Lemming Level List Game

Started by namida, July 19, 2004, 05:57:57 AM

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Ice_Eagle91



Tricky 14: MENACING !!

Good: Not much, just some terrain traps (not deadly traps)
Bad: Scenery, oh the tediousness!

DragonsLover



Tricky 15 - Ozone friendly Lemmings

Good: Remember this one? :D I guess I have nothing to say here. Maybe just that it's the first hard level of the easiest one of the start. Also, this time we can lose!

Bad: If only they could put 4 bombers instead of 5 !!! I was trapped by this, the first time!
I like dragons! They're the center of my life! I'll never forget them...

Ice_Eagle91



Tricky 16: Luvly Jubly

Good: Quite challenging.  ;)
Bad: The annoying thing is the part where you have to time the bombers. It's reeeaaalllly annnooyyyyiiinngggg!!!!  X_X

Conway


  Tricky 17 - Diet Lemmingaid

  Good: It only gives the absolute minimum of skills possible.

  Bad: Too obvious!

DragonsLover



Tricky 18 - It's Lemmingentry Watson

Good: Easy level
Bad: Easy level ;P

Really, I guess I have nothing to say about this level. Someone wants?
I like dragons! They're the center of my life! I'll never forget them...

Ice_Eagle91



Tricky 19: Postcard From Lemmingland

Good: There are three ways to solve it (I heard)
Bad: It takes a year to find the solution (just using hyperbole)

@DL: Try thinking again. Think about the level. Think which is good and which is bad.

Here's one for bad:

Bad: Again, why does it give 5 minutes?

namida



Tricky 20 - One Way Digging To Freedom

Good: Quite simple, yet still challenging
Bad: Quite an addictive level  O_o
My projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)
Non-Lemmings: Commander Keen: Galaxy Reimagined (a Commander Keen fangame)

Andi

Haha, the first time I played that level, I put a blocker on a small part of the platform. :D

Conway


  Tricky 21 - All the 6's

  Good: Clever design based around the number 6.
  Bad: Way too easy even for tricky. It should have been rated 'fun'.

Ice_Eagle91



Tricky 22: Turn around young lemmings!

Good: Challenging
Bad: Too annoying! Really annoying! Annoying, annoying, annoying, annoying!  X_X

chaos_defrost

Steaver, Tricky 20 is, in my mind, the easiest level in the Tricky set! If you can beat Fun 11, you can beat Tricky 20.

Tricky 23 -- From the Boundary Line

[insert picture here... seriously, I can't get the source code, so i can't add the picture yet. Basically, it is a copy of Fun 12.]

Good: A neat application of that "reverse miner" trick.

Bad: A bit straightforward, and it is also annoying to hope that you'll still be able to save 60% after that initial bash.
"こんなげーむにまじになっちゃってどうするの"

~"Beat" Takeshi Kitano

Ice_Eagle91

Insane Steve, to get to the link of the picture, right click on it and then go to Properties. Then you'll see the link. Highlight the link and copy it. Then in your post, click on the "image button" (the one that's a picture) and then paste the link in the middle of the tags. Then you know what to do next. Hope that helps!



Tricky 24: Tightrope City

Good: The way you play the level, original level design
Bad: How is it possible to save 100%?

chaos_defrost

My browser doesn't HAVE a Properties option when clicking on pictures for some reason...

Tricky 25 -- Cascade



Good: Very original solution. Plus, there's a nifty back-route that allows you to save up to 100%.

Bad: The 99 release rate at the beginning can lead to a tricky bit of clicking.
"こんなげーむにまじになっちゃってどうするの"

~"Beat" Takeshi Kitano

Ice_Eagle91

I see. What's your browser?



Tricky 26: I have a cunning plan

Good: Challenging
Bad: Again, it's annnnoooyyyyiiiinnnggg! Annoying, annoying, annoying, annoying, annoying, annoying, and annoying! Too annoying! Annoying! Annoying (xinfinity)!  :-[  X_X  >:(  :P  :x



Conway

Ice Eagle, it IS possible in Tightrope City to save 100%, and in less than one minute! Here's how:

  Turn up release rate when a few are out. Make the third lemming from the front dig close to the other end where the exit is (you will gather exactly how close later). Make a lemming behind him begin to build about two steps before he enters the step being dug, so his first building step along with the wall being dug should create a wall to block the lemmings turning back. Now have the digger bash at the last possible moment before completely destroying the platform.

  Make the second lemming from the front block a few steps past the digger's hole, and turn the builder into a basher or miner so he doesn't build over the blocker. Now the front lemming needs to build so he finishes under the platform containing the exit. When he shrugs, have him build again and he should lay only one step before turning. Finally, make him mine to release the blocker and bash to stop mining, or, if he turns at the blocker, have another lemming mine from the other side and bash. If the crowd is close enough to the end where lem1 builds, they should all make it within a minute.

  Anyway, back to the game:

  
  Tricky 27 - The Island of the Wicker People

  Good: It's always fun and never boring, and it's not too famous. Also, it has a sort of aventure feel about it.

  Bad: Not a lot. Can anyone think of a bad point about this level?