[NeoLemmix] Lemmings Migration

Started by Nessy, August 22, 2017, 04:08:54 AM

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Akseli

#15
I might as well join the party here and state that you've Nessy joined just this forum two months ago and no one would've guessed that only by looking at your incredibly professional feeling levels. :thumbsup: The whole pack felt astonishingly backroute-free already in its initial release, there were literally no level that felt broken or trivial. What's even funnier is that this kind of pack pops out of nowhere (at least I didn't know it was upcoming...) and surprises the entire community, all I can ponder now is that were these really the first levels you've ever designed and didn't you even have anyone to test them in advance?

If Icho said that it took 3 hours to play this pack, I used maybe 4 hours to get through all of the 33 levels. Even though it felt a bit easy compared to levels around it, I must to admit that "The Abandoned Sanctuary" is probably my favourite level of the bunch as well, it was highly pleasant to play it. Great use of namida's Metal [EDIT: Machine, Metal is a different one :P] tileset, also! For real, there's definitely some challenge for players at all skill levels, I'd say Irritation goes already beyond Mayhem, and isn't quite like late Tricky, as the elders humbly say in the introduction. :)

Thank you, Nessy, for this rewarding Lemmings experience.

My solutions are attached.

Nessy

Thank you Akseli! I'll take a look at your solutions after looking at möbius's streams. :thumbsup:

Quote from: Akseli on August 27, 2017, 05:32:02 PM
The whole pack felt astonishingly backroute-free already in its initial release, there were literally no level that felt broken or trivial.

There are a lot of backroutes. A lot of them no big deal but a lot of them that are. Of course, this is to be excepted and I don't think anyone releases a pack backroute-free the first time, even if its there 5th or 10th pack ever!

Quote from: Akseli on August 27, 2017, 05:32:02 PM
What's even funnier is that this kind of pack pops out of nowhere (at least I didn't know it was upcoming...) and surprises the entire community, all I can ponder now is that were these really the first levels you've ever designed and didn't you even have anyone to test them in advance?

Nobody believes me when I say this is my first pack. I PROMISE everybody that it is. However, as for the levels a lot of them are not the first ones I created. I have a lot in my recycle bin folder that are either bad or just not creative enough. I did try to play a lot of packs while making levels in order to see what was truly possible with a game like lemmings that I would never have figured out on my own just by playing the official games, so that's why I thank the community here. These past months have been crazy for me for personal reasons, but even on really busy days I would still manage some time in creating levels even if it was setting up a terrain but not having a solution yet.

Quote from: Akseli on August 27, 2017, 05:32:02 PM
Even though it felt a bit easy compared to levels around it, I must to admit that "The Abandoned Sanctuary" is probably my favourite level of the bunch as well, it was highly pleasant to play it.

This level is a perfect example of what I was talking about. This level started off with a trivial solution, but I liked it and I just kept on figuring out a better solution to it until finally arriving at the one you see today. It didn't happen overnight.

Quote from: Akseli on August 27, 2017, 05:32:02 PM
Great use of namida's Metal tileset, also! For real, there's definitely some challenge for players at all skill levels, I'd say Irritation goes already beyond Mayhem, and isn't quite like late Tricky, as the elders humbly say in the introduction. :)

I think I'm one of the only ones that likes the Machine tileset. I like the idea of almost everything being metal because it can lead to the solution seen in Migraine 3.

As for the elders, they grew up in another era where late Tricky was considered to be the hardest thing for young and inexperienced lemmings, but as the land became harsher the challenges soon grew. ;)

But yes the difficulty curve needs some work, but my primary concern was making sure the backroutes are fixed.

Nessy

Final möbius stream comments. To be honest I actually wasn't excepting this pack to be so difficulty. I guess I don't know my own strength yet. :lem-shocked:


General Remarks

"Am I the only one that likes repeat levels?"

Nope, I like them as well but it depends. I like the ones that have two different solutions to them. My pack originally had repeats before I took them out, but that was purely my decision. Migraine 6 (A Tour Of Dock 22) had an Irritation repeat where you had two of everything except climbers and floaters where you had one of each. It was still a good puzzle level with many different solutions. I might release it in a future update, either as a bonus or an official Irritation level.


Good try on the last level. You are on the path to the intended solution.


Too bad you and Arty couldn't get into Headache or Migraine. If I can fix and polish the second-to-last level of Migraine to force the intended solution, it will probably be the hardest level in the entire pack. :evil:


Spoilers for Painless and Irritation levels

Painless 8: Intended. I like well made one-of-everything puzzles as well.

Painless 9: You got the intended solution, but don't worry Arty the backroute is not a big deal and is an easy fix.

Irritation 1: Yes, I used an inverted fake exit and an invisible entrance on top of it. It was meant to look like the lemmings were in the minecart when it fell off the track and crashed, and now they need to find another one. The basher staircase is not the intended solution. What you were doing at the beginning was on the path to the intended solution. I want to so badly tell you what it is, but all I can do is give you a hint:
Hint for Irritation 1

Start the first basher that goes across the entire terrain at the bottom of the red ramp that's on the left of the entrance. When the climber goes over the exit, falls, and starts mining have him bash so that his tunnel reaches the top of that same red ramp.

Irritation 2: Intended. As mentioned this level is one of the more popular ones, but some people think it's super easy and others think it's actually very tricky.

Irritation 3: Intended. I wasn't excepting someone to struggle on this one. Your solution and Colorful Arty's solution are both intended, but there is an extra basher that isn't necessary so it's just a matter of removing it.

Irritation 4: Intended! I cheered for you when you figured out one of the intended solutions to this level. There is another one, and both require zero precision and don't require the We All Fall Down two digger trick. The level was inspired by the intended solution to Dolly Dimple.

Irritation 5: Intended. The solution to this level isn't as hard to figure out as some others, so I'll probably move this one to an earlier position.

Irritation 6: Too bad you couldn't get this one. I'm fixing this one a bit in the next update so maybe the solution will click then.


I forgot to mention something to Akseli in my reply to his post. I did do a lot of research around the forums to find out what people like and don't like. It helped me to avoid a lot of the pitfalls that beginners fall into sometimes when they start off, such as putting in a time limit on levels that don't really don't need them.

Nessy

Version 2 is now available!

- 7 new levels have been added, bringing the pack to 40 levels (10 in each rank).
- Custom music.
- Backroute fixes.

I'm very happy with this pack and I'm very happy that everyone enjoyed it so much. I'm going to let it rest now regardless of what happens, with the only change being to update the pack to the new formats when the time comes.

In other news I have decided to publish something else I have been working on the side just for fun in the In Development topic. I wasn't going to publish it initially, but I was encouraged to go for it. It's coming soon...

Colorful Arty

Here are my Irritation Replays, sorry to get these to you so late! I'm quite sure I backrouted a few at least mildly. Here are my comments.

Spoiler
All in all, I'm incredibly impressed! These levels are superb! :thumbsup:

Although, I felt level 5 was WILDLY out of place for its difficulty. It strikes me as the kind of level that should go at least one or two ranks up; this level in particular is one of the reasons why I was so late with these replays!

Nessy

Thank you Colorful Arty! I'm glad you enjoyed my levels.

About that out of place level you mentioned...

Are you referring to Prisoners being wildly out of place? If so, I agree. I moved it up to Rank 3 in the update.

I still have a lot to learn about making levels. The most obvious is making a better difficulty curve. It seems that my levels hit Mayhem in the second rank and it stays there. I also tend to think that a level is going to be a hard one, but it turns out that it's easy and vice versa. I guess you can only do so much, and just being honest about it and getting feedback like this is the only way to help with that. Another thing is play testing. I did play test my levels multiple times on multiple days for backroutes, but I need to start doing it a little bit more vigorous as some backroutes I would never have found while others were so obvious and silly that I should have caught them. Well, it's the only way to grow as a level maker :). Hopefully, these are things I can work on in future packs.

Proxima

So I've played this as far as I could, thought I may as well add my replays to the collection :P even though you're getting a lot of replays for the first rank and not many for the rest. Irritation 2 has me completely stuck; I'd like to come back to it at some point, but I really don't have much time to play packs these days.

Anyhow, comments on the first rank...

Spoiler
1: Nice easy start, just had to look around for the best place to dig.

2: Simple enough. I wonder whether it's possible to save 100%, didn't feel like trying right now though.

3: This was a huge leap in difficulty! Very nice solution though.

4: Just needed to take a few precautions like setting the RR to 99, starting the digger high up, and it worked out first try.

5: Nice trick. I've seen something like this before, or it might have taken me a lot longer to solve.

6: Very nice use of decorative terrain, one of my favourite level-design tricks.

7: Another fairly tough level, just because it looks impossible to begin with.

8: Fun little 1-of-each puzzle, where to put each skill was fairly obvious but you have to know how big a step the lemmings can climb.

9: I don't approve of NeoLemmix's steel ceilings, but other than that, a nice misdirection puzzle.

10: Steel ceilings again, and this was a nice breather level to finish the rank.

Irritation 1: Beautifully designed terrain (pity about the one-way walls) and a very nice solution as well.

nin10doadict

Started playing this now. I've finished the first rank (they're getting hard already) and am working on the second rank (two down so far). A few things I've noticed...
Levels look very good and have clever solutions. Well done there. I've gotten stuck on a few, but nothing for too long yet, which is good. It would be really discouraging to get locked up on the first rank... I speak from experience on this one. :-[

The custom toolbar looks pretty good. I can tell what skills are what at a glance, with one glaring issue... The number '5' and the number '6' look exactly the same; they both look like fives. That's a big problem. :lem-shocked: I didn't actually notice until Irritation 3, where I thought I had 5 builders only to discover that I actually have 6.

Great music choices! I'm hearing some Skyward Sword, some Oracle of Ages, some remixes of standard Lemmings themes, some Partners in Time, some Bowser's Inside Story... :thumbsup: The songs don't loop very well, though... I like to use .ogg files and manually set up the loop with Audacity. Making it loop properly really does make it sound and feel nicer, especially when you're stuck on a tough level. Should you like, I'd be willing to teach you how. :)

Colorful Arty

I was referring to Ancient Temple of the Lemming actually.

Also, I am definitely getting the updated .nxp with the music!

Nessy

Glad to hear everybody's feedback!

Quote from: Proxima on September 16, 2017, 11:07:02 PM
Irritation 2 has me completely stuck; I'd like to come back to it at some point, but I really don't have much time to play packs these days.

That level, In Your Wildest Dreams!, is actually a lot easier than the level that used to be Irritation 2: Never Getting Back Together, which is the most popular level so far. It was hard to place it because some people found it very easy and some very hard. It's now Irritation 4 and that's all I want to say so I don't give away spoilers.

Quote from: nin10doadict on September 16, 2017, 11:14:04 PM
Started playing this now. I've finished the first rank (they're getting hard already) and am working on the second rank (two down so far). A few things I've noticed...
Levels look very good and have clever solutions. Well done there. I've gotten stuck on a few, but nothing for too long yet, which is good. It would be really discouraging to get locked up on the first rank... I speak from experience on this one. :-[

I got stuck on a first rank level in Lemmings Plus Omega II. They told me it was hard and I tried it to see if it really was. Very good pack, but not for the weak. I'm still in rank 3 so I guess I'm doing good so far...

I know you don't like very hard levels so I'm just going to warn you that this pack gets very hard towards the end, but I know you can do it! :thumbsup:

Quote from: nin10doadict on September 16, 2017, 11:14:04 PM
The custom toolbar looks pretty good. I can tell what skills are what at a glance, with one glaring issue... The number '5' and the number '6' look exactly the same; they both look like fives. That's a big problem. :lem-shocked: I didn't actually notice until Irritation 3, where I thought I had 5 builders only to discover that I actually have 6.

That actually isn't my toolbar. I got it from a forum member named altiereslima. I gave them credit in my first post and in the actual pack. I'm sure they wouldn't mind if I tweaked the numbers so they aren't confusing.

Quote from: nin10doadict on September 16, 2017, 11:14:04 PM
Great music choices! I'm hearing some Skyward Sword, some Oracle of Ages, some remixes of standard Lemmings themes, some Partners in Time, some Bowser's Inside Story... :thumbsup: The songs don't loop very well, though... I like to use .ogg files and manually set up the loop with Audacity. Making it loop properly really does make it sound and feel nicer, especially when you're stuck on a tough level. Should you like, I'd be willing to teach you how. :)

The looping does suck... that's why I was hesitate the first time around to add custom music. Even now it still needs a lot of work. I'll go ahead and play around with Audacity, and if I need help I'm glad you offered to help. Thanks :).

Quote from: Colorful Arty on September 16, 2017, 11:19:17 PM
I was referring to Ancient Temple of the Lemming actually.

Also, I am definitely getting the updated .nxp with the music!

Oh okay, and you should definitely try the updated .nxp, there are 7 new levels that I added to bring the pack up to 40 levels instead of the awkward 33 ;P.

Proxima

Next three levels solved... and stuck again on "An Incident in the Mine". I have a solution that saves 24, but I can't see how to convert that into a win. Incidentally, you need to check the post-level texts for this pack; I shouldn't be seeing "Right on! You can't get any closer than that" after a fail.

Comments on levels:

Spoiler
2: Elegant and simple level design, and a very nice trick for the solution. I had actually tried something similar, but when it didn't work I missed seeing how I could tweak it.

3: A little fiddly keeping everyone contained at the start, but other than that, very nice level. I wouldn't move it up :)

4: Beautiful little puzzle, not hard as there are so many pointers towards the solution, but very memorable.

Nessy

Quote from: Proxima on September 17, 2017, 12:36:45 AM
Incidentally, you need to check the post-level texts for this pack; I shouldn't be seeing "Right on! You can't get any closer than that" after a fail.

Wow, that's embarrassing. I'll fix that and republish it in my first post as V2.1

Nepster

Attached new replays for the level, where the update broke the old one. A lot of the solutions that previously looked very backroutish now have a good chance to be (close) to intended. Still I have a few special comments:
Never getting back together: I still consider this harder than most of Headache.
The Abandoned Sanctuary: I liked the old version better. Basically the same solution still works, but getting the two climbers where they have to be now takes a rather hackish trick.
We're coming home: This now feels a lot more like a standard solution, than the one I found in the first version.
Firework Chamber: The beginning is pretty precise on timing the lemmings from the left-most three hatches. Getting this right required a lot of fiddling around. The first version was better in that regard.

PS: At first I read "Pointless" instead of "Painless" for the rank name ;P

Nessy

Thank you for the replies Nepster. I'm going to look at them tomorrow or the next day.

A quick comment I can tell you right now is that if the trick in The Abandoned Sanctuary for the two climbers to stay at the top of the ledge feels hackish I can always tweak the terrain to fix it so it feels more natural. That's no problem at all. That was the original solution I had for that level, but I changed it in version 1 and then changed it back in version 2.

In Firework Chamber the timing for the left hatches was supposed to be precise but not that precise, but I guess it's worst than I thought. I'll see what I can do about that.

Nessy

Comments about Nepster's solutions

Survival Of The Lemmings: To be honest I never tried saving 100%. Good to know that it's possible.

Cringe Comedy: The problem with this level is that nobody has backrouted it, but it seems that I can't force the solution I had in mind for this level. Therefore, I will officially announce that if you use all skills on this level then it's an intended solution.

Prisoners: Nice solution!

Escape Route: Not intended, but acceptable.

The Depths: Also not intended, but I like your solution better as the original solution is kind of dumb the more I think about. I might just change it.

Kings Of The Castle: Good solution, but there was something I overlooked so I'll have to tweak that.

The Abandoned Sanctuary: Thanks for the honestly on this level. I know how to fix it.

Momentum Deferred: Backroute. I can't seem to force the intended solution on this level, but I won't give up because I love the intended solution too much.

Six Days Without An Accident: Not intended, but not a backroute. Good solution.

We're Coming Home: Unfortunately this is still a backroute. I'm going to make one last attempt to fix it, but if I can't I think I'm going to replace it. This isn't my most favorite level anyway.

The Last Day Of Our Lives: Once again, good solution but there was another dumb oversight.

Claustrophobia: I'm happy with your solution.

Firework Chamber: The first part was intended but if the timing is a pain in the neck then I can easily fix that. The second part is still not intended but I can fix that if I fix the first part.

One Way Civilization: This level has many solutions and yours was a good one. Question, was this level challenging or just annoying? Be honest.

Proxima, I'll check your replies next :).