Lemmings Forums Level Contest #15 - Playing Phase (Discussion Topic)

Started by IchoTolot, July 31, 2018, 10:18:47 AM

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Shall the playing phase be shortened?

No, keep the current time period.
2 (20%)
Yes, shorten it by ~ half a month.
3 (30%)
Yes, shorten it by ~ a month.
5 (50%)

Total Members Voted: 10


Crane

Adapted the solution to work for V2.  The new design kind of gives a huge clue as to what you have to do though (and I admit I have a personal dislike for compressor traps that don't have any obvious space for their piston... i.e. a vertical column)

Also find a solution to "Temple of the :3 God", which stinks of a backroute, unless the :3 is meant to be this:

Spoiler

namida

Quote from: Crane on August 03, 2018, 01:42:16 AM
The new design kind of gives a huge clue as to what you have to do though

Yeah, it does, but it seemed to be the only way I could enforce the solution. It was pretty much either that, or entirely redo the level, and this was pretty much a case of "I thought of an idea that I don't think would fit in LPVI, but it does fit one of the current contest rules."
My projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)
Non-Lemmings: Commander Keen: Galaxy Reimagined (a Commander Keen fangame)

Crane

I've had to change up the intented solution of my own Rule 3 level because of backroutes, but it's evolved into something better, I like to think.  Don't be afraid to post up a new revision if you find a cleaner solution though.

IchoTolot

And here are the resolves. :)

Crane

Here's my new solution to "Tomb of the :3 God", version 4 (I noticed a version 5 was published just now, so I'm not sure if it's possible on that one).

Also adapted for V5.

IchoTolot

And here is my solution for V10 of Crane's R3. :)


Crane

So fiendishly clever! More elements of the intended solution are appearing though, so I think we're almost there.  You can have a good laugh about the number of versions in your follow-up video!

IchoTolot

1 step forward, but I think this is 2 steps back again. ;P

Crane

Actually it's not as bad as you made it out to be. Version 13 coming up - lucky for me, I hope!

IchoTolot

I have no idea what's the right direction on this level anymore. Here is another shot in the dark! :P

Crane

That's the one - well done!  My own solution uses the last Stacker and Fencer slightly differently to release the bottom crowd (I stack slightly behind where the first stacker built the wall, with a slight gap in between them, and then use a fencer through both... if you make the second wall at the same time as the first wall, you even save an extra lemming), but your solution is an acceptable variant.  Originally, a Stoner was used in that pit, but a Stacker is much more intuitive.  Thanks so much for your testing and patience.  Guess 13 was lucky for me!

IchoTolot

Quote from: Crane on August 03, 2018, 04:22:42 PM
That's the one - well done!  My own solution uses the last Stacker and Fencer slightly differently to release the bottom crowd (I stack slightly behind where the first stacker built the wall, with a slight gap in between them, and then use a fencer through both... if you make the second wall at the same time as the first wall, you even save an extra lemming), but your solution is an acceptable variant.  Originally, a Stoner was used in that pit, but a Stacker is much more intuitive.  Thanks so much for your testing and patience.  Guess 13 was lucky for me!


Crane

I like to think that "Dodge This!" came off as a far better level thanks to your skill and time.

Here's my solution to "The Lapse Rate" - might be a backroute because I have a Stacker left over.