[NeoLemmix] Lemmings United [Difficulty: Hard-Extreme]

Started by IchoTolot, February 18, 2019, 08:48:42 PM

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ericderkovits

#270
Yeah your right, I see that now, It's just Icho made it sound like he doesn't have those anymore. He should have said "added on levels" instead of "replaced levels". But this is better then because now it can just be one neolemmix player. I just had to add Icho's 3 new replays for the new ones into his PM'd replays. He also PM'd me the 3 new ones. So now I have all 33 bonus replays in one bonus folder..

Also Thanks for letting me know this, I probably would have never known it (at least till I saw you post 3 old level replays). Then I would have caught on.

EDIT: I removed the 3 level bonus neolemmix player post as it isn't needed anymore.

IchoTolot

V 11.9 is out!

Fixed backroutes thanks to kaywhyn's replays:

- 5 37 (added a OWW)
- 5 40 (added a OWW)

First of, if I'm removing/replacing levels I will specifically state it. "New Levels" in my terms always means that there are new levels put in these positions and any old levels are pushed a position ahead.

Comments:

Genocide 28 - It's All About the Pentiums!:

Nice to see the level having it's intended efeect now. ;)

Genocide 37 - Gate to the Inner Sanctum

Spoiler
Let's just say you made a move I did not forsee at the start resulting in a leftover builder which lead to more skill savings. Let's see how this new version hold up - you were not completely off though.

Genocide 38 - Legacy of Lemlab

Spoiler

The route is intended, although there are easier variations.

Genocide 39 - Rise of the Harkonnen

This is a big surprise, as the other person blasting through it did not have many problems here as I recall.

Genocide 40 - Photo Finish

Yep, that's totally broken. :P

Genocide 41 - The Epitome

Spoiler

This on the other hand was way more difficult for the other person beating it. It's still not the hardest level in the pack by quite a bit.

Although I highly oppose the opinion that this is easier than Nightmare 30: Think about what you learned on your journey between beating Nightmare 30 and Genocide 41. You are on a completely different level now and all the tricks you learned served you well here.

Congratulations on keeping on and coming this far! :thumbsup:

When you are through with everything + resolvings: I will request one final replay collection from you that should survive a mass replay check. If that's successful then you can claim your prize. ;)

kaywhyn

#272
Glad to see the birthday person enjoyed his present. Nice to see that only 4 resolves are needed left in Genocide: 21, 28, 37, and 40. Guess the next person who is brave enough to take on this pack who might struggle greatly can thank me for making many of the levels considerably harder as a result of backroutes being patched up :P

Quote from: IchoTolot on September 01, 2020, 04:17:25 PM

First of, if I'm removing/replacing levels I will specifically state it. "New Levels" in my terms always means that there are new levels put in these positions and any old levels are pushed a position ahead.

Yea, I figured that the levels in the Bonus rank were only shifted in their positions long before eric mistakenly thought 3 levels were missing. While I'm on the subject of the Bonus rank, I got to say I'm absolutely loving pretty much all the levels I've seen so far. Even though I have stated that I won't be making levels or level packs, I must say, in many ways the levels in the Bonus rank are really inspiring me to give level creation a try, so I might end up getting at least an entry in for the LDC #21 ;). Still a month left before the creation phase closes. Even if I miss the cutoff, for sure I will do the next LDC. Just thought I throw it out there that I will indeed give it a try. Even if my level(s) don't make it that far in the voting, I figured I have nothing to lose and as long as I have fun it's all good. Plus, it's all a learning process, so I might take some valuable lessons with me.

I'm just slightly past the halfway point of the rank as of last night. Once I'm done with the rank, I will go back and try to resolve the Genocide levels. Definitely getting harder again, but nowhere near as difficult as the main levels of the pack.

Quote
Comments:

Genocide 41 - The Epitome

Spoiler

This on the other hand was way more difficult for the other person beating it. It's still not the hardest level in the pack by quite a bit.

Although I highly oppose the opinion that this is easier than Nightmare 30

I think this is where there is bias in my claim of Nightmare 30 being easier harder than Genocide 41. IMO, I always feel that levels that only use the classic 8 skills are considerably easier than those that don't. Indeed, that has what led me to say that Reunion is overall easier than United, and I think that's where we're in agreement. I guess a better way for me to state the difficulty of the final levels would be how they "felt." For me, Nightmare 30 did in a way feel harder than Genocide 41, perhaps because it wasn't as obvious where the skills needed to be used. Not to mention that I first beat Nightmare 30 on Lemmini, where there was a somewhat tight time limit as well, but at the same time I did a lot of multitasking on it, and so time wasn't an issue. Also it's an unpatched version, so that kind of made it easier, with how I managed to glitch my way through it. The NL version should be much harder, but it's going to remain untouched for a while, since I don't have plans to take on Reunion for NL for a long time, having already beaten it for Lemmini a few years back.

Then again, the only skill that is exclusive to NL in Genocide 41 is the glider and it can just be thought of as a floater variant in terms of the direction of gliding and how it interacts with updrafts. In contrast, I didn't have to multitask in Genocide 41, and it does in a way overall feel easier just because there's only 6 skills provided instead of 8. Also, the only destructive skills you have are diggers and mostly bashers and it's much more obvious where the skills go. Also, other than the bottom areas being the most difficult parts, I did state that I didn't think Genocide 41 was that difficult, so I'm in agreement that it's not the hardest level in the pack by a long shot. There are much harder levels, including the current version of Genocide 28 and 37, but the latter isn't too difficult TBT.

Quote
Congratulations on keeping on and coming this far! :thumbsup:

When you are through with everything + resolvings: I will request one final replay collection from you that should survive a mass replay check. If that's successful then you can claim your prize. ;)

Thanks a bunch, Icho! :) Of course, I will have to abide by your terms before getting the prize, and that includes sending replays of all levels, including the Bonus rank. You have my word that I will do my part. In the same way that I assure you that in my quest to complete the pack, I have solved every level in United without looking up replays. Again, I'm one of those people who prefers the satisfaction of solving and figuring out levels on my own. Only once that happens, then I view replays as a way for me to compare solutions.
https://www.youtube.com/channel/UCPMqwuqZ206rBWJrUC6wkrA - My YouTube channel and you can also find my playlists of Lemmings level packs that I have LPed
kaywhyn's blog: https://www.lemmingsforums.net/index.php?topic=5363.0

kaywhyn

It has now officially been a year since I first took on United. Coincidentally, I've reached the very final level of the pack, meaning I'm on the the last level of the Bonus rank, several hours ago. 205 main levels, plus 33 bonus levels, and so I'm on the 238th and final level of the pack. Just in time to mark the day I started United exactly a year ago today. I wonder how that happened? At the same time, I wouldn't be anywhere near this far right now if I wasn't out of work due to the pandemic. If I had worked the last several months, I probably would only be in the War rank around this time

So far, it's still a no solve, but I think I have an idea of what needs to happen. I just don't know if the trick required is one I've used and seen before. As a matter of fact, I have a strong suspicion that I used it on the old version of Genocide 21. The hardest part, of course, is the very start. In any case, since the skillset is really small, it probably won't take long to hit upon the trick if it's one I haven't seen yet. Technically, I still have about 21 hours to solve the level before it's officially a year. According to the time stamp of my Pacifism 1 replay, it's stamped around 9:30PM, and it's 1:35AM here where I am. Needless to say, I started playing United on this very day last year, September 7, 2019, and now today is September 7, 2020.

When I do manage to solve Bonus 33, the next time I will post my feedback on the rank. Then, all that's left for me to do is go back and resolve the new versions of 4 levels in the Genocide rank. Once I succeed in doing that, then I'll officially be done and can send my entire United replay collection, including the Bonus rank. Given that it's only 4 levels I need to resolve, it probably won't take too long, but I suspect that Genocide 21 and Genocide 28 will take the longest, since they now seem to be the most difficult for me. However, that remains to be seen.   
https://www.youtube.com/channel/UCPMqwuqZ206rBWJrUC6wkrA - My YouTube channel and you can also find my playlists of Lemmings level packs that I have LPed
kaywhyn's blog: https://www.lemmingsforums.net/index.php?topic=5363.0

IchoTolot

Quote from: kaywhyn on September 07, 2020, 08:45:56 AM
It has now officially been a year since I first took on United. Coincidentally, I've reached the very final level of the pack, meaning I'm on the the last level of the Bonus rank, several hours ago. 205 main levels, plus 33 bonus levels, and so I'm on the 238th and final level of the pack. Just in time to mark the day I started United exactly a year ago today. I wonder how that happened? At the same time, I wouldn't be anywhere near this far right now if I wasn't out of work due to the pandemic. If I had worked the last several months, I probably would only be in the War rank around this time

So far, it's still a no solve, but I think I have an idea of what needs to happen. I just don't know if the trick required is one I've used and seen before. As a matter of fact, I have a strong suspicion that I used it on the old version of Genocide 21. The hardest part, of course, is the very start. In any case, since the skillset is really small, it probably won't take long to hit upon the trick if it's one I haven't seen yet. Technically, I still have about 21 hours to solve the level before it's officially a year. According to the time stamp of my Pacifism 1 replay, it's stamped around 9:30PM, and it's 1:35AM here where I am. Needless to say, I started playing United on this very day last year, September 7, 2019, and now today is September 7, 2020.

When I do manage to solve Bonus 33, the next time I will post my feedback on the rank. Then, all that's left for me to do is go back and resolve the new versions of 4 levels in the Genocide rank. Once I succeed in doing that, then I'll officially be done and can send my entire United replay collection, including the Bonus rank. Given that it's only 4 levels I need to resolve, it probably won't take too long, but I suspect that Genocide 21 and Genocide 28 will take the longest, since they now seem to be the most difficult for me. However, that remains to be seen.   


Well, happy solving anniversary! :birthday:  :XD:

Good luck on the last stretch. :thumbsup:

Bonus 33 has a certain trick in it that josh has used to backroute Genocide 21 in the past. It's clear but precise. Let's see if you can figure it out. ;P     

kaywhyn

#275
And, Bonus 33 solved! Took me a lot longer than I thought it would, but I finally did it. Thus, the Bonus rank is finally all solved and therefore I finally have completed all of United! :)  My thoughts on the Bonus rank:

Overall, for the most part I really loved many of these levels. The levels were quite impressive and a huge relief from all the mind-blowing difficult levels from the earlier ranks and not as stressful. At least for the first third they were like that, as I breezed through the first 11 levels with little to no problems. In that batch, Overarmed and Underarmed was probably my most favorite in terms of what's required in the solution. In particular,

Spoiler

Using a fencer to release a blocker, along with using a builder staircase for a fencer to continue, was pretty clever. Also, using a glider to bomb into the wall, another to get into the hole and bash, and finally a third one to get in the hole and turn around to mine to get to the bottom half to set up the fencer tricks.

Bonus 3 - Burning Ships looks quite decent, but it is agonizingly slow, to the point that fast forward isn't that much faster at all. However, thanks for making the level really easy and quite open-ended due to the large skillset. Also,

Spoiler

One can easily think that the black areas are empty but turns out to be solid. I had to turn on CPM to make sure of this

Starting with Bonus 12, the difficulty started picking up considerably and stayed quite difficult for the rest of the rank. Bonus 12 - 2 Minutes Before the Mall Opens was the first level to give me problems. In the end, after I solved the level, I viewed your replay on Youtube, and it turns out that my solution is considerably more difficult to execute, as there's a lot of pixel precision in my solution AND I don't even go through the bottom left to disarm the traps. You'll see what I mean when I send my entire United replay collection after I go back and resolve the new versions of the 4 Genocide levels first.

The rest of the rank from Bonus 12 onwards managed to give me problems in some way. In the remaining batch, Bonus 13 - The Drunken Knights of Clausthal and Bonus 19 - Not a Bitter Timing Effort were the easiest ones for me. Also in the batch, Bonus 17 - Xeno Menace was probably my most favorite level. I thought the entire solution is quite clever. In particular,

Spoiler

Using a shimmier to get past a stack was quite ingenious. The time limit is also very tight, but as you know I personally don't mind time limits in the game. The most difficult part for me was the starting area, in particular how to contain the crowd temporarily. In my first several attempts, for a long time I thought I needed to use a blocker along with a stacker or even just a blocker. I honestly felt extremely satisfied beating the tight clock on this level, especially with the awesome tricks needed in the solution.

I remember Bonus 24 - T=0K from Wafflem's pack, and I was considering to use my replay for it rather than play through it again, but I decided to rise to the challenge and find an alternative solution. So, I now have two different replays for the level, one for Old Formats NL and one for the most current New Formats NL.

Surprisingly, Bonus 14 - Welcome to the Spider Dance gave me problems, but that's because

Spoiler

I failed to spot the one place to put a blocker that can direct the crowd to the right side of the bottom half for a really long time

While Bonus 20 - Lemmings in Unison looks very daunting and turns out to not be really difficult, I couldn't formulate the solution correctly in my thought process. Hence I resorted to

Spoiler

The trick of bashing and then making a lemming that gets hoisted in midair become a blocker so that it gets released AND turns the basher around at the same time. As a result, this made the level that much harder for me in that I needed to make sure to release the glider and floater at the right times. Yet another challenge solution from me, you might say, and that I made things more complicated than they needed to be. When I viewed your solution to the level, it turns out I did think about using the huge water pond but it never occurred to me to bash from the right instead of the left with the correct lemming.

Bonus 25 - Spires of Mire and all the levels after were all hard in their own way. Bonus 25 is visually quite appealing. However, this level also surprisingly gave me a lot of problems. For a long time, I kept thinking

Spoiler

I needed to have a basher for the end part to release a blocker after mining down to the right so the crowd can exit.

Sorry to say it, but I wasn't too much of a fan of Bonus 26 - Soilworker's Song of the Damned. It was just too fiddly for my taste and all the nuances of the many gaps present in the level. Still, I thought it was pretty cool you made a level out of your forum avatar. At the same time, I was quite amazed at how many different solutions there are for this level. Mine turns out to be very different from all the other solutions you showcased on Youtube, so I guess consider my solution a 5th one.

Spoiler

The thing that totally caught me by surprise is how the fencer I cancelled at the very top works, but since I was super annoyed already with how I thought I had a working solution from so many close attempts, at that point I was like "I finally solved it, and it works, so whatever." Mine is probably the most difficult solution to come up with. The others I have seen are so much easier. In particular, I can't believe it never ever occurred to me to mine so that a builder can continue instead of hitting his head. No wonder I had so many problems on this level :evil:

Bonus 27 - Button Mashing for Experts was a pretty good level that managed to cause me problems. In particular,

Spoiler

The biggest problem I kept running into was bashing both of the OWWs before getting to all the buttons. In the end, mine is a variant of your solution in that I used a cloner after the worker lemming goes over the top of the other side (in this case, after hitting the top right button, as we both used a worker lemming from the left side) and as a result I have a blocker left. In other words, after interrupting a basher midstroke at the bottom with a walker, I used another walker skill to have the worker lemming circle back the left side. Also, I cloned the worker after he passed the exit, therefore making it unnecessary to block in front of the locked exit and hence I was able to have a blocker leftover.

In the batch of the final 9 levels of the rank, I say the hardest for me were Bonus 28 and Bonus 29, Laboratory D-E-S-C-E-N-T and Laboratory A-S-C-E-N-T, respectively. In particular, the latter was way more difficult. In the end, my solutions to both levels is way different from yours in that I managed to make them way more complicated than they needed to be. Regarding my solutions,

Spoiler

For Bonus 28, I never thought about cloning a glider on the starting platform and so my entire solution was a mess but still uses all the skills. Also, great use of the decoy pickups to fool someone into thinking they all needed to be collected.

For Bonus 29, although I still ended up using all skills, I don't use the trick of interrupting a platformer with a stacker AND I never ever thought about building much farther to the right below the high platform. As a result, my entire solution is completely timing heavy and a huge mess in that the timing just had to be right to manage the crowd to make sure none were nearby and they don't fall off and splat while I was platforming to the exit. Also, I got to say it surprises me how climbers don't hit their heads and are still able to get past a platform bridge that's low enough on a stack.

Bonus 30 - Apocalypse Maintenant was an oopsie on my part in that while searching the forums with the level title in the search box, there was one post you made in that you revealed that

Spoiler

The nuke is required in the solution without putting it in a spoiler tag. If there was a spoiler tag, then I would not had peeked at all without solving the level first. At the same time, before I accidentally stumbled upon your post, I pretty much had all of the level figured out. I was just missing the nuke part. In any case, the thought of nuking might had eventually came to me even if I didn't accidentally stumble upon your post, but that's not certain. I had a similar experience in a Lemmicks level I played in that the nuke never occurred to me and I had made the connection only after I had read Nepster's NL manual in that the nuke applies to the non-fatal bombers gimmick as well. Besides, there were some hints of it being required that kind of went over my head: The fact that you can lose up to 22 lemmings AND the level title itself. Interestingly enough, after I solved the level last night, today a video of the level showed up on the home page of my Youtube tab. My solution is exactly the same, except that I was only a slightly bit more efficient in my platformer use and thus I have a platformer leftover.   

Regarding Bonus 31 - Catacomb of Sorrow and Bonus 32 - Shadows of Ourselves, your two levels in the LDC #17, I thought the latter was the way more difficult one. Sure, the former also gave me problems, but I managed to solve that one much quicker. Solving time for 31 was about 20 minutes, while for Bonus 32 I think it was close to an hour or even an hour and a half. 32 is the very first level I have ever played with this tileset, but I got to say i'm not much of a fan of this tileset at all. However, I got to say that I love the solution to 32 way more. In particular,

Spoiler

The cloning a fencer was quite ingenious. The reason this level took me much longer is because initially I kept thinking after bashing across I fenced up through the second to last column from the left, stacked, use a walker to cancel, then try to get up by bashing and cancelling midstroke with a walker and continuing from there. Turns out it would be impossible to mine out the contained crowd later. At some point, before doing what I just described, I did try bashing all the way through and building and cloning it, but I dismissed this as a possible route too quickly. I think the problem was that I incorrectly kept thinking a builder needs to be used to get to the exit area from the right side.

So, after maybe fiddling around with the incorrect route in the early parts of the previous paragraph for probably a good 20-25 minutes or so, I came back to bashing all the way through and then cloning a builder. At one point, I had all of the solution except for destroying the terrain so that the crowd doesn't walk into the spinning fire trap. So back to refining my almost all correct solution for a few more minutes.

Then it dawned on me to clone a fencer to achieve that. However, this is the part that caused me to rage so much. The fencer kept destroying the terrain above when I didn't want it to so that the crowd would end up falling into the water instead of the builder bridge. It turns out that I needed to fence the wall in the platform above with the diamond hole in the correct position in order to get the fencer to stop and not destroy more of the terrain while fencing along the builder bridge.   

Outside of the NL Tutorial Pack, Bonus 15 - Switcheroo is the very first level I have played in any pack that has shimmiers. However, I got to say that I learned some pretty good shimmier tricks while playing the levels that have them. While I do use the shimmiers in the solution for Bonus 15 (I can't imagine any solution that doesn't), I use them very differently from your replay. You'll see what I mean when I send the replay after I go back and resolve the new versions of the 4 Genocide levels first. Also, Bonus 18 - Stackenblochen did give me some problems, but I got to say I felt quite proud for

Spoiler

Discovering the tricks of bombing a shimmier moving away from the wall, as well as using them as a temporary jumper that only jumps straight up vertically to bomb a bit higher on a nearby lemming, on my own for this level. Once these were found, it was a near solve.

For Bonus 22 - Time for Strongarm Tactics!, this was a really good level, but my solution is also completely different from yours.

Spoiler

I initially thought about getting a non-climber up there as well, but my solution still gets a climber up there to mine down to the crowd below. In particular, it almost fails, but the wall and exit are positioned just right so that it's possible to just platform across and then immediately dig down after it turns around so that it doesn't exit or hit the wall after gliding a bit. Once all was said and done, the only problem I had left was that the climbers (due to cloning a climber while it's mining) would die because they would get over the stack. Since I did have a couple of shimmiers at that point, I tried assigning one close to the stack, and, to my surprise, the glider will hit the stack and turn around. I thought this trick doesn't work anymore? Or am I confusing this with how before it was possible for a glider to land on top of a stack with a jumper instead before the 12.9 NL version? If so, this couldn't had been accounted for.

In any case, I do use all the skills, and I guess once again mine is a challenge solution.

Finally, while Bonus 33 - Renaissance of Ideas isn't the hardest of the levels in the rank, I guess it's a fine level to close out the rank AND the United pack. In any case, as I said before the hardest part is the very start. Before I finally figured out the trick needed, I had the rest of the level figured out very easily, so I was simply missing the part on the left side.

Spoiler

The main challenge was figuring out how to get up with only 1 basher. For a long time, I kept thinking I needed to use a basher in combination with two stackers to get up. I have a failing replay saved where I had the stack in the right position (against the wall on the left with no gap) so that I'm able to get all lemmings coming from the right to get up in between the stacks and get stuck. That was the closest I got to a solution.

Then I tried tinkering some more with the positioning of the two stacks for quite a while. I did this for probably about 15 minutes before I decided to give up for the night and that I'll come back to it later on today.

Couple of hours ago, I played around with the positioning of the stacks even more. After about 5-10 minutes, I came to the conclusion that it's not going to work at all, because either lemmings from one side will be blocked, or there's too much ceiling that a lemming won't be able to get on top of it. I think that was then and there that I figured out that it must be the case that one should use only 1 stacker and 1 basher to get up. With that conclusion, the only challenge then was to figure out how to achieve that. This was when I came back to stacking against the left wall with no gap. For a few minutes, I kept incorrectly thinking I needed to bash to the left. After, I tried bashing to the right and I saw that if done and timed correctly, a small hole will be left in the stack that will allow lemmings to step up it coming from the right while leaving the terrain intact so that the pickup can be collected and the crowd can get up there and be stuck in a circle while the two swimmers forge the path together. That's when the light bulb came on and it was very easy from there. Then, solved! :) Also, the stoner trick of getting into the exit from Genocide 15 returns.

I have mentioned in an earlier post that so many of the levels in this rank are really inspiring and motivating me to give level creation a try, something I have said over and over that I wouldn't ever do because I'm quite certain I'm no good at it. However, the thing is I won't know if I truly am not good at it unless I try. So, I guess I have Icho's Bonus rank to thank for this ;) I haven't done anything yet, but for sure I will soon.

All 238 levels solved and hence concludes a really wonderful pack! Fun fact for the others: I started solving this pack on this very day last year. Today, I managed to finally finish solving all of United on the 1 year mark exactly. Seriously, how did this happen? I wasn't even planning for this to happen. I guess it makes this all the more significant in that it shall be remembered by me that it took me exactly a year to solve all of United and that I started and finished the pack on September 7, 2019 and September 7, 2020, respectively. And on Labor Day here in the USA!

However, my task is nearly complete. All that's left for me to do is to go back and resolve the new versions of 4 Genocide levels. However, as I'm completely burnt out by the pack, I'm going to take a couple of days break before coming back to resolve them. Since it's only 4 levels, it probably won't take too long, but that remains to be seen. Probably will only take about a week or two, but so far I think Genocide 21 and 28 will take me the longest, as they both seem to be too hard for me. Speaking of which, now that I know the trick required as well as the solution for Bonus 33 and did something a bit similar on Genocide 21 at various points in the old version, I wonder if I  can use this to my advantage to resolve the new version. Then again, I think Icho might had already blocked that trick on the level since he did say that "josh used the trick to backroute the level," so maybe not.

Once that's done and if I'm successful, then I will send my entire United replay collection to Icho. Then I can claim his prize. 
https://www.youtube.com/channel/UCPMqwuqZ206rBWJrUC6wkrA - My YouTube channel and you can also find my playlists of Lemmings level packs that I have LPed
kaywhyn's blog: https://www.lemmingsforums.net/index.php?topic=5363.0

ericderkovits

#276
Quote from: kaywhyn on September 07, 2020, 08:45:56 AM
It has now officially been a year since I first took on United. Coincidentally, I've reached the very final level of the pack, meaning I'm on the the last level of the Bonus rank, several hours ago. 205 main levels, plus 33 bonus levels, and so I'm on the 238th and final level of the pack. Just in time to mark the day I started United exactly a year ago today. I wonder how that happened?


Wow 1 year on a pack. Now I know why Uberwolfie stated United is for a madman. Anyways again congrats And yes I see that your stressed out on it. I think you may be one of few people to be
so dedicated on it though. And I know you did Icho a really big favor in playing it, especially the last 2 ranks, because they have mostly been untested for backroutes, as he was constantly
updating his pack by using your replays. It would be nice if once you resolve the 4 remaining Genocide levels, and send your replays to Icho and he is satisfied with your replays(also using
Mass replay checks), he would send you some kind of prize(not sure what though).

Anyways I think you deserve a big break after doing that pack.


kaywhyn

Quote from: ericderkovits on September 07, 2020, 11:52:43 PM
Wow 1 year on a pack. Now I know why Uberwolfie stated United is for a madman. Anyways again congrats And yes I see that your stressed out on it. I think you may be one of few people to be
so dedicated on it though. And I know you did Icho a really big favor in playing it, especially the last 2 ranks, because they have mostly been untested for backroutes, as he was constantly
updating his pack by using your replays.

Thanks again for your kind words, eric. I have PMed you my replays for United except for the 4 Genocide levels I need to resolve. I will send Icho all my replays once I am successful in resolving those 4 levels.
https://www.youtube.com/channel/UCPMqwuqZ206rBWJrUC6wkrA - My YouTube channel and you can also find my playlists of Lemmings level packs that I have LPed
kaywhyn's blog: https://www.lemmingsforums.net/index.php?topic=5363.0

Armani

Congratulation for your achievement! :thumbsup:
Also glad to hear that you are considering submitting some levels to LDC.
That will certainly be something to look forward to. :thumbsup:
My newest NeoLemmix level pack : Lemmings Halloween 2023 8-)

My NeoLemmix level packs(in chronological order):
  Lemmings Uncharted [Medium~Extreme]
  Xmas Lemmings 2021 [Easy~Very Hard]
  Lemmings Halloween 2023 [Easy-Very Hard]

kaywhyn

Quote from: Armani on September 08, 2020, 07:48:10 AM
Congratulation for your achievement! :thumbsup:
Also glad to hear that you are considering submitting some levels to LDC.
That will certainly be something to look forward to. :thumbsup:

Thanks a bunch, Armani! :) Regarding the current LDC, I haven't started anything, although given there's about 3 weeks remaining it'll most likely be rushed at this point. However, I'm not going to really stress if I can't get anything in before the submission deadline. If I miss the cutoff point, then next LDC for sure. At least that way there will be several months before the next one and I won't feel as rushed and pressured and my resulting levels being super crappy. :crylaugh:
https://www.youtube.com/channel/UCPMqwuqZ206rBWJrUC6wkrA - My YouTube channel and you can also find my playlists of Lemmings level packs that I have LPed
kaywhyn's blog: https://www.lemmingsforums.net/index.php?topic=5363.0

IchoTolot

QuoteAnd, Bonus 33 solved! Took me a lot longer than I thought it would, but I finally did it. Thus, the Bonus rank is finally all solved and therefore I finally have completed all of United!

Congratulations!:thumbsup:   This is already an accomplishment even if there are still a few backroutes left. :)   I also encourage you to give the level creation side a try!

I have 1 request though:  Could you send me the bonus replays now, as I see from the comments that there are probably a few backroutes in there that I want to fix and the prize is given out after all your solutions are not considered to be backroutes anyway.
This way I can fix them now and when you're refreshed and resolving the remaining levels you can also resolve the backrouted bonus levels in a single swoop. ;)

kaywhyn

Per your request, here are my Bonus rank replays.
https://www.youtube.com/channel/UCPMqwuqZ206rBWJrUC6wkrA - My YouTube channel and you can also find my playlists of Lemmings level packs that I have LPed
kaywhyn's blog: https://www.lemmingsforums.net/index.php?topic=5363.0

Minim

Quote from: IchoTolot on September 08, 2020, 09:04:28 AM
QuoteAnd, Bonus 33 solved! Took me a lot longer than I thought it would, but I finally did it. Thus, the Bonus rank is finally all solved and therefore I finally have completed all of United!

Congratulations!:thumbsup:   This is already an accomplishment even if there are still a few backroutes left. :)   I also encourage you to give the level creation side a try!

That's what I want to hear; the creator recognising Kaywhyn's success and sending his congratulations!

Anyway, good job, Kaywhyn. You deserve a good long relax.
Level Solving Contest creator. Anybody bored and looking for a different challenge? Try these levels!

Neolemmix: #1 #4 #5 #6
Lix: #2  #7
Both Engines: #3

kaywhyn

Quote from: Minim on September 08, 2020, 09:11:48 AM
That's what I want to hear; the creator recognising Kaywhyn's success and sending his congratulations!

Anyway, good job, Kaywhyn. You deserve a good long relax.

Thanks a bunch, Minim! :) I think it's clear that you and many of the other long time members have also been following my quest on beating all of United for the past several months. It was definitely a long and difficult journey, but I finally did it. All without viewing any solutions, too. Well, at least not before I have solved the level myself first. I only watch after I beat the level to compare my solution to others.
https://www.youtube.com/channel/UCPMqwuqZ206rBWJrUC6wkrA - My YouTube channel and you can also find my playlists of Lemmings level packs that I have LPed
kaywhyn's blog: https://www.lemmingsforums.net/index.php?topic=5363.0

IchoTolot

V 12.0 is out!

Fixed backroutes thanks to kaywhyn's replays:

- 6 12 (added some steel and fire)
- 6 20 (the blockers are now pick-ups)
- 6 22 (the diggers are now pick-ups)

Comments:

Yeah those 3 levels were quite butchered. :P  Hopefully this fixes them, the rest I consider as either intended or acceptable. In some cases where you already suspected it you really made your life harder than it needed to be. ;)

Bonus 3 - Burning Ships

This level was made in collaboration with Simon where we took the output of the Mandelbrot-Set and made it into a level.

Overarmed and Underarmed

This was a collaboration with SQron188 and möbius. It seems it resulted in a very good level. ;)

Bonus 25 - Spires of Mire

Another collaboration effort. Also, an alternative shorter version of the level resulted from this project. Flopsy took an earlier, easier alteration and made it it's own level, it should be in SEBlems.