - Take a Byte One of the levels you showcased for the rank in the OP, and the one I immediately recognized as Wafflem's. I have also played through his Lemmingbytes pack. I didn't collect all the pickups, although I think this is more about figuring out how to get to the ones you need in order to solve the level. Obviously a miner needs to be collected. I say this level was a bit difficult, especially navigating through the waffle at the end. Another difficult part is getting past the apple worm trap at the very start, but the trap is slow, so it's not too hard to figure out.

Groupie 16 - All for love Even with an infinite amount of fencers, this level's not easy. I also happen to be really bad with stackers and how to use them to get up levels and releasing the crowd due to how it generally holds them back after the 7th/8th brick is laid down. It wasn't until after a time that I realized that not everyone needs to get be able to get up due to the seemingly generous save requirement. Also after a few attempts I realized that I can get the lemmings bunched up by assigning fencers right on top of one another. The funny thing was that I had realized this while I was CC'ing (candy crushing) because I remember that fencers will continue in a fencer tunnel even though they're not removing any terrain due to the upward slope a fencer tunnel makes.

Groupie 17 - I am E.T. I seriously thought this was Dodochacalo's style since he a similar level in his Dovelems pack. Oops :-[ I honestly don't remember any similar level in Sublems. It's been that long since I first played the pack, but I played it on Superlemmini. Here, I thought there was a mistake in the level, because I knew to make the digger-basher staircase at the end, but after running out of bashers the wall was still too high for lemmings to step up. Then, I realized that it needs to be done immediately after the climbers makes it to the top and that I don't need to spend a basher up there and could simply use a builder to turn around after digging low enough at the edge. It does make for very precise skill assignments, though. Good thing for framestepping here.

Groupie 18 - Le vent nous portera I immediately knew that this was Pieuw's design just from the French level title. That reminds me. Have you shown Pieuw this level yet? If not, right now should be good since he has finally returned after being gone for so long. I didn't use the trick from that Brick level in Pimolems for my solution, although it still uses all skills, so this should still be acceptable. Instead, I simply used a builder to seal off the bahser tunnel, which is pretty much a variation of the trick you alluded to that is used in the Pimolems level.

Groupie 19 - All you zombies Ok, I also thought this was Gigalem's, since he seems to also like zombies and I recently solved his entire zombie pack again. I totally forgot that you like zombies and slowfreeze. Oops. :-[ I don't mind either of them, although I find zombies slightly more annoying than slowfreeze. Maybe Gigalem likes radiation, slowfreeze I'm not so sure. Anyway, my solution is probably a very glaring backroute. I don't think the solution is supposed to be this simple.

Groupie 20 - Bon appetit! Looking at all those foods in the preview screen sure makes me hungry :crylaugh: Really nice design here. I totally failed to realize there's multiple authors' design in this level. I only thought of Wafflem due to the waffle. But yes, you're right, I do recognize Arty's cake. I didn't recognize Pieuw's soda on the side, though, even though it should be recognizable as one. This level can be difficult, but it's not too hard. It's all about getting through the level with efficient skill usage.

Groupie 21 - Kiwi knights in white satin Very nice level and puzzle! :thumbsup: I really like this one. Not hard, but not easy either. I had a feeling this was zanzindorf's tileset.

Groupie 22 - We are yung Obviously this is yung's design. I have also played his first and only pack, where I agree with you there are too many walkers provided for releasing the blockers in his pack. No real challenge at all. Similarly, this level is way too easy with the abundance of platformers and builders. I ended up getting over the OWW through the top.

Groupie 23 - The Earth Song I incorrectly thought this was a Nepster design, but now that you mentioned it's a bulletride design, yes I do see the Walk in the Park level design here. I don't recall the other level of his that you also put in here. I need to dig up that pack again. It's been a while since I solved all of Lemmings Stampede. Another great level. I'm not sure if the miner cancelling trick is required, although I can't thinking of any other solution that wouldn't require it.

Groupie 24 - Dove is in the air Ok, I definitely would not had guessed Dodochacalo here, although I also incorrectly guessed him in an earlier level in this rank. I'm sure I backrouted this level, considering that I have plenty of skills leftover, the only trick I make use of is a digger cancelling another digger, and I simply use the first few climbers as delays to give the builder enough time to bridge the gap to the exit.

Groupie 25 - Part of ze Reunion I definitely knew this is Icho's, since yes he's known for his Reunion pack. Not only that, the City tileset 100% points to Icho. Somewhat difficult, but it's not too hard. Nice level as well. I definitely don't like how it's difficult to see stuff in this tileset though. Skill shadows definitely came in handy to see if the structure on the far right would stop the miner in my solution.

Groupie 26 - Clam-a-Lem-a Ding Dong I definitely knew from the level title that this must be Clam's. That reminds me, I still need to play clemmings. Perhaps I can LP that one after the ones I have planned. He appears to have also vanished from the forums, so I haven't gotten to know him at all. Ok level, also a bit difficult, but not too hard. The fiddliest part of my solution is the drop before the exit at the very end.

Groupie 27 - Deceit and destruction I also knew this is Deceit's from the level title. I have played and beaten all of Deceit's Lemmings, but it was a long time ago and on Lemmix. The final Mayhem level was also one of the last levels I managed to solve after a while. I couldn't beat it at first, but I eventually was able to figure it out on my own. Difficult only due to the 2 builders, but it was still easy for me. Digger cancelling a digger for the win again ;)

Groupie 28 - Hiroshima Now it's time for Gigalem. Here I thought this was yours, though, since I remember you doing a Japan level earlier in the pack. Should had realized it from the tileset that this level is Gigalem's style, although to be fair I haven't played his Millas' packs yet. This was a pretty cool and great radiation level, I thought. Solution isn't that hard at all despite the radiation. I don't mind radiation/slowfreeze, though. The only hard part of the level is the end where the zombies are. Correct me if I'm wrong, but the radiation at the end is placed in such a way that the lemmings will never explode before reaching the exit? I think the only way for that to happen is if the lemmings have far to drop down, giving the timer more of a chance to actually expire.

Groupie 29 - Every Geoff you take Obviously Geoff's style from the title, and I recently finished my second playthrough of his Geofflems pack. Very nice level here too! :thumbsup: I especially loved the building to turn around trick and digging through the staircase to drop to the exit level near the end with the worker lemming.

Groupie 30 - Joga I definitely would not had guessed mobius at all. It's been way too long since I completed Mobilems. I first solved all of the pack on Lemmini, so perhaps I should revisit the pack for NL. Easy level.

Groupie 31 - Ya ochen rad Title definitely escapes me, and I certainly would not had guessed Gigalem. I really like this puzzle/level! Definitely requires some thought to solve. It's a bit difficult, but not too hard. Very nice solution. I had a feeling there were hidden masher traps, and indeed there are.

Groupie 32 - Fernando I knew this was Fernandes' style from the title. I have also played his master's degree pack from earlier this year. Starts off easy but definitely got hard as you progressed in the pack. Pretty easy level here. Nothing too special.

Groupie 33 - We don't need another hero I definitely would not had guessed Deceit here. I thought it was either a namida or a Nessy level. Both are wrong :crylaugh: This level stumped me for about 10 minutes. In particular, the builder gap is such that the worker lemming will never turn around, so the challenge was figuring out how to get the crowd out before doing so. Still a really nice 1-of-everything level. Not sure if bashing against the OWW to turn around is intended, though I can't think of any other solution that doesn't require it.

Groupie 34 - I see fire Definitely not in a million years I would had guessed kieranmiller. I have not played anything by him at all. As for the level, this was a bit difficult, especially the beginning, but level's not overly hard. The rest of the level after the beginning is easy.

Groupie 35 - Fly me to the moon I would not had guessed Arty here either. I believe it was thanks to your Pit Lems pack that I learned the Moon object is actually solid. I always thought it was background. Just from the level title itself it's very obvious where the exit is. No real challenge at all here. Very easy level. Nice looking level too.

Groupie 36 - What does the fox say? I definitely didn't have Gronkling in mind when predicting whose style this is. I thought it was a Gigalem one or possibly someone else (don't remember who). Other than his Lemmini minipacks, I haven't played anything by Gronkling. He hasn't released any level pack yet, I believe? I wonder what's the status on his Lemmings Evolution pack now that he has returned from a very long absence. I'm very positive my solution is a backroute. I'm sure it's not supposed to be that easy :P This was even one of the levels you changed too. Looks like you have to fix it up some more.

Groupie 37 - Johnny B. Goode The B in the title totally escaped me and didn't point me to bsmith. I have played his small pack about a month or two ago, though it was my second playthrough (my first playthrough of the pack was several months ago earlier this year). You're absolutely right about him remaking several original Lemmings levels, as I also noted that in my feedback to his pack. Very nice no builder level/solution! :thumbsup: This one was easy for me. Even after figuring out the solution, the other thing that also needs to be figured out is how to stop the climber from splatting after mining the crowd out.

Groupie 38 - A Mazu Grace Obviously the design is the author of Mazulems. Mazulems was pretty much the first full custom pack I have ever played, though I believe this was back when I was a high schooler and on Dos. My first custom pack on other engines was Dovelems on Lemmini several years later. I really like the solution here! :thumbsup: I thought it was quite clever sending two climber lemmings to bridge the gaps from the other side before releasing the crowd. This was an easy level for me. The only part I don't like is how part of the steam is touching the lemmings through the builder staircase at the end. Seems that lemmings are fine if it's the end that touches them since they don't get killed.

Groupie 39 - Not the incended solution It definitely escaped me that this is your design style. I think I also agree with the community that your levels tend to have backroutes abound, although it's just like you said, you didn't have anyone test your levels/packs before you released them. You changed that with LOA. This was a really easy level despite how I was taken by complete surprise with the hidden traps in the skull. I definitely should had known those creepy looking eyes were traps.

Groupie 40 - The Grand Puzzle To finish off a very well-done and the largest level pack so far ever released is a very large level. I have not played Nepster's Final Frustration level yet, but I knew this level was his style given what I read about the level in the level pack topic. As a matter of fact, I still need to go back and finish solving Nepsterlems. I'm currently stuck on the first level of Black Hole, so I think at this point it'll be amazing if I manage to solve even just one level in that rank :crylaugh:

Anyway, as for this level, truth be told, I initially was very intimidated by the extremely large level size. The high RR definitely didn't help matters once I started playing the level, but once I managed to stop those entrances that are heading into immediate danger, the rest of the level wasn't so bad. Needless to say, the first several skill assignments have to be extremely quick. I'm not sure how many, but I believe it's the first 15-20 skill assignments that need to be quick, so the beginning is definitely the most stressful part. However, as I just said, once you successfully manage to do all of that, the stress is eliminated and then you can take it a bit more easy. The level still doesn't become a whole lot easier, though.

I think as is true with almost everyone here and on difficult levels, builders is the skill that we all try to conserve as much as possible. Indeed, when I had made a lot of progress on the level and neared the end, I realized that I was running out of builders very quickly, and so the first thing I did after that is to find the places where I used more builders than was necessary and hence save rather than waste them instead. The destructive skills also surprisingly quickly, though I think the bashers and miners are the more problematic ones than the diggers. Due to the extremely high save requirement, it can also be really difficult to save all the blockers, especially the ones that are headed the wrong way. I think the most difficult area for me was the exit area, especially in regards to how to prevent climbers from going out to the right and dying. Also the area with the gold pillars with the two very tiny gaps can be difficult and very fiddly. The second right-most entrance area can also be difficult. After doing what I did by mining right away, I definitely could had made it easier by digging first. It's just that I didn't know where two builders would reach to seal off the gap with a lemming from the right-most entrance.

Several tricks are needed here: Digger-basher staircase, good use of delaying tactics without using builders, and either miner cancelling another miner, basher blocker turnaround, or digger cancelling another digger, and of course releasing blockers. As I'm writing this, I just realized I probably could had made the right-most entrance much easier by using the digger cancelling another digger trick. Or at least dig, block, and then dig with a left facing lemming to release the blocker.

Though I managed to solve the level, I'll be honest and that is I'm not a huge fan of this level due to how so much scrolling needs to be done, especially since it's impossible to watch all entrances depending on where you are in the level. If anything, I got extremely annoyed by the excessive scrolling that needed to be done very fast. That definitely made me dislike the level even more after I was past the initial intimidation. Because of this, a lot of pausing is needed, and it definitely makes planning the solution out that much more difficult. Looks like I echoed Icho's dislike of extremely large levels where you can't see all lemmings at once.

Added: TL:DR, my New Formats solution is a save all, and since it's an open-ended level the solution is likely minor variations with what digging destructive skills were used in various places. Also hence why there's a gold talisman since I notified Strato that a save all is possible on the level months after I had completed the Old Formats version :laugh:       

20 levels left in this gargantuan pack! Almost at the finish line :)

Overall, an excellent pack that I would definitely recommend despite the very large size of the pack. Even better if you're musically inclined, since you'll likely be able to understand the level title references to the songs. Though, it seems that not many people are fans of radiation/slowfreeze (Old Formats version), and if that's the case, I say they shouldn't bother with the Old Formats version and just play the New Formats version instead. As you know, I don't mind the culled radiation/slowfreeze, so I was willing to play through the Old Formats version. I wasn't playing it just to be the first person to complete the Old Formats version. Even then, there aren't that many of these levels in the pack itself, so there's still a lot of just standard puzzle levels that players can enjoy if they don't want to bother playing the radiation/slowfreeze levels. And who knows. When I do the New Formats version, I'll probably end up LPing it (done now! :)). It'll take an extremely long time, though, and from what I remember it's definitely very slow going at first with the first two ranks, especially since the levels in them are not your tutorials at all, and some are difficult. Of course, I'll let you know when I have started it and provide you the link ;)
https://www.youtube.com/channel/UCPMqwuqZ206rBWJrUC6wkrA - My YouTube channel and you can also find my playlists of Lemmings level packs that I have LPed
kaywhyn's blog: https://www.lemmingsforums.net/index.php?topic=5363.0

Strato Incendus

Haha, I wasn't sure whether you would actually go ahead and post all the feedback again here. :thumbsup: At this point it's mainly for the sake of completion and consistency between the Old Formats and New Formats LWT Threat. After all, I already updated some of the levels in the meantime since you first played them in Old Formats. I'll focus specifically on the levels that differ from Old Formats due to culled features. But first, I need to finish watching the LP itself. ;)
My packs so far:
Lemmings World Tour (New & Old Formats), my music-themed flagship pack, 320 levels - Let's Played by Colorful Arty
Lemmings Open Air, my newest release and follow-up to World Tour, 120 levels
Paralems (Old Formats), a more flavour-driven one, 150 levels
Pit Lems (Old Formats), a more puzzly one, 100 levels - Let's Played by nin10doadict
Lemmicks, a pack for (very old) NeoLemmix 1.43 full of gimmicks, 170 levels

Apjjm

Congrats Kaywhyn on finishing the LP

Also, here are my solutions to the Encore rank, just incase you didn't have enough replays to catch up on Strato :P

Spoiler

04 I used a builder wall on this one. It would have been nice to have the hatches pre-assigned on this one.
06 I used a trick with cancelling the basher using the blocker for this one, there probably is an easier way
09 Managed to save a builder and a miner with my solution, though this is likely just an optimisation rather than anything too unintended
11 Is sending them all down the left side intended on this one, or is this a backroute?
12 This one is a little bit tricky, using the cloner in the right spot is a little hidden
13 The trigger on this one is hidden even in clear physics mode, which made this one a bit frustrating
16 This is nice level to try and optimise. I managed to save 2 on this, I wonder if a save-3 is possible?
20 The main difficulty on this one was keeping the crowd in effeciently, but once that was done the rest was building across as necessary
21 Good puzzle, and the cloner is a clever way to avoid needing the save the digging lemming
22 Tougher than it first looks - getting the height to be able to fencer up to the exit isn't straightforward on this one.
23 The pre-text helps makes the teleporters less confusing than it first appears on the preview! The solution to this one is nice too.
26 Tricky one, but a good puzzle. I managed to save an extra 2 and didn't use the stoner in my solution
30 Nice take on a level based around bouncing a miner off a blocker, the extra details from the climber-floater add a nice twist at the end.
33 Great puzzle, having the lemmings from the 2nd hatch also help cross the water (and disarm the trap) is a nice part of the solution
35 Another good one - I didn't use the swimmer in my solution and saved on extra, but It feels like what I did here was largely intended.
36 The builders are very limited on this making this quite tricky
37 The highlight of the rank, this is a great puzzle!
39 I only used 4 of the 50 stackers in the end, and probably could have used less.
My Level Packs: Quartet

kaywhyn

Quote from: Strato Incendus on December 31, 2021, 09:30:51 PM
Haha, I wasn't sure whether you would actually go ahead and post all the feedback again here. :thumbsup: At this point it's mainly for the sake of completion and consistency between the Old Formats and New Formats LWT Threat. After all, I already updated some of the levels in the meantime since you first played them in Old Formats. I'll focus specifically on the levels that differ from Old Formats due to culled features. But first, I need to finish watching the LP itself. ;)

Yes, I was serious about reposting my feedback, in particular copying/pasting the feedback from the Old Formats LWT thread, as there's no way I'm rewriting everything from scratch for nearly all 320 levels :P Here's another part of a post that couldn't fit in my second post above that I'll copy/paste from a Word document I kept open last night.

Start of missing part of post:

Again, I don't mind doing double duty of both a LP and posting feedback in the level pack topic despite it being more work than is necessary :P Once again, thanks so much for converting the pack to New Formats, Strato! :thumbsup: I enjoyed it very much, just like the Old Formats version, though I do agree the levels formerly featuring radiation/slowfreeze kind of have dull solutions in New Formats. I really do miss them, but well, if I want to play levels with those objects there's always Old Formats and very Old Formats :laugh:

End



It's also just for bookkeeping and for things to be in multiple places so that there's more than one way to access the feedback/information ;) After all, I do have plans to eventually post feedback to every level pack I've played. There's still the various Old Formats packs I need to post my replays/feedback for, which I've been meaning to do for a while now but haven't gotten around to doing so yet :laugh: Though, in this case, it's really just for historical reasons, as the replays will likely not be of interest for anyone other than the author of the pack due to pretty much everyone having transitioned to New Formats. Of course, there might still be someone out there making content for Old Formats, but as that hasn't been seen in a while, I think it's safe to say it's all New Formats now.

Quote from: Apjjm on December 31, 2021, 10:04:28 PM
Congrats Kaywhyn on finishing the LP

Thanks, Apjjm! :thumbsup: My congrats to you for completing the Encore rank as well. I knew you get through it in no time. Good luck with the final rank, Groupie. Very close to the end now :)
https://www.youtube.com/channel/UCPMqwuqZ206rBWJrUC6wkrA - My YouTube channel and you can also find my playlists of Lemmings level packs that I have LPed
kaywhyn's blog: https://www.lemmingsforums.net/index.php?topic=5363.0

Apjjm

Finished the final rank & managed to complete The Grand Puzzle with a :tal-gold: solution :thumbsup:.
I have attached solutions to this last rank & the full collection of solutions grouped together.

Spoiler

01 Tricky one to start things off, my first attempt didn't save enough lemmings.
02 I managed to save an extra skill here, one of the easier puzzles of the rank but a clean solution.
03 I solved each subsection individually, I didn't realise some of the floor wasn't steel until the end!
04 It took me a while to realise that I needed to cross the skills, rather than extend the digger with stackers. Nice puzzle.
05 This is a nice lower-difficulty puzzle, with a nice solution much like 02.
06 Great puzzle, It took me a while to work out the importance of containing the crowd near the tree rather than at the start.
07 The compression trick here is clever but I found this one a bit fiddly to execute correctly, as it required timing a few assignments together.
08 Quite open ended but certainly non-trivial, the main challenge for me on this one was working out how to save the lemmings from the teleported above the water area.
09 This was a tough level! I made the mistake of having an unsavable blocker on my first attempt, and working out how to save the blocker took a while.
10 Fairly open ended after solving how to pick-up the various skills needed, but again still pretty tricky.
11 Nice level, I had quite a few skills leftover but my solution feels like it is intended. I can see the chains at the end obfuscating things a bit if you aren't familiar with how the lemmings climb them.
12 Bit of a breather after some of the previous ones.
13 The first impression of this one is daunting, but was fairly quick to solve. I spent some time trying to find a save-all solution but couldn't quite manage it, my replay is the closest I got (If i could assign a miner underneath the trap it would be a save-all).
14 This is a really good level - the two sides interact in a nice way in the solution I found which was quite satisfying to make work.
15 Hitting the various buttons on this was surprisingly tough to work out while saving enough skills, and a very different kind of puzzle to some of the previous levels which makes a nice change of pace.
16 A bit of an easier one again, could even serve as an intro to the cloner-blocker trick.
17 Staircase construction level, having as many lemmings as it did made the first part half of this take a bit longer than it needed to.
18 The staircase in the digger pit is quite subtle on this one, which could make this one a bit of a road-block if you don't spot it. Nice level.
19 I think how I dealt with the zombies isn't quite as intended.
20 I like the level art on this one, also certainly a hard level too as the constructive skills very quickly run out.
21 Brilliant level & one of the highlights of the rank. I like the way the solution requires releasing various worker lemmings at different times and how everything just links up at the end.
22 The main challenge on this was getting a worker lemming out in such a way the crowd can follow later near the start.
23 I initially tried a solution that involved mining to free the lemmings under the exit, then I realized I could build up instead.
24 Nice level using a builder step to finish a climbable surface, though the terrain does very strongly hint at the needed solution.
25 I managed to save a few skills on this by holding the crowd near the one-way-wall which made releasing them at the end quite nice.
26 Not too difficult, but I found that I did need to be careful about what skill went where to avoid running out.
27 Great puzzle as the two builders are forced placements so you have really solve things with destructive skills only. I didn't realise the exit was buried at first which stumped me for a bit.
28 An easier level again, the tileset for this is very pretty.
29 Nice puzzle, the tree through the steel does give a very strong hint as to where the crowd needed to go which did make working out the solution a bit easier.
30 I imagine there are multiple solutions here, I made use of the diagonal pillar in mine.
31 The exit made me laugh here.
32 Tricky level, I initially tried holding the lemmings near the one-way wall but couldn't build in such a way that releasing them later was possible.
33 Brilliant one-of-everything level and perhaps tied favourite of the rank with 21.
34 Nice classic skills puzzle, needing to use the bomber to release the crowd at the one-way-wall is a nice detail.
35 A straight-forward builder level
36 My solution here must be a backroute as I just sent all the lemmings to the left and didn't use the other side of the level.
37 I used a variant of the basher-blocker trick on this, though I think this isn't required.
38 I liked the way the worker lemmings completed the builders on the pillars on this one.
39 Did a save-all solution to this one - not the intended solution? :P
40 This is certainly a challenge to round out what has been an excellent level pack! Despite having 20 of everything the skills quickly run out. I somehow got the gold talisman here, which was an incredibly satisfying way to finish the pack.

Overall this has been a great pack to play through over the past couple of months, with plenty of quality levels. That all the levels all tie into the song-title gives the pack a great theme and a distinct feel from the perspective of somebody playing it. My only real criticism of some levels is that a few have too many repeated assignments in them.

Regarding difficulty, I found the pack to be Medium-Hard. Some of the later levels are really tough - and some of the earlier ranks have a few difficulty spikes in them too.

Thanks for making a really enjoyable pack Strato :thumbsup: - I am looking forward to playing Open Air in the future!
My Level Packs: Quartet

kaywhyn

Quote from: Apjjm on January 02, 2022, 06:15:18 PM
Finished the final rank & managed to complete The Grand Puzzle with a :tal-gold: solution :thumbsup:.

Congratulations Apjjm for solving all of LWT! :thumbsup: It's been a great joy following along in your journey and reading your feedback, a lot of which I'm in complete agreement with ;)

Quote
Regarding difficulty, I found the pack to be Medium-Hard. Some of the later levels are really tough - and some of the earlier ranks have a few difficulty spikes in them too.

While it is true that some levels are higher than medium in difficulty, taken across the entire pack the difficulty averages out to be around medium, which I think is what Strato went by, which I feel is quite accurate. On the other hand...

Quote
Thanks for making a really enjoyable pack Strato :thumbsup: - I am looking forward to playing Open Air in the future!

Medium-Hard is very accurate here for LOA, as the pack is, on average, much harder than any of Strato's earlier packs. There are way more levels that are above medium in difficulty here and hence taken across the entire pack the difficulty is Medium-Hard. However, don't let that discourage and intimidate you. I will definitely look forward to you solving this pack. As one of the people who pre-tested the pack, I can't recommend this pack enough. I could go on and on praising this pack so much :) One of the best packs I've played from Strato.

I've also did a bit of public pre-testing for Lemmings: Hall of Fame, though that's from the current incomplete state of the pack, as there's still the second half that needs to be made. While the demo currently has a lot of levels in a very backroutable state, it is still shaping up to be harder than LOA in my experiences. It's another musically themed pack, though Lemmings 2 themed.   
https://www.youtube.com/channel/UCPMqwuqZ206rBWJrUC6wkrA - My YouTube channel and you can also find my playlists of Lemmings level packs that I have LPed
kaywhyn's blog: https://www.lemmingsforums.net/index.php?topic=5363.0

Crane

After watching IchoTolot complete "Mary had a little lem", I knew I could do better than that, so here are a triad of my own solutions that might have room for improvement.

  • Saved 1 extra lemming using just 2 Builders and no Platformers (no limit on other tools - could make it just 1 Builder if the second lemming from the right trapdoor Stones at the start so the Disarmer has some distance)
  • Saved 2 extra lemmings
  • Saved 1 extra lemming using just 1 Stoner (no limit on other tools)

beuker1989

I have a quation

i want to play this but  NXP convert gets a error.
how to play this without the NXP convert.

IchoTolot

Quote from: beuker1989 on April 04, 2022, 05:24:43 PM
I have a quation

i want to play this but  NXP convert gets a error.
how to play this without the NXP convert.

There is no need for the nxp converter here.

Just put the pack's level files folder into the "levels" folder of NeoLemmix and you should be good to go.