Lix LemForum, feedback by Forestidia86

Started by Forestidia86, October 16, 2017, 11:53:30 PM

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geoo

I fully agree with your suggestion.

Spoiler
I made the gap tighter in the last backroute fix, but not very tight as I'd have to remove one of the cactus bits making it look dumb (but then the whole level does), and instead made the terrain flatter at the point where you bash (allowing for some variation there). But I think it's better if the gap is extremely tight to allow easily for any timing, and you can undo the flattening of the terrain where you start bashing (because I'm not sure if I made it so non-flat for backroute prevention).

Simon

Two solutions to Gomen Ne.

I plan to change Striking News according to agreement for the next release.

-- Simon

Forestidia86

I solved "Recycling Plant".

Spoiler
Not as fiddly as I thought but still it can happen that one is just one lix short.

Proxima

The above solutions to Gomen ne sunao ja nakute are intended. I also have a backroute by Forestidia in my replay collection that I haven't gotten round to fixing yet :lix-blush:

Simon

#94
Forestidia and I solved The Continuum Hypothesis.

Spoiler
It feels backroutish: We have 1 blocker leftover, we cluster the lix, and we have many precise timings.

On the other hand, the timings are easy to implement because we don't have to undo any unrelated parts to fix timings. It may well be intended. We squeezed every bit of extra height out of our plan. In particular, we cancel the final digger of the (I am A.T.)-digger-staircase for extra height while the clustered lix walk over it.

Proxima judged this a backroute.

-- Simon

Simon

#95
Forestidia and I solved From the Other Side (in its version from 2018-04-29), working from loose ideas by Forestidia.

Spoiler
This looks intended:
* This uses all skills.
* Only the blockers are precise and everything else has leeway.
* The last spawn happens conveniently when I want to release the crowd.

-- Simon

Forestidia86

#96
I have solved: Oh No, Not Again.

Spoiler
My solution is very tight. I had the main idea relatively early but couldn't implement it until now. Could be a backroute though.

Edit Simon: I attached my solution too, this arose after massive counselling by Forestidia and is probably similar to hers.

Forestidia86

I've solved "Panic Attack".

Spoiler
Has a bit of timing but has some leeway as well. Interesting level.

Forestidia86

Another solution to "The Last Laugh".

Spoiler
With a hack solution I reach the other exit.

Forestidia86

Have solved "Path of Wickedness".

Spoiler
My solution is quite tight and hackish at some point.

Forestidia86

Have solved Trading and Cooperating.
Simon gave me one decisive idea.

Spoiler
If my solution is fully intended then the blocker placement is a bit finicky. Apart from that elegant solution with mainly out-of-the-box moves next to the clear ones.

geoo

That's exactly as intended, great job! Thanks for the comment!

Spoiler
I know the blocker placement is a bit precise unfortunately, but I already tried to make it as forgiving as possible considering the tricks that are pulled off with it.

Forestidia86


Forestidia86

Have solved Systematic Separation. Suspect it's a backroute.

Forestidia86

Have solved Las Ranas Hermanas.

Spoiler
Seems like a backroute since I saved 2 more than needed and used a hackish trick.

Only two Hopeless levels of the lemforum pack left: Brickout and Love is Over. Both have plenty of different skills, which makes finding a solution harder.