[NeoLemmix]A Master Degree in Lemmings

Started by Duuddu, January 12, 2018, 04:02:13 AM

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Duuddu

This level pack have 3 ranks, each rank with 13 levels. This level pack use almost all elements of NeoLemmix.
Ranks:
Learning : Here you will learn a lot of tools of NeoLemmix, and will be introduced to use your brain. Difficulty: Fun/Tricky-
Studying : Here you start to use new techniques and the levels needs your brain.  Difficulty: Tricky-/Mayhem
Teaching: Here I'll not explain to you because you'll give up- Difficulty: Mayhem+
This is my first level pack, please give me a feedback, so I can improve the next ones.
Notes: I've did some modifications at some levels.
If you already downloaded it, download again to see the new modifications.
-The trap of the level 8 of rank Studying was not working, I solved it.
-The ranks signs has been changed.
-Some levels were facilitade and other were hampered.
-Now each rank have 13 levels.
-The level order has been changed.
Level changes:
-Level 12/rank 3 (It's hard-working) was deleted and I put a new level (It's becoming easy - level 6/rank 3)
-Level 7/rank 3 (Time is up!) have some changes.
-Level 11/ rank 3 (The Fall) have some changes.
-Level 8/rank 3 (Hell in Earth) have some changes.
-Level 11/rank 2 (Not hard at all) have some changes.
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To see a playlist of this level pack, Flopsy is recording it in his channel on the Youtube:
https://www.youtube.com/user/ponyboy86/videos
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Version 1.0

Flopsy

I'll have an LP recorded for this pack soon and I will upload it to my channel to play on Saturdays from 3rd February :)

Looking forward to it :)

Duuddu


nin10doadict

I was surprised at how hard this got, I had to give up on 2-11 (Normal Level) and only put the time into solving a few others after that. I have a notorious dislike of hard levels, but there are plenty of others who are better than me to review the hard ones.
Early levels are nice but a few things seemed strange. The save requirements are so lenient that half the time I could ignore most of the stuff in the level and still finish it. There's also a lot of stairs. Too many stairs. I know that builders are easily the most used skill in the original game but man there's so many stairs. I'm wondering if you're secretly a design genius and this is a troll pack in disguise, or... :devil:
I'd say of all the levels that I did end up solving I liked 3-3 (Royal road to the Hell) the most. Looks good, nice solution. Kept me guessing for a while but not too long.
I attached replays. Hopefully you can get them to work; replays can offer better feedback than words can sometimes.

Duuddu

Thank you by the feedback, I saw the replays... I put a lot of stairs and a idiot requirement at the Learning and some Studying levels because I did it thinking in someone that never played this game before (I know that doesn't exist at this forum, but I did). But now, the next level pack I'll focus in the users of the forum and in will be more "cool". (And I didn't a genius of design haha)

Flopsy

I'll make sure I download the most recent version of the nxp prior to starting my LP, I'm not sure when I'll start it yet but I'll give it a few more days in case you have any more updates planned after more potential feedback and replays :)

Duuddu

Okay, I'm analyzing the replays and I think If I change de order of some levels.

Flopsy

#7
My LP has started now and I've made it all the way to Teaching 5. The difficulty spike for me came at the end of the Studying rank, the last few levels were obscenely difficult.

I did solve that single Hell level as well before starting the pack itself :)

The first few levels of Teaching were super precise levels. Teaching 5 currently has me stumped at the moment, luckily I have a long time until the videos catch up to this point since there are is nearly 2 hours of footage which will be about 8 videos so far. Hopefully I can beat this level by then!

Overall, I'm really impressed with the levels, some really hard levels in this pack (and I haven't even seen Teaching 6-13 yet!) and I'm really suggesting the more veteran solvers on this forum should come and give this pack a look.

I do agree with nintendoadict on the overuse of builders a bit but there are some levels which use them really well I feel.

Really good pack from what I've seen so far, it starts out really easy and then suddenly out of nowhere the difficulty comes and bites you!

EDIT: I've just found out the sound has messed up in the recording so the videos are going to have no sound but will still have commentary. This is getting annoying now, it happened on the LPIII Talisman recordings too so it might be due to recording for long periods of time. I'll test this out.

IchoTolot

Here are my solutions to all the levels 8-)    - send me my master degree please :XD:

Some really good levels in there! :thumbsup:

In depth feedback to each level will be written on another day from me (too lazy right now after solving ;P). The total time I needed to solve everything was ~ 1 hours and 50 minutes.

One general thing I want to point ot that ~ 80% of the time limits can be thrown out. A 20min timer or one that only forces you to speed up things slightly (like releasing the crowd earlier) in a 4min long level are not really useful and only create unnessesary frustraition while adding no real difficulty.
Time crunchers like in your ~ 1min levels are totally ok to have a timer though.

Also often you could shorten a 5-8 builder gap to a 1-2 builder gap. Long gaps without a point just drag out the levels unnessesarily. A bit more decoration couldn't hurt either. ;)

But as I said in depth feedback will follow soon. :)

Great job on the pack again! :thumbsup:

Duuddu

Thank you by the feedback! I did some modifications at some levels :D.

IchoTolot

Quote from: Duuddu on January 14, 2018, 09:53:24 PM
Thank you by the feedback! I did some modifications at some levels :D.

Could you post details either in a new or the first post? It will be easier to check out the changes and give additional feedback once I come back to it. Like rank 2 level 5 has this and this changed.

namida

Quote from: Flopsy on January 14, 2018, 08:46:05 AM
EDIT: I've just found out the sound has messed up in the recording so the videos are going to have no sound but will still have commentary. This is getting annoying now, it happened on the LPIII Talisman recordings too so it might be due to recording for long periods of time. I'll test this out.

I noticed this happened on my old computer (not an issue on my new one, but then, my new computer is pretty powerful) if I was running too many other things at the same time as trying to record. Firefox in particular was a problem-causer. It's a good idea to close everything you don't need running when recording, it might help. You could also try lowering the recording quality and/or resolution - anything beyond 1280x720 for resolution is kind of overkill for Lemmings videos anyway, and 128kbps mono is probably more than enough for audio.
My projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)
Non-Lemmings: Commander Keen: Galaxy Reimagined (a Commander Keen fangame)

Duuddu

Quote from: IchoTolot on January 14, 2018, 10:01:45 PM
Quote from: Duuddu on January 14, 2018, 09:53:24 PM
Thank you by the feedback! I did some modifications at some levels :D.

Could you post details either in a new or the first post? It will be easier to check out the changes and give additional feedback once I come back to it. Like rank 2 level 5 has this and this changed.
okay, i did it :D. I recommend you to daowload again to have sure that you are with the latest version of the game. :D

IchoTolot

Attached is my now updated replay collection.

And here is the promised feedback ;):

Spoiler


01 01 - Good tutorial level, although some of the terrain could be a bit more decorated. Tutorial levels don't shine with solutions -- they shine with looks ;)    The time limit is 100% not needed.
01 02 - Again this levels does a good job teaching you about builders and platformers :)  but it looks really bare and the timer can be thrown out, too.
01 03 - I can repeat my self here except this time the timer actually serves a point ;)     but really a bit more decoration is needed here!
01 04 - Well sounding like an old broken record --- level does the job well, no decoration, timer not needed. ;P
01 05 -
QuoteWell sounding like an old broken record --- level does the job well, no decoration, timer not needed. ;P
01 06 - A nice easy puzzle to start things of on the puzzle side :thumbsup:    Still the timer can be thrown out. ;)
01 07 - Quite tricky as a follow up level to the last one :) , still the timer can go here as well.
01 08 - Compared to the last one this is much easier, but a good stoner introduction :)      Timer can be culled.
01 09 - Here we got the cloners :)    Still doesn't require cloning a skill on top of a lemming here + timer can go away ;)
01 10 - While a good puzzle this isn't a great introduction to all of the newly presented skills as the disarmer is optional here. "Insert timer removal comment here"  :XD:
01 11 - So here we got a nice and easy X of everything puzzle here...a good every way you want level :)   Still the timer can go.
01 12 - Here we have to use the first lttle trick -- a simple digger pit. A nice trick introduction, but I feel the dirt around here could use a few roots and grass. :)  + timer is not needed.
01 13 - And here we got a good and easy rank finisher :thumbsup:   The huge timer is not needed.

02 01 - Nice little puzzler here :thumbsup:     Timer serves again no purpose.
02 02 - Another good puzzle :) but I still feel a bit more decoration would help, also again the timer can go. You could look around through other packs to get some ideas for decoration. ;)
02 03 - Easy? Yes, as I know about digger pits and basher interruptions. ;)  This level could use a lot more decoration and i would shorten the gap as building long bridges that are just long to be long is boring.
02 04 - Here we got another nice puzzle with a timer that is also justified. :thumbsup:     Decoration could be a bit more though. ;)
02 05-  A bit too much on the building side for mytaste again + another not needed timer.
02 06 - Compared to earlier levels this is quite a bit easier, also this definitly does not need a timer.
02 07 - Now we got another nice little time cruncer puzzle.:thumbsup:
02 08 - This is quite a step up in dificulty here, but a nice level. :thumbsup:     that could use as most other level a bit more decoration ;)
02 09 - Easier than the last 2 and doesn#t need the timer. Still a good puzzle. :)
02 10 - Compared to earlier levels this is quite a boring one --- build to the exit and guess the right time to release the crowd.....it also looks quite bare.
02 11 - Now we are getting harder again and it's a very nice puzzle :thumbsup:   Doesn't really need the timer though.
02 12 - A good tricky timing level :)    looks a bit bare though ;P
02 13 - If the trick I used here to turn the builder guy was intended this is quite a tough one! I knew about this but others who don't can really get stomped though. The timer is not needed again.      If it's intentional to turn at the ceiling -- beware that the new firmats version will make the ceiling deadly.

03 01 - Well, that was an easy start. The good old builder block and I even got a ton of skills left. The timer can be culled again.
03 02 - Not really that difficult again, just a lot of basic stuff to do -- with too much building for my taste. Also the timer can go and some more decoration to the plain dirt here would benefit the level.
03 03 - Now it's picking up in quality and difficulty again :thumbsup:   Despite the useless timer and the lack of decoration (you can do sooo pretty things with the fire tileset ;)) a good level.
03 04 - This was quite fiddly. Also apart from another not needed timer, I noticed that a lot of level titles are just saying "simple", "Easy", "not hard at all", "Can be harder?" .... the titles could be a bit more creative I think ;)
03 05 - This was quite hard. Still the level could use a bit more decoration and the timer can go, but otherwise a nice puzzle. :)
03 06 - The title says it -- a bit too easy for the position I think, still a good level. :)     Timer can go again.
03 07 - I really liked this one :thumbsup:   It's Tricky and the timer is justified!
03 08 - A bit too fiddly and builder heavy for my taste + the timer can be culled again.
03 09 - We're getting easier again, but it's still a nice level with a not so needed timer. ;)
03 10 - Great puzzle :thumbsup:     but here we see exactly why the not needed timer is bad --- it just caused me to rewind the level only to turn up the release rate at the right moment -- it adds nothing to the puzzle and doesn't make it more difficult --- it's just annoying and steals your time :evil:
03 11 - Good puzzle :)    but here we are again with way too much building.   A few fewer gaps would be nice + the timer can go again.
03 12 - Another really nice puzzle :thumbsup:    but as 2 levels before I needed to make slight timer adjustments without doing anything really differently ---> cull the timer! :evil:
03 13 - Again I don't know if my turning trick here is intended but it's quite a good tricky level :thumbsup:    Still the building could be turned down a little I think and a bit more decoration wouldn't hurt ;)


All in all a nice first pack! :thumbsup:

Duuddu

    Thank you by the feedback, I'm working in a harder level pack because this looks easy for you :D. but about the decoration I trying to improve, downloading level packs and inspiring in them.
     About the level 02 13 and 03 13 this have another solutions, to the people that doesn't know this trick.