[Suggestion][Player] Record "Fewest Skills Used" and "Largest Excess Saved"

Started by Crane, February 03, 2019, 11:14:44 PM

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namida

With the interest in challenges picking up a bit lately, I'd like to revive attention to this suggestion.
My projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)
Non-Lemmings: Commander Keen: Galaxy Reimagined (a Commander Keen fangame)

WillLem

I've always thought it would be great to implement a more complete record of achievement in the F2 screen. Something similar to SuperLemmini's would be great, but with even more detail. Just drafted this together as an example:



Note: The skills section could show what the level provides in the "Available" column, the "Used" column could show the skill usage in the most recent level attempt, and "SYCLW" could show the lowest all-time skill usage of each skill.

WillLem

Could a skills record be added to the postview screen? Something like:

Skills available X
Skills used Y
Your record Y

Also, what would the chances be of implementing a full set of viewable player records for each level in the F2 screen? Time taken, total skills used, lems saved, etc... maybe even SYCLW records as well, keeping track of the least amount of each skill used in any given playthrough of the level?

namida

My projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)
Non-Lemmings: Commander Keen: Galaxy Reimagined (a Commander Keen fangame)