Lemmings Forums Level Contest #15

Started by IchoTolot, May 29, 2018, 07:02:58 PM

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IchoTolot

Welcome to another contest of the Lemmingsforums! This time the three rules have been picked by Nepster as his prize for winning an older contest.

A few words to new participants and forum members: If you haven't entered before, I strongly encourage you to try - even if you don't win, it's fun to participate; and we have had cases where first-time entrants have won before!; there are three choices of rules given, you may enter one level each for up to two of the rules.
You may either use new format NeoLemmix, or Lix.
If you have two entries, they may (but do not have to) be for the same engine. Please make sure you tested your level for basic solvability before submitting and be sure to also submit any custom tileset you are using, so others have no problem playing your level. ;)

New guideline: You can choose 1 person who does a bit of pre-testing for you, so that the biggest backroutes and screw-ups of your levels can be detected before the playing phase. I cannot control this so it's only a guideline, but still I would prefer not everyone knows every level before the playing phase starts. ;)

Here are the rules on how the submission deadlines work:
- Initial submission phase deadline will extend such that it's 72 hours from the time of the last submission, up to the 5th submission (inclusive). After this it no longer changes no matter what.
- Update phase deadline will not extend over the initial dead line!
- Even if you missed the cutoff date for the initial submission phase, late entries are accepted until the update phase ends. There is no penalty for a late entry, beyond that people are less likely to spend as much time on the level before voting begins.

And here is the new ruleset provided by Nepster:

Rule 1

Create a pair of levels: The second one has exactly the same terrain as the first one, just upside-down. There is no restriction regarding the object placement, skills, or Lemmings.
These 2 levels will count as 1 entry and it's the 2 levels combined that will also be voted for! So no extra entry and be sure one level doesn't drag down the other! ;)

Hint:
This can be easily achieved in the new format NeoLemmix editor by simply selecting all of the terrain, click on invert and then save the level in a different file. Then you may proceed replacing objects again and carving out a new solution. :)
I am not 100% sure about the process in the Lix editor, but it should still be easily possible there.
EDIT: In Lix you can select all, mirror horizontally and then turn twice -> that should correspond to mirroring vertically.

Rule 2

Construct a Miniature: At most a total of 10 lemmings, at most 5 skills (not skill types!) and the level must not be larger than the following sizes:

- NeoLemmix: 240x120 pixels    (Nepster's chosen ammount)
- Lix: 480x240 pixels                  (as Lix has exactly double the resolution of NeoLemmix, levels get twice the size there)

Rule 3

Create a level without any of the original 8 Lemmings 1 skills.

This forbids only one of the Lix bombers: The imploder. As the fling exploder can have vastly different uses than the standard L1 explosion.


Submission phase ends July 30th 2018 at 00:00 UTC. A bit longer due to Rule 1 being a bit more time consuming. This should give everyone enough time to think about a level. :) Deadline for the playing / update phase will be announced when it begins.

Ruleset in detail again: http://www.lemmingsforums.net/index.php?topic=2246.0

Send me a personal message with your level/s and if needed tileset/s to participate. It would also be nice to also tell me the rule which each level satisfies.

Prize selection:
- US $5.00
- One month's advertising on the forums news ticker
- Pick next contest's rules

Entries so far: 18

- Crane (2)
- geoo (1)
- IchoTolot (2)
- grams88 (1)
- namida (1)
- Proxima (1)
- Raymanni (1)
- Nessy (1)
- Gronkling (2)
- Flopsy (2)
- Arty (2)
- SQron (2)

namida

Quote- NeoLemmix: 240x120 pixels    (Nepster's chosen ammount)
- Lix: 320x200                            (small adjustment over NeoLemmix, due to lix having a higher resolution. I followed Simon's size definition)

Since Lix's resolution is exactly double that of NeoLemmix's, shouldn't the Lix size be 480x240? Or, if working backwards from Simon's definition, then shouldn't NeoLemmix be 160x100?
My projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)
Non-Lemmings: Commander Keen: Galaxy Reimagined (a Commander Keen fangame)

IchoTolot

Quote from: namida on May 29, 2018, 08:10:18 PM
Since Lix's resolution is exactly double that of NeoLemmix's, shouldn't the Lix size be 480x240? Or, if working backwards from Simon's definition, then shouldn't NeoLemmix be 160x100?

I didn't know it was exactly double. :-[

Then I change it to 480x240 as Nepster specified 240x120 for NL.

IchoTolot

Added a little guideline regarding pre-contest testing. ;)

Colorful Arty

I will be severely disappointed if no one used this song for their Rule 1 level(s): https://www.youtube.com/watch?v=DvR9rOCiMrE


IchoTolot

Quote from: Colorful Arty on May 31, 2018, 10:46:04 PM
I will be severely disappointed if no one used this song for their Rule 1 level(s): https://www.youtube.com/watch?v=DvR9rOCiMrE
Quote from: Crane on June 01, 2018, 12:36:37 AM
How about this one? https://www.youtube.com/watch?v=1nCqRmx3Dnw

Well, here you would probably get your free copyright strike for YouTube ;P

Also I would find the lyrics a bit annoying during play.

grams88

I like that one ColorfulArty, there was another song that had the same background music to the upside down song.

https://www.youtube.com/watch?v=t65NQg6iXDw



Nessy

Quick question about the contest if you don't mind: for Rule 2 are pre-assigned skills on hatches allowed, are they allowed but discouraged, or would they count towards your skill limit? Thanks.

Nepster

Preassinged skills count towards the skill limit, whether they are on preplaced lemmings or on hatches. And for hatches the skills count for each spawning lemmiing, i.e. a preassignment of climbers to a hatch that spawns 3 lemming would count as 3 skills, leaving you with only two more for the skill bar.

Colorful Arty

For the Rule 1 levels, do we just invert the level, invert and flip (so that way it's like you rotated a picture upside down) or does it not matter at all?

IchoTolot

#11
Quote from: Colorful Arty on June 09, 2018, 03:39:07 PM
For the Rule 1 levels, do we just invert the level, invert and flip (so that way it's like you rotated a picture upside down) or does it not matter at all?

Just invert the level, that way it's exactly upside-down.

We do a mirror here, not a rotation.

Quote from Nepster's pm:

Quote
The second one has exactly the same terrain the first one, just upside-down.

I will give 1 little leeway here though:

After the complete invert, you are allowed to invert back single pieces that have the exact physical attributes as the inveted version for fixing lighting issues. This will result in exactly the same terrain as after the complete invert. It's just some of these pieces can look very odd and out of place when the shadow side is on top. So you have a little visual style choice here.

IchoTolot

Up to 8 entries now. Keep them coming. ;)

IchoTolot

A bit less than a month left to get your entries in! We are past the half way point now. :)

IchoTolot

Only a bit more than a week left! Be sure to get your entries in! :)