Level Design Contest #17 - Playing Phase (Discussion Topic)

Started by IchoTolot, May 08, 2019, 06:07:19 PM

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Crane

Still not quite intended, but it's getting closer and less drastic.  This was relatively easy to fix though... I just had to increase the number of lemmings.  I am going to try something though...

Crane

I think I got the intended solution to "Runnin' Through Castles" - some parts were painfully precise though

SQron188

Quote from: Crane on May 20, 2019, 02:22:36 AM
I think I got the intended solution to "Runnin' Through Castles" - some parts were painfully precise though

Spoiler
Yeah, it's precise but I guess this is what this level is... Anyway, good work! You got the intended solution! :thumbsup: Thanks for playing (and putting up with the precision of) this level!

Crane

Thank you very much!

Spoiler
At the point where you use the Stacker, can I recommend an small extra piece of sloped terrain in the ceiling so the Disarmer is less likely to walk the wrong way to its death when the Digger breaches the roof? Apart from this, I see this as a good puzzle solving level where you have to work out where you can use your initial tools.

IchoTolot

I resolved the 2 levels. I agree with Crane's comment and advice Crane himself to not trust us so far as to remove certain steel walls. ;)

Crane

Yeah, I should have known better!  Even if I make it impossible for the basher to make it all the way to the exit, you can still use the bomber where the steel plate once was in order to make it passable.  I guess it has to return.

SQron188

Quote from: IchoTolot on May 21, 2019, 07:43:03 PM
I resolved the 2 levels.

Spoiler
Excellent! You got the intended solution as well! :thumbsup: Congrats! :thumbsup:

Quote from: Crane on May 21, 2019, 11:18:56 AM
Thank you very much!

Spoiler
At the point where you use the Stacker, can I recommend an small extra piece of sloped terrain in the ceiling so the Disarmer is less likely to walk the wrong way to its death when the Digger breaches the roof? Apart from this, I see this as a good puzzle solving level where you have to work out where you can use your initial tools.

Spoiler
Yeah, so I'll be adding that thingie and that oughta do it for now. Thanks for playing again and thanks for complimenting the level!

IchoTolot


Crane

Quote from: SQron188 on May 22, 2019, 10:15:40 AM
Quote from: IchoTolot on May 21, 2019, 07:43:03 PM
I resolved the 2 levels.

Spoiler
Excellent! You got the intended solution as well! :thumbsup: Congrats! :thumbsup:

Quote from: Crane on May 21, 2019, 11:18:56 AM
Thank you very much!

Spoiler
At the point where you use the Stacker, can I recommend an small extra piece of sloped terrain in the ceiling so the Disarmer is less likely to walk the wrong way to its death when the Digger breaches the roof? Apart from this, I see this as a good puzzle solving level where you have to work out where you can use your initial tools.

Spoiler
Yeah, so I'll be adding that thingie and that oughta do it for now. Thanks for playing again and thanks for complimenting the level!
I would say that that piece is a bit too obvious and awkward due to how it juts out downwads.  I would have gone for a wooden piece that is flush with the original protrusion.  I'm a bit of a stickler for aesthetics.

And I don't know if it's intentional or not, but the rightmost spike traps in the bottom right corner don't get triggered by lemmings walking past them.

SQron188

Quote from: Crane on May 23, 2019, 12:25:51 AM
I would say that that piece is a bit too obvious and awkward due to how it juts out downwads.  I would have gone for a wooden piece that is flush with the original protrusion.  I'm a bit of a stickler for aesthetics.
Spoiler
I thought it was supposed to look obvious but alright, I've changed it. It should still make the Lemming walk to the left.

Quote from: Crane on May 23, 2019, 12:25:51 AM
And I don't know if it's intentional or not, but the rightmost spike traps in the bottom right corner don't get triggered by lemmings walking past them.
Spoiler
Indeed. They don't get triggered by lemmings walking past them...

IchoTolot


Crane

That is absolutely NOT intended, but I have no clear idea with how to fix that in a clean way.

IchoTolot

Sadly the backroute is still there.

Nessy

Finally started the contest levels :thumbsup:

But I have only solved 6 levels and have 2 attempt replays so far though :XD:

Colorful Arty

Legend of Fantasy Castle! - Very beautiful level! It seems that this level is open-ended but hopefully my solution is interesting enough ;)

Storming the City at Night - This one was also amazing. This one felt open-ended but the skillset was a lot more restrictive than I thought at first. Loved the use of the rain object and the music in this level as well.

nin10doadict

Dive On In - I had to re-add the water updraft object on my side to make the level work because I got an error. Also a nice level that uses that updraft. I may have done something unintended as I had some skills left over though, but I think I got the main idea. Nice use of the Wave Man track here as well.

<3 - Cute level. I think I may have backrouted it but I still like the look of the level with the tileset you used.

IchoTolot

Shadows of Ourselves - I made a lot of serious attempts on this level but no luck yet. I have an attempt replay that fails by only one skill. Regardless, very nice level and nice use of the tileset.

Catacomb of Sorrow - I haven't attempted this one yet. Will soon!

Proxima

Here Be Dragons - Very nice level here. It was a fun puzzle to solve trying to figure out how to get through the tricky terrain with the limited skillset. Nice.

SQron

Running Through Castles - Beautiful level! I haven't been able to make any good progress on it yet but I have a feeling it's going to take me a while. Heh :S Very nice regardless and love the music.

Less Than Ten Pints - Another interesting looking level. Despite the low save requirement I can't figure this one out yet. Also love the music in this one.

Crane

Blood Born - Seems that the backroute-proofing worked because I am still not sure how to solve this one yet.

Are you kidding me? - This one as well although I did manage to get an attempt replay to show off the main idea I'm going for. Still a nice level and love the title.

The Tomato Watcher

Wish Away The Wells - Nice level. I like the way the well terrain was used. Also the skillset was not super punishing but still had to be used very wisely. Good work.

Nessy

@SQron your Rule 1 level is now solved :) I managed to finish the solution Arty started on stream today. I consider this solution a joint operation... heh :P