[NeoLemmix]A Master Degree in Lemmings

Started by Duuddu, January 12, 2018, 04:02:13 AM

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IchoTolot

Quote from: Duuddu on January 17, 2018, 09:32:10 PM
     About the level 02 13 and 03 13 this have another solutions, to the people that doesn't know this trick.

Hehe I suspected ;)   I encountered this trick while playtesting another pack in the beta stages and even made a level for the final rank of my United project revolving around this. Link to that pack: https://www.lemmingsforums.net/index.php?topic=2328.0

Would have been very impressive if you encountered this trick right in your first attempts in level creating -- needed days to figure out this in the other pack.

Looking forward to your future work! :thumbsup:

Duuddu


IchoTolot

Quote from: Duuddu on January 17, 2018, 10:42:01 PM
I've not seen the download link :/
If you mean the pack I linked, it's currently still in development so there is no download link yet, but I hope I will finally be ready to release it this year. :)

But the level pack board with the already released packs should have enough content to keep you busy for a long time. ;)


joshescue18


Duuddu

Quote from: joshescue18 on January 20, 2018, 10:32:36 PM
I finished this level pack.
I saw your solution and you think in great alternatives for some levels, rank 03 level 10 is an example. Now I'm working in a new level pack, when i finish it I want you to play it.

Flopsy

Duuddu

My LP of this pack has started on my youtube channel today and there will be a new video every Saturday

Hope you and everyone else enjoy it :)

Flopsy

I've finished all levels in this pack except for Teaching 7 now.

From Teaching 5 until Teaching 13, the LP will enter post commentary format.

Some general remarks about the pack.

Spoiler

1. I feel the pack in the last rank just turns into pixel perfect building, Teaching 5 is a perfect example of this. This level was easily one of the hardest levels in the pack.
2. There are way too many 100% save requirement levels, with really high RRs which force you to put blockers on VERY thin platforms. This is beyond the famous hard for Flopsy level standard to the point where it makes the levels not very fun.
3. Like IchoTolot has said, the building segments can be shortened.
4. Interesting concept with a few levels which force you to zig zag build with blockers and you must SAVE the blockers also. I feel like it's ok to do this on one occasion but you did this once in the Studying rank and again on the very last level of Teaching. These techniques are pixel precise and punish people for not placing the blockers correctly in the first place.
5. I feel like you would be better off focusing on puzzles rather than levels which require "brute force" to even get close to a solution. The amount of assignments I had early in levels on the later Teaching levels, I must have had nearly 20 task assignments in the first 10 seconds of the level!

While this pack was good overall, I feel like I'm better off avoiding any of your future packs if you are going to intentionally crank up the precision rather than focus on puzzle type levels.

Duuddu

Thanks by the feedback, I think that I've fixed many of it in my second LP "An unnamed level pack". But it still with "Hard-working" levels. If you want you didn't need to play these levels if you know the solution, cause these levels are in general easy than the puzzles levels. (If you really like puzzle levels, I recomend you to play these levels of my second LP "3, 9, 12, 13, 17, 19", cause these are 100% puzzle levels).