Lemming Level List Game

Started by namida, July 19, 2004, 05:57:57 AM

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DragonsLover



Tricky 24 - Take a running jump

Good: Easy level and enough builders
Bad: Annoying

Also, what MAD DAM DMA mean?

Hint: Just build under the blue blocks at the right of the screen. The lemmings will turn back instead of climbing all of this.
I like dragons! They're the center of my life! I'll never forget them...

Ice_Eagle91



Taxing 25: Follow the leader...

Good: Not much, well, just the fact that it's fun...
Bad: HARD! Plus, it's those annoying 4 minutes again!

Conway


  Taxing 26 - Triple Trouble

  Good: It's fun and challenging, and there are a few different solutions.

  Bad: Each solution presents certain elements that can be sometimes a little too hard.

LemSteven

Taxing 27: Call in the Bomb Squad



Good:  Teaches a new trick (Bombing the ground over a Lemming's head)

Bad:  Too tedious and repetitive

Also, the PC DOS Version of the game does not have the neat scenery on the left and right sides of the level.

Ice_Eagle91



Taxing 28: POOR WEE CREATURES!

Good: Challenging (that's all I can say)
Bad: A few things:

1. The title (why is it in capitals?)
2. I hate this level - it's hard to catch the lemmings, and look - not enough builders!
3. TOO HARD!!!!

(I'm asking this question again - why is the land fire caves in Mary Poppins' Land?)

Anatol

taxing 29-How do I dig up the way?



good: nice design
bad: pretty obvious solution, but then doesn't everyone complain about difficulty?

DragonsLover



Taxing 30 - We all fall down

Good: Level design
Bad: ANNOYING!!! We must even increase the release rate!!!
I like dragons! They're the center of my life! I'll never forget them...

finlay



Mayhem 1: Steel Works

Good: a good idea to have a level of metal.
Bad: you can't bash at all, and there is a lot of building to do. And having an entrance that the lemmings die from isn't very good either.

Conway



  Mayhem 2 - The Boiler Room

  Good: The level is fairly difficult, but fun to try to save as many as possible.

  Bad: A lot of building.

Anatol

Mayhem 3--It's hero time!



good: cool design, neat solution, and you have to save 100%!!

bad: not much, but why do you need an exploder ability?

Ice_Eagle91

(This is the third time I'm asking this ignored question: Why is the land in Mary Poppins' Land fire caves?)



Mayhem 4: The Crossroads

Good: Fun level (I guess)
Bad: Kinda easy, and it's annoying.

Andi

Quote from: Ice_Eagle91  link=1090216677/90#100 date=1093845506(This is the third time I'm asking this ignored question: Why is the land in Mary Poppins' Land fire caves?)

HELL! If no one answers, maybe no one knows it! >:(

namida

Here's my theory:

They made a level. Just like any other level.

They notice it involved floaters like that. So they call it that!

And the level was given the name, not the name was given the level.

It's just my theory!
My projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)
Non-Lemmings: Commander Keen: Galaxy Reimagined (a Commander Keen fangame)

LemSteven

Mayhem 5 - Down, Along, Up.  In that Order.



Good:  It teaches the trick of turning bridges with a blocker.
Bad:  It is ANNOYING when a bridge falls one brick short, ruining the attempt.

Conway

I still can't help but love Mayhem 5!


 &#A0;Mayhem 6 - One Way or Another.

 &#A0;Good: There are two different routes to take.

 &#A0;Bad: It's not much harder than its original.