Lemmings Forums Level Contest #13 - Playing Phase (Discussion Topic)

Started by IchoTolot, October 01, 2017, 10:16:26 AM

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IchoTolot

All levels (12 NeoLemmix level and 2 Lix level): https://www.dropbox.com/s/omrarzi9admtr49/Contest13Levels.zip?dl=1

  - The .lvl levels can be loaded with the Neolemmix Player. The .txt level needs to be put into Lix's levels folder, then it can be loaded inside the program.

NeoLemmix levels in NXP Pack form: https://www.dropbox.com/s/wqzfmenmfmet9la/Contest13LevelCollection.nxp?dl=1

  - The pack can be loaded with the Neolemmix Player.

Music: https://www.dropbox.com/s/2vtwh51j7n7seuz/Contest13Music.zip?dl=1

  - The music must be put inside the music folder of the NeoLemmix player. If the folder doesn't exists, create it.

The Lix levels: https://www.dropbox.com/s/zsg7qkvqaf2bnhn/Contest13LixLevels.zip?dl=1

  - The .txt levels needs to be put into Lix's levels folder, then they can be loaded inside the program.

Rule 1 Levels (Level uses tileset mixing)

Flopsy's "The Mobius Space Race" (V6)
Nessy's "Excavation Site" (V2)
nin10doadict's "Frozen factory" (V2)
Raymanni's "Cataclysm" (V1)
Proxima's "Oh No! More Tame Levels" (V3)
Simon's "Key to the Sacred Kingdom" (V9)
Colorful Arty's "Crystal Enclosure" (V1)


Rule 2 Levels (Level has at least 2 different solutions)

IchoTolot's "Mount Lemmerest" (V2)
nin10doadict's "Power Core" (V12)


Rule 3 Levels (Level uses a non original (L1,L2,L3) tileset)

bsmith's "Colorful August" (V2)
Colorful Arty's "Expedition to the Moon Sancturary" (V1)
Flopsy's "You Get What You Deserve!" (V4)
IchoTolot's "Awakening of Aggressions" (V1)
mobius's "Temple of Doom" (V2)


Playing Phase will be closed on 31th of Oktober!
Updates will close on 28th of Oktober!

Note: This topic is for posting your comments, replays, etc for the levels. If you wish to post an update to your level, or enter a late submission, please do so in the Updates Topic instead.

Nepster

This contest we have a lot of extremely beautiful levels. :thumbsup:

bsmith's "Colorful August"

I smell a backroute here. But I can see a huge potential for really good solutions.

Colorful Arty's "Crystal Enclosure"

Very beautiful level, but probably a very ugly backroute. Still the hardest level in my opinion.
Colorful Arty's "Expedition to the Moon Sancturary"

While the moon base looks totally amazing, I am less a fan of the space ship. My solution is nice, but I might have simplified it a little bit... One question though: Why 100 lemmings, when 20 lemmings would have been totally sufficient?

Flopsy's "The Mobius Space Race"

It is almost a disjoint union and even saving all lemmings isn't really hard. But you should really check the trap trigger areas. :P And why are there 100 lemmings, so that one has to change the RR in order to solve the level within the time limit? Wouldn't have 40 lemmings been absolutely sufficient?
Flopsy's "You Get What You Deserve!"

Too big, too many "Wafflems" and too many precise skill assignments for my taste. One just fiddles around and after solving the level hasn't really the feeling that anything one did was actually intended. Still a pretty challenging level, though.

IchoTolot's "Mount Lemmerest"

Did I already mention seomwhere, that I hate such big level? Granted, the terrain is nice (though some grass pieces could be flipped so that the striping goes only from top-left to bottom-right), and the solution is not too obvious (though I have some builders spare). But the level could easily fit into a much smaller space! Far less scrolling and far less lag on my computer.
IchoTolot's "Awakening of Aggressions"

Another level that is huge, though admittedly looks nice! Good level idea, but the implementation lacks a little bit. For example bridging the final gap: While one can easily see that the builder from the right will turn around, I totally expected the builder from the right to turn around as well and was very surprised when I found out this doesn't need to happen. That was actually by far the biggest road-block in the level.
PS: Did you just steal my release-the-crowd trick from my level "Dark Secret" from contest 12? :P

mobius's "Temple of Doom"

Nice little level and pretty easy. Freeing the upper hatch my way is probably not intended, though.

Nessy's "Excavation Site"

Very beautiful level and a nice solution. But there are a few tries that fail due to a single pixel: Firstly climbing out of the starting pit to the right is only possible temporarily, as the basher will remove a single pixel that prevents climbing up there. That one can not climb up the second pit can easily be overlooked, too. Secondly building over the second gap in such a way that the builder turns around is possible, but requires some precision. Finally the basher freeing the crowd has to start rather early, or one will remove part of the bridge over the first gap.
One last thing: Why so many lemmings, when 20 or 40 would have worked equally well?

nin10doadict's "Frozen factory"

This has to be a backroute, because I basically just built up to the exit.
nin10doadict's "Power Core"

Nice take on the two-solution rule. But I fear my solution is again not 100% intended. The faulty power cords are an amazing design, btw!

Raymanni's "Cataclysm"

Extremely beautiful level, but its sooo huge that it slows down my computer considerably. With some precision timing, I solved the level without the fencer.

Simon's "Key to the Sacred Kingdom"

This has to be a huge backroute.

Flopsy

Rule 1: https://www.youtube.com/watch?v=V6TeBrkF9gE
Rule 2: https://www.youtube.com/watch?v=CyYPgnEPXPY
Rule 3 (part 1): https://www.youtube.com/watch?v=YsT0Bz3H2BM (bsmith and Arty's levels)
Rule 3 (part 2): https://www.youtube.com/watch?v=5iQRVusYTys (IchoTolot and Mobius's levels)

General remarks
Spoiler

R1

Nessy Excavation Site: Was a great level to start me off, my solution has to be a backroute though. I liked the design for this one though, it was a great scene of a disowned space station type level.

nin10doadict Frozen factory: Yeah, I said this in the video but I failed to understand why the platformer pick up skills were necessary. If they were unlock buttons then this level would be much harder I feel. Great design choice again!

Raymanni Cataclysm: Great level design and took me a while to figure out. This is my favourite of the R1 levels!

R2

Arty Crystal Enclosure: I didn't understand how there were 2 solutions to this level personally. I'm also not a fan of one frame miner strokes as used in my video solution.

Icho Mount Lemmerest: Loved the Highland tileset use but I believe this was a backroute, decided to go for the right hand exit but then switched to the left. The music was really good as well :)

nin10doadict Power Core: This one was pretty tricky and hard to get right. It was highly enjoyable though :)

R3

bsmith Colourful August: I thought for a moment there was a level named after Colorful Arty XD. This one was really tricky but it was fun to work out. It was a great level which looked like it could win this contest!

Arty Expedition to the Moon Sanctuary: Wow, what a great reference to the DuckTales Moon stage, ironic how you played that on your channel recently. The level was highly enjoyable but just one gripe. It was not clear that there was an updraft in effect on the whole level, this needs to be made clearer I feel. Even if it's a pre level screen telling you!

Icho Awakening of Aggressions - Wasn't able to solve this level, it was the only one that I wasn't able to solve in the whole contest. I don't seem to get on with this tileset at all, nothing personal! It's a nice level nonetheless despite the frustration on video trying to solve it!

Mobius Temple of Doom - First ever zanzindorf tileset submission to any contest which I've been able to solve. I solved the V2 of this level as well since it was updated before I attempted it on video. I really enjoyed working this one out, I'm not sure if this was intended but I liked my solution and this is very strong competition.

All the Rule 3 levels were very good, well done to everyone. I think Arty's is best by a pinch though just because of the Duck Tales music and moon reference in the music.

Colorful Arty

In response to Nepster:

Spoiler

You successfully found ONE solution to my Rule 2 level, although I thought to do that you needed to manipulate the RR for the crowd control to ensure only one lemming left the area. I guess not. I encourage you to find the other solution, which is much better.

As for my rule 3 level, I did the best I could with the Galaxy tileset. I also gave 100 lemmings because I felt like it; I like levels with lots of lemmings.

Ryemanni

Flopsy, you can reduce the lag in my level by deactivating the high quality minimap. :(

Nessy

Comments for Nepster

Thank you for the feedback :thumbsup:

1) The basher taking out the ability to climb out of the starting pit on the right is intentional, but I can easily move the terrain piece in question more up to make the inability to climb out more obvious.

2) I didn't know that too many lemmings was frowned upon. I can reduce the number of lemmings to 30 or 40 no problem :)

nin10doadict

Well I was going to record my attempts at these... Then I looked at them.
NOPE :o NOPE :lem-shocked: NOPE :lem-mindblown:
These are all way too hard for me. All I can do is just say "oh wow these look pretty." So I won't be voting on them.

Nepster

Quote from: Nessy on October 01, 2017, 07:07:34 PM
2) I didn't know that too many lemmings was frowned upon. I can reduce the number of lemmings to 30 or 40 no problem :)
No, it isn't generally frowned upon. That's just my personal opinion. Some people like huge lemmings crowds and some (like me) prefer a minimalistic approach.

Nessy

Quote from: Nepster on October 01, 2017, 07:28:05 PM
No, it isn't generally frowned upon. That's just my personal opinion. Some people like huge lemmings crowds and some (like me) prefer a minimalistic approach.

Oh okay, but I still might reduce the number of lemmings because the current number doesn't really add anything to the solution and it doesn't prevent any backroutes.
By the way

Your reply was the intended solution :thumbsup:. However, it seems that there is an extra climber that isn't needed so I will remove it in V2 along with the other changes based on your feedback.

Comments for Flopsy

Unfortunately you did backroute my level, but I see the problem and it should be an easy fix :). Thanks for the feedback as well!

IchoTolot

To write it in here as well: All updates to this point have been included in the zip archive and nxp. :)

Flopsy

Just an addition note to those who have been watching my videos on the contest levels.

I do intend on re-attempting the levels this time when all updates are done and dusted. I'll wait until updates stop coming in for a few days before I do so.

I also intend on re-attempting IchoTolot's R3 submission as well since I was unable to solve that one first time round.

I've also updated my feedback to include Icho's and Mobius's R3 levels as well in the post above :)

nin10doadict


IchoTolot

Quote from: nin10doadict on October 04, 2017, 06:13:04 PM
Joke review of the contest entries is up.
https://www.youtube.com/watch?v=ZJW7p5Lgq-4&feature=youtu.be
Don't take it seriously. It's a joke. :D

You should probably add that it contains spoilers for my R3 level, if someone wants to solve it theirselves. ;P

joshescue18