[NeoLemmix] Lemmings United [Difficulty: Hard-Extreme]

Started by IchoTolot, February 18, 2019, 08:48:42 PM

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IchoTolot

I think I found the solution!

Both needs to happen:

1.) Inclusion of the missing objects.

2.) Renaming inside the alias file.

I attached a fixed L2_shadow version that has both of these changes the arrows now have the new borders as well. Test it out and see if it works for you.

I would propose immidiate inclusion to the standard styles download. :8():

namida

Files with the original names shouldn't need to be present as well. That's the whole point of the alias system - to redirect for pieces that have been renamed / merged / etc.

This suggests to me that either (a) the alias is configured incorrectly, or (b) alias capability broke somehow, I'll investigate it this weekend and release a styles or player update as necessary.
My projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)
Non-Lemmings: Commander Keen: Galaxy Reimagined (a Commander Keen fangame)

IchoTolot

V 9.8 is out!

Backroute fixes based on Armani's replays:

- 3 13 (added terrain and steel)


- 1 39 (small visual error fixed - not related to the current tileset error)

IchoTolot

The l2_shadow style in the standard library has been updated to address the error.

The level can be played normally after it has been updated, although the editor will still give an error upon loading the affected levels.

I will upload a pack update tomorrow that will fix that as well (it will just be a simple mass level cleanse). :)

namida

A few more solutions.

Feedback
Neutrality 34 - After coming back to this one, it didn't take me long to solve it this time. Maybe I just needed a clear head. :P Nice level!
Neutrality 35 - Excellent level, one of my favorites so far!
Neutrality 36 - I like the idea of the solution, but found it a bit annoying to execute in practice.
Neutrality 37 - Same response as 36, but even more so.
Neutrality 38 - This one didn't take me nearly as long to solve as the previous ones (except 34), so maybe a bit easy for the position, but still a very nice level.
My projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)
Non-Lemmings: Commander Keen: Galaxy Reimagined (a Commander Keen fangame)

IchoTolot


IchoTolot

V 10.0 is out!

Backroute fixes based on Armani's replays:

- 3 13 (changed the position of the pick-up skills)
- 5 37 (added a trap)
- 5 41 (added some terrain)

IchoTolot

V 10.1 is out!

Backroute fixes based on Armani's replays:

- 3 13 (removed some terrain)
- 5 37 (added and moved some traps, -1 glider)
- 5 41 (the recently added terrain is now steel)

IchoTolot

The first person has solved every level of the pack with 100% intended or at least acceptable solutions!

Congratulations to Armani for this amazing achievement! :thumbsup:

The promised prize will be sent out soon. ;)


From what I could make out, the prize for the hardest level of the pack goes to 5 37 "Gate To The Inner Sanctum". Which is also the poster boy level for the "Genocide" rank in the first post.

Hope to soon see the next solver to achieve this! ;)

kaywhyn

Hello,

Attached are my replays of levels 19, 23, and 36, and my best attempt at 41 of Neutrality.

Spoiler

Neutrality 19 - I was stuck on this level for a few days, but this solution is able to save all instead of losing 1 and doesn't even use the pit before the trap. However, to achieve this the blocker and miner have to be assigned very precisely. You can say that I kind of brute forced this level instead of what Namida did. I initially made use of the pit, but it never occurred to me to release the blocker and then reassign a blocker on the builder staircase later.

Neutrality 23 - While this uses all the tools, I was able to avoid the right side of the level completely. I initially thought about using the right side, but I thought fencing wouldn't work. Plus, I never bothered to check to see if it would work, but it does indeed work as Namida's video replay shows. This level did give me problems, but it didn't take me anywhere near as long as 19.

Neutrality 36 - Definitely a backroute! As a result, I had a disarmer leftover. Should be an easy fix, though. I did think about using two platformers on the water gap on the right side, but I never was able to get it to work so that one of them turns around. Instead, I kept using a platformer and builder, which will always turn the builder around, but a lemming going through the traps would always fall into the water before the gap was closed or even if no lemmings fell in, the other problem was the next water gap to the left of the entrance and finally some lemmings would turn around before a lemming got a chance to bomb through the wall. Due to the time limit, you can't afford to have any of them turn around before they can break through.

Neutrality 41 - This solution fails by 1 platformer! :evil: Even if I do have another platformer to seal the gap, I then am a walker short. Therein lies the problem: I'm always a platformer or a walker short. There must be a trick that I'm missing. I know you gave Armani a hint for this level, but I absolutely refuse to read it. I've beaten your Lemmings Reunion pack without consulting any playthroughs, and I would like to do the same here. This level has stumped me for almost 4 months, and I know I could skip this and play the other levels in the pack, but I personally love playing packs in order, which means I refuse to proceed with the pack until I beat this level. With this, no hints yet, but rather you can just say if, for example, the beginning part is wrong or something else if you think this will give away too much. 

https://www.youtube.com/channel/UCPMqwuqZ206rBWJrUC6wkrA - My YouTube channel and you can also find my playlists of Lemmings level packs that I have LPed
kaywhyn's blog: https://www.lemmingsforums.net/index.php?topic=5363.0

IchoTolot

#175
V 10.2 is out!

Backroute fixes based on kaywhyn's replays:

- 2 19 (changed up the terrain at the start to not have 2 pixel steps anymore)
- 2 23 (the fencer is now a pick-up skill)
- 2 36 (removed some terrain)
- 2 41 (smoothen the left steel wall)

I smoothen the steel walls in the rank finisher to stop any ideas that would include those. Your solution itself is still quite far away. Very general thing about my rank finishers:
Spoiler
Rember what you learned/needed to use (or at least should have needed to use) in the rank so far. That would be my general advice. :)

kaywhyn

#176
Replays attached again for 2 19 and 2 23

EDIT - oops, forgot to attach 2 36.

Spoiler

2 19 - While you blocked it off at the spot I mined out the blocker on the ground, my solution still works, just at a different spot. Took me 5 seconds to confirm that I can still use the same replay solution I sent you. You can try to smooth out this location too, or maybe you can use the same fix you applied to 2 23 by making both of the blockers pick-up skills? Or maybe add steel but the level probably won't look as nice this way.

2 23 - This should be intended now. Great level.

2 36 - Same as 2 23. Now I don't have a disarmer left over.

2 41 - I haven't looked at the new version of 2 41 yet, but I'll get to it soon. So it turns out I wasted all that unnecessary time trying something that was incorrect this entire time. Looks like I never eliminated the hole in the wall being required in the solution as being incorrect. All rightie, let's see if this will steer me in the right direction towards a workable solution.
https://www.youtube.com/channel/UCPMqwuqZ206rBWJrUC6wkrA - My YouTube channel and you can also find my playlists of Lemmings level packs that I have LPed
kaywhyn's blog: https://www.lemmingsforums.net/index.php?topic=5363.0

IchoTolot

V 10.3 is out!

Backroute fixes based on kaywhyn's replays:

- 2 19 (flattened the starting area's terrain completely)



The other 2 levels are indeed intended now! :thumbsup:

kaywhyn

https://www.youtube.com/channel/UCPMqwuqZ206rBWJrUC6wkrA - My YouTube channel and you can also find my playlists of Lemmings level packs that I have LPed
kaywhyn's blog: https://www.lemmingsforums.net/index.php?topic=5363.0