Random level sharing topic!

Started by GigaLem, February 26, 2018, 09:06:24 PM

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Crane

#45
Backrouted that one myself.  Here's the revised version - it removes the talisman challenge though.  I also tried to make a couple of elements more fair to execute.

ADDENDUM: There is still a sort-of backroute that saves a few skills, which might be easier to find than the intended solution, but is hard to execute since it relies on the slightly luck-based spacing of the lemmings.  This isn't practical to patch though, but all the solution's elements are there.  Enjoy nonetheless!

NOTE: The latest version can be found a few posts down: gap6.nxlv

IchoTolot

I solved the level. I still see elements of the original version coming through as well.

Crane

Hmmm, backroute, but good work.  I wanted to keep the initial part of the old version - that is, working out how to get the lemmings out of their starting area - but remove the fluff I added to the end of it that just served to put all the skills at 5 of everything (except Builders).

Crane

#48
Let's see how this one lasts.  I've tried to "reduce entropy" as well, going by another topic, while keeping the level looking aesthetically pleasing.  I'm also trying to avoid one-way arrows if I can.

UPDATED - SEE NEW VERSION BELOW (gap6)

IchoTolot

Maybe this is more likely to be intended. :)

Crane

#50
Okay, that Blocker trick was ingenious, so I've incorporated that into the solution.  As for reducing entropy - I've reduced it in some areas but increased it in others, it seems.  Still, here is the new version.  I'm not sure if the leftover skills will just cause confusion now.

Maybe in my pack I'll have "Save 14", while "Save 15" is a gold-level talisman. Nah, scrap that, because your Blocker trick gives the level title "Mind the gap!" a lot more meaning, and working it out will help the solution fall together.

UPDATED - SEE NEW VERSION BELOW (gap6)

IchoTolot

I feel this gets a bit closer. ;)

Crane

#52
Squeeze through that!

UPDATED - SEE NEW VERSION BELOW (gap6)

IchoTolot

I've found 2 possible solutions. One is quite timing dependent though.

Crane

We've nearly got it - this one is the same as version 5, but removes the Floaters.  Now first-time viewers will wonder how on earth to get to the exit without Builders orFloaters!

IchoTolot

This should be it.  :)

Crane

So Nessy sent me a replay of a failed attempt, but with some very slight adjustments, I was able to backroute the level pretty cleanly... no real timing tricks or abuse of terrain.  The only way to patch it is to unfortunately block IchoTolot's solution, which was otherwise an acceptable variant.

In other words, here's version 7, thanks to Nessy!

Nessy

"Mind The Gap!" is a great and tough level :)

Despite the backroute fixes the solution to the level was still very well-hidden and it took me a few days to see it. Well done!

Crane

And that unfortunately was another backroute - I was impressed with some of your solution though, and it can potentially be part of an acceptable variant.  Here's version 8!

Nessy

Is this new solution more intended? :)