[NeoLemmix] Lemmings United [Difficulty: Hard-Extreme]

Started by IchoTolot, February 18, 2019, 08:48:42 PM

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kaywhyn

So where we currently stand: Just 7 levels to resolve (4 Genocide + 3 Bonus levels), and then if everything survives a mass replay check, that's it for me? Sounds good to me! ;)

Quote from: IchoTolot on September 08, 2020, 01:35:36 PM
Bonus 3 - Burning Ships

This level was made in collaboration with Simon where we took the output of the Mandelbrot-Set and made it into a level.


Yea, you're right. Given that I'm a math teacher, I should had recognized the resemblance to Mandelbrot's fractal set in there.

Quote
Bonus 25 - Spires of Mire

Another collaboration effort. Also, an alternative shorter version of the level resulted from this project. Flopsy took an earlier, easier alteration and made it it's own level, it should be in SEBlems.

Yes, I eventually would love to take on SEBlems at some point in the future.
https://www.youtube.com/channel/UCPMqwuqZ206rBWJrUC6wkrA - My YouTube channel and you can also find my playlists of Lemmings level packs that I have LPed
kaywhyn's blog: https://www.lemmingsforums.net/index.php?topic=5363.0

ericderkovits

well Kaywhyn I deleted your 3 replays that Icho updated for.(since yours are now broken)

Level 12 2 Minutes before the Mall opens(due to added fire and steel)
Level 20 Lemmings in Unison (due to added blockers) Note: I knew your replay was a backroute after comparing it to Icho's, so I knew he was going to change this one.
Level 22 Time for Strongarm Tactics (due to diggers are now pickup skills)

At least only 3 of the Bonus rank levels you have to resolve. Not bad out of 33 levels.

So I went ahead and turned green the other 30 levels or yours that were accepted.

Now all but 4 levels in Genocide and 3 Bonus levels are green in the pack

kaywhyn

3/33 for the Bonus rank is quite good indeed. It helps that a lot of these are LDC levels, as they pretty much were completely all patched up before the playing phase ended. Since I already know the intended solutions to these 3 levels before Icho released the V12 update, these should be extremely quick fixes, so I'm not worried about these levels at all. It's simply a matter of seeing if the intended solution routes are indeed completely enforced now. It's the Genocide levels I'm more worried about, particularly 21 and 28, as these seem way too hard now. Especially 28. 37 seems to only be a minor tweak, so that might be a quick replay fix on my part. 40 might be the same, especially with the 2 minute time limit, even though I will have to drastically change the replay solution. However, I do agree with him that it was best for me to have sent him the Bonus rank replays now just so I can take care of all 7 of these in "one fell swoop" whenever I come back and am ready to take on them again.
https://www.youtube.com/channel/UCPMqwuqZ206rBWJrUC6wkrA - My YouTube channel and you can also find my playlists of Lemmings level packs that I have LPed
kaywhyn's blog: https://www.lemmingsforums.net/index.php?topic=5363.0

kaywhyn

Woo, I did it! I was able to resolve the new version of Genocide 21.

Spoiler

I still think my solution is really fiddly, but due to how you added so much more pick-up skills and took away all stackers at the beginning, the solution is only slightly more obvious. It's still difficult to spot though, especially with the starting area it was quite frustrating trying to find the certain position with digging and then bashing so that the stack gets interrupted by the ceiling and is still surmountable on both sides so that no destruction of any of the stack is necessary. Is this the central trick that you were trying to enforce? Consequently, it seems the only way through the middle area is with 3 bashers, which is exactly what I used in Genocide 41 at the bottom and seems to only be the tricky timing part of the level. After that, I could then use the same solution from the failed replay I sent you, except that I was able to save that critical builder for the last part instead. Other than finding the key positions at the beginning with the digging and bashing so that the crowd can still get up the stack, the solution seems not as fiddly as the first time I solved the level. Finally, I maxed the RR immediately at the start, so I'm wondering if there are easier ways to get the timing better.

6 more levels to resolve, and leaves Genocide 28 as the only one I think might take me a long time to resolve. I feel the other two, Genocide 37 and 40, will be quick resolves. After that, that leaves just the 3 levels from the Bonus rank to resolve, but since I already know the intended solutions to them, they should really only take me a few minutes. Then I think we'll be good to go.
https://www.youtube.com/channel/UCPMqwuqZ206rBWJrUC6wkrA - My YouTube channel and you can also find my playlists of Lemmings level packs that I have LPed
kaywhyn's blog: https://www.lemmingsforums.net/index.php?topic=5363.0

IchoTolot

V 12.1 is out!

Fixed a backroute thanks to joshescue18's replays:

- 2 17 (the climbers are now a pick-up skill)

ericderkovits

Wow, ok I was looking to find joshcue's18 replays here in this board, but I don't see any from him. I wanted to see his neutrality 17 one fail with new update. My replays folder for United consists of Icho's of course(which always work), a 2nd set by Kaywhyn(his Neutrality 17 works) and I have a 3rd folder of replays from others but not a complete set as not all the ranks levels were played. I like to compare solutions from many people. It's just the 3rd folder replays only have some, but it did include Neutrality 17(just not sure who's it was-and that replay worked-so it must not have been joschcue18 solution for Neutrality 17.)

Maybe Joshcue18 pmd Icho his, as they are not listed on the forum.

kaywhyn

josh was one of the pre-testers of the pack, and they pretty much just PMed their solutions to Icho. In any case, it's quite easy to see why the update for Neutrality 17 was needed.

Spoiler

If one assigns a climber to the second lemming, then no one ends up in the water and hence both swimmers are leftover. My replay for Neutrality 17 from last year still works because I already solved it correctly by not delaying the second lemming with a climber. It doesn't matter if the builder is a climber before building and hence the cloned lemmings are also climbers, but in any case by making both climbers a pick-up this ensures you only have two of them to work with and that both swimmers will be used.

As for your third set of replays, it's likely namida's.
https://www.youtube.com/channel/UCPMqwuqZ206rBWJrUC6wkrA - My YouTube channel and you can also find my playlists of Lemmings level packs that I have LPed
kaywhyn's blog: https://www.lemmingsforums.net/index.php?topic=5363.0

IchoTolot

V 12.2 is out!

Fixed a backroute thanks to kaywhyn's replay:

- 2 03 (some terrain changes)

kaywhyn

Since there still appears to be backroutes even in the Neutrality rank (I thought we got them all, but apparently not!), I went ahead and PMed you my Pacifism and Neutrality replays now as well. In this way, it's like you said before, which is if there are indeed additional backroute fixes needed, I can also resolve the others in addition to the remaining backroute patched Genocide/Bonus levels in "one fell swoop" instead of we both finding out later that other backroutes have shown up and that I need to resolve some other levels too.
https://www.youtube.com/channel/UCPMqwuqZ206rBWJrUC6wkrA - My YouTube channel and you can also find my playlists of Lemmings level packs that I have LPed
kaywhyn's blog: https://www.lemmingsforums.net/index.php?topic=5363.0

IchoTolot

Quote from: kaywhyn on October 04, 2020, 05:06:22 PM
Since there still appears to be backroutes even in the Neutrality rank (I thought we got them all, but apparently not!), I went ahead and PMed you my Pacifism and Neutrality replays now as well. In this way, it's like you said before, which is if there are indeed additional backroute fixes needed, I can also resolve the others in addition to the remaining backroute patched Genocide/Bonus levels in "one fell swoop" instead of we both finding out later that other backroutes have shown up and that I need to resolve some other levels too.

Only your 2 03 needs fixing from your side now.

All other solutions are acceptable. :)

kaywhyn

https://www.youtube.com/channel/UCPMqwuqZ206rBWJrUC6wkrA - My YouTube channel and you can also find my playlists of Lemmings level packs that I have LPed
kaywhyn's blog: https://www.lemmingsforums.net/index.php?topic=5363.0

ericderkovits

also after mentioning you started putting up on Youtube "All Hallows Eve", I noticed you put on Youtube United's Neutrality rank. I love watching your commentaries.

IchoTolot

Finally, a second person has confirmed solved all of United with 100% intended/acceptable solutions! :thumbsup:

Congratulation to kaywhyn! :thumbsup::thumbsup::thumbsup:

Now only 1 prize remains to be clamed. ;)

kaywhyn

Thanks a bunch for the congratulations, Icho! :thumbsup: 7 months after the first person solved all of United too. Now for a third brave soul who's willing to take on the pack ;) I apologize to the third taker in advance where I have made a lot of the levels way more difficult after being backroute patched :P Even then, don't be discouraged. Just keep at it, and you can get through it all, too ;)
https://www.youtube.com/channel/UCPMqwuqZ206rBWJrUC6wkrA - My YouTube channel and you can also find my playlists of Lemmings level packs that I have LPed
kaywhyn's blog: https://www.lemmingsforums.net/index.php?topic=5363.0

IchoTolot

V 12.3 is out!

Fixed a backroute thanks to josh's replay:

- 4 39 (removed some terrain and steel)