Lemmings Forums Level Contest #14 - Playing Phase (Discussion Topic)

Started by IchoTolot, February 22, 2018, 03:39:24 PM

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IchoTolot

And again Nessy's levels :)

bulletride

Here are replays for Nessy and Crane rule 1 as well as Artys rule 3.

Question for Artys rule 2...
Spoiler

I have a solution that would work except for the fact that I cannot use 2 skills on the same frame at the start of the level (1 on each lemming).  Was this intended to block a backroute? Just wondering if maybe a difference in Neolemmix player versions is preventing me from beating it or if I simply have the wrong solution lol

My level pack Lemmings Stampede: http://www.lemmingsforums.net/index.php?topic=3200.0

Crane

@IchiTolot: Spot on with Rule 1.  Rule 3 is just embarrassing!

@bulletride: Nice find on the backroute.  Just got to check that my fix doesn't open up something else.

Patching time!

IchoTolot

Resolved Crane's stuff again ;)

Crane

Damn that Die Doppelgänger dastardly darn double digger deed!

IchoTolot


Colorful Arty

To answer bulletride's question:
Spoiler

All NeoLemmix player versions prevent you from assigning multiple different skills on the same frame. Me lining everything up just right so you cannot assign those skills at the same time was the ONLY way to enforce the intended solution. I'm sorry for that. :(

IchoTolot

In only saw now that Arty uploaded V3 of his level.

So to make it clear again here:

"Make a new post for a new update; do not edit your most recent post. You may, however, post updates to multiple entries (if you have more than one) in the same post."

I didn't saw the new update for a while now.

Also please attach both up-to-date version of your levels to the new post, so that the old can be deleted.

bulletride

Quote from: Colorful Arty on February 25, 2018, 11:24:31 PM
To answer bulletride's question:
Spoiler

All NeoLemmix player versions prevent you from assigning multiple different skills on the same frame. Me lining everything up just right so you cannot assign those skills at the same time was the ONLY way to enforce the intended solution. I'm sorry for that. :(

I figured as much was just double checking :evil:. back to the drawing board!
My level pack Lemmings Stampede: http://www.lemmingsforums.net/index.php?topic=3200.0

Crane

Well, I'm completely stumped on The Possimpible. Everything I try ends up with a skill short, and any attempts of trying to circumvent the level (on the assumption that Colorful Arty is playing with our psychology) is met with failure.

Spoiler
Even the clue that the spacing at the start is the only way to reinforce the intended solution hasn't yielded me with any workable solutions yet.  That is my biggest clue though... it was the only way to reinforce the intended solution, something that removing a Walker, for example, couldn't fix.

If I had a minor complaint, the use of up arrows seems to violate the spirit of 'no steel' in the rule 2 levels, in my opinion, especially coupled with the lack of Fencers.

Colorful Arty

Fair point Crane about the one-way up arrows. I could probably accomplish the same thing using tons of one-way left, right, and down arrows, but that would be an indistinguishable mess.

Keep trying and don't be afraid to think outside the box or try new things.

Crane

Managed to solve "Journey" and "Danger Ahead" (R2L5 and R2L6) - I love the atmosphere in the Alien-themed "Danger Ahead", although the background makes it difficult to see exactly where the terrain boundaries are, and I ended up having to play the level with clear physics on.

Also, to whomever made the Alien tileset... it's beautiful, but can the exit have some kind of light on it? If I had to recommend something, it would be some kind of tech exit with a spinning hazard light (those beacons with a rotating reflector inside a coloured perspex dome).

Nessy

Quote from: Crane on February 26, 2018, 01:45:42 AM
Managed to solve "Journey"...

Your solution to "Journey" is intended. Well done :)

May I ask for your quick thoughts on the difficulty of the level? From my perspective I'm afraid it has become a tad easier after the backroute fixes :(

Crane

I found it decently challenging actually.  I had to think a bit in regards to how to reduce the number of skills I used in order to merge to the two crowds of Lemmings as well as find a way to get the Basher pick-up without turning the Lemming around...

Spoiler
...and the fact that there are Blockers and you can lose a Lemming disguises the fact that you have to sacrifice one to the Ghostbuster trap so the pathfinder can get through.  Building through a thin wall to provide a platform to land on is quite an advanced trick as well.

It's certainly easier than some of the other levels, but you don't have to make them hard.  They have to be enjoyable, first and foremost, and this one was very enjoyable - well done.  The up arrows look a bit weird, but I gather these are for patching a backroute and hence they can't be left-facing like the rest (or steel, since the rules forbid it).

Any luck on solving my levels? And opinions too.

----

Oh, one extra artistic complaint... the up and down arrows on the Fire tileset really need to scroll in the same direction as the arrowhead, because it's very hard to work out exactly how much terrain is covered by them, even with clear physics enabled.

Nessy

Thanks Crane :)

Don't worry my intention is not to make the levels brutally tough; my main concern was just making sure it wasn't as straightforward as I thought it was in my head.

Quote from: Crane on February 26, 2018, 02:00:44 AM
Any luck on solving my levels? And opinions too.

I'm going to start recording myself solving the levels soon. I look forward to playing your levels especially your Rule 3 one as it looks very good and creative :thumbsup: