[NeoLemmix] Lemmings Migration

Started by Nessy, August 22, 2017, 04:08:54 AM

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Nessy

Small Update:

- The mysterious bug with the skill panel where "5" would display instead of "6" has been finally fixed.

- The solution to "The Abandoned Sanctuary" has been changed back to its original solution. It is now far too easy to be in the final rank, but the old solution is more elegant and that is more important to me. I am planning on reordering the levels based off of the additional feedback received anyway.

Nessy

Wafflem will be streaming Lemmings Migration this Friday, October 27 at 23:30 UTC / 19:30 EST (7:30 PM).

https://www.twitch.tv/wafflemm

Hope to see you there :D

Nessy

Just bumping this up for those of you who are interested in watching Wafflem stream this pack.

https://www.twitch.tv/wafflemm

It starts in one hour ;)

eddiecochran

#63
Hats off. I'm not a pro but IMHO you are a brilliant (but also very nasty ;) ) level designer. I love your work. I'm midway through the Headache levels and they give me headache for real. They make original Lemmings Mayhem levels look like a cakewalk. ;)

The only one I'm not so excited about is your idea to reordering the levels. I guess this would make it really hard to further assign the (subsequently older) v2 replay files. And I fairly need them (at least to counter-check my solution).

BTW: What do you think about my solutions for Irritation 6 and Headache 4? Like it? Acceptable or backroutes?

Nessy

Hi eddiecochran, welcome to the forums!

Thanks for playing my levels and I'm glad you enjoyed them :)

Don't worry about the reordering. I'm happy with where this level pack is, so even though the difficulty curve is still wacky I'm happy with the pack overall and that's more important for me. To be honest there are some levels that no longer meet my approval so I'm planning on taking the best and adding them in a separate pack with lots of new levels and leave this one as is.

As for your replays...

Irritation 6 "Path To The Underground": This solution is perfectly acceptable, but the way you used the digger was unintentional and more complex than it had to be. You had the right idea though -> digger in that area to make more room for a builder to gain enough height to bash to the exit.

Headache 4 "Pseudoscience": Another perfectly acceptable solution. The way you compressed the group on the left was more complex than necessary as you could have used the blocker, but still a good solution. Nice work!

P.S.: Since your new here is a link to many more fan-made packs -> Lemmings & Lix Fangame List

Strato Incendus

Ah, a best-of pack? Thought about doing that as well ;) . I just wasn't sure whether that would be considered "selling old wine in new bottles".

But with Lemmings Redux having just been released, I guess it makes sense for creators of several packs to do a "redux" of their own stuff, adding all the best puzzles together. Having done only two packs so far, it's a little early for me to go there. But I have two further projects in planning, and once both of them are finished, bringing the total number of packs up to four, why not?

I'll have to take a look at Migration again; I got stuck on "An incident in the mine", which, as Flopsy's LP has shown me now, was down to a too skill-costly method of crowd control. With that one out of the way, let's see how far I get!
My packs so far:
Lemmings World Tour (New & Old Formats), my music-themed flagship pack, 320 levels - Let's Played by Colorful Arty
Lemmings Open Air, my newest release and follow-up to World Tour, 120 levels
Paralems (Old Formats), a more flavour-driven one, 150 levels
Pit Lems (Old Formats), a more puzzly one, 100 levels - Let's Played by nin10doadict
Lemmicks, a pack for (very old) NeoLemmix 1.43 full of gimmicks, 170 levels

Flopsy

Quote from: Strato Incendus on November 10, 2017, 01:46:10 PM
Ah, a best-of pack? Thought about doing that as well ;) . I just wasn't sure whether that would be considered "selling old wine in new bottles".

Feel free to put levels from your released packs into your newer packs.

Please don't think you have to put entirely new levels in each pack.

Mobilems II was an update to the first Mobilems pack according to Mobius.

Quote
I'll have to take a look at Migration again; I got stuck on "An incident in the mine", which, as Flopsy's LP has shown me now, was down to a too skill-costly method of crowd control. With that one out of the way, let's see how far I get!

Glad to see my videos of the Migration pack are helping others in solving the levels :)

eddiecochran

Quote from: Nessy on November 10, 2017, 01:12:03 AM
P.S.: Since your new here is a link to many more fan-made packs -> Lemmings & Lix Fangame List
Thx for the link - I saw that already. Phew! So many levels to solve, so little time. Think I had to delay most of them to my retirement. ;)

IchoTolot

Just was resolving single levels that were stuck in my head for LOTY 2017 and I found one glaring backroute for Migrane 03 and I would like to get information about if my solution to Migrane 09 is intended.

Nessy

Hi IchoTolot! Sorry for yet another delay in getting back to you :(

Migraine 3 is a backroute, but I already have the fixed version on my computer that hasn't been added to the main pack yet. I attached it below. The same intended solution is present; only the styling is different in places to avoid some precision and backroutes without using a lot of steel (it might also be slightly easier now, but that's fine. Quality is more important to me as I can always move it down a rank).

Migraine 9 is one of the intended solutions, but is now the only intended solution because I don't like the other one anymore.

Nessy

Version 2.3 is out!

A lot of updates have been made (anything in bold represents a major change)

Changelog

Path To The Underground - Backroute fix

Crawl Space - Changed save requirment to 49 instead of 48

Firework Chamber - Less percision required

The Depths - Backroute fix

Momentum Deferred - Simplified layout to reduce unnessary precision

Two For Tea Please - Terrain change. May break some replays

An Incident In The Mine - Backroute fix

Pseudoscience - Backroute fix

Escape Route - Backroute fix

We're Coming Home - Backroute fix

One Way Civilization - This ugly one-way wall spammed level has been completely removed and replaced with my Contest #13 level "Excavation Site" which also has a small backroute fix

Cringe Comedy - Removed trap on top to allow alternate solutions

Kings Of The Castle - Changed the intended solution that will break replays

The Last Day Of Our Lives - Backroute fix

Up next... converting this pack to work on new formats :)

Nessy

A new format version of this pack (for NeoLemmix 12.0.1) is now available!

Overall conversation wasn't too bad:
- Mineshaft levels that required using a fake exit object for decoration now just use regular terrain.
- Only two levels in the first rank needed a terrain ceiling to compensate the new deadly ceiling behavior.

All levels have been tested and successful completed. Any thoughts or concerns please let me know :)

joshescue18

I finished the Painless and Irritation ranks.

joshescue18

I finished the Headache rank.

joshescue18

I finished the Migraine rank.