Lemmings Forums Level Contest #15 - Playing Phase (Discussion Topic)

Started by IchoTolot, July 31, 2018, 10:18:47 AM

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Shall the playing phase be shortened?

No, keep the current time period.
2 (20%)
Yes, shorten it by ~ half a month.
3 (30%)
Yes, shorten it by ~ a month.
5 (50%)

Total Members Voted: 10

IchoTolot


Crane

I'm so glad I have you as a tester - hopefully we won't reach V11 like last time!

IchoTolot

I'm not sure what the big change was, maybe the trap came a bit later? ???  Anyway I just needed a very slight alteration. ;P

Gronkling

solutions to crane and SQron188's r3 levels!!!!!!

both feel like backroutes :evil:

not sure if ill seriously attempt colourful arty's level, its just way too large for me to enjoy and i wasnt having fun playing it

Crane

Looks like it's going to be one of those levels that is so easily broken! So far, "Glide Slope" has only had 1 revision, with most people submitting the intended solution now.

As for "Dodge This!", I moved the trap further to the right and thickened the steps above the pit, mostly to stop the use of a Fencer to reduce the drop height.  Evidently this hasn't worked, so I will have to find something else.

Crane

I've just backrouted version 7 of "Dodge This!" - I have a number of tools left over - why does that always happen right after publishing it?!  Still, I'll let it stand for now to see if others find it... if they do, I may actually make it the intended solution (and remove the excess tools) because it's close enough to what I designed, but a lot more intuitive.

IchoTolot

You are right!

There is no escape from the backroute! :devil:

Crane

Watching you break my level is a humbling experience.  I've realised that I might have been trying to be too clever with one of the tricks - it involved using a Stoner to give a Fencer some extra ground to dig through, just enough to clear a strategically-placed gap in the floor ahead.  However, it's too easy to use the Stoner to backroute the level.  I've removed that element of the solution now and changed it up a bit to be more intuitive and not cause too many frustrating dead-ends.  Hopefully you'll see what I mean soon.

IchoTolot


Gronkling

nessy r1 part 1 (not really into part 2, so not sure if ill get a replay anytime soon)

IchoTolot

Resolved Arty's R3 level and freshly solved namida's new R3 level (Detailed feedback to that at a later point). :)

namida

Your solution to Latent Lodge is a backroute. I've tried to find a fix, but while I can fix your backroute itself, there are variants of it I'm having a hard time fixing.
My projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)
Non-Lemmings: Commander Keen: Galaxy Reimagined (a Commander Keen fangame)

Gronkling

solved the new namida r3 level, almost certain its intended, its nice

Crane

Bah! Stoners! Too much of a liability! I will say though that this is proving to be an interesting experience, because as well as patching backroutes, I'm having to adjust the intended solution as well. It is for the best though, as the level is evolving into something quite interesting now, especially where Stackers are concerned.

And here's my solution to Latent Lodge.

By the way, I haven't been able to open KL/NK, the Turbulent Turnpike levels, Ride Across the River and WaterWorks due to tileset problems. Any tips on solving these issues?

namida

@Gronkling: Intended solution. :)
@Crane: Your solution doesn't work on V2 of the level.
My projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)
Non-Lemmings: Commander Keen: Galaxy Reimagined (a Commander Keen fangame)