Lemmings Forums Level Contest #13 - Playing Phase (Discussion Topic)

Started by IchoTolot, October 01, 2017, 10:16:26 AM

Previous topic - Next topic

0 Members and 1 Guest are viewing this topic.

Proxima

I'm sorry, what happened to this rule (from the main contest topic)?

Quote- Update phase deadline will extend such that it's 72 hours from the time of the last update, with no limits on how much it may extend.

As I've mentioned in chat, I'm on a training course at the moment, and today was the only day I could work on my level. If I'm not allowed to update (which would be unfair, when the rules say the deadline should be extended) then I'll have to ask for my level to be withdrawn.

IchoTolot

Quote from: Proxima on October 26, 2017, 05:59:16 PM
I'm sorry, what happened to this rule (from the main contest topic)?

Quote- Update phase deadline will extend such that it's 72 hours from the time of the last update, with no limits on how much it may extend.

As I've mentioned in chat, I'm on a training course at the moment, and today was the only day I could work on my level. If I'm not allowed to update (which would be unfair, when the rules say the deadline should be extended) then I'll have to ask for my level to be withdrawn.

Totally missed that rule, but I think for the next contest I will simplify this and remove it, so only a static deadline is there. We've already got enough extension rules which make the overall pogress unnessesarily complicated.
I'll unlock the update topic again and extend the deadline once more until Saturday 28th and make this the final date!

Nessy

Well it took me long enough but I finally solved all the contest levels :) I have attached my replies below for completion, but none of them are backroutes so don't worry.

Additional comment: I have included both intended solutions to IchoTolot's "Mount Lemmerest", but I still haven't figured out the second solution to nin10doadict's "Power Core". Will post again when I do.


Flopsy's "The Mobius Space Race"

Very nice level and very fun to solve. It could technically be two different levels, but that's okay because that was the theme: a level being a race between two different zones that converge at the end. I also liked how the time limit wasn't too tight, but tight enough to enforce both "sides" being done at the same time to complement the concept of the level.

nin10doadict's "Frozen factory"

Nice theme of a frozen factory. The crowd control was a bit fiddly, but it wasn't too bad and I liked the idea of having to explore the factory to collect the platformer pickup skills you needed to solve the level.

Raymanni's "Cataclysm"

Excellent use of tileset mixing to create an atmosphere and theme in your level. The solution also complemented the level nicely.

Proxima's "Oh No! More Tame Levels"

Nice concept and was fun to solve. Loved the tiny Tame level idea and the idea of how you had to pay attention to the terrain in order to effectively use all your skills in the right place.

Simon's "Key to the Sacred Kingdom"

I believe I finally solved it intentionally, and it was a very nice level. However, and personally, I liked the original version better as the decoration made the level look more like an entrance to a sacred kingdom, but your mini version is also nice and that's just a personal preference.

Colorful Arty's "Crystal Enclosure"

I am still blown away by this level. The trick used with the cloner and builder is something I have never seen before and I'm glad you decided to enforce it. I have also solved it with a hack-free and more elegant solution, so I can safely say that I have officially solved it 100% intentionally :).

IchoTolot's "Mount Lemmerest"

Excellent and beautiful level! :thumbsup: It is very well made as the level has two completely different approaches without making it obvious that it does visually, as in the level looks whole instead of divided into two different sections for both solutions. Great work!

nin10doadict's "Power Core"

Love the use of the wires that connected the button to the exits and to the traps as well. It also doesn't look like it underwent a lot of backroute fixes. It is a power core after all, it's not going to be the safest place to explore :). Unfortunately I still can't figure out the right hand solution that leads to the left exit. My problem is getting a lemming separated to complete the final platform next to the left exit. Will post solution when I solve it.

bsmith's "Colorful August"

Very nice puzzle. My solution used all skills except one miner, but it's probably one little thing I overlooked and it isn't a backroute.

Colorful Arty's "Expedition to the Moon Sancturary"

Excellent level. I love the idea of the low gravity. I didn't know right away that it was there, but I don't think there's anything you can do about it and introducing it when the lemmings fell from the hatch was the best way to handle it I think. Also love how there are multiple solutions and I love design of the sanctuary.

Flopsy's "You Get What You Deserve!"

Excellent locked exit puzzle! Sure you had 5 of everything, but this level quickly made it clear that if you don't use these skills wisely your chance of solving the level is impossible, which made it an excellent puzzle level. Very nice work!

IchoTolot's "Awakening of Aggressions"

Another good level. It manages to keep the entropy high while at the same time if you pay attention to little details you can easily and logically deduce the solution. I also like that trick used at the beginning to free both blockers, it's something I have never seen and it's a pretty cool trick :)

mobius's "Temple of Doom"

Very nice 2-of-everything puzzle. None of the solutions are easy to figure out, but the skillset allows enough flexibility for multiple approaches. Nice job!

Colorful Arty

Quote from: Nessy on October 26, 2017, 05:55:20 PM
Yep just as I predicted: I over-complicated the heck out of it :evil:. Sorry about that. I went back and I believe I found the true intended way of getting through the terrain. The replay is attached below.

Spoiler

The terrain is excellent the way it is laid out, as you can figure out how to navigate the level by paying attention to how the crystals are positioned.

Yep, that is totally intentional. Nicely done! :D

IchoTolot

Ok, if nobody speaks against it now, updates have closed and until the end of the month you still have time to solve the levels. After that voting will start. :)

IchoTolot

For the voting:

We've got 7 R1 levels, 5 R3 levels and only 2 R2 levels.

The normal procedure is to cut every rule down to 2 levels before merging the levels for the final vote rounds.
But as we've got only 2 R2 levels and 7 R1 levels, I wonder if it's better to cut the R2 down to 1 levels and the R1 only to 3 levels, as otherwise R2 would atomatically qualify under the top 6.

I want to have some opinions here:

Proceed as usual: Cut every rule down to 2 levels before merging the levels for the final vote rounds.
Alter the process: Cut the R2 down to 1 levels and the R1 only to 3 levels.

What would you prefer? :)


Nessy

I also say option #2 where we cut down R2 to 1 level and R1 to 3 levels. That would create a better balance.

Wafflem

I mentioned that I was going to do a stream on the contest levels today, but I have something that came up, so I won't be able to do the stream after all. I'm sorry for announcing this last-minute, but I hope I can stream them after the contest is over!
YouTube: www.tinyurl.com/YTWafflem
Twitch: www.twitch.tv/Wafflem467

Have level designer's block right now? Have some of my incomplete levels for LOTS of ideas!

Flopsy


Colorful Arty

Thanks Flopsy! I'll also be porting them to Youtube in the near future