Level Design Contest #17 - Playing Phase (Discussion Topic)

Started by IchoTolot, May 08, 2019, 06:07:19 PM

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IchoTolot

Blood born has been readded and I attached my solution. :)

IchoTolot


IchoTolot

Resolved the updated level.

It seems like the series "Ruining your castle" for SQron continues. :XD:

Flopsy

I've solved both of Arty's levels and nintendoadict's level and I'm done for this contest now.

Spoiler
Fantasy Castle (Arty) - I really enjoyed this level and the MP7 music was especially nostalgic for me. This was very hard though, I had a load of failed attempts at this and it only came together once I stopped trying to make the top right hatch go to the left and made them dig straight down instead. Really had to stretch the builders to the limit in this level, I did not like how the gap down bottom to the right of the vines was just too wide for 2 builders, it was a bit annoying but I didn't let it ruin the enjoyment of this level.

Storming the City (Arty) - This was not as hard as Fantasy Castle surprisingly but I guess the tricks I used on this were a bit advanced. This was a very well made level but Fantasy Castle was better. Still a great level.

Heart (nintendoadict) - Backroute, easy to fix though. Another complaint about this level is why are the water areas touching the corner of the terrain at the top, it means a climber can't even get over the top.

EDIT: I still cannot load the R1 level by nintendoadict

Proxima

After some thought, I've decided that mobius's solution to "There Be Dragons" is acceptable, so I won't be updating the level. His solution is still tricky to find and requires a linchpin, even if it wasn't the intended linchpin; and I want GemLems to be an easier pack, so multiple solutions should be acceptable in most levels. (It will probably be a rank 3 level.)

IchoTolot's solution is the intended route.

namida

Re-backrouted Blood Born.

My replay for Arty's R1 level also seems to no longer work, it fails about half way through. I'm not redoing that one though, especially as it's clear the general approach should still work.
My projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)
Non-Lemmings: Commander Keen: Galaxy Reimagined (a Commander Keen fangame)

IchoTolot

Re-solved the 2 updated levels. :)

IchoTolot

Resolved the updated R1 levels. Still need to take a look at SQron's updated R2 though. ;)

Nessy's level finally seems intended to me. :)


IchoTolot

Resolved SQron's R2 and Crane's R1 again. :)

SQron188

Quote from: IchoTolot on May 16, 2019, 07:30:27 PM
Resolved the updated R1 levels.
Okay, okay. An easy enough fix, though admittedly getting this to the intended solution could take a while. :D Baby steps.

Quote from: IchoTolot on May 17, 2019, 01:41:26 PM
Resolved SQron's R2
Spoiler
YES! This is very close to the originally intended solution, except with an improvement! I'll remove 1 Lemming and 1 Stoner skill, make it the new intended solution and the V5 of Less Than Ten Pints (I'll submit it soon) shall be the final one for now!
This is the second time a player helps to improve an intended solution this way and it's a great feeling! Yeah! :thumbsup: EDIT: Especially since I was worrying that I might not be able to enforce the solution. /EDIT Oh, and congrats, Icho! :thumbsup:
EDIT: But wait. The Floater doesn't get used? Hmm. He was supposed to be the trailblazer, making the solution slightly easier. And the difference between using a Floater and a non-Floater as a trailblazer seems to yield only ~3 pixels in terms of the landing spot on the final terrain piece. I don't think I could enforce Floater use but it has to remain there as per requirement of Rule 2. And it is part of the intended solution. /EDIT

IchoTolot

I have a feeling that this is a bigger step in the right direction. :P

SQron188

Quote from: IchoTolot on May 17, 2019, 04:26:54 PM
I have a feeling that this is a bigger step in the right direction. :P

Spoiler
It is indeed!
In fact, just by the way, I should note how you came across the first trick in the level (closest to the entrances) correctly EDIT: in version 2 or so. /EDIT Very good! :thumbsup:
Anyway, update in about a minute from right now. See you there!

Crane

My solution to "Runnin' Through Castles" - probably a backroute as I have a lot of tools left over.

IchoTolot

Solved the 2 updated levels. :)