[NeoLemmix] Lemmings United [Difficulty: Hard-Extreme]

Started by IchoTolot, February 18, 2019, 08:48:42 PM

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IchoTolot

V 5.7 is out! :)

The following levels have received a backroute fix:

- 5 14 (added some steel)

IchoTolot

V 5.8 is out! :)

The following levels have received a backroute fix:

- 5 14 (added a OWW)

IchoTolot

#92
Well that was not the issue. :P

V 5.9 is out! :)

The following levels have received a backroute fix:

- 5 14 (removed the OWW again, some terrain changes, +1 climber, +2 floater)

IchoTolot

V 6.0 is out! :)

The following levels have received a backroute fix:

- 5 14 (added some steel blocks)

IchoTolot

The biggest problem-level yet. :P

V 6.1 is out! :)

The following levels have received a backroute fix:

- 5 14 (some terrain changes, +1 basher, -1 climber)

IchoTolot

V 6.2 is out! :)

The following levels have received a backroute fix:

- 5 15 (added some steel)

IchoTolot

#96
V 6.3 is out! :)

The following levels have received a backroute fix:

- 5 15 (a digger is now a pick-up skill)

IchoTolot

5 17, 5 18 and 5 19 were fine, but 5 16 still needs a little fix. :P

V 6.4 is out! :)

The following levels have received a backroute fix:

- 5 16 (a platform has been raised and some steel has been added)

Proxima

Finished the first rank! :thumbsup: I was inspired to pick this up and work on it again by the Creator Commentary videos, since I wanted to be able to watch those without spoilers. Fortunately, it wasn't too hard to get myself unstuck. Some nice tricky levels and satisfying linchpins, especially towards the end of the rank.

I suspect a backroute on 1-31 Slipstream, so I've attached my replay.

1-36 Bloom and Doom was the hardest level for me in the rank, as there are lots of tempting blind alleys to follow.

Now that I've solved 1-37 Sanctum of Nippius, I'm not sure it needed to move that far. I solved it pretty quickly today, because I knew I was on the right lines and I just had to spot one trick to make the route work, so I stared until it clicked :P It has much lower entropy than many of the surrounding levels, because you can place most of the skills immediately. Also
Spoiler
its current position is very close to another level using the same trick, which makes it easier to spot that trick there.
If you were to consider moving it back down, you could swap it with 1-29 Bring in the Siege Engineer, which is much trickier than its current position.

IchoTolot

Thanks for the feedback. :)

V 6.5 is out! :)

The following levels have received a backroute fix:

- 1 31 (added a new OWW, +2 climbers)

I've decided against moving 1 37 back as you were by far not the only one having at least some sort of problems there and the trick is easily missed.

Also:
Spoiler
It having the same trick as 1 41 is not too bad as that level is already quite tricky with all the other tricks in it. If the player remembers I've reached my goal here.

IchoTolot

V 6.6 is out! :)

The following levels have received a backroute fix:

- 5 20 (+5 save requirement, -5 swimmer, -2 bomber pick-up skills, +1 platformer, some terrain changes, relocated the disarmer pick-up skill)

IchoTolot

V 6.7 is out! :)

The following levels have received a backroute fix:

- 5 21 (some terrain changes)

Turrican

Hi, I would like to inform you about a solution I have found for Genocide 12, that is very obviously a backroute. I dont have the replay right now but it works like this:

Spoiler
  You need a lemming from the left hatch on the left part of the level (so it wont have steel below it) walking to the left and another lemming very close to it walking to the right. Assign the first lemming as a digger and the second one as a builder to quickly patch the diggers pit.(you may need to assign the builder first). If you nail the timing you will end having only the digger and another lemming in the diggers pit at most. Make them both floaters. Use a basher to merge the lemmings from both hatches.
  When the digger is some pixels lower than the steel make it a basher and you will have a very large bashers tunnel than goes above the exit and surpasses it. Surpass the exit, and when you find a suitable icicle on the roof, make it a digger and at the right point a blocker , so it will become a faller and it will leave the icicle with a small step that will help reduce the splat height. When both lemmings fall, make them builders, so they can build a little to the left, reducing further the splat height, and then you can lead the other lemmings to the exit.
My Youtube channel ( Turrican Lemm )  :
https://www.youtube.com/channel/UCYGFBOHdYITHlsqa203Tu8Q

IchoTolot

QuoteHi, I would like to inform you about a solution I have found for Genocide 12, that is very obviously a backroute. I dont have the replay right now but it works like this:

Spoiler (click to show/hide)

Thank you very much for reporting this! :thumbsup:

As a result:

V 6.8 is out! :)

The following levels have received a backroute fix:

- 5 12 (added some steel)

IchoTolot

V 6.9 is out! :)

The following levels have received a backroute fix:

- 5 24 (added some steel, added a trap)