[SUG][CONTENT] change default arrow colors of original sets

Started by mobius, August 17, 2019, 03:13:53 PM

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Which of the options in post #45 do you prefer to the current colors? (Select any combination of the three OR "None".)

Yellow for Brick style
3 (37.5%)
Red for Bubble style
4 (50%)
Blue for Pillar style
4 (50%)
None
3 (37.5%)

Total Members Voted: 8

namida

Here's screenshots for those three. If anyone thinks any of these are worth following up on, let me know and I'll put a poll up.
My projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)
Non-Lemmings: Commander Keen: Galaxy Reimagined (a Commander Keen fangame)

Dullstar

I think these are all improvements over the originals.

namida

I've put a poll up. Please vote for "None" rather than not voting if you feel that none of them are preferable to the original; otherwise, please vote for whichever ones you do think are better. (The "None" option is there so I can still look at total # of people voted.)
My projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)
Non-Lemmings: Commander Keen: Galaxy Reimagined (a Commander Keen fangame)

namida

So far, all the results are quite borderline between change vs don't change - Brick leaning a bit more towards "not change" than the others. I'll leave this one open a bit longer.
My projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)
Non-Lemmings: Commander Keen: Galaxy Reimagined (a Commander Keen fangame)

Proxima

With how close the votes are, that makes me think even more that it's worth finding some workaround to allow the designer to choose how they want their arrows. I think it would be sufficient for it to be per-level (not per-object), and it could be selecting a colour from a small menu of choices rather than a true colour picker.

I have to admit, even though yellow for Brick was originally my suggestion, now that I've seen it I don't think it works at all (it barely gains visibility on the pale terrain, and loses the nice look of the existing arrows on the red brick) and I would be disappointed if that was enforced from now on.

For the other two -- I voted for changing Bubble, although I think it's a close call. I voted against changing Pillar, but in this case I don't have a strong feeling against the blue arrows.

Dullstar

Proxima's suggestion would probably make it easier to find a color that works, since a lot of levels might only use the arrows on one types of terrain, in which case it's not necessary to have a color that is clearly visible on all terrain types and also still looks good, which has proven difficult in sets where there are multiple highly contrasting colors of terrain. I think having the sets have a default would still be convenient for level designers, but a convenient way to override these defaults on a per-level basis that doesn't alter the colors of things such as builders or lemming sprites (like the current workaround of selecting a different style than the one the terrain primarily comes from) would be very useful.

I do think the yellow example is a better yellow for the menu than the dirt yellow if we give limited options instead of a true color picker.

IIRC clear physics already recolors the arrows, which, combined with the outlines, should place a limitation on the amount of design trolling possible, and if it's still a concern there could be a player option to force the style default to be used.

namida

So, it looks like the Pillar / Bubble changes are about 50/50, while the Brick change is less popular.

End results here:
- Brick will not be changing
- Pillar and Bubble, I will take another look at it myself at some point (without reading the topic again, so it's just a natural "which one looks better?") and make the final call based on my thoughts there
My projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)
Non-Lemmings: Commander Keen: Galaxy Reimagined (a Commander Keen fangame)

namida

After taking another look at this, I feel that Pillar's change to blue is a good idea, but that Bubble is better off remaining as-is.

I think that wraps this up, then?
My projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)
Non-Lemmings: Commander Keen: Galaxy Reimagined (a Commander Keen fangame)

Strato Incendus

Yes, I'd be fine with that. I think I've even seen blue arrows on the Pillar tileset before - maybe on the Mac version?
My packs so far:
Lemmings World Tour (New & Old Formats), my music-themed flagship pack, 320 levels - Let's Played by Colorful Arty
Lemmings Open Air, my newest release and follow-up to World Tour, 120 levels
Paralems (Old Formats), a more flavour-driven one, 150 levels
Pit Lems (Old Formats), a more puzzly one, 100 levels - Let's Played by nin10doadict
Lemmicks, a pack for (very old) NeoLemmix 1.43 full of gimmicks, 170 levels