Lemmings Forums Level Contest #15 - Playing Phase (Discussion Topic)

Started by IchoTolot, July 31, 2018, 10:18:47 AM

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Shall the playing phase be shortened?

No, keep the current time period.
2 (20%)
Yes, shorten it by ~ half a month.
3 (30%)
Yes, shorten it by ~ a month.
5 (50%)

Total Members Voted: 10

IchoTolot

NeoLemmix Level Pack: https://www.dropbox.com/s/0vs7dh96yy6tl8t/Contest_15_NL_Levelpack.zip?dl=1

- Put the folder of the level pack in the "levels" folder of your NeoLemmix Player.

Music: https://www.dropbox.com/s/wfq3utvabb1iib5/Contest_15_Music.zip?dl=1

- The music must be put inside the "music" folder of the NeoLemmix player. If the folder doesn't exists, create it.

Lix Levels: https://www.dropbox.com/s/1uusq6ftt05yxoe/Contest_15_Lix_Levels.zip?dl=1

- The .txt levels needs to be put into Lix's levels folder, then they can be loaded inside the program.

Namida's bridge tileset (nessesary for 1 level inside the NL pack): https://www.dropbox.com/s/muz02y9yq1f9ki4/namida_bridge.zip?dl=1

- Put the tilesets folder into the styles folder of the NL player.

Note: The bridge tileset from namida should not be used for level making by other people yet!

Rule 1 Levels

IchoTolot's "Laboratory D-E-S-C-E-N-T" (V2) +  "Laboratory A-S-C-E-N-T" (V1)
Colorful Arty's "It's Lemmings Doofus!" (V1) + "See you on the Flipside, Doofus!" (V1)
Nessy's "Turbulent Turnpike Act 1" (V4) + "Turbulent Turnpike Act 2" (V4)

Rule 2 Levels

Crane's "Glide Slope" (V4)
grams88's  "Tree from hell" (V1)
Gronkling's "Come Back" (V1)
namida's "Tight Schedule" (V2)
Raymanni's "Seashore Shenanigans" (V3)
SQron188's "Minifigure Multi Pack" (V1)
Proxima's "Turnabout Sisters" (V1)
geoo's "Deadly Cells" (V2)

Rule 3 Levels

IchoTolot's "Death By Crevasse" (V2)
Colorful Arty's "WaterWorks" (V10)
Crane's "Dodge This!" (V13)
Gronkling's "Temple of the :3 God" (V7)
SQron188's "The Lapse Rate" (V5)
namida's "Latent Lodge" (V2)

You can check the rules details again here: https://www.lemmingsforums.net/index.php?topic=3863.0

Playing Phase will be closed on 7th of September!
Updates will close on 4th of September!

Note: This topic is for posting your comments, replays, etc for the levels. If you wish to post an update to your level, or enter a late submission, please do so in the Updates Topic instead.


Forestidia86

I solved geoo's "Deadly Cells" and Proxima's "Turnabout Sisters".

To "Deadly Cells"
Interesting puzzle but rather fiddly.
To "Turnabout Sisters"
Were some nice blocker puzzles; needed some time to get the solution.


Nepster

I solved all NeoLemmix Rank 2 level except Gronkling's one and all Rank 3 levels.

Colorful Arty

Waterworks: Very nice visuals, though the huge amout of moving objects slowed my computer down considerably. Moreover I feel that my solution is not really intended, given that I save two more lemmings than needed.
Crane

Glide Slope: Feels like a backroute. If not, then it's pretty standard with no memorable idea.
Dodge This!: A pretty open-ended level, though my solution is far from a clean one.
Flopsy

Ride across the river: Nice little level, but the idea is fairly easy to see given the terrain and skills. The stoner placement is pretty precise. And who on earth chose this background color! :devil::devil:
grams88

Tree from hell: This is most certainly a backroute going under the level. The first pit next to the hatch feels like it should be deadly, but actually isn't.
Gronkling

Tomb of the :3 god: I somehow have the feeling that this is not the way you imagined the solution. I only use two fencers.
IchoTolot

Death by Creavasse: I have some skills left over, so this is probably a backroute. I really hate these huge levels!
namida

Tight schedule: It there wasn't the other "solution" that fails due to half a second or so (if you optimize it), it would be a great level, though not overly hard.
Raymanni

Seashore Shenangians: This has to a a backroute.
SQron188

Minifigure Multi Pack: Excellent level! :thumbsup:
The Lapse Rate: Nice idea and not really hard. The hill at the beginning has a stunning design! :thumbsup::thumbsup:
PS: The screen start was not perfect on my screen.

Edit: Now with Rank 3 replays.

Nepster

And now the two Lix levels:
Proxima

An excellent level to teach newer players these tricks. But for advanced players like me it doesn't bring too much new, so I am undecided how I should rate this as a contest level.
geoo

Very clever idea.

And a general remark: At first I took the vertical water streams to be transporter streams and then wondered, why all my lix died... :-\

Gronkling

Replays for rule 2 (neolemmix)
Spoiler

Crane - Glide Slope
Spoiler
Solved this almost instantly, but its nice with a good, classic design.

Flopsy - Ride Across the River
Spoiler
Pretty nice solution, similar to the last one but upside down. Not a fan of the tileset, horrible bg colour and sounds.

Grams88 - Tree from Hell
Spoiler
This one seemed too easy, but uses all the skills. Some holes in the tree, and unclear trigger areas.

Namida - Tight schedule
Spoiler
Annoying time limit, and solution was very simple.

Raymanni - Seashore Shenanigans
Spoiler
Almost certainly a backroute, but pretty level!

SQron188 - Minifigure Multi Pack
Spoiler
Took me a bit to work out, seemed impossible at first, by far my favourite level of rule 2.

Nepster

Rank 1 replays except IchoTolot's Ascending, which I may or may not attempt later on (due to the huge size, which I am not a fan of). Comments will come later, because it time to go to bed. ;)

IchoTolot

Comment on your solution to my R1 level:

Let's say you did a more complicated variation of the intended route which requires much more timing. You went like ~90% intended and the differences made your life harder.

Spoiler

In detail using the builder first at the top-middle (you have to turn around with the following platformer as a result) and starting the platformer to the middle left higher+early and not going to the very left as a result made your life much harder.

So let's say I can't really fix this without interferring with the route or putting down huge fire areas. So I will let it be. ;P


namida

Everyone so far has the intended solution for my level.

Quote from: Nepster on July 31, 2018, 05:03:10 PM
Tight schedule
It there wasn't the other "solution" that fails due to half a second or so (if you optimize it), it would be a great level, though not overly hard.
Do you have a replay for this other solution you're thinking of?
My projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)
Non-Lemmings: Commander Keen: Galaxy Reimagined (a Commander Keen fangame)

IchoTolot

I solved all the level (for now). I got quite a few backroutes. ;)

Link to the first video of my playthrough through all of the levels: https://www.youtube.com/watch?v=FISBfCjb_ro
Part 2: https://www.youtube.com/watch?v=cPQxXwF3w98
Part 3: https://www.youtube.com/watch?v=-SYWRNvmi44
Part 4: https://www.youtube.com/watch?v=LVl2pyos1ao

+ my replays are also attached. :)

grams88

Looking forward to playing the levels. :)

I've got a replay for Raymanni's level. Hoping the replay will work okay. I won't comment on the level at the moment as I will need to make sure the spoil one works first. :)


Crane

Gronkling's solution to my Rule 2 level is intentional - well done, even if you got it instantly! I guess the aesthetics gave it away.

IchoTolot

I've resolved all levels. I attached the whole collection again.

Regarding Raymanni's level:

Yes a skill has to be cut! This shouldn't be a big problem though: Remove the left Lemming and a basher, as in my recent solution the only thing he does is bash and get to the other lems. With that skill cut it's eligible again. ;)