Lemming Level List Game

Started by namida, July 19, 2004, 05:57:57 AM

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DragonsLover

Quote
QuoteAlso, a very unobvious route exists to 100%!

Please share!

Yeah! Explain! How you do?



Havoc 12 - It's all a matter of timing

Good: Very challenging level. The concept of the level is well think! (Is the sentence ok?)

Bad: If you don't like to aim and be careful for EACH lemming, then you won't like this level! It's a little frustrating one! Like it said: "It's all a matter of timing"!
I like dragons! They're the center of my life! I'll never forget them...

Adam

Quote from: DragonsLover  link=1090216677/240#240 date=1101326838
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Good: Very challenging level. The concept of the level is well think! (Is the sentence ok?)

I think you mean The concept of the level is well thought out!

DragonsLover

Yeah! ;P

But anyway... You know what I mean!
I like dragons! They're the center of my life! I'll never forget them...

Mad_Max

Havoc 13 - HIGHLAND FLING



Good: Nice looking level layout. Fun to complete, as well.

Bad: A little bit too easy for a Havoc level. This should have been placed in Wild or dare I say it, Crazy.

Proxima



Havoc 14: Synchronised Lemming

Good: fun concept (the four separate levels) and you really have to multi-task to get them all in in time!

Bad: seven levels from the end of the game, I expect something harder than this!

LemSteven

Havoc 15:  Have an ice day



Good:  A clever design similar to The Far Side (And almost as fun to play).

Bad:  The nasty trap

I found a backroute that uses a bomber, the basher, the digger, and several bridges to go directly from the entrance to the exit, but it is even more difficult to execute than the intended solution.

Proxima

I don't remember Havoc 15 at all well; I think I've only played it once. The diagrammed solution has the lemming going right under the trap; is there a certain distance under that it will activate? Nasty.........



Havoc 16: Scaling the Heights

Good: good? This level is absolutely glorious! It kicks off the Big Five (the last five levels, all vastly harder than any levels ever designed before), and until you see how to do it it looks like it's sure to be impossible. A sure sign of a good puzzle.

Bad: frustratingly hard to carry out the solution (even if, like I did, you take the easier route of keeping the crowd on the bottom platform)

Mad_Max

The trap in Havoc 15 is being triggered at a certain distance. Your Lemmings can safely touch the steam thrower in this level and they'll turn when they hit the icicle.

Havoc 17 - Where Lemmings Dare



Good: A really tough level which is filled with traps galore. Beating this level is actually pretty satisfying.

Bad: The lizards are SO annoying since they're so hard to avoid. It's undoubtly the most frustrating level in the whole game.

Proxima

I don't know; they're really quite easy to avoid once you know where the activation points are. For a real challenge, try beating Havoc 17 without the miner............



Havoc 18: Lemmings in a situation

Good: nice level, nice choice of skills, allowing at least three completely different routes all using all the skills! And it's a little easier than the others of the Big Five, giving you a well-deserved break after the monstrously hard Level 17.

Bad: I've said it before and I'll say it again. Why the hell do we need so many brick levels? Forty-five out of the 100 levels are brick!

Mad_Max

Havoc 19 - Looks a Bit Nippy Out There



Good: Another extremely challenging level with a non obvious route. This is one of the hardest levels in the whole game.

Bad: Require quite a great bit of precision and luck to carry some of the steps in this level. There's virtually no room for error here.

And now, let's hear it for the lucky poster who shall be able to review the last level of the game...

Proxima

Hah, I really wish it could be me.

But Havoc 20 is the one and only level I haven't beaten yet.

Mike

Quote from: Ice_Eagle91  link=1090216677/75#78 date=1092758866

Taxing 16: Mary Poppins' Land

Good: Challenging
Bad: Why is it called Mary Poppins' Land? It doesn't even look like Mary Poppins' Land!

Okay, for the record, I picked the fire one because I wanted a smooth ramp up to the long drop and the fire level had these graphics and the otheres didn't. It was only called Mary Poppins because of the brollys, as a not to subtle "hint".

guest

Cool!  So my guess is right!!!!!  (I mentioned somewhere in this thread, long after the discussion about that level, that you used that graphics set probably because it's the only one you can use to build the steep yet smooth ramps.)

finlay

Synchronised Lemming is good. I like it.
Scaling the Heights, afaik, has a problem on the mac version: you're supposed to be able to climb that wall, and it's supposed to be flat, and on the mac it's not. But I managed it anyway.

Havoc has most of the genuinely difficult levels in both games, imo.
Mayhem is the close runner up, and Wicked and Taxing have quite a few as well.
And some of the ones in Crazy and Wild are pretty hard, but also very doable. Tame is just lame. Fun would be a lot better if it wasn't for the repetition of most of the levels later on with different skills. Tricky is sort of the same, and some of the later ones there are more difficult.
Anyway.... (you may agree or disagree at will :D)

Mike: did you actually design it or something????

WellHowdyThere

Havoc 20: LOoK BeFoRe YoU LeAp!



The good: Neat design, feels rewarding after compleating it.
The bad: HARD. Lots of being very precise.  And two entrances!  AAAAAAAAHH!!!