Lemming Level List Game

Started by namida, July 19, 2004, 05:57:57 AM

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Special_Gunpowder

Quote from: Ahribar  link=1090216677/345#357 date=1113215972Are we not going to go back to "Lunch Time"? I'd be very interested in a discussion of how it differs from the ONML version, especially as Planet Lemmings lists it without a digger..... which I suspect is their mistake again.

Yeah, it's one digger rather than one miner. But the main difference between this and the Oh No! version is...

...that there's a wall on the roof of that structure, so you can actually dig through the wall whilst facing to the right of the level, meaning that those 10 floaters that were used in "Time waits for no Lemming" to save anyone going over the bridge are superfluous here.

QuoteWhat are some different solutions to "Watch your fingertip"? I can just think of one and I don't know if even that would work...... bash into the holding area at the top, last lemming mines, builds and bashes then makes a bridge from the "tip" so the other lemmings can fall safely. Any good?

Yeah, you can also not bother speeding up the release rate and just build over the miner, or you can use a blocker and a miner to keep the Lemmings in place. There's quite a few different variations.

Conway


  Mayhem 6 - Over the Wall
  Save: 47/50
  Time: 5 minutes
  Release rate: 20
  Skills: (despite what the site says)
    Bombers: 2
    Blockers: 2
    Builders: 3
    Bashers: 5

  Good: Quaint, fun layout. And it uses a cool basher trick.
  Bad: Far too easy to be in Mayhem. Still fun, nonetheless.
  Better than One Way or Another? Yes, but only because it's shorter. Design-wise, they're about equal.

Isu

Think I'll hang back, until Present comes along. I dont remember many of the unique mayhem levels and I STILL can't pass "Lemmings Ark"

QuoteI've solved Fall and No Life and Let's Get Together in Insane Steve and ISU's Cheapo versions
"Lets Get Together" is probably my favourite unique Genesis level, because of It's attractive design. It requires a lot more brainpower than "Steel works" which was just building. It partly influenced the solution to my "Beyond Boundary Lines" level aswell.

I also made a DOS Recreation of "Lemmings Ark". Unfortunately, it's in DOS, so I cannot post it. My old PC has no internet access and I have no way of transferring data from my old PC to my new one.

Proxima

Quote from: ISU  link=1090216677/360#362 date=1113299698Think I'll hang back, until Present comes along.
You couldn't go back and do "Watch right or left" for us quickly, could you? Give you something to you while you're waiting.........

Special_Gunpowder

You mean "Watch right and left"? Is there any point? I mean it's just a recreation of ROCKY VI from Crazy (with the same skills as well, not those ones listed by the site).

Mayhem 9 - Twins



Skills: 7 Builders
3 Bashers

Save 2/2 (100%)
RR 30
2 minutes

Good: another level with a few different solutions
Bad: not as interesting as that other "2 Lemmings" level "The Great Lemming Caper".
Better than "Curse Of The Pharoahs"? - not really

Conway


  Mayhem 14 - Climb and Fall. Fall and Climb.
  Save: 42/50
  Time: 2 minutes
  Release rate: 1
  Skills:
    Builders: 4
    Bashers: 1

  Good: I couldn't think of anything, so Louise said 'The little steps are cute.'

  Bad: The main point of the layout was used up in 'Don't Follow Me'. This level offers nothing new to think about.

  Better than Pea Soup? Yeah, but only because it's shorter.

Proxima

Quote from: Special_Gunpowder  link=1090216677/360#364 date=1113324350You mean "Watch right and left"? Is there any point? I mean it's just a recreation of ROCKY VI from Crazy (with the same skills as well, not those ones listed by the site).
Oh, OK, if it really is identical.

Would still have been interesting to hear your thoughts on the appropriateness of its new position in the order, though (as you originally suggested when you argued against skipping the ONML recreations). Especially as Rocky VI was one of those ones that had me stuck for ages.........

Special_Gunpowder

Quote from: Ahribar  link=1090216677/360#366 date=1113333230
Would still have been interesting to hear your thoughts on the appropriateness of its new position in the order, though (as you originally suggested when you argued against skipping the ONML recreations).

No it wouldn't, trust me.  ;)

Mayhem 15 - Two Ponds



Skills: 1 Bomber
16 Builders
1 Basher
1 Miner

Save 60/60 (100%)
RR 30
6 minutes

Good: a classic 100% problem and a great garden-like level design.
Bad: 6 minutes a bit too long. That's all though.
Better than "The Fast Food Kitchen"? - in many ways!

Special_Gunpowder

Ahem, well...

Shall we pick up from where we left off (which I believe was Present 2)?

Proxima

OK..... I'll try to remember what I posted.


Present 2: Don't leave my lemmings

1 floater, 3 builders, 1 basher
To save 80% of 50
Release rate 10
3 minutes

Good: it's not 20 of everything. And it's nice, short, and fun.
Bad: could have been made slicker by removing the unnecessary third builder.

Isu

Ack! I haven't been online for a few days so I missed the Mayhem 29 and 30 reviews!

Present 3: Let me get out of here
Skills: 10 of Each
          

      
Save: 50/50 (100%)
Release rate: 50
Time: 5 mins
      
Good: The only good part of this level is that you need to save 100%
Bad: Everything else
 
Aren't the Present levels supposed to be harder than Mayhem? So what does Psygnosis think they're doing serving us this?

Conway


  Present 4 - Lemmings Standing on the Earth
  Save: 72/80
  Time: 5 minutes
  Release rate: 10
  Skills: 10 of everything

  Good: A fairly challenging layout with a few different variations of one solutions.

  Bad: 10 of everything again? Come on!

Isu

Present 5: Darkness of the royal Family



Skills: 5 Climbers
          5 Floaters
          5 Bombers
          5 Blockers
        10 Builders
          5 Bashers
          5 Miners
          5 Diggers

Save: 40/50 (80%)
Release rate: 50
Time: 3 mins
  
Good: It's possible in a variety of ways
Bad: 10 Builders? Why didn't they just keep the trend and give you 5?

Proxima

Quote from: ISU  link=1090216677/360#370 date=1113734084Aren't the Present levels supposed to be harder than Mayhem? So what does Psygnosis think they're doing serving us this?
The discussion we had on this also got deleted.....

Basically, what the others said is that they're not meant to be harder than Mayhem; they're a kind of mixture of difficulties. (You must have noticed that the first two are also extremely easy, right?)

-- Anyway, I enjoyed Present 3! Though two in a row using the idea of approaching the exit from under and using the terrain of the far right ain't such a good idea.... once you've seen it once it's easy.

Conway

Quote from: Ahribar  link=1090216677/315#321 date=1112821232
Yes, and my "Through the Lemmyrinth".

  Which levelpack is that in?


  Present 6 - No Time for a Detour
  Save: 98/100
  Time: 1 minute
  Release rate: 99
  Skills: 1 of everything.

  Good: Well designed level where the only restriction is the time limit. It's clever because if there was more time, they would save themselves! And there are a few different solutions.

  Bad: 98%? It can be done with 100, although that would greatly restrict the variety of solutions that can be used.