How to play Lemmings 3D in DOSBox

Started by namida, July 05, 2019, 08:51:27 PM

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namida

L3D should automatically use high-res lemmings if there's enough memory (which there should always be when running it under DOSBox), no special command line needed.

Looking bad in full screen is mostly just to do with the fact that modern screens work differently from the screens of L3D's era. You can try messing around with the scaler settings / output window size in DOSBox's options, but ultimately, the only way to get it really looking like it was intended is to dig out an old CRT screen.
My projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)
Non-Lemmings: Commander Keen: Galaxy Reimagined (a Commander Keen fangame)

Toxifera

Hey Namida,
    I Thanks Again for all your assistance. I deselected full screen mode and ran it in it's native resolution at 640x480. The high res lemmings came back. Everything's running great. I've already completed the "Fun" levels :-).

Have a good one,

Eric

ericderkovits

thanks a lot also mine works. Now what about lemmings 3d winterland version

namida

Quote from: ericderkovits on April 28, 2020, 09:02:47 PM
thanks a lot also mine works. Now what about lemmings 3d winterland version

L3DUtils doesn't directly have support for Winterland, but you can run it through DOSBox the same way as any other DOS game. As it doesn't have CD music or anything like that to deal with, and custom content would usually just use the normal version of L3D (you can still use the Winterland graphics etc on it), there's no real need for L3DUtils to support it.
My projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)
Non-Lemmings: Commander Keen: Galaxy Reimagined (a Commander Keen fangame)

Banner

Double clicking on the Nuke button is tested by checking if you clicked on the icon on 2 successive frames. While this worked ok on a typical 486 pc of the time where a 15fps frame rate was considered good. On a pentium or anything after that it became impossible to do.

namida

I recall being able to occasionally pull it off on my Pentium 1 PC back in the day, though far from consistently. Thankfully there was the Alt+Q shortcut, and of course, nowdays there's Loap. ;)
My projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)
Non-Lemmings: Commander Keen: Galaxy Reimagined (a Commander Keen fangame)