[NeoLemmix] Lemmings United [Difficulty: Hard-Extreme]

Started by IchoTolot, February 18, 2019, 08:48:42 PM

Previous topic - Next topic

0 Members and 2 Guests are viewing this topic.

IchoTolot

V 7.0 is out! :)

The following levels have received a preemptive backroute fix:

- 5 27 (added some steel)

IchoTolot

#106
V 7.1 is out! :)

The following levels have received a backroute fix:

- 5 28 (made the bottom left teleporter extra climber safe)

New levels:

- 6 24  (from contest #17)
- 6 25  (from contest #17)
- 6 26  (single level made with the new Renaissance tileset)


IchoTolot

V 7.2 is out! :)

The following levels have received a backroute fix:

- 2 13 (added a OWW and changed some terrain)
- 2 14 (changed some terrain)
- 2 27 (a miner is now a pick-up skill)
- 2 34 (a miner is now a pick-up skill)
- 2 37 (2 bombers are now pick-up skills)

1 level has received some non-backroute related changes:

- 2 22  (+5 bashers)

IchoTolot

V 7.3 is out! :)

The following levels have received a backroute fix:

- 2 26 (added a OWW, intended solution changed to an alternative as a result)

IchoTolot

V 7.4 is out! :)

The following levels have received a backroute fix:

- 2 26 (-1 platformer, a user found an even better+cleaner route that doesn't need the platformer)

IchoTolot

V 7.5 is out! :)

The following levels have received a backroute fix:

- 3 08 (some terrain changes, RR increased to 95)

Nessy

I just want to quickly mention that I haven't abandoned this pack and I'm planning on continuing it soon ;)

namida

#112
Finally got back to playing some more of this. I've resolved two of the levels that my existing replays no longer work for.

The former, I believe I already had the intended solution, but a separate fix has broken my replay? The latter I recall backrouting; and if this is now the intended solution, it's a very good level! :D

I had another look at Firewalking, but haven't managed to solve it yet. I found a save-7 solution, and a solution that only fails due to time, but nothing that solves the level yet.

Just in case: It shouldn't matter, but I made these replays using the V12.6.0 experimental.

EDIT: Solved Firewalking too now.
Spoiler
I'm not sure if this is intended, especially with the way the second glider is used. If it is - while I like the concept behind this level, I feel the time limit makes it frustratingly tight in practice. The last 20mins or so I spent on this level was simply optimizing this solution to the point it didn't fail due to time - one attempt failed by just a few frames, even.

EDIT: And the next.
Neutrality 30 "Like An Eagle In The Wind"
Nice level. This level was MUCH easier than Firewalkers IMO. I solved it without the walker, although I'm pretty sure this is just a variation of the intended solution rather than a backroute - I suspect the intended way is to place the first stacker to the left of where the digger goes, instead of using it to turn around, instead using the walker to turn around; and otherwise doing the same thing I did, with no need to place the digger so precisely.

Now of course, with that being said - I myself have used that stacker-digger trick a few times, which may be a significant part of why I found it so easy.

EDIT: And one more.
Neutrality 31 "Ancient Digging Magic"
Oooh, this is a very nice one! Took me quite a while to spot the solution here.

I've made some attempts at Neutrality 32. I've found a very nice lose-1 solution, but that doesn't mean all that much when it's a 100%er. :P
My projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)
Non-Lemmings: Commander Keen: Galaxy Reimagined (a Commander Keen fangame)

IchoTolot

Thanks for the replays. :)

Firewalking:
Spoiler

Your solution is intended apart from 1 difference that makes it slower, therefore creating time problems: I block with the first Lemming that lands on the stacker and not the 2nd. I can't block your way, or the intended solution will be very close to running out of time, but I can't increase the timer or other glaring backroutes will be possible. The 100% intended way has ~7 seconds left over.

Like An Eagle In The Wind: You solved it correctly and also delivered the correct explanation about the leftover skill. ;)

Ancient Digging Magic: Acceptable variant. :)

namida

My projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)
Non-Lemmings: Commander Keen: Galaxy Reimagined (a Commander Keen fangame)

Armani

My solutions to Neutrality 1 to 15 except for Neutrality8.

I skipped Pacifism since I already watch the creator commentary videos on your youtube...

My newest NeoLemmix level pack : Lemmings Halloween 2023 8-)

My NeoLemmix level packs(in chronological order):
  Lemmings Uncharted [Medium~Extreme]
  Xmas Lemmings 2021 [Easy~Very Hard]
  Lemmings Halloween 2023 [Easy-Very Hard]

IchoTolot

@namida: Yes, you got the new intended solution. :)

@Armani: First of all, welcome to the forum! :thumbsup:

Your solutions are all intended or just very slight alternatives. Great job! :)

Armani

Thank you for your welcoming

I attached replay to Neutrality16~34 except for level 20, 25, 32

In level Neutrality 20, can I disarm the snakes?

The snake located below the steel box always swallow my disarmer lemming.:(

My newest NeoLemmix level pack : Lemmings Halloween 2023 8-)

My NeoLemmix level packs(in chronological order):
  Lemmings Uncharted [Medium~Extreme]
  Xmas Lemmings 2021 [Easy~Very Hard]
  Lemmings Halloween 2023 [Easy-Very Hard]

IchoTolot

All of your attached replays are again intended or acceptable alternatives, good job. :)

Regarding Neutrality 20:

Spoiler

If you simply let your disarmer fall then: No, the snakes cannot be disarmed. The level aims to teach that disarmers who are currently falling cannot disarm and therefore get caught by traps. They also cannot disarm traps that are currently busy eating a lemming.

Hint:
Spoiler
But you still want to disarm under the steel box. Maybe you can create a situation where it is possible to disarm later? ???

IchoTolot

V 7.6 is out! :)

The following levels have received a backroute fix:

- 5 28 (added some steel)

5 28 seems to be the biggest roadblock so far. Only 2 fixes needed until this point, but the intended solution still remains hidden. ;)