[Fixed][Player][Bug] Talismans do not unlock correctly

Started by PIGSgrame, June 24, 2018, 07:00:42 AM

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PIGSgrame

I noteiced that in NeoLemmix 12.02.00 (the current version from neolemmix.com), talismans that depend on skill counts unlock even if you did not meet the requirements. Here are 2 examples from Lemmings Plus I:

  • Wimpy 25: I did the standard solution with 6 builders and still got the talisman for "Complete with max 3 builders".
  • Wimpy 30: I saved 25 but did use floaters and still got the talisman for "Save 25 with no floaters".
If I delete the talismans from userdata.nxsv and then run the replays, the talismans get unlocked again, so the attached replays can be used to reproduce the bug.

[Edit:] I re-checked for Wimpy 30: If I save less than 25 then the talisman is not unlocked, so this is indeed a problem with calculating the number of used skills. Other requirements semm to work.

PIGSgrame


IchoTolot

Quote from: PIGSgrame on July 06, 2018, 10:34:49 PM
Anyone? :'(

I think it's on Nepster's fix list. Still he has to come up with a solution, it could be that he still works on that.

Expect a solution/fix with the next patch.




Nepster

Yeah, I read your bug report, understood it and had no further questions, so didn't reply. It is not yet fixed, but hopefully will be for the next release.

Nepster

It's fixed now. Turns out you used -6 builders, which is indeed less than the 3 builders required for the talisman ;P