Showing Extended graphics terrain in Lemedit

Started by JM, September 04, 2005, 02:39:14 PM

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JM

Is there a way to edit the objects in the Original Lemmings with the extended graphics terrain showing?

Shvegait

I have a feeling you post in the wrong topic, geoo ;)

@JM: ccexplore said he might at some point try to do something about showing extended graphics terrain in LemEdit, but currently there is no method to do so. However, what you can do is find the pixels (in Paint for instance) of where you'd want to put your objects, then type those numbers (X with offset, Y) in LemEdit. If it's not perfect, try again, but you should be close. I forget the exact number of the offset, but it's set up so that the 960x160 image would be about centered.

JM

I can find the pixels where I want to put my objects (X with offset,Y) in Lemedit. It would be easier if the terrain for the extended graphics were shown.

geoo

Quote from: Shvegait  link=1125844755/0#2 date=1125846235I have a feeling you post in the wrong topic, geoo ;)
Oops...let's try whether removing posts work ;)

EDIT: It does. ;)

JM


geoo

You should see it in the jLemmings topic now.

I sometimes use to write texts in the text editor and just copy them into the reply field (and this time it was the wrong one).


ccexplore

Quote from: Shvegait  link=1125844755/0#1 date=1125846235@JM: ccexplore said he might at some point try to do something about showing extended graphics terrain in LemEdit, but currently there is no method to do so.
Yeah, sorry I got a little sidetrack on that (as well as the music selection thing for nocdlem), I'll get back to it (them) as soon as possible.

QuoteI forget the exact number of the offset
x=304.

JM

It's ok. Showing the extended graphics terrain in Lemedit would be excellent. Also it would be easier to put the objects where you want them :)