Lemmings Forums Level Contest #13 - Playing Phase (Discussion Topic)

Started by IchoTolot, October 01, 2017, 10:16:26 AM

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Nepster

Five new solutions to updated NeoLemmix levels. The solutions should be for relatively recent versions, but due to the rather frequent backroute-fixes, don't be surprised if I am one (or even) two version behind.

IchoTolot

Quote from: bsmith on October 11, 2017, 06:14:21 PM
Nice job IchoTolot, you backrouted my level so hard I don't know how to fix it.  That steel block was supposed to stop a backroute, not add one.
My intended solution is similar to the solution by joshescue18 earlier in this thread.

Well, as I had skills left over + saved a lem more than needed and the solution is tricky too: There is always the trick in fixing the level by making my route intended and cut the other ones. ;)
I've done that method a few times by now. Cutting 2 platformers and a blocker and raise the save requirement by 1 could even make this harder.

Nepster: You found the intended 2nd solution to my R2 level. :thumbsup:

nin10doadict

Finally nailed down one of the solutions. Icho placed a stoner slightly differently than I did but still had to use everything so I'm satisfied. But I really thought that adding another flamethrower would stop that one backroute. Apparently on the first frame that a Lemming walks off of a ledge he cannot be burned by fire. Not sure why that is, but so it goes...
V6 takes a different approach to seal this backroute. Hopefully this one works.

IchoTolot

Quote from: nin10doadict on October 12, 2017, 02:09:39 AM
Finally nailed down one of the solutions. Icho placed a stoner slightly differently than I did but still had to use everything so I'm satisfied. But I really thought that adding another flamethrower would stop that one backroute. Apparently on the first frame that a Lemming walks off of a ledge he cannot be burned by fire. Not sure why that is, but so it goes...
V6 takes a different approach to seal this backroute. Hopefully this one works.

This time solution 2 broke while solution 1 was still ok. Only a minimal change had to happen (one stoner needed to be a few pixels lower) to make it work again.

Forestidia86

Just another solution to Simon's V7 level, which I think is a backroute since
Spoiler
it abuses decoration.

Nepster

Attached solutions to the two Lix levels.
Simon's level

The builders to contain the crowd are extremely precise.
Proxima's level

I saved one lix more than required. Nice and relatively easy level.

nin10doadict

Nudged the hazard over in Power Core because you could still sneak around it. I really hope this finishes the job. I'm starting to develop a vendetta toward my own level.

IchoTolot

Quote from: nin10doadict on October 14, 2017, 01:13:35 AM
Nudged the hazard over in Power Core because you could still sneak around it. I really hope this finishes the job. I'm starting to develop a vendetta toward my own level.

Solution 2 needed resolving, but I still think this is unintentional. :P

nin10doadict

Saw no easy fix for that except to redesign that ending area.

IchoTolot


nin10doadict

I ignored my gut feeling that the tiny passage could break something. I shouldn't have. :devil: Patched.


nin10doadict


IchoTolot


Simon

Simon_r1v8 in update topic

Simon_r1v7 by Forestidia
Deco abuse is indeed a backroute, but you're on the right track. v8 doesn't have this deco anymore.

The other solution that builds against pillar is very precise and I'd like to remove that. It's not as close to the intended route as the deco abuse.
Simon_r1v7 by Nepster
This goes in the right direction, but it misses the idea and is precision-ragey. v8 should make this impossible.

-- Simon