Flopsy's Graphic Sets (Sonic style tilesets) - Death Egg Zone (NEW)

Started by Flopsy, September 21, 2017, 01:33:31 AM

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Flopsy

Flopsy's Graphic Sets (from SEB Lems)

Scrap Brain Zone (flo_scrapbrain.dat)


Scrap Brain Lemmings (Paradise 8 - SEB Lems)

A zone based on the zone from Sonic The Hedgehog on Genesis/Mega Drive. It's been over 25 years since this game has been released and I'm happy to be bringing this graphic set to the Lemmings community.

Again, thanks to Gronkling for allowing me to use items from his cyber tileset in the Scrap Brain tileset!

Traps


Electric zapper trap (fire trap)


Flamethrower (fire trap)


Spinning Cog (fire trap)


Crusher Trap (trigger trap)

Other Notable Objects


Teleporter In/Teleporter Out


One Way Fields (left/right)


A different type of One Way Field - acts as a conveyor belt.

Star Light Zone (flo_starlight.dat)


Welcome To Star Light Zone (Bittersweet 13 - SEB Lems)

A second graphic set from Sonic The Hedgehog, this graphic set doesn't really introduce any new objects. With it being a very space based tileset, it borrows a lot of elements from the L2 Space tileset.

This zone is Sonic friendly but not Lemming friendly!

Sandopolis Zone (flo_sandopolis.dat)


Ghost Rider

Marble Garden Zone


Jardin de Flopsy

Casino Night Zone (NEW!)


Casino is the Night

Special Thanks to nin10doadict for donating the neon light trap to this tileset :)

Download Casino Night in the second post of this topic :)

Mystic Cave Zone - only available in New Formats!

Presenting the Mystic Cave Zone tileset also from Sonic 2


Emerald Excavation (upcoming level in MegSEGAbytes - Terrain by Flopsy, solution by Wafflem)

This tileset features a squish trap like the rock terrain which goes up and down in the actual Mystic Cave levels, it is pictured above the exit in the level picture, it will squash a lemming like the other crusher traps do. There is a terrain like this trap to make the trap solid also for those who prefer solid traps :)

There is also a No Effect object light to put on the hanging lanterns so they glow :)

This tileset natively uses the mineshaft trapdoor and exit from namida's LPV tileset.

A difficulty I had with this tileset was making the rock terrain pieces obviously and it was difficult to settle on a background colour but the background colour is slightly different to the rock terrain darker colours.

Enjoy the tileset, this tileset is only available for new formats (download in the v12 styles download in the NeoLemmix player topic)

These are preview images (for more info - please view this topic)
https://www.lemmingsforums.net/index.php?topic=3547.new;topicseen#new

Labyrinth Zone (tiles provided by myself, tileset made by GigaLem)

Quote from: GigaLemWith permission from Flopsy I present to you this.
As of this post its in old format, so I give the rights to flopsy to convert this set. This is because I haven't touched the new format gstool
anyways this was a set me and flopsy collaborated on, flopsy got the parts and I did the rest resulting in this!

The attachment below includes the level, the .ogg for the level and the set itself. Have fun on burning depths

Download the Old Format tileset in the second post :)

Final Note on all tilesets

I'm not a perfect graphic set creator and the animations on some of the objects may not be as good as other tilesets. Please feel free to make any improvements to these tilesets if you feel like taking it on.
All I ask is if you wish to add tiles or objects, please add them to the end of the terrain/object lists so it doesn't interfere with existing levels in these tilesets.
I'm not planning any other updates to operations in this tilesets (apart from basic compatibility).

Special thanks to soniczone0.com for providing the source images for me to be able to make these graphic sets! I highly recommend using this site if you wish to create Sonic tilesets

Of course as always, suggestions and feedback is always welcome.

Download Casino Night in the 2nd post

For New Formats, please download from the styles download here
https://www.lemmingsforums.net/index.php?topic=3686.new;topicseen#new


Flopsy

#1
Just uploaded a fix to flo_starlight.dat

The preplaced lemming in this tileset had no trigger area, I'm sure this isn't causing major functionality issues in any levels people have made with it so it's not anything major.

Either way, I've updated the download at the bottom of the first post if you'd rather just update it anyway. I've also updated the download in the SEB Lems main topic as well :)

Thanks to IchoTolot for spotting this :)

EDIT: Download Casino Night and Labyrinth Zone (by GigaLem) in this post :)

Flopsy

Presenting the new Sandopolis tileset.



Thanks to Wafflem for testing this tileset for me for design flaws.

I'm now asking the Lemmings community for feedback on this tileset.
Please give feedback on what is good and bad on this tileset
Consider this tileset a beta version for now.

I've included a level made in the tileset by myself (pictured above) to attempt to help you work out the pros and cons of this tileset.

This is in the old format but if this is well received, I will convert it into New Format.
If you must play this in new format, you can always put it through the GSConvert tool :)

Some points to consider:
1. Wafflem raised the issue of the Spikes, not the pop out trap ones but the actual Spike object.
Here's what Wafflem said:
"The trigger area of the Fire spike objects should be on the tip of the spikes only. I don't see how a lemming touching the sides of the spike should cause him to die. This is like how when Sonic touches the sides of the spikes, he does not get hurt; he only gets hurt and loses his rings (or dies if he doesn't have any) if he touches the tip of the spikes."

2. A bit of a minor thing but the ghosts are in the tileset as a Moving background but they currently have no animation. This is a bit too advanced for me but I could try to make a 2 frame animation at a push. Tell me what you think, I'd rather have the tileset made the way you lot want to but only to the best of my ability.

3. Is the sand updraft distinguishable enough from the actual quicksand (water)?

4. Is it appropriate to have the sand waterfall as an updraft?

5. Is the builder bridge colour appropriate? It was red like the one way arrows but I've now changed it to Yellow.

6. Are the force field trigger areas small enough?

7. Anything else you lot notice!

EDIT: Attachements removed :) - thank you everyone.

Nessy

I have played the level and here are my thoughts :)

1.
Quote"The trigger area of the Fire spike objects should be on the tip of the spikes only. I don't see how a lemming touching the sides of the spike should cause him to die. This is like how when Sonic touches the sides of the spikes, he does not get hurt; he only gets hurt and loses his rings (or dies if he doesn't have any) if he touches the tip of the spikes."

This is a good point but I think the trigger area should be the entire spike. Having the deadly part be the spike end only means that the base of it isn't deadly, which means a lemming can pass through it and I feel like that would go against player's exceptions (especially people that don't have a lot of Sonic experience like me).


2.
QuoteA bit of a minor thing but the ghosts are in the tileset as a Moving background but they currently have no animation. This is a bit too advanced for me but I could try to make a 2 frame animation at a push. Tell me what you think, I'd rather have the tileset made the way you lot want to but only to the best of my ability.

I say that if you feel like it and in the mood you should try that 2 frame animation so that the tileset can have a static and animated ghost.


3. and 4.
QuoteIs the sand updraft distinguishable enough from the actual quicksand (water)?
QuoteIs it appropriate to have the sand waterfall as an updraft?

I was able to distinguish them. Technically the sand the way it is used is thicker than a waterfall so the lemming would fall slower. The only problem with this is if a player is going to think about swimming up these updrafts similar to how you can swim up waterfalls, or if a player doesn't decide to use a glider through them for thinking it's like water. I don't know if someone would figure that out or figure that out in another level that uses them differently.


5.
QuoteIs the builder bridge colour appropriate? It was red like the one way arrows but I've now changed it to Yellow.

The bridge colors are good the way they are.


6.
QuoteAre the force field trigger areas small enough?

I think that they are small enough.


7.
QuoteAnything else you lot notice!

Nope, very good job on this. Excellent choice with the Cheapo exit :)



P.S.: I have attached my replay of the level.



Flopsy

Thanks a lot Nessy, I'm glad your reply is very much positive.

I think the updraft thing you mentioned is a very valid point and I feel anyone else who replies also addresses this with great emphasis.


Unrelated, I'm now starting on the Marble Garden tileset, which was suggested to me on discord by GigaLem.
I feel this tileset would be good practice for Lava Reef zone. :)

Proxima

Sorry it's taken me so long to get round to giving feedback -- one reason was that I wanted to wait until I could really set aside a chunk of time to have a thorough look at them.

I really like these tilesets, but I think there are certain usability problems that would be worth fixing, even at the cost of disrupting existing levels. I want tiles to act the same way they look, and if certain tiles don't, I won't be able to use them, which is a pity. Of course, different people may have different assumptions about tiles, so take this with a pinch of salt, but I think the following are pretty reasonable:

Scrap Brain: Spiked ball terrain, bomb and Caterkiller should be fire objects. They all look deadly enough :P Monitors should be terrain or maybe steel (partly destroying them would look a bit weird, but then again, they don't look very "steely").

Star Light: Platform with spiked underside should be steel, but cut out the spiky part and make this a fire object to be used together with the platform. Yellow/black striped barrier and lampposts should be terrain.

Sandopolis: Honestly I think the best call for the sandfall is to make it water. It looks almost the same as the water object; clear physics mode doesn't even have an updraft indicator; updrafts have a strongly standardised appearance across tilesets. If it's water, then swimmers can still go up.

My only other criticism of Sandopolis is that the trigger area for the spike trap (not the fire) should move a couple of pixels away from the wooden base. Touching the base shouldn't be deadly; and if you have an upward-pointing trap and build over it so the lemmings fall onto it, you can see that the point at which it becomes deadly is actually below the tips of the spikes.

Flopsy

Minor update to Scrap Brain and Star Light - the updated versions are in the first post of the topic :)

Scrap Brain changes

The item boxes (ring, shield and invincibility) are now terrain and no longer objects. The objects in the list have been removed and replaced with blank no effect objects so they will just disappear from your levels if you've used them.
Not really a major change here but if you have invisible objects in your levels, this is why.

Star Light changes

A bit more major here.
The spike platform on the chain and the seesaw with the spike ball have now become steel terrain.
This could potentially be level breaking if you've used these terrains and require lemmings to use destructive skills on them so be sure to check your levels after updating.

Sandopolis is now finalised

Thank you to all the people who gave up their time to test the tileset, the tileset is now finalised so please update it from the BETA version. No major changes between the BETA and finalised version apart from making things look easier to distinguish.

Coming Soon

Marble Garden is completed and is being tested by Wafflem as I speak. This tileset was very challenging to make due to the Grass terrain in this tileset.

Other tilesets which are coming in the future are:

Mystic Cave zone from Sonic 2.
Casino Night Zone from Sonic 2.
Death Egg Zone from Sonic 3.

Metallic Madness zone has been cancelled for now due to it being too similar to Scrap Brain.

nin10doadict

This is a bit late but I feel like something that could have been done with the spikes is to make the tips of them a fire object and the rest of them a terrain piece. That way the base is solid but the pointy bits are lethal.

Flopsy

Going forward, I'm going to develop my tilesets exclusively for the New Format NeoLemmix from now on.

This means that the following tilesets are available in both old and New formats (when officially released)

Scrap Brain
Star Light
Sandopolis
Marble Garden
Casino Night
namida's Rickroll tileset

Anything not on this list will be in the New Format only.

Flopsy

Casino Night is now uploaded to the 2nd post in this topic.

Mystic Cave (New Format Only) will be coming soon :)

Flopsy

This tileset has been finished for a good while now but I'm public releasing it now for the first time.

Presenting the Mystic Cave Zone tileset also from Sonic 2


Emerald Excavation (upcoming level in MegSEGAbytes - Terrain by Flopsy, solution by Wafflem)

This tileset features a squish trap like the rock terrain which goes up and down in the actual Mystic Cave levels, it is pictured above the exit in the level picture, it will squash a lemming like the other crusher traps do. There is a terrain like this trap to make the trap solid also for those who prefer solid traps :)

There is also a No Effect object light to put on the hanging lanterns so they glow :)

This tileset natively uses the mineshaft trapdoor and exit from namida's LPV tileset.

A difficulty I had with this tileset was making the rock terrain pieces obviously and it was difficult to settle on a background colour but the background colour is slightly different to the rock terrain darker colours.

Enjoy the tileset, this tileset is only available for new formats (EDIT: now available in the v12 styles download :))


My next planned tileset is going to be Death Egg Zone from Sonic and Knuckles, probably my toughest project yet!

Flopsy

Mystic Cave is now available in the Styles download here in the first post

https://www.lemmingsforums.net/index.php?topic=3686

For this reason, I will withdraw the download link from this topic. If you require the Mystic Cave tileset, please download it in the styles download with the new formats download.

GigaLem

With permission from Flopsy I present to you this.
As of this post its in old format, so I give the rights to flopsy to convert this set. This is because I haven't touched the new format gstool
anyways this was a set me and flopsy collaborated on, flopsy got the parts and I did the rest resulting in this!

The attachment below includes the level, the .ogg for the level and the set itself. Have fun on burning depths

Flopsy

Looks really good GigaLem, very good job on this tileset. I particularly like how you've handled the underwater aspect of it :)

The only minor thing I see with this is the pick up skills are pretty hard to see on the level, it's not a big thing to me but I nearly overlooked a lot of pick up skills in the level provided :)

Also thanks for posting it in here and giving joint credit to me although I'd say you did a lot more work than I did. I just provided you with the original tiles, you did the amazing job of making the trapdoor and exit and all of the objects!

EDIT: I've added the Labyrinth zip file to the 2nd post of this topic :)

Flopsy

The Death Egg tileset is finally ready for release, you saw it in the contest just gone and now here it is.
Thanks to GigaLem for designing the Trapdoor and Exit.


This is NOT a Star Wars Rip Off!

Also here are GigaLem's official designs of the other Sonic tileset Trapdoors, Exits and backgrounds

These are for the new format tilesets only

I've already posted this along with the new format of SEB Lems zip file so you don't need to download this if you downloaded that.

(This is only until these are officially added to the styles download along with the tilesets)

Thanks a lot to GigaLem for taking the time to make these

Also thanks to the following for the rips
Triangly for Marble Garden
Flare for Mystic Cave
Technokami for Sandopolis & Death egg
The observer for the doomsday background
Divine for Star light and scrap brain