[NeoLemmix] SEB Lems [Difficulty: Medium-Hard]

Started by Flopsy, May 14, 2018, 09:36:56 PM

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namida

Re-solved Stormy 2 and 5.

Stormy 2
Okay, this feels intended now. Very nice level if so!

Stormy 5 is the same solution as before; the replay broke but the general idea still works (and IIRC it was intended anyway).

Note that I've recorded these replays using the in-development code, to try out high-res in real-world usage. There should be no reason these replays won't work fine on stable NL, but let me know if they don't.
My projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)
Non-Lemmings: Commander Keen: Galaxy Reimagined (a Commander Keen fangame)

namida

#46
Solved the next three levels.

Spoiler
"Futuristic Climber Zone" - This was quite a fun level. Not sure if my solution was intended, but it's a nice level - though a bit on the easy side - if it was intended.

"Gold Run" - I smell a backroute on this one.

"I Feel Six and Twenty Eyes" - If this was intended, this is an excellent level - maybe even a challenger for Ray Beeston's title as best level so far (not completely sure which one I like more). Well done on this one!

EDIT: And the next two.

Spoiler
"Thought Of Jigsaw And Made This" - This is a very nice level! :D

"Wild Forever" - Hm, okay so... the execution around the middle on this one is really annoying. It's actually very difficult to line the miner up correctly and have it all work - it took a LOT of trial and error to figure out a placement that worked. So I wasn't a fan of executing this level. The key word here, though, is "executing", because the "figuring out" side of things for this one was amazing! On a side note, the one way arrows "bleed" through the steel onto some of the terrain near the exit here.
My projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)
Non-Lemmings: Commander Keen: Galaxy Reimagined (a Commander Keen fangame)

Flopsy

Thank you for returning to this pack :)

Spoiler

Stormy 11 - You may have found this level easy but I think a lot of others who have played this have struggled, mainly with preventing Lemmings from splatting by falling from the top section. The crowd control aspect here can be difficult. Your solution is intended, I have not seen anyone come up with any other solution than something along the lines of yours.

Stormy 12 - It's not a back route really, it's just you have cleverly found a solution which doesn't need the stoner. You're the first person to actually come up with an alternative solution to this so well done for that. Your solution follows the same general route as the more recognised solution. I like your solution so I'm not going to prevent it, in fact I may make it a talisman because you saved an extra Lemming.

Stormy 13 - Aw thank you, I haven't had anyone take a liking to this level before. I'm especially proud of the way I make the cloners get used in this level, it's a hard level to solve I feel. I have had numerous back routes to this level in the past so I guess that is why it hasn't really had honest feedback.

Stormy 14 - Looks like all the back route fixing on this has helped this level a lot (at last!). I had a lot of trouble enforcing that stacker trick for the left side of the level but it's nice to see you get the intended solution first try now.

Stormy 15 - I did place the green moss pieces in this level to help with the lining up of the miner but I guess it can be very hard to execute still. I did want at least one level in SEB Lems where you have to have a perfectly placed miner, enthesis on AT LEAST ONE!
I'm glad you liked solving the level anyway, it can be tricky to get going on this one even if you can see the miner trick immediately!

namida

#48
Solved one more.

Spoiler
Stormy 16 "This Is Not A Drill" - It was based off Team Work, right? A nice twist on the general idea of that one - this took me quite a while to figure out. I noticed fairly quickly that the end required a Mayhem 20 trick, but the specific way to set it up to get the crowd past, without running out of time, was brilliant!

EDIT: And two more.

Spoiler
Stormy 17 "Are You What You Want To Be?" - I get the feeling this is a somewhat open-ended one? IMO, this wasn't a bad level, though nothing too special either.

Stormy 18 "Will You Start The Fans Please!" - Assuming my solution is intended, this is a very nice level, though it's quite easy for the position - I solved this one much quicker than the last few levels.
My projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)
Non-Lemmings: Commander Keen: Galaxy Reimagined (a Commander Keen fangame)

Flopsy

Spoiler
Stormy 16 - Yes this was based on Team Work from L3D, I was very pleased with the way this level turned out. It never used to have a time limit until Arty solved this level in under 3 mins and I realised a time limit wasn't such a bad thing for this level. Your solution is intended anyway.

Stormy 17 - This didn't start out as an open ended level but after seeing the variety of solutions for this level, I didn't really set out to prevent all of them unless there was a very cheeky shortcut, most of them occurred in the section underneath the SEGA logo hence why there are tons on one way arrows.

Stormy 18 - Other people who have played this level have not found this as easy as you have, it can be quite difficult to spot the tricks used in this level especially the trick used to contain the crowd. How easy would you say this level is, and where do you think this level should be out of curiosity? Solution is intended anyway :)

namida

QuoteStormy 18 - Other people who have played this level have not found this as easy as you have, it can be quite difficult to spot the tricks used in this level especially the trick used to contain the crowd. How easy would you say this level is, and where do you think this level should be out of curiosity? Solution is intended anyway

I spotted the crowd control quite quickly, though I did have the "oh, that's pretty clever" reaction to it - so this may have been a "I was lucky to get the right idea at the right time" thing. Figuring out the path to the exit was the trickier part here IMO.

It's hard for me to say where I think it should be, due to the gap since I played most of the previous levels - all I can say is that it feels easier than the other levels around it. Nonetheless, if I'm the only person saying this, then it's probably best not to move it just based on my feedback alone.
My projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)
Non-Lemmings: Commander Keen: Galaxy Reimagined (a Commander Keen fangame)

namida

Here's all my replays up to the end of Stormy.

Feedback for Stormy 19, 20
Stormy 19 "Rick-afinity" - Not a bad level, but the only thing that really makes it challenging is the need to multitask, so I would say a bit easy for the position.

Stormy 20 "On The Dancefloor" - This was a really good level! It seemed impossible at first glance, but the solution was really clever.
My projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)
Non-Lemmings: Commander Keen: Galaxy Reimagined (a Commander Keen fangame)

namida

And, here's my solutions for the first 4 levels of Murder.

Spoiler
Murder 1 "The Five Arches" - This was excellent! Took me quite a while to spot this solution. I think it's obvious which L3D level this was based off. :P

Murder 2 "Let's Go Sonic" - Another example of a level that looked impossible at first glance, but had a really clever solution. :D

Murder 3 "Running Out Of Space" - I wasn't as impressed with this one. It wasn't bad, but it felt like most of the difficulty came from figuring out the exact positioning rather than figuring out what to do in general.

Murder 4 "Meet Your Maker" - Now there's a name I haven't used in a while. :O Anyway, this was another excellent level. Several times I thought I had it but fell one skill short - then eventually I spotted this.
My projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)
Non-Lemmings: Commander Keen: Galaxy Reimagined (a Commander Keen fangame)

Flopsy

Spoiler
Stormy 19 - I like this super optimised solution, this has to be the quickest ever solve on this level, the fact that you contained the crowd near the exit helped with this. I have really inherited your love for Rick Astley levels, I have always made sure there is one Rickroll tileset level in all of my packs ever since. There is also one in MegSEGAbytes. There was one in GGF but I had to remove it from the pack, I'm yet to replace it as of yet!

Stormy 20 - This one was actually a contest level (I think it was the one after the one I won), it was originally in the Psychedelic LPII tileset and had 30 builders. It was actually Akseli who got this skillset knocked down to 25 as soon as it was shown to be possible with even less than that! It didn't get far in the contest but I think this is one of those levels that is getting lots of praise later on in SEB Lems.

Murder 1 - I always wanted to do a 2D version of this 3D Lemmings level, it is actually a 2D level in 3D Lemmings essentially. Obviously this is so much harder than the 3D Lemmings equivalent.

Murder 2 - Thanks, this level tends to not get as much praise, this is a taster potentially of what GGF will be like (with all the Sonic tilesets I mean).

Murder 3 - It's quite rare for me to use only 3 skill types in a level, it's nice when I do but sorry you didn't enjoy this one as much.

Murder 4 - I was waiting to see what you thought about this level since it is a tribute to you. I just remember when your YouTube channel used to be called that and thought it would be a good layout for a level. Also I put your favourite music in the level. Glad you enjoyed the level anyway, that means a lot. I also placed this as level 84 in SEB Lems which is double 42, I have a few references to level positions in other parts of the pack, see if you can spot them.

namida

Quotesorry you didn't enjoy this one as much.

You don't have to apologize because I don't like a level. It's expected for any pack - there'll be some levels I like and some I don't; and likewise, just because I don't like it doesn't mean someone else won't. :) And I should stress - this level wasn't objectively bad in any way; it just wasn't as much to my tastes as some of the others are.

QuoteI was waiting to see what you thought about this level since it is a tribute to you. I just remember when your YouTube channel used to be called that and thought it would be a good layout for a level. Also I put your favourite music in the level.

That was a nice touch with the music! :) I also have to say - it works well as a tribute level, because the solution feels like the kind of solution I'd make, too. :)
My projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)
Non-Lemmings: Commander Keen: Galaxy Reimagined (a Commander Keen fangame)

WillLem

Thought it was about time I finished a full rank in this pack, so I've completed Paradise - replays attached!

Took quite a while tbh, there are some quite tricky levels in here. Very enjoyable though, managed to get a few of the Talismans and some maximum saves. I particularly liked the levels based on Lemmings 3D, these were some cool puzzles and I love the Tetris theme :thumbsup:

Side question: As far as Sonic themes go, will we be seeing Green Hill zone at some point? :lemcat:

namida

Solved one more level.

Spoiler
This solution is very clever. With that being said, I feel like the top-right entrance doesn't really add anything to the level. Take it away, remove the digger used to combine them with the entrance below, and nothing significant is lost. This is of course assuming this solution is intended - and it's plausible that it might not be.
My projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)
Non-Lemmings: Commander Keen: Galaxy Reimagined (a Commander Keen fangame)

Flopsy

Ok finally getting round to feedback from WillLem

I've noticed you've been trying to get the talismans where you were able to, of course they are optional :)

Also nice Right exit solution on Paradise 7, it's a nice route to be honest I didn't expect that route to be taken. Most people who play this level go to the left exit.

I really liked your talisman solve to Paradise 17 as well, a lot going on in that replay!

I'm happy you enjoyed the rank overall, the difficulty is quite higher than the first rank of some other packs I feel. I'm trying to address this a bit in Gotta Go Fast, I was initially having a rank similar to this as the first rank but then I added another rank BEFORE this rank now.

There aren't any Green Hill levels in the pack sadly, there are only Scrap Brain and Star Light levels and another Sonic themed VGAspec level turns up much later in the pack.
GGF will have a lot of different Sonic zones in the pack (including Green Hill :) ), a lot of tilesets which have never been seen before except by the testers (who have to keep the tilesets secret until release of GGF).

Hopefully you get much further into SEB Lems at some point in the future, it is a hard pack later on based on what most people say though. Very few get much further than the Stormy rank.
The start of the MegSEBytes and Unrequited rank start out with easier levels, the whole of these ranks are scaled difficulty wise as the rank as a whole so the hardest levels are at the end and the easiest are at the start. You may enjoy these ranks if you want some more levels like Paradise's levels :)

Thanks for taking the time to play the first rank :)

Flopsy

And namida on Murder 5

Spoiler
Sadly I can't do much with this level because it is technically Wafflem's property, I think he put the 4 trapdoors in for symmetry purposes though. Your solution is very much intended, the one thing that must exist for it to be acceptable to Wafflem was the blocker trick you used to get the left Lemmings over to the right.

Swerdis

#59
Hi,

solved Revolution-Rank today. I didn't give feedback to the pack so far, but from now on I will do. We will see how far I can make it. In opposition to the other packs I played, I doubt that I manage to reach the end here. At least in the earlier ranks, the pack is significantly harder than what I was used to. All my solutions can be found here: https://www.youtube.com/user/Vidusaka

Revolution 1: This was a great level to start the off. Appropriate difficulty and my favourite music of the entire rank. I know this tune from somewhere....Luckily, I was familiar with the builder-trick used here, so it didn't take much time to solve.
Revolution 2: The preplaced Lemming gave a hint how to do this one. Not much to complain - a good level.
Revolution 3: After solving this I knew immediately how to get the talisman. I decided against playing it again, for I thought this level was more work than fun. But not a bad one.
Revolution 4: I had some worries before this one since this tileset doesn't belong to my favourites and I'm not particularly good at solving this kind of levels with hitting lots of buttons. Therefore, I was surprised how quick i found a solution.
Revolution 5: I love this level, not just because it taught me a new trick (how to stop a digger creatively). I had one walker left, though.
Revolution 6: A clever concept, but easy to figure out.
Revolution 7: The difficulties here are in the beginning - how to trap the Lemmings and free them. Apart from that. the solution was quite obvious.
Revolution 8: A fun one though I had some problems with placing the final bridge at the right spot. But I guess that's supposed to be a part of the challenge.
Revolution 9: We had that show in Germany too, it was called "Supergrips" This level could be difficult if someone doesn't know the blocker-turns-miner-trick. Nice level design.
Revolution 10/14: These two beach levels belong to my favourites of the rank. Very well-thought, but not too difficult.
Revolution 11: One of the few examples when the solutions is crystal-clear from the beginning, but the execution causes problems. This is normally not what I like, but fortunately it didn't take me too long here.
Revolution 12: First I thought: How to....but then I had an idea. I still think that my solution is not quite the intended one.
Revolution 13: My first real dislike. I don't like scrolling back and forth too much as its necessary here. And I must admit, that I had some problems with the tileset. It's not that I don't like it, but it confused me in the beginning (what are the traps, which parts can be bashed through and so on)
Revolution 15: I agree with namida here. This level looks pretty simple, but it's definitely not. The level title is beyond me, I must admit.
Revolution 16: This was a major obstacle for me and I label this the hardest level of the rank. Or maybe it's just that I am overwhelmed by levels like this one. After finishing, I compared my solution with Ichotolots and realized that it's completely different.
Revolution 17: Miles easier that the previous one and a great relief. A good one!
Revolution 18: Also not that difficult. Took me a while, though, since I overlooked something obvious. There could be more leeway here to place the skills.
Revolution 19: More difficult than Revolution 4 (same tileset), but a fun one. The updrafts gave a clue about the way of the crowd. When I found out where to use the cloner, anything else became obvious.
Revolution 20: A worthy finale of this rank. Like Revolution 15, it looked much easier than it actually was  - mainly because of the limited skills. It's probably not possible without using every single bridge and platfom. There are most likely several solutions here.

Now I will see how "stormy" things really get.