Lix LemForum, feedback by Forestidia86

Started by Forestidia86, October 16, 2017, 11:53:30 PM

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Simon

#75
Forestidia and I solved Yuki Muon. 90 % of the theory is by Forestidia.

-- Simon

Simon

#76
Forestidia and I solved Yuki Muon again, this time the theory was shared 50:50.

Proxima's reaction
17:54 <Proxima> Yes, that's acceptable. Some of the steps are done differently from my solution but you have the main route and the correct use of the batter

-- Simon

Forestidia86

#77
I've solved Labyrinth of Despair.

Spoiler
The constructive skills were the main problem.

Simon

Also solved Labyrinth of Despair.

This level was spoilt for me in discussions 2-3 years ago, but I forgot some of the spoilers that this was challenging again.

-- Simon

Proxima

Both very interesting solutions. Simon's is closer to mine, but still has some novel features. Any solution is acceptable on this level.

Simon

Forestidia and I solved Brute Fours.

Spoiler
Even though I might have had the final idea to climb, then build from hatch 1, Forestidia was sceptical for hours about imploding from hatch 2 and pushed for an alternative to that imploding. This was the right question.

This was harder than Labyrinth of Despair for both of us. Elephant-style solving (bang your head against the palm tree until the coconuts drop) doesn't bring results.

-- Simon

Simon

Both Forestidia and I seem to have backrouted Toccata. In particular, Forestidia's solution runs for over 32,000 phyus (more than 30 minutes ingame time).

-- Simon

Proxima

Hotfix for both solutions.
Spoiler
In terms of backroute vs. acceptable, Forestidia's solution would be acceptable, but I want to avoid the player finding this particular variant and thinking the extremely long duration is intended.

Simon

My backroute adapted to work with the hotfix.

-- Simon

Forestidia86

Simon and I have solved "A matter of perspective" (intendedly according to the lemforum replays)

Spoiler
I really got stuck in this level although I had the right idea at some point. But the assignment of the builder is quite precise and I had the hunch to use either miner or runner to finetune, which leaves you a skill short. It's actually in a way precise that you can get the solution by accident without even thinking of the main trick. We actually stumbled into the solution finally. So I'm in total not really fond of the way the level plays out.

Forestidia86

I've solved Division of Labor.

Spoiler
Not sure if the stalling move in the end is intended.

Proxima


Forestidia86

Another solution to Striking News At Ten. Contains ideas of Simon and me. Is again very precise.

geoo

That's almost entirely intended, all the main ideas are in there.
I made a couple of changes, fixing your old backroute, and also enforcing the last bit of my solution. I also made a few tiny tweaks that should make execution a little bit easier (but not much). It might still take a couple of tries to get the timing right, but the title might help with that.

Simon

#89
Solution to Striking News with geoo's fatter central cactus.

The extra buzzsaw makes the level easier. Among the 3 last maps (Striking News, Mile High Club, Only One Bash) I got Mile High Club spoiled and solved the others in cooperation. I got 2 important ideas on Striking News from Forestidia. Therefore, no suggestion on ranking, I'll happily keep it the final map.

Still extremely precise, I advise to
Spoiler
Shorten the distance between the cacti where the floater is trapped. Player should be able to generate all basher timings with only climber and basher assignments. Player should not need to re-float because floating happens so early in the solution.

The proof from 2017-08-02 fails anyway, and I'll offer to reprove the map with such a change.

-- Simon