[NeoLemmix] NeoLemmix Introduction Pack

Started by IchoTolot, August 08, 2019, 08:36:00 PM

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Proxima

#75
Awesome :thumbsup: I'll play through the new version from the start and make notes.

Rank 1
1-1 "even feel overwhelmed" should be "ever".

I appreciate the need to let the player know about pause, but I feel it's really important for the very first text the new player sees not to be an imposing wall, so I want to find some way to fit in a blank line after "...assigning them skills". The next paragraph is really fluffy for very little information, so that would be where I'd look first. For starters, "The first rank of the introduction pack aims to teach you about these skills" is all fluff and can be cut completely. "Each level may have a different selection of skills and limit to the number of each you may assign" is unnecessarily precise -- yes, some levels have identical skillsets, and yes, some levels have the same skills but different numbers -- but the aim here isn't to ward against every possible "oh, you didn't say X" nitpick, it's to communicate to the new player in as friendly a way as possible. So I'd say something like "Each level has a different selection and number of skills", and then I'd take another hard look and seriously consider cutting "and number".

1-2 (and other texts) still need blank lines adding. You mentioned on discord you are aware of this, so I won't harp on it :P

"Hovering with it" should be "hovering the mouse".

1-4 Cut "Then they fall down again". I know you love to be really precise about your explanations, but the result is far too much text, so I think we need to be really diligent about making cuts whenever we can.

1-6 "the lemming it has been assigned to" -> "a lemming". The glider sentence could be reworded as something like "The Glider is similar, but the lemming glides down in a diagonal line."

1-7 I know the builder is a crucial skill, but this text is huge and we really need to find a cut somewhere. Last time I suggested cutting out the second description of the clicking sound, but that is useful information, so I think even better is to cut the first description of the clicking sound, then after the platformer description, say that both skills have warning clicks.

"be not discouraged" -> "do not be discouraged"

1-8 "a bit related to" -> "similar to"

1-9 "As the Swimmer" -> "Like the Swimmer"

Rank 2
2-1 Remove explanation of pause, now that this is covered in 1-1.

Same problem as before: FF has no observable effect. I tried turning off the high quality minimap, and with it off, I could notice a slight difference when using FF, but this is definitely not what you want for a level intended to introduce FF. Also, even if everything were miraculously fixed and FF was just as good here as on a normal level, the level is so huge that FF wouldn't do much to stop it being tedious. Either introduce 10-second skip here, or just make the level smaller.

2-2 "upper right side" -> "upper right"

2-3 Spelling: "immediately". Mention the top and bottom as well as the sides.

2-4 Remove "like bashers, diggers etc". Still has the issue where the intro text has "[HOTKEY:Clear_Physics:1]", so it will only display the hotkey if the user has it set to toggle. Remove the :1 at the end.

2-5 Too much fluff here. I would cut the last two sentences.

2-11 We don't need the technical details, so I would just say "Updrafts prevent lemmings falling through them from splatting."

2-17 "Grey" (UK spelling) is used here but "gray" (US spelling) in an earlier level. I would suggest sticking with one or the other, but perhaps it was deliberate so as not to give preference to either side? :P

Rank 3
3-1 "It should also" -> "They should also"

Oh great, this is going to have "Doggie" once the Jumper intro level is added... unless more than one level will be added in ranks 1 and 2? I guess eventually they will be, since it seems likely another skill will be added before the final version.

3-2 Could use an intro text reminding the player to check CPM because steel may look different in a particular style.

3-3 Good level, although the intro is a little misleading. Platformers don't stop if they hit their head.

3-8 Just noting that this is another level that will be affected by the decision to use UK or US English for the pack. Typo: "substitue".

3-10 "Substitue" again.

3-15 "Immediately" again.

IchoTolot

V 0.16 is out!

A quick update to fix impossible levels after the 12.9.0 NeoLemmix update.

This new version (or higher) is required to be able to solve all levels using NeoLemmix version 12.9.0 or higher!

Fixed levels:

- 5 07 (the Shimmier jump next to a wall + glider -> getting onto that wall trick is now impossible, the level can now be solved without it, skillset and intro text were adjusted)
- 5 08 (some terrain changes and a new intro text now mentions the possibility to use a shimmier jump to gain extra height for a glider)

IchoTolot

Is there any more feedback apart from the things Proxima posted about the first 3 ranks?

If not I would soon prepare the next patch addressing the things he posted.

When that's done I will move over to create jumper introduction and training levels.

Proxima

#78
Rank 4
4-6 Comma after "bridge". "a brick" -> "one brick".

The sentence beginning "That's because the builder" is extremely fluffy. Maybe something like this: "That's because the builder places his next brick on top of the platformer, making him bump against it."

4-9 "an much needed" -> "a much-needed"

4-10 "switch into a digger" -> "switch to a digger"

4-14 Typo: "non-permant"

4-17 "do also have" -> "also have"

Rank 5
5-1 "the last ranks" -> "the last few ranks"

5-3 "canceling" -> "cancelling"

5-4 "like" -> "around"; "site" -> "side"

5-7 "being build" -> "being built"

DireKrow

#79
Attached is a full set of replays done in 12.9.2. The only level I was unable to solve was the very last, "Victory Lap". A couple of the levels have multiple replays, as discussed below.

The level quality is overall very high. I have no broad critiques. Advanced Training is a pretty hard for someone brand new to the game, but it IS 'advanced training'...

Some things I found, most of which I already told you about on the discord (and you may have already fixed):
- The first time a level with a Millas style is selected, such as Basic Training 2 "Hidden Crystaline Temple", it throws a "Invalid Pointer Operation. Falling back to default lemming sprites" error, since those styles currently lack Jumper sprites.
- Skills 5 "Block and Blow In The Snow" can still be completed without using any blockers. See the second replay.
- Objects & Functions 15 "Highlights With A Safety Net", if you assign a miner immediately out of the left hatch, you can complete the entire bridge on the right without ever having to multitask, defeating the lesson of the level. The replay I provided doesn't quite demonstrate this... I do the miner, but then proceed with the rest of the puzzle on the left afterwards anyway so the replay didn't take as long.
- Basic Training 1 8 "Spiraling Out of Control" can be completed without using any blockers. Seem unintended, since using blockers are mentioned in the pretext. See the second replay.
- Basic Training 2 9 "Stepblocked" can be completed without using the walker pickup, as in the replay.
- Advanced Training 12 "A Different Kind of Space" has a couple of backroutes, as we discussed on discord a while back. See the replays provided.

Be sure to check the other Advanced replays too in case I backrouted without realizing it.

EDIT: Solved Victory Lap too! Added the replay to the end.
LOTY 2020 Winner
My NeoLemmix Levels: The Krow Files (File A v1.2 released 21-Feb-2020)

IchoTolot

#80
V 0.17 is out!

Changes:

- A lot of addressed spelling errors and formating of pre-level texts.

- 1 05 (Hopefully these terrain changes will now enforce the use of blockers)
- 2 01 (Levelsize culled by 25%, hopefully this now runs smoother)
- 2 15 (The left side is now way more dangerous and requires more attention, miners substituted with bashers, + 3 builders, RR decreased, -5 save req, -5 floaters)
- 3 08 (The right ceiling has been lifted so that the trick should now be enforced)
- 4 09 (Adjusted the left staircase so that now only 1 starting area for the builder does the trick, removed the walker pick-up)
- 5 03 (Added some steel)
- 5 12 (Removed some ramps, quite a few skills are pick-ups now, added a turbine+fire)
- 5 19 (Made the upper wall thicker, a lot of skills are pick-ups now not only because of backroutes but also to reduce entropy by a bit)


Next patch will be the jumper update where I will add tutorials and trick lessons related to the new skill! (and of course address further errors that you find ;P)

ericderkovits

oh Icholotot I didn't even know you had an introduction pack so I downloaded this. As this is an intropack I will solve this on my own. no needed replays from you at this time. but thanks. I really enjoy your packs above others because you know your lemmings. hopefully this pack will continue this.

Dullstar

I'll post all replays when I'm completely finished, but I'm going talk about stuff now before I forget what the comments I had were.

It's been a while since I looked at this pack to see how it was coming along, but I've finally played through it again.

Objects & Functions Lv. 15 - Highlists With A Safety Net
While clearly intended to introduce lemming highlighting, it certainly doesn't require it (like most of the levels that introduce the convenience features; not much that can be done about that). However, since the save state isn't very helpful in this level anyway (not sure where a good place to mention it; it would take a very specific type of level to really make it all that useful, I think), it might be worth replacing the note about that with a different convenience tool that's helpful on this type of level - replay insert mode. This is what I used to solve the level.
Basic Training 1 Lv. 7 - Limited Release
The most obvious solution here, at least to me, uses an un-introduced trick - specifically, crowd containment with digger+builder. I was wondering it a conscious choice had been made to allow the player to figure it out on their own since the bit about builders turning lemmings around had been recently introduced, but then this trick was formally introduced in a later level, so apparently that's not it.

Currently about halfway through the pack; there's some stuff I think probably should have been introduced by now (mostly regarding cloners) but it's possible I haven't gotten there yet, so I'll hold off on discussing it for now.

IchoTolot

Comments on Dullstar's comments:

Basic Training 1 Lv. 7 - Limited Release

Spoiler

The problem is that when you don't want to give the exact ammount of builders the digger pit will always be an alternative --- unless the platform of the starting area is only like 6 pixels thin.

I think a thin starting area is the best way to prevent the digger pit.

Objects & Functions Lv. 15 - Highlists With A Safety Net

Spoiler

All levels with convenience features don't require them. They should just make the level easier.

I personally used save states in this and found it helpful - right before entering dangerous area with the left group. I can see that the insert replay feature can be very helpful here as well, but I still think it's better to boundle this with the general replay feature.

QuoteCurrently about halfway through the pack; there's some stuff I think probably should have been introduced by now (mostly regarding cloners) but it's possible I haven't gotten there yet, so I'll hold off on discussing it for now.

Stuff will be coming, I just can't introduce everything at once. There are things that have to wait in line.
I also wanted to show off several of the basic colner situations in that specific training level, therefore I first introduced more basic/classic stuff of the other skills. ---> You need to train the skills first before you throw the cloner interaction on top of them. I think the cloner is a very big field with many possibilities and often underestimated in it's complexity.

IchoTolot

V 0.18 is out!

New jumper levels:

- 1 11 (Basic jumper introduction)

- 3 10 (jumper+climber, jumper over blocker)
- 3 11 (training)

- 4 05 (jumper+shimmier, jumper + one way field)
- 4 06 (jumper skill interruptions, jumper+glider)
- 4 07 (training)

- 5 06 (jumper+cloner)
- 5 07 (training)

Backroute fixes:

- 3 07 (made the starting platform thinner to prevent a simple digger pit containment)

I bet I made more spelling and other errors again, so be sure to post some feedback! :)

kaywhyn

#85
Since I'm currently stumped real badly in United, I decided to come back to this pack and try out the newest version, as well as to give feedback. I been meaning to give you some feedback for the levels in this pack, but I haven't gotten around to doing so until now due to solving United. I think it was forgotten to state that levels after the new levels were put into the pack were moved by 1 position further. Thus, my replays for Skills 12 still passed the mass replay checker even though they don't solve the "new level" in its position that resulted from the new jumper level in Skill 11. As a result, the Skills rank now has 13 levels instead of 12. In this case, the replays for Skills 12 is for Skills 13, but since that's too chaotic, I just decided to remove the old Skills 12 replays and resolve both Skills 12 and Skills 13 by scratch, but they're both really quick and are over in 5 seconds, so not a problem.

edit: Ugh, just found out that I could had used the text file from the mass replay checker I ran a few days ago for the pack to match up the replays! Man, all that unnecessary time wasted resolving when I had already completed the pack from a few months ago and I thought I couldn't find the replays. :forehead: Well, at least I know for next time now so I'll be using that to send the remaining replays for the last two ranks. I should have them, I just need to match them up and change the file names. Still, it was annoying finding the right replays for each level due to how a lot of the levels have changed positions due to new levels being added to the pack.

Feedback for Skills Rank

Skills 1 - Just Digging Into Neolemmix I like how the title is a nod to the very first original Lemmings Fun 1 level. Regarding the pretext, I don't like the way the last paragraph is written. Perhaps a better wording is something like, after the colon, change "Press <Middle-click> <P>  <F11>" to "Pause the level by pressing the middle-button, the P key, or F11 key." This is a series of 3 items, so commas are needed. The rest of the paragraph is fine.

Skills 2 - Let's Take a Bash at It! In the pre-text, you mentioned "as with diggers, the basher stops when there is no more terrain in front of it." Yet, you didn't mention in the pre-text of the previous level that diggers stop when there's no more terrain. Perhaps you can add that? At the same time, it might cause the text to not look as nice, and I'm not sure if it will still make it all fit.

Also, the skill shadow shows when hovering the mouse over a lemming AND when the skill is selected, so that needs to be added somewhere in the 3rd paragraph. Wording could be a bit better, like maybe, "In the last level, with the digger skill selected, you may have noticed a gray skill shadow indicating the effect of the skill while hovering the mouse over a lemming." Since skill shadows was mentioned, perhaps you can mention that it also happens with bashers for this pre-text. However, since it does get redundant mentioning skill shadows for the other skills, maybe not and just mention that the skill shadows show when the skill is selected in addition to hovering the mouse over a lemming.

Skills 4 -Climb Up, Hang On, Get Along! "Climbers can climb straight walls" - Take out the word "can." For the shimmiers paragraph, I would mention that if they encounter the 2 pixels or more that they fall straight down. So maybe the sentence can read, "If they are successful, they go along the ceiling until they reach a two or more pixel height difference, where they will fall straight down."

Skills 5 - Block and Blow in the Snow The level can still be completed with just 1 blocker. For the pre-text, since the last sentence of the first paragraph is a fragment, you can combine it with the previous sentence so that it reads "They do their duty until the very end, like when they are exploded by the the bomber skill, for example!"

Skills 6 - A Float, a Glide, Puts Any Abyss Aside! In the pre-text, I would also mention that a lemming cannot be assigned both a floater and a glider. For comedic effect and not really needed, "Try all you want, it's just not possible." Otherwise, no other problems in it.

Skills 8 - Stacks and Stones Saved Our Bones I would mention that stackers make a vertical wall of 8 bricks. So, the sentence should read, "Stackers create a vertical wall of 8 bricks right in front of them."

Skills 9 - Amphibious Engineer Squad Remove period, lowercase "unless." Also, instead of "inactive" maybe "harmless" is a better word, and I would mention that it becomes harmless "once the disarmer starts its task," so the sentence should read "Disarming a trap takes a few seconds, but the trap immediately becomes harmless once the disarmer starts its task." Or instead of "task," perhaps "job" can be used instead.

Skills 10 - Walking on The Cloner Cliffs Change "to" to "in." Also, maybe a sentence like, "When assigned to a blocker, the blocker will resume walking in the direction it was walking before it was assigned a blocker." However, since blockers aren't given in the level, perhaps we can just take out the information on releasing blockers with walkers.

Skills 11 - Jumping Lem Flash Good jumper introduction level. This is the very first level I have ever played in NL that has the jumper skill, so honestly I'm quite surprised at how high and far jumpers go with a single skill assignment. For pre-text, in the second paragraph add a comma after "arc." Similarly, in the third paragraph add a comma after "jump." In the same paragraph, immediatly is a misspelling. The correct spelling is "immediately." "infront" is not a word and should be separated by a space. Also, add a comma after "him."

Skills 12 - They Can't Mash Us All! The nuke level was previously here, but now it's this level. The first sentence can probably be changed to, "You may have noticed a number above the + and - signs in the bottom-left of the skill bar." After all, the release rate is mentioned in the sentence afterwards, and the way it is now it seems to say that the + and - signs themselves are the RR. That's not correct. The number itself is the RR/spawn rate.

Also, in the second paragraph, change the last sentence to, "Every level has a starting release rate which you cannot go under."

Feedback for Objects and Functions

Objects and Functions 1 - Up For a Walk? Add a comma after <Middle-Click> and a comma after <P>. Also, add "and" after the comma after <P>.

Objects and Functions 2 - Time Crime Second sentence - not true anymore since the newer NL versions simply allow lemmings to not exit anymore after time runs out. So, we'll need to change that sentence a bit. Also, add a comma after "point," add a comma after "detours," and add a comma after "things."

Objects and Functions 3 - Index Error Out of Bounds Take out period after "deadly" and put a colon instead. Also, take out period after "immediately," and put a comma instead, and so lowercase "so."

Objects and Functions 5 - Trap Roulette Definitely haven't seen any of these traps before. I wonder who made this tileset. For the pre-text, change "into" to "in." Also, maybe the sentence can read, "One-way fields turn around lemmings in the direction indicated when they walk into it." Partially correct, since if the lemmings are already in the correct direction they will simply walk past it instead of turn around, so maybe another sentence after it saying, "Otherwise, they will walk past it if they're already walking in the direction indicated." Then again, there's no possibility that lemmings can go past the one-way field in this level, so maybe that sentence isn't needed.

Objects and Functions 6 - Follow the Arrow! Take out "here" and capitalize "bashers."

Objects and Functions 9 - Split and Splat Add a comma after "ruler" before "it is deadly." Also, add a comma after "it" before the word "then."

Objects and Functions 10 - Beam Them Up Excellent level that definitely encourages use of CPM, not unless the player is willing to endure trial and error and possibly get frustrated whenever the wrong teleporter is chosen. Recognisable is a misspelling. It should be "recognizable."

Objects and Functions 11 - Gravity Lab I like this level! It clearly demonstrates the differences of the floater, glider, and a normal lemming when they each interact with updrafts. It is somewhat a tricky level, but luckily there's only 3 lemmings and enforces the use of a floater in an updraft just to "delay," not because it won't survive without it, so that the normal lemming has enough time to bridge the first gap before the floater can fall into the liquid pit.

Objects and Functions 13 - Big Steps Through the Snow I use the comma and periods more frequently than the minus key, but this is just personal preference. The comma rewinds 5 seconds, while the period forwards 5 seconds. Also, I use { key more, which goes back to the last skill assigned before the key was pressed.

Objects and Functions 14 - Getting Into Sorting Great puzzle! Not too easy, but also not too difficult. Just the right difficulty.

Objects and Functions 15 - Highlights With a Safety Net I only used the highlight lemming feature once on this level. I don't think the level can be changed to really enforce its use fully after the third builder assignment for the long bridge. In any case, it's still nice to mention it just so players know it's there and available if they want to make use of it.

Objects and Functions 16 - Night of the Living Lems Not too easy, but at the same time not a very hard level either. Since there is an entrance that spawns only zombies, I wonder if this is worth mentioning in the pre-text. At the same time, it's already completely filled up, so maybe not.

Objects and Functions 17 - Neutral Response Nice neutral lemmings puzzle to end the rank! For the pre-text, I would put a period after "them" but before "otherwise." Due to the period, capitalize "otherwise." Just like the previous level, I wonder if it should be mentioned there is also an entrance that spawns just neutral lemmings.

Feedback for Basic Training 1 Rank

Basic Training 1 01 - Tower of Training Nice any way you want level to start off the rank!

Basic Training 1 02 - With Minimal Efforts Another great puzzle!

Basic Training 1 03 - Headbumper Remove "Although," capitalize "in," change "platformer" to "platformer's," and add a comma after "case." Finally, add a comma after "steel."

Basic Training 1 04 - Blocker Rocker Excellent puzzle! Demonstrates all points mentioned in the pre-text at least once well. Only thing is add a comma after "example."

Basic Training 1 05 - Steely Halls Another nice any way you want puzzle!

Basic Training 1 08 - Spiraling Out of Control Here, it definitely should be mentioned that builders will continue building in the other direction when it hits a blocker, even though it's not required to solve the level.

Basic Training 1 10 - PARKOUR! More fun with the jumper. Excellent puzzle! Only thing is add a comma after "wall" before "then" and add a comma after "this" but before "and."

Basic Training 1 11 - The Guardian I wonder if there should be pre-text here mentioning that the jumper skill can be used as many times as needed on the same lemming "to help isolate a worker lemming and get him far ahead of the crowd to forge a safe path." At least that seems to be the intention here for this level.

Basic Training 1 12 - Backup Wall Remove comma after "walls." For "cover up tunnels," perhaps "seal up" is better, at least it sounds and looks better to me. Maybe the sentence could be, "Builders are also useful to seal up tunnels so that the tunnel-making lemming ends up separated from the crowd."

Basic Training 1 13 - Top-Down Approach Nice puzzle! Add a comma after "slope" and after "ceiling."

Basic Training 1 15 - Reacharound Another great puzzle! I think what will surprise players is the part where the shimmier gives up due to touching the gray pillar with his feet rather than encountering a 2 pixel or greater with his hands mentioned in the pre-text for the shimmier introduction level. At least that caught me by surprise. So, I would suggest lowering the pillar so that it doesn't happen or simply get rid of it. Players can simply press spacebar repeatedly to skip ahead rather than watch the shimmier go all the way across. Also, I would probably change the last sentence to read, "They will just bounce off and glide the other way and not just simply fall down after hitting a wall."

Basic Training 1 16 - Scrap the Buttons! Tricky puzzle due to the limited skillset, but not overly hard

Basic Training 1 17 - Airdrop Incoming! Great puzzle! Add a comma after "gliders."

Basic Training 1 20 - Delaying the Inevitable Your pillar Reunion level from Rank 2 could had done well as a delaying training level too, but then again what fun would it be to reuse levels from your other packs? Also, imo this level works way better as a delaying training one.

Basic Training 1 21 - Chalk Walk Wow, what a great designed level! Great puzzle too!

I will post feedback for the last two ranks next time, as it's already really late where I am.
https://www.youtube.com/channel/UCPMqwuqZ206rBWJrUC6wkrA - My YouTube channel and you can also find my playlists of Lemmings level packs that I have LPed
kaywhyn's blog: https://www.lemmingsforums.net/index.php?topic=5363.0

IchoTolot

Thanks for the replays and feedback will implement changes accordingly when I'm preparing the next patch. :)

Comments:

Quote<Middle-click> <P>  <F11>" to "Pause the level by pressing the middle-button, the P key, or F11 key." This is a series of 3 items, so commas are needed. The rest of the paragraph is fine.

Add a comma after <Middle-Click> and a comma after <P>. Also, add "and" after the comma after <P>.

Ok, here some explanation is needed. I don't have any input to the displaying of <Middle-click> <P>  <F11> as this is a special command.

I can let NL display EVERY key a user has binded towards a fuction. This way it doesn't matter what keys a user uses for a function, as the pre-text will always show the correct keys.

<Key> <Key> is just the automated format for that function. You really want to avoid any unsessesary ",", "and" and "or" as the text should fit inside 1 row as I have no way to include a linebreak inside a keylist.

QuoteYet, you didn't mention in the pre-text of the previous level that diggers stop when there's no more terrain.

I think I even had that, but it was decided to throw it out to keep the first pretext as short as possible. You really don't want a textwall on the first level.

QuoteI think what will surprise players is the part where the shimmier gives up due to touching the gray pillar with his feet rather than encountering a 2 pixel or greater with his hands mentioned in the pre-text for the shimmier introduction level. At least that caught me by surprise. So, I would suggest lowering the pillar so that it doesn't happen or simply get rid of it.

Then I will keep the pillar for 100% and explain it in a pre-text.


For all the rewordings and errors, I will go through them in detail and make changes when I make the actual patch. :)

kaywhyn

#87
Feedback for ranks 4 and 5. Also, I've attached my entire set of replays for the pack in my previous post. Please download the new attachment.

Feedback for Basic Training 2 Rank

Basic Training 2 02 - Hidden Crystalline Temple Somewhat tricky but still a great puzzle that definitely showcases the speed differences between a stacker and stoner well in terms of saving the lemmings from danger. Also illustrates each point mentioned in the pre-text well. Really nice level visually too! For the pre-text, add a comma after "Sometimes" and after "level."

Basic Training 2 03 - Dig the Trench! Add a comma after "often" and after both "builder" words, and one after "rate." Not sure if it's worth it to mention it, but perhaps "at least how many strokes are needed before one builder can't get the crowd out of the pit." I know 7 strokes are needed before lemmings can't get out of the pit on either side, but if I'm not mistaken, at least 9 strokes are needed before a builder can't get them out?

Basic Training 2 04 - Sandy Danger Somewhat easy any way you want x of everything level.

Basic Training 2 05 - Lab Workout Nice level illustrating a jumper transitioning into a shimmier and jumper interaction with the one-way field. Some thought is required where the lemmings start at in order to determine which side the stacker and stoner need to go for the level to be passable. Comma after "ceiling" and "field," replace "are able to" with "can," and get rid of the comma after "around."

Basic Training 2 06 - That Little Extra Help Since you mentioned "constructive" first and "destructive" second, the correct order should be "platformers" then "bashers." That's because by putting "bashers" first and "platformers" in the second half of the sentence, you're essentially saying that the basher is a constructive skill and the platformer is a destructive skill. That's not what you intend to say. Alternatively, you can simply switch "constructive" and "destructive" with one another, but whichever order you choose, make sure to put the word "respectively" after the second of the skill mentioned. In other words, if you want to keep "constructive" and "destructive" in the order you have it written, the correct sentence would be "Most constructive and destructive skills, like platformers and bashers, respectively, can be interrupted with a jumper." If you want to switch the order of "constructive" and "destructive" instead so that "bashers" and "platformers" don't need to switch places with each other, then the correct sentence would be "Most destructive and constructive skills, like bashers and platformers, respectively, can be interrupted with a jumper." I highlighted the correct sentences in bold, and you can simply take your pick, but the first sentence does need to be rewritten, as the way the first sentence is currently writtenn in the pre-text is not grammatically correct.

As for the level itself, it does a great job of illustrating the jumper mechanics points mentioned in the pre-text. However, something needs to be done about the end area, as I solved the level without needing to use a jumper to interrupt a basher and thus I didn't need to use the basher at all, as you will see in my replay. I also have a jumper leftover, but that's not as bad.

Basic Training 2 07 - Counterclockwise Now here you have to interrupt a basher with a jumper and I use all skills.

Basic Training 2 08 - Infinity Add a comma after "lemming" and after "teleporter" in the second sentence.

Basic Training 2 09 - Platstop Get rid of one of the "the's" that you duplicated next to each other, "platformer" in that sentence should be "platformer's brick," and change " making him" to "causing the latter"

Basic Training 2 11 - Steps and Pixels Add a comma after "wall."

Basic Training 2 13 - The Steepest Slope Plenty of commas needed here. Get rid of one of the "ups" in the second sentence, comma after the second "pixels," after "pixel," after the second "miners," and finally after "technique."

Basic Training 2 14 - A Sudden Change in Direction Add comma after the second "around." Ok, you mentioned blockers turning builders around here, so perhaps it's not necessary to mention it for Basic Training 1 8, and I did say that this technique isn't even required to solve the level anyway. So, forget about my feedback where I thought maybe it's a good idea to mention this technique for that level, then. I will strike that part of the feedback out.

Basic Training 2 15 - Concentrated Force Nice short and easy level illustrating the concept mentioned in the pre-text. I would rewrite the second sentence as, "Try to get the lemmings tightly together as much as possible using blockers (for example), and then release the concentrated horde at the right time." Also, add a comma after "way."

Basic Training 2 16 - Blocked in Your Favor A bit harder than the previous, but still a great level. Just add the word "a" before "digger."

Basic Training 2 17 - Double Down! Somewhat tricky puzzle but not too difficult. Illustrates all points mentioned in the pre-text well.

Basic Training 2 18 - Combine and Conquer Nice level! Add a comma after "method."

Basic Training 2 20 - Equal Distribution Nice puzzle! "For example, a cloned miner creates a smaller hole if cloned slightly later." Not necessarily, but I know what you mean. It just really depends on where you start the initial miner and how long you wait before cloning it. Of course, it's all dependent on how the terrain is too.

Basic Training 2 21 - Special Staircase Excellent level that illustrates all points mentioned in the pre-text well. Add a comma after "fencers."

Basic Training 2 22 - Stepping Up to the Stars Nice somewhat tricky level to end the rank. I have a walker leftover, but that's probably fine. Also, I realized that I could had made the end easier by interrupting a miner midstroke when he's still somewhat high so that the lemmings can go over the top and then just platform to the exit. Also, it will avoid unnecessary splatting that way.

Feedback for Advanced Training

Advanced Training 1 - Stepping Up to a Higher Level Nice level to start off the rank. Add a comma after "result."

Advanced Training 2 - Bending Bashers Another great level. I would rewrite the second sentence like, "The two builders need to be placed in such a way that the bottom one serves as the basher's floor, while the top one provides him something to bash."

Advanced Training 4 - Walking Over Dead Bodies Definitely didn't know about this trick before playing this level, so thank you for this. Came in realy handy for some United levels. Add a comma after "stacking" and after the second "arm" and  replace "turn into a stoner" with "assign the stoner skill to him."

Advanced Training 6 - Pharaoh's Turnaround Another nice level showcasing more jumper mechanics, this time in combination with a cloner. Only one walker pick-up is not collected, but that's probably fine since the player has a choice as to which side to mine.

Advanced Training 7 - Checkboard's Crossing Somewhat hard level that provides more training with jumper + cloner combination. Cloning a lemming at the end isn't necessary, as all it does is put me 1 over the save requirement.

Advanced Training 8 - Between A Stone And A Hard Place Nice level demonstrating the concept of a lemming turning around inside a stoner terrain. Again, I didn't know about this technique before playing this level. This came in real handy for two Tension levels in United.

Advanced Training 9 - Shimmichanga Another nice level! I have a walker leftover, but that's probably ok since all it does is simply make the worker lemming get to the exit faster. In the first sentence, add a comma after "shimmier." Change "on" that's after "instead" to "of." Finally, add a comma after "far."

Advanced Training 11 - Sorry, Job Already Taken Excellent level illustrating the platformer bricks bumping into one another or extending the platforming and coexisting. Add a comma after "platform."

Advanced Training 12 - Blocker's Blindside Yet another excellent level illustrating the two main points mentioned in the pre-text. Add a comma after "size." I would rewrite the second sentence like, "Also, the turn field affects fallers, causing them to turn around in mid-air with a well-placed blocker."

Advanced Training 13 - Beam Up the Equipment! Yet another level that illustrated skills continuing on the other side of a teleporter that came in handy for a space level in United. "Withh" is a misspellning which should be "with." Also, add a comma after "level."

Advanced Training 14 - A Different Kind of Space Bit tricky level, but I have some skills leftover. I'm not sure what the second shimmier is for, though, so maybe a backroute?

Advanced Training 15 - Welcome to the Crystal Maze! The only thing my replay doesn't use is a digger step in the pit, so perhaps the level needs to change in some way to enforce it better? Take out "in" after "faces."

Advanced Training 16 - Just As He Was About to Fall Being able to assign skills to diggers in mid-air is a technique I'm quite familiar with, as this exists in Dos Lemmings, which is the version I grew up with. Thus, this technique in NL comes as no surprise to me. For the third sentence, take out "then" and replace "to the side" with "in the direction."

Advanced Training 18 - The Fiddler I haven't seen this technique before playing this level either, but I think it can still be worked out whether or not one has seen it. Take out "also," add a comma before "though," and add a comma after "correctly."

Advanced Training 19 - The Fiddler 2: Electric Boogaloo I'm confused by the pre-text. Isn't the lemming that releases the blocker in both cases facing the opposite way of the blocker? If so, then it doesn't make sense  to say "Instead of a lemming facing the other way." Also, I only use the second technique of blocking to turn around a lemming that's close to it dig to release the blocker and then bash away from the staircase, so I guess i'm simply confused by what the first technique is.  Of course, there isn't really a way to enforce one technique over the other, so I guess one can simply take his or her pick.

edit: After some thought, I think I figured out what you mean with the first technique. I'm imagining the situation where a lemming turns around in the basher tunnel but shortly after turning around, the basher starts bashing again, so this is where you assign a blocker to stop the basher midstroke so that the lemming that turned around at the end of the basher tunnel can release it with a digger. Am I correct? As of myself, I definitely have made use of the second technique far more often.

Advanced Training 20 - Revenge of the Fiddler "behing" is a misspelling, which should be "behind." Add a comma after "way" and after "time." Also, add a comma after "trick" and replace "though" with "around."

Advanced Training 21 - Victory Lap Nice level to round out the pack! Take out the second "remember" and add a comma after "diggers."

Quote
Ok, here some explanation is needed. I don't have any input to the displaying of <Middle-click> <P>  <F11> as this is a special command.

I can let NL display EVERY key a user has binded towards a fuction. This way it doesn't matter what keys a user uses for a function, as the pre-text will always show the correct keys.

<Key> <Key> is just the automated format for that function. You really want to avoid any unsessesary ",", "and" and "or" as the text should fit inside 1 row as I have no way to include a linebreak inside a keylist.

Thanks for the information. Let's just say that even though I'm mainly a math person and English isn't my strongest point, proper writing still matters to me, and I'm quite nitpicky when it comes to other people committing English grammar and spelling errors ;P Where I come from, you'll be surprised how many students can't even write an English sentence correctly! Regarding items in a series, commas after each item but not the last one in the series is the rule in English. I know that Lemmings isn't an English game, but it's still good to make sure that errors in writing are eliminated. That's why most of my feedback focused on the English writing in the pre-text and not so much on the levels, even though there is still some of that in my feedback. Writing with many errors still leaves an impression, although maybe not a good one. Sure, I myself occasionally have errors in my writing even after I turn in or submit my assignment, but I take the time to extensively proofread my own writing and make sure that it is error-free as much as possible.

I know this pack is still far from done, but overall great job. This is a wonderfully put together pack that I will gladly refer anyone to. It will surely help people out a lot, especially those who are new to the game and/or NL. Even if the player isn't new to the game and/or NL, I would still advise them to play through this pack from the beginning to the end. Not to mention that you still managed to entertain with great humor in the pre-text for many levels. ;) We all could certainly use a chuckle or two, especially in a time like now with the ongoing global pandemic.

Anyway, I hope you find my replays and feedback helpful so that you can make this pack as great as possible. Now that I finally said my piece and given my feedback for the pack, I'm off to hopefully solve more of your United pack. Looking forward to whenever the next patch for the NL Tutorial pack will be. No hurry, of course.
https://www.youtube.com/channel/UCPMqwuqZ206rBWJrUC6wkrA - My YouTube channel and you can also find my playlists of Lemmings level packs that I have LPed
kaywhyn's blog: https://www.lemmingsforums.net/index.php?topic=5363.0

IchoTolot

If there is no more feedback incoming, I would then start to prepare the next patch soon. :)

mantha16

I just did lab workout took me a few attempts to figure it out and I was proud of myself when I did.  its starting to get tough for me.

Aoart from airdrop incoming (bt1 - 17) Ive got all of the first 3 ranks done.