Lemming Level List Game

Started by namida, July 19, 2004, 05:57:57 AM

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Ice_Eagle91



Mayhem 16: Just a minute...

Good: Enough bashers...
Bad: It's too much precision for bashers! And it takes a little while to find the solution!

finlay

Funny, the solution to Just A Minute has always seemed obvious to me; the only difficlty is the time limit.


Mayhem 17: Stepping Stones

Good: Nice idea, quite challenging
Bad: Annoying if you miss the Stones, and because you have to "remove" the blocker by building over him, which is difficult to time accurately.

Conway

Another fun thing about 'Stepping Stones' in the solution of going through the ceiling.

 &#A0;
 &#A0;Mayhem 18 - And then there were four

 &#A0;Good: Probably one of my favourite levels in the game. It's fun to try for 100% and there are a few different ways to do it. There is also a fair margin for error in case you go wrong.

 &#A0;Bad: It can be hard to keep track of all the groups if you're multitasking.

LemSteven

Mayhem 19 - Time to get up!



Good:  Challenging level
Bad:  Timed bombers!  (I try to avoid some of the problem by saving one of my climbers to help me blast the final wall.)

DragonsLover



Mayhem 20 - No added colours or Lemmings

Good: Quite challenging!
Bad: You have to mine at the right place at the end of the stair. Because, only one pixel can make you to restart!
I like dragons! They're the center of my life! I'll never forget them...

Ice_Eagle91



Mayhem 21: With a twist of lemming please

Good: Challenging and fun
Bad: You have to bash at the right time at the end!

DragonsLover

Mayhem 21: Hey! I'm on this level now! Of course, it's hard to bash with this "twist of lemmings"! Also, there's an error in the picture: Look at the first stair!



Mayhem 22 - A BeastII of a level

Good: Level Design
Bad: Easy level for a number 22 of Mayhem!
I like dragons! They're the center of my life! I'll never forget them...

finlay


Mayhem 23: Going Up.........

Good: I like the blue crystals tileset. I like how this uses a trap unused in other levels. I quite like this one in general.

Bad: A misplaced builder near the start can mean the difference between life and death later on after bashing, and it's a bit tedious. Also, you can't blow up your blocker next to the entrance.

Ice_Eagle91



Mayhem 24: All or Nothing

Good: Nothing good.
Bad: If only this level wouldn't exist! It's too straightforward, even with the annoying precision!

finlay


Mayhem 25: Have a Nice Day!

Good: the scenery at the sides

Bad: not much more difficult than the Tricky version.

DragonsLover



Mayhem 26 - The Steel Mines of Kessel

Good: The time: 8 minutes!
Bad: Annoying...

Also, there's 20 of blockers, bombers and builders under the Dos version instead of 10.
I like dragons! They're the center of my life! I'll never forget them...

Ice_Eagle91

I'll save Just a Minute (Part 2) for someone...

Conway


  Mayhem 27 - Just a Minute (part two)

  Good: The obvious solution of the first Just a Minute is unavailable, and it can take a while to figure out a new one.

  Bad: The timing is very tight.

namida

I used the JAMP2 solution on the first JAM as well.
My projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)
Non-Lemmings: Commander Keen: Galaxy Reimagined (a Commander Keen fangame)

DragonsLover



Mayhem 28 - Mind the step...

Good: Level design
Bad: Just a little bit annoying
I like dragons! They're the center of my life! I'll never forget them...