Experimental NeoLemmix player - Pack conversion available!

Started by Nepster, September 23, 2017, 03:54:48 PM

Previous topic - Next topic

0 Members and 2 Guests are viewing this topic.

Nepster

Quote from: namida on October 24, 2017, 02:41:15 AM
Just working on converting my packs to the new formats now, and I notice some of the translation tables (specifically those for Desert and Psychedelic) incorrectly reference "namidai_xxxx" instead of "namida_xxxx" in the object sections. This causes levels using the affected objects (Desert radiation and Psychedelic teleporter / receiver) to not load / convert correctly.
I deleted the Desert radiation reference and fixed the Psychedelic teleporter/receiver.

Quote from: namida on October 24, 2017, 02:41:15 AM
In the styles, specifically LPV Honeycomb, there are issues with the "Zombee" object. You may want to double-check the object is included and that it's got correct translation table data (by the time I thought to mention this here, I'd already fixed it in my copy. I don't know if any levels outside of LPO2 have actually used that object, though.)
The bug is only in the translation from lpo2_stuff.dat, not in the actual honeycomb style. This is fixed, but I doubt anyone besides you is affected.

Quote from: namida on October 24, 2017, 02:41:15 AM
I'm also wondering why the term "Exploder" rather than the more-common "Bomber" is used in the editor?
There is basically no reason, beyond that I feel that "exploder" describes the skill better and wasn't aware that "bomber" is preferred.

Nepster

2017-10-26: Player, editor, pack toolkit and style update

To upgrade from the previous release 2017-10-12, please extract the attached zip file into your NeoLemmix folder. Integrate all folders and allow replacing all single files contained in the upgrade.
For a completely new download, plese see the first post. The download links there provide the most recent versions.

ChangeLog:
NeoLemmix player version 11.15.23
  - Added new talisman types "use only skill XY" and "use only X of each skill"
  - The cursor will be freed when editing replays, changing options or selecting levels
  - Fixed bug: Hold-to-scroll and zooming was not working properly when zoomed out very much
  - Fixed bug: Level select works now, even if all levels are solved.
  - Fixed bug: Correct result texts are now displayed
  - Fixed bug: Corrupted talisman data will no longer crash the game
Editor version 1.3: see the editor topic for the detailed changes.
Pack Toolkit version 1.1:
  - Added talisman options "use only skill XY" and "use only X of each skill"
  - Fixed bug: Saving a pack over an existing one does now works.
  - Fixed bug: Result texts are now saved in such a way, that the texts will be displayed in the correct situations.
  - Added success message after saving a pack
Styles:
  - Added GigaLem's styles Relic, Starport, Thermal, Valley
  - Added the backgrounds for original styles made by möbius
  - Added transparency on pillar pieces and the egyptian staff
  - Cropped the space at the bottom of the brick exit

Strato Incendus

I noticed that the title screens look very different (=worse in my opinion) now. The format "level title, number of lemmings, number of lemmings to be saved" etc. that we're used to from normal lemmings seems missing.

In the old player, all this information would just "drop into place" on the title screen, based on the numbers you set in the editor. Has this been changed now so that it has to be entered manually by the level creator? The post-level screens still look like usual, so I'm a little confused about the purpose of this change :/ .
My packs so far:
Lemmings World Tour (New & Old Formats), my music-themed flagship pack, 320 levels - Let's Played by Colorful Arty
Lemmings Open Air, my newest release and follow-up to World Tour, 120 levels
Paralems (Old Formats), a more flavour-driven one, 150 levels
Pit Lems (Old Formats), a more puzzly one, 100 levels - Let's Played by nin10doadict
Lemmicks, a pack for (very old) NeoLemmix 1.43 full of gimmicks, 170 levels

Nepster

Sorry, but I don't understand your problem. I see the preview screen as attached. Is this missing for you, or are you missing another screen?

Strato Incendus

No, they look exactly like that to me. Is this the new standard now, or is there just more freedom left to the level creator on what the preview screen looks like?

Because now, al the information is squashed in the middle, rather than the traditional format with tab spaces:

"
Level 01 Smile if you love Lemmings

Number of Lemmings 20
40 To Be Saved
Release Rate 50
Author Nepster (optional)
Rating: Comet"

You know, just the standard format preview screens used to have in original lemmings. ;) Is that still possible to do? Because this way, although it reduces the information a lot, the title screen just looks very "empty" to me. There's lots of blank spaces everywhere except for the centre.
My packs so far:
Lemmings World Tour (New & Old Formats), my music-themed flagship pack, 320 levels - Let's Played by Colorful Arty
Lemmings Open Air, my newest release and follow-up to World Tour, 120 levels
Paralems (Old Formats), a more flavour-driven one, 150 levels
Pit Lems (Old Formats), a more puzzly one, 100 levels - Let's Played by nin10doadict
Lemmicks, a pack for (very old) NeoLemmix 1.43 full of gimmicks, 170 levels

Nepster

Well, you still have all that information on the current screen. And yes, this is now the standard. It has one major advantage: It has enough space to display talisman info there, too, which actually happens now.

Strato Incendus

Okay, Talisman info is a point, but it seems to me that even with an additional line for talisman info, it still looks very "compressed". From my feeling of aesthetics there could be a little more vertical space between the individual lines (i.e. also between the title and the rating). Like one vacant line between each written line.

What do the other guys think? ;) We may not be sticking to original Lemmings philosophy or mechanics, but I for one certainly enjoy original Lemmings aesthetics :D , meaning the levels should still look like "real" Lemmings levels designed by DMA. And that includes the title screen. If they're mechanically more witty and thereby superior to what DMA could come up with, all the better. :) But I'd still like my packs to look like an official Lemmings game; that's why I also design my rank signs to look similar to the original white "Fun/Tricky/Taxing/Mayhem" font on the green background.
My packs so far:
Lemmings World Tour (New & Old Formats), my music-themed flagship pack, 320 levels - Let's Played by Colorful Arty
Lemmings Open Air, my newest release and follow-up to World Tour, 120 levels
Paralems (Old Formats), a more flavour-driven one, 150 levels
Pit Lems (Old Formats), a more puzzly one, 100 levels - Let's Played by nin10doadict
Lemmicks, a pack for (very old) NeoLemmix 1.43 full of gimmicks, 170 levels

Nepster

2017-11-12: Player, editor, pack toolkit, nxpConverter and style update

To upgrade from the previous release 2017-10-26, please extract the attached zip file into your NeoLemmix folder. Integrate all folders and allow replacing all single files contained in the upgrade.
For a completely new download, plese see the first post. The download links there provide the most recent versions.

ChangeLog:
NeoLemmix player version 11.15.24:
  - Physics change: Ceiling is non-solid now. PS: If a great suggestion appears how to combine solid ceilings and shimmiers, this might change again. But I have only slight hopes for this.
  - New feature: Pick-up skills may give multiple skills to the player.
  - New feature: Default rank signs are used, if no pack-specific ones are added
  - Fixed bug: Blockers now have a max fall height of 63 pixels, same as usual lemmings.
  - Fixed bug: No more crashes, if no levels are present
  - Fixed bug: Trigger areas are correct, even if HEIGHT or WIDTH properties are set incorrectly
  - Fixed bug: Mass replay checker crashes if many styles are used among the levels
  - Fixed bug: Movable background objects are drawn above the terrain, if "only-on-terrain" is used.
  - Fixed bug: EPngError will no longer happen (hopefully)
Editor version 1.4:
  - New feature: The editor saves the file path for loaded and saved levels.
  - New feature: Changing the main theme also changes the piece selection style, if no pieces have been added yet.
  - Fixed bug: "Duplicate piece" was missing in the menu strip.
  - Fixed bug: No-overwrite objects are now drawn in the correct order.
  - Fixed bug: Shift+Space now adds a space in text boxes, instead of switching between terrain and gadgets.
  - Fixed bug: Movable background objects are now drawn exactly as the player will draw them
  - Fixed bug: No more errror messages, if the "default" style is missing.
  - Fixed bug: Area selection now works, even when terrain or objects are not displayed.
Pack Toolkit version 1.2:
  - New feature: The pack toolkit saves the file path for loaded and saved packs.
  - Fixed bug: Deleting the first element in a box no longer creates an error.
  - Fixed bug: "Successfully saved pack" will only be displayed, if saving the pack was actually successful.
  - Fixed bug (hopefully): Toolkit does no longer corrupt pre- and post-view texts.
NXPConverter
  - Fixed bug: Preplaced blockers are saved correctly now.
  - Talismans are kept, even if RR restrictions have been used. Only the RR conditions no longer appear.
  - Talismans no longer have a "Save Requirement of 0", if no save requirement was specified.
Styles:
  - New converted style: orig_dirt_md.
  - namida_machine: locked exit sprite is now much better and can be used without the exit piece
  - stacker sprite: Replaced the default one with Raymanni's new one.

IchoTolot

Corner case question on the currently implemented version of deadly ceilings (Yes even these don't avoid them ;)):

What about a Lem walking ~ 3-4 pixels under the ceiling on flat terrain. What will he do when he hits a vertical wall that reaches the ceiling? Will he try to step up and die or simply turn?


Nepster


Nepster

2017-11-28: Editor and style update

To upgrade from the previous release 2017-11-12, please extract the attached zip file into your NeoLemmix folder. Integrate all folders and allow replacing all single files contained in the upgrade.
For a completely new download, plese see the first post. The download links there provide the most recent versions.

ChangeLog:
Editor version 1.5:
  - Click&Drag now works. To select areas, either start at a position without any piece below or press Ctrl.
  - Fixed bug: The editor now uses much less memory.
  - Fixed bug: Descriptions for movable background objects is now "Decoration"
  - Errors now save time-stamps together with the stack trace in the ErrorLog.txt
Styles:
  - New converted style: flopsy_rickroll, gronkling_minimal, insanesteve_isworld, insanesteve_smb, jamie_techno, johannes_droidlings_city, matt_winter, namida_systemtest, naoh_forest, naoh_occult
  - gigalem_dread: Hatches added
  - namida_martian: Locked exit added
  - orig_dirt: Nessy background added
  - orig_fire: Diagonal bar added
  - orig_pillar: Diagonal wooden plank added
  - ray_food: bread_01 added
  - special graphics by Flopsy and gui55 added 

Nepster

2018-01-21: Stable new-formats release

I have made a separate main release post for this update.

ChangeLog:
NeoLemmix version 12.0.0
  - New stacker and platformer sprites by Raymanni
  - New teleporter sprites with "IN" and "OUT" signs.
  - Fixed bug: Rendering of the transparent parts of erasing pieces
  - Fixed bug: Recoloring of lemming sprites now works.
  - Fixed bug: No crashes any more with empty ranks.
  - Some more minor bug fixes.
Editor version 1.6:
  - The editor enforces that receivers are flipped if and only if their paired teleporter is flipped.
  - Larger text boxes for music and main theme.
  - Fixed bug: No more crashes by selection rectangles that reach by only a single pixel into the level area.
  - Fixed bug: No more crashes with corrupted theme files.
  - Some more minor bug fixes.
Pack Toolkit version 1.3
  - Fixed bug with moving level files around.
Graphics Tool version 1.1
  - Saving a graphic style into an existing style folder no longer produces crashes.
Styles:
  - New converted style: flopsy_marblegarden, flopsy_sandopolis, flopsy_casinonight, geoo_supaplex, juanjo_oldtemple
  - a few more piece additions.