Lemmings Plus Graphic set redesign thread

Started by GigaLem, October 02, 2017, 05:23:19 AM

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GigaLem

Before I say anything, "Alien Planet" will be the redesign for Purple

as for metal

Before (yes I used placeholders)


After


first post will be updated shortly
Plus i might change the OWA too

GigaLem

I have updated the Metal Redesign to fix the One way arrows

GigaLem

Just a quick update, I have begun the purple redesign graphic sets, Credit to plom510 for giving me a refrence


Another thing, I also have plom510 helping me update the foliage and vines of the tree graphic set, the pallet will be receiving an much less eye searing color


The Tree Update, expect it soonish

for purple It'll take a bit but its coming along well

GigaLem

Original

Initial Redesign

Update!

I'll update the first post to have the updated set
with that said Happy Valentines Day and :birthday: Lemmings

Proxima


mobius

agree; all of these are looking very very nice :thumbsup: :laugh:
everything by me: https://www.lemmingsforums.net/index.php?topic=5982.msg96035#msg96035

"Not knowing how near the truth is, we seek it far away."
-Hakuin Ekaku

"I have seen a heap of trouble in my life, and most of it has never come to pass" - Mark Twain


GigaLem

The time has come for a new redesign
And oh man i'm very happy about this.

Major credit to plom for helping me out with it

Before

After


the first post will be updated

this redesign also adds
-Solid edged pieces (not seen the image)
-grass
-extra objects
-and a spanking new look

Now I just gotta think of what to do with dessert aside from that
enjoy ;)

607

I love these! The ideas for the Lemmings Plus styles are really good, but they don't usually look too great.

Flopsy

I still dislike the purple tileset greatly but it's a lot better visually now GigaLem :)

GigaLem

Kept ya waiting huh?
Did this really take a month, that month went by like butter. But without further ado, all the LPII graphic sets are done
Before

After


I'll attach the set here because I have to update the first topic to fit all five.

With that said. I'll be taking a break from redesigns until Lemmings Discovery Vol.1 is finished.

when I return for these, I'm starting with the Lab set from LPIII

Almost forgot, thank you plom for your help with this set

Proxima


Strato Incendus

Wow, now I really consider uploading new versions of Paralems and Pit Lems, with all the Desert levels featuring this tileset rather than the original one! :)

No offense to namida, but the Desert graphic set was always the one I struggled the most with in making levels look pretty. This one however looks much more similar to the L2 Egyptian set, while still having enough of an own identity. :thumbsup:
My packs so far:
Lemmings World Tour (New & Old Formats), my music-themed flagship pack, 320 levels - Let's Played by Colorful Arty
Lemmings Open Air, my newest release and follow-up to World Tour, 120 levels
Paralems (Old Formats), a more flavour-driven one, 150 levels
Pit Lems (Old Formats), a more puzzly one, 100 levels - Let's Played by nin10doadict
Lemmicks, a pack for (very old) NeoLemmix 1.43 full of gimmicks, 170 levels

GigaLem

#27
Before

Intial Redesign

Update


That looks much better
Edit:I'd send this to nepster soon enough
edit:I forgot a piece, replace "alt1" with the one below

Dullstar

#28
The sand, purple, and metal sets look very good. I'd have to see the psychedelic in practice; personally I always hated that set and just use clear physics when it comes up. I'm not sure how I feel about the one way arrows you're using in metal though - I'd have to see how they look animated, but they're a bit hard to read in the screenshots.

I do not like the tree set. The main issue you have is that your dirt pieces don't combine to form larger pieces well. Ideally, if I take organic-looking pieces like those dirt chunks and use a lot of them to form a larger chunk of terrain, it should be hard to identify where the boundaries of the component pieces are. The way you've shaded these pieces, it's very difficult to conceal those boundaries. If I wanted to, I could take that sample level you have and draw lines where the edges of each dirt piece are.

EDIT: The rest of the tree set is good. The tree leaves especially work well; the shading works to show individual bunches of leaves within the structure of an overall tree. Find a way to make that dirt tile better and it should be fine.

namida

It's quite hard to make combinable rough-edged pieces like that, without using alpha blending, which support for appears to have been culled (and to be fair, while it was supported at one point in NeoLemmix's code, it was never an officially proclaimed feature, nor did any graphic set actually make use of it) and Nepster appears to have no interest in reimplementing it.
My projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)
Non-Lemmings: Commander Keen: Galaxy Reimagined (a Commander Keen fangame)