[NeoLemmix] Lemmings United [Difficulty: Hard-Extreme]

Started by IchoTolot, February 18, 2019, 08:48:42 PM

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Armani

Here are bunch of new replays and some new backroutes also. :evil:
Spoiler

Genocide 12 Stone Cold Crazy : I didn't use any floater and two swimmers are left.
Genocide 13 Descent Into Cerberon : I have a climber left but I think my solution is close to intended...?
Genocide 14 Vortex Of Plans : I think this is intended! Using climber as late as possible was very important.
Genocide 15 The Ancient Curse of Ichot'olot : Nice use of stoner staircase!
Genocide 16 Regicide! : Wow this one was really difficult and hard to see the solution, espcially timing of the first stacker and basher!
Genocide 17 Radience : I like my solution but I didn't use any glider so this is a backroute maybe.
Genocide 18 Speak Through The Flower : I have a walker left. I guess the leftover walker is for containing the crowd at the beginning by digger+walker pit. But I didn't have to delay the crowd before bashing to the left as the pioneer lemming already had enough time to finish his job.
Genocide 19 Arctic Oscillation : A little bit precise but I like the gimmick of the level! :thumbsup:
Genocide 20 Links 2, Links 2, Links 2 3 4! : I didn't use pick-up glider and I think I saved too many lemmings. Maybe backroute.
My newest NeoLemmix level pack : Lemmings Halloween 2023 8-)

My NeoLemmix level packs(in chronological order):
  Lemmings Uncharted [Medium~Extreme]
  Xmas Lemmings 2021 [Easy~Very Hard]
  Lemmings Halloween 2023 [Easy-Very Hard]

IchoTolot

V 8.8 is out!

Backroute fixes based on Armani's replays:

- 5 12 (added some steel)
- 5 14 (added some steel)
- 5 17 (the blockers are now pick-ups)
- 5 20 (added more spike traps)

Comments:
Spoiler

Genocide 13 Descent Into Cerberon : The climber just let's you release the crowd earlier, but your solution is totally fine.
Genocide 14 Vortex Of Plans : Nope, big backroute. This level had a lot of oproblems already.
Genocide 17 Radience : Another big backroute.
Genocide 18 Speak Through The Flower : The extra walker just allows similar solution to work where the basher is placer further down. Your solution is totally intended.
Genocide 20 Links 2, Links 2, Links 2 3 4! : This is probably the biggest backroute in here.

All in all, it really shows that the rank 4 and 5 level have only been tested by 1 other person before. Therefore quite a bit of patching still needed. I am really grateful for the replays! :thumbsup:

Armani

I felt considerable difficulty spike from Genocide20, and I'll willing to, happily face it!
Spoiler

Genocide 21 I am the End of Fortune! : To be honest, I'm not a big fan of such a big level. :( I have a basher left.
Genocide 22 The Battle of Stirling : Nice trick with bomber :D
Genocide 23 IRON JUGGERNAUT : The level was very hard and interesting. Also I like the aesthetic of the level. :thumbsup: Just zooming out and waching the design of the levels was also fun.  I have a digger left though.
Genocide 24 Delight And Angers : Easier than previous level. I really like the glider+stoner to make a platform for the builder part if this is intended.  I have a basher left.
Genocide 25 Scorcher VI: Global Meltdown : I could see some clever tricks with blockers :thumbsup: especially the blocker used to make uni-directional pit to contain crowd!
Genocide 26 Laughs of Insanity : The position of the fencer was the key. I'm not sure my solution is totally intended but I guess the position of the fencer and last big basher is inteded.

And I resolved fixed levels!
Spoiler

Genocide 12 Stone Cold Crazy : This solution today is much more cool than yesterday, but I didn't see any needs for floaters yet.
Genocide 14 Vortex Of Plans : It seems closer to intended than before.
Genocide 17 Radience : I must say, I prefer new solution but I still have a blocker left.
Genocide 20 Links 2, Links 2, Links 2 3 4! : This time, I used pick-up glider and save 241 lemmings. I expect this to be intended or accepatable!

PS. It seems my contest level for rule 3 haven't been updated for several days. :(
My newest NeoLemmix level pack : Lemmings Halloween 2023 8-)

My NeoLemmix level packs(in chronological order):
  Lemmings Uncharted [Medium~Extreme]
  Xmas Lemmings 2021 [Easy~Very Hard]
  Lemmings Halloween 2023 [Easy-Very Hard]

IchoTolot

V 8.9 is out!

Backroute fixes based on Armani's replays:

- 5 14 (added more steel)
- 5 21 (tadded steel with a fireblower)
- 5 26 (RR increase to 80, some terrain changes)

Comments:
Spoiler

Genocide 12 Stone Cold Crazy :Intended! The floaters are just whatever. ;P
Genocide 14 Vortex Of Plans : Nah, not much better.
Genocide 17 Radience : The 1 blocker is optional, so everything is fine. :)
Genocide 20 Links 2, Links 2, Links 2 3 4! : 100% intended! :thumbsup:

Genocide 21 I am the End of Fortune! : I think that's another contender for the biggest backroute yet. The steel wall should block it.
Genocide 23 IRON JUGGERNAUT : Acceptable alternative. The level is a bit more leaniant in terms of solution acceptance.
Genocide 24 Delight And Angers : Another alternative. It's not exactly intended, but I call this close enough.
Genocide 25 Scorcher VI: Global Meltdown : 100% intened! :thumbsup:
Genocide 26 Laughs of Insanity :  Well, this is also broken. An RR increase should block this.

Genocide 3 You Gotta Party Harty! : Could you give this another go ???   I have hopes that it is fixed now.

EDIT: I completely overlooked that contest update. :-[   Sorry! It is included now. :)

Armani

Sadly, this is the final bunch of replays for now as tomorrow is the last day of my furlough.
I wanted to try every level at least once but I ran out of time. :(
I'll be back in a few months hopefully. :-\
Btw, I came here with more new replays than usual and I also resolved Genocide3.
Spoiler

Genocide 3 You Gotta Party Harty! : I bet this is intended now!
Genocide 26 Laughs of Insanity : I have a basher left this time. I guess the leftover basher is for releasing the blocker which I released with fencer maybe?
Genocide 27 Planter's Punch : Nice variation of three builder wall!
Genocide 28 It's All About Pentiums! : I'm sure this is a big backroute. I guess the intended solution is much more difficult than this. At first, I assume the cloner is for either bashing two one way arrow walls with only one basher or building at the receiver to make platform for the athlete. But for now, I think this level needs some fix.
Genocide 29 The Next Evolution of Lem : What a huge well-mdae level! Similar concept with "Tomb of Ichot'olot" but I prefer this level!
Genocide 30 Trump This Tower! : I think my solution is mostly intended. I have a basher and a blocker left though.
Genocide 31 Sanctuary In Dying Light : This level is my top three favorite levels of the pack so far! :thumbsup: (with "Deviate" and "Where Secrets Sway") I have a glider left so it can be a backroute. Nonetheless, I really enjoyed this level!
Genocide 32 To new Shores of Sadness : I guess two big miners in my solution are intended but I had a bomber left. I'm not sure whether the bomber exist just for blowing up the blocker instead of nuking. Or maybe I just backrouted this level.
Genocide 33 Architect of your Despair : Solving this level was depends on whether I could find the "Magic Number"! Very interesting level!
Genocide 34 Salvation Code : It was a little bit easy than other levels.(but still very hard)
Genocide 35 Kiwi Knights's Keep : Nice looking level but I think there's a backroute for now. I had many leftover skills
Genocide 36 Earth Below Us,... Drigting Away : I had may leftover skills even though I wasted some platformers. I guess somewhere in my solution is not intended. Maybe bottom left bomber??
My newest NeoLemmix level pack : Lemmings Halloween 2023 8-)

My NeoLemmix level packs(in chronological order):
  Lemmings Uncharted [Medium~Extreme]
  Xmas Lemmings 2021 [Easy~Very Hard]
  Lemmings Halloween 2023 [Easy-Very Hard]

IchoTolot

#155
V 9.0 is out!

Backroute fixes based on Armani's replays:

- 5 28 (added steel, removed decoration)
- 5 31 (the cloners are now pick up skills)
- 5 32 (added steel)
- 5 34 (-1 digger, -1 basher)
- 5 35 (the platformers are now pick ups, added a trap)
- 5 36 (added steel)

Comments:
Spoiler

Genocide 3 You Gotta Party Harty! : Finally! :thumbsup:
Genocide 26 Laughs of Insanity : Let's just say you did the challenge variant. the fencer release is a key trick here. The extra basher allows you to go to very bottom right with the crowd if your timing is slightly worse. Nothing major so everything is fine.
Genocide 28 It's All About Pentiums! : Argh, backroute. I suspect without a backroute that this may be a major roadblock though. ;)
Genocide 30 Trump This Tower! : Totally acceptable!
Genocide 31 Sanctuary In Dying Light : Parts are intended, but I think I need to relief the start of cloners. ;)   And you are now the furthest player! :laugh:
Genocide 32 To new Shores of Sadness : the miners are correct, another part not so.
Genocide 34 Salvation Code : Well, time to remove 2 skills. ;P
Genocide 35 Kiwi Knights's Keep : Yeah this is a mess, my fix is a little shot in the dark seeing if it works, but well let's see.
Genocide 36 Earth Below Us,... Drigting Away : Yeah the bottom left part is the target of my fix. ;)

I also have a mate from Seoul who had to do military service. He needed to interrupt making his bachelor here in germany. Last year he came back though.

I wish you all the best for the further military service! :) I will await your return! ;)

IchoTolot

V 9.1 is out!

Backroute fixes based on Armani's replays:

- 4 39 (-1 stacker, +1 platformer)
- 5 14 (added steel + fire)
- 5 21 (8 bashers and 2 diggers are now pick ups)
- 5 31 (-10 lemming count, RR 99)

New levels:

- 6 15 "It's The Name Of The Fame"
- 6 16 "Xeno Menace"

IchoTolot

V 9.2 is out!

Backroute fixes based on Armani's replays:

- 4 39 (removed some steel)
- 5 28 (moved 2 platforms)
- 5 31 (added a steel block)
- 5 34 (removed some terrain)
- 5 35 (completeply remade the solution and removed pick ups for now)

- 5 36 fixed a visual error

IchoTolot

V 9.3 is out!

Backroute fixes based on Armani's replays:

- 4 39 (removed a platformer pick-up)
- 5 28 (added some steel)
- 5 31 (-1 glider, -2 cloner pick ups)
- 5 35 (added some fire)
- 5 40 (-3 blocker, some terrain changes)

IchoTolot

V 9.4 is out!

Backroute fixes based on Armani's replays:

- 5 31 (removed a steel block)
- 5 39 (added some steel)
- 5 40 (slight terrain changes, increased save requirement by 2)
- 5 41 (removed and added some steel, extended a OWW, -1 glider, -1 blocker, - 1 builder, +1 digger)

IchoTolot

V 9.5 is out!

Backroute fixes based on Armani's replays:

- 5 37 (added a terrain block)
- 5 39 (added some fire)
- 5 40 (added a 2 minute timer)
- 5 41 (added some terrainand steel)

IchoTolot

V 9.6 is out!

Backroute fixes based on Armani's replays:

- 5 39 (added some fire)
- 5 41 (erased some terrain)

IchoTolot

V 9.7 is out!

Backroute fixes based on Armani's replays:

- 5 41 (-1 basher)

namida

Even after attempting to redownload the relevant styles, I get pieces missing errors in Pacifism 39 (latest version of United). From the preview it looks like pieces near the exit are the culprits.
My projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)
Non-Lemmings: Commander Keen: Galaxy Reimagined (a Commander Keen fangame)

IchoTolot

#164
Quote from: namida on February 28, 2020, 05:23:31 AM
Even after attempting to redownload the relevant styles, I get pieces missing errors in Pacifism 39 (latest version of United). From the preview it looks like pieces near the exit are the culprits.

I think there is something wrong with the styles download here. I redownloaded my styles from the source a few versions ago and I have no such issues and this is the standard L2 shadow style on top of that.

Near the exit are only very basic blocks nothing that I would suspect here.

I think I found the error though: The styles download from the page is indeed missing pieces: The OWWs!

I attached my version of the style and I've got 4 extra object files. This works 100% for me.

I don't know the reason the up-to-date style version is missing these now as they are nothing special. Maybe the OWWs are now being handled via a recoloring method but anyway this should  properly be handled by the new style version so that these objects are automatically adjusted. :8():

EDIT:

The alias seems to be wrong:

$GADGET
  FROM :oww_left
  TO default:owa_left
$END

$GADGET
  FROM :oww_right
  TO default:owa_right
$END

The objects I got are called OWW_left and OWW_right.

I guess this is case sensitive.

After trying renaming it to OWW in the alias I got the same error though so this is not it and I begin to run out of ideas. :P

I request some help for a fixed version of the style that points these missing OWW pieces to the correct piece in the default style. As I don't know what else needs to be done.