[NeoLemmix] SEB Lems [Difficulty: Medium-Hard]

Started by Flopsy, May 14, 2018, 09:36:56 PM

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namida

I'm not sure about the download - I wondered if Flopsy might've removed it while working on backroute fixes, but I tested and removing an attachment updates the edit date (and the original post hasn't been edited since early April). Although I might've downloaded it even earlier than this.
My projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)
Non-Lemmings: Commander Keen: Galaxy Reimagined (a Commander Keen fangame)

Flopsy

Sorry, I didn't even notice there was more replays until now and I've only just had a chance to look at them.

Spoiler
0318 - It's not exactly a back route, you just found a very clever alternate solution. If you take what you did and perhaps reverse it so that everything destruction wise is going in the other direction then that would give you the intended solution. I think this is why you had precision problems, because you tried to brute force a solution which is more or less the same, just in a different direction.
0319 - This looks ok to me, this is Wafflem's solution to a level which I made so he has the final say on whether this is acceptable. This level was originally in the Murder rank but it slowly got pushed down the ranks after feedback. I suppose it could get pushed in the other direction again.
0320 - Very nice solution here :). There are many ways to go about this level but I think it's safe to say all of the platformers and builders are needed crucially in all solutions.

0401 - This beat The Legend of Ray Beeston in LOTY sadly, I can't change that :P.
0402 - Ok, the problem here is I have already edited the Star Light tileset and your first replay doesn't solve so I was not able to see the back route entirely. From what I could see it was obviously a back route anyway because you were going in completely the wrong direction. From what I could make out from your 2nd replay (15_52), that one looks intended.
I guess that means that your back route is already technically fixed but nonetheless well done on finding it, I guess that is back route no 1 in this pack.

namida

The download is still missing from the first post.
My projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)
Non-Lemmings: Commander Keen: Galaxy Reimagined (a Commander Keen fangame)

Flopsy

I removed the download link some time ago because I am updating the Scrap Brain and Star Light tilesets at the moment. It will effectively break the levels which use them. I will restore the download link at some stage when I have updated the pack.

Also, just throwing it out there namida, you can still start recording this playthrough you're doing at any time. I know you said you weren't going to record it anyway and that's perfectly fine :).

namida

I'd love to do recordings, but the issue is that I have very little window of time each day that's suitable for recording and Don and Nod aren't being too noisy for me to be able to focus enough for a game like Lemmings (or for that matter, Poker, which is why I don't really play it on-video any more either), but also aren't trying to sleep (and thus I can't really talk - their cage is just meters away from my desk).
My projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)
Non-Lemmings: Commander Keen: Galaxy Reimagined (a Commander Keen fangame)

namida

Completed the next four levels.

Spoiler
Stormy 03 "Just For You Wafflem!" - This one was unnecesserially precise, but aside from that was a pretty nice level.
Stormy 04 "Synchronised" - A bit too easy for the position, but it was a very fun level.
Stormy 05 "Scarborough Sands" - Another great level, although some slight terrain modifications (on the vertical obstacle near the left - a bit of a diagonal slope just before the second vertical wall on the left) could greatly reduce the precision needed without, as far as I can tell, harming the level in any way.
Stormy 06 "Big Top Drop" - Got the talisman... with an extra 2 lemmings, an unused bomber and two unused blockers to spare. ;)
My projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)
Non-Lemmings: Commander Keen: Galaxy Reimagined (a Commander Keen fangame)

Flopsy

Glad you've returned to playing this pack again :)
No new back routes this time

Spoiler
0403 - I think I can understand where the precision frustration was, where you used a Blocker at the top to stop the crowd walking back and splatting to the left that was where the basher you ended up not using could have been used. This is an enhanced version of Tricky 6 from the PS3 version of Lemmings, the joke is Wafflem famously complained about that level as all it was was the first part of the level where you use the climbers and diggers.
0404 - This was a contest entry a long time ago, so you may have played this before. It may be easy for you but I think the Blocker builder trick needed to get to the exit can be tricky to time for some people.
0405 - I'm not really sure what you're trying to explain here, I can't picture what you're saying anyway.
0406 - Very well done on saving 93 on this level, that is a new record I believe. This was one of the last levels that I made for this pack and Wafflem designed the terrain for me.

namida

Three more solved.
Individual level feedback
Stormy 7 "Snake!" - This was an excellent level!!! :thumbsup:
Stormy 8 "That's Blockbusters!" - This had to be quite precise, though it is a talisman solution. Though I don't see any easier non-talisman solution, other than using the blocker where I used the stacker (and not using the stacker at all).
Stormy 9 "Lemmings On The Stream" - This was a pretty interesting level.
My projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)
Non-Lemmings: Commander Keen: Galaxy Reimagined (a Commander Keen fangame)

Flopsy

Spoiler
0407 - This level has had the release rate locked recently and the floaters used to have to be assigned, so I think this level has got easier. It's basically a birds eye view of the level SNAKE from 3D Lemmings.
0408 - The blocker is used to turn the digger at the beginning, I threw in that talisman as soon as people started submitting replays where the blocker wasn't used, I think a lot of people were thrown by the end of the level and not realising the stacker was needed here.
0409 - This level is a reference to RTW's streams. Nice solution here, a lot of people have come up with slightly different solutions to this level where one skill is not needed but you managed to use them all.

namida

And one more.

Spoiler
Stormy 10 "Mother O'Donoghue" - This might be a backroute. A fair few skills left over, and 100% saved (and while there's a talisman, it's for time, not 100%).
My projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)
Non-Lemmings: Commander Keen: Galaxy Reimagined (a Commander Keen fangame)

Flopsy

Spoiler
0410 - It is kind of a back route because the idea is you should use a floater to make the fall safe for the left hatch, it's nothing major though, you still solved the remainder of the level the intended way.

Flopsy

The SEB Lems download has been reinstated now the Scrap Brain and Star Light tileset are up to date again.

Make sure you update the styles update in this topic specifically for flopsy_scrapbrain and flopsy_starlight
https://www.lemmingsforums.net/index.php?topic=4139.new;topicseen#new

Flopsy

v3.00 of SEB Lems is now out.

Nothing new is introduced in this version, it just removes the Deep Cuts rank which I feel pulls down the overall quality of the pack. You don't have to download this if you would rather play these extra levels.

This means the pack is now a 160 level pack with 8 ranks.

Some of these levels may be re-introduced in later projects but the majority of these Deep Cuts levels may never be seen again in their current form, they may be fixed up to become stronger levels again, in which case they will be recognisable levels with v2.00 tags ;).

Flopsy

#43
Current Version v3.01

18/10/19
The pack has been updated to work with NeoLemmix v12.7.0 and there have been some level swaps within the Stormy and Murder rank based on feedback from players.
Stormy 11 > Murder 9 (30-MegSEByte Hard Drive)
Murder 9 > Murder 2 (Let's Go Sonic)
Murder 2 > Stormy 18 (Will You Start The Fans Please)
Stormy 12-Stormy 18 > Stormy 11-Stormy 17

EDIT: I've just realised that this is v12.7.0 RC build which has been cleansed so may not work with older versions of NeoLemmix.

EDIT 2: I have now uploaded a v12.6.5 compatible version in addition, labelled as such

namida

All my working replays up to this point (nothing new, but have removed ones that no longer work). Solves all of the first 3 ranks; plus the first 10 levels of Stormy except 2 and 5.
My projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)
Non-Lemmings: Commander Keen: Galaxy Reimagined (a Commander Keen fangame)