[NeoLemmix] GrentLems demo (16 levels)

Started by Calamity, June 13, 2017, 08:14:06 AM

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Calamity

I might make a full pack of 80 levels soon. These are 16 of my favourite levels that I have made.

The pack was originally intended for Lemmini but I just got NeoLemmix and am updating the levels; the original Lemmini version can be found on the lemmings level database. Instant bombers have required me to change one of the levels significantly and the increased builder length has made Lemming Sold Separately backroutable (which it still is in RotL, you can see namida backroute it in a video). There are also random holes in the terrain on marble levels which is annoying and I'll fix it if I ever make a final version.

The .nxp file should be attached.

EDIT: The newer version should be up which fixes many, many backroutes

namida

Just played some of this. :)

General
I notice a lot of the levels have time limits that don't really serve much purpose. These days, the general convention is to only put a time limit on the level if it has a good reason to be there (eg. the point of the level is to be a time cruncher, or if the time limit is there to prevent a backroute, etc).
Breezy 1 "Foreshadowing"
Easy, but a nice level. :)
Breezy 2 "Who Let The Lemmings Out!"
This might be a backroute, though if it is, I suspect it's the "overcomplicating the level" type.
Breezy 3 "Complacency"
Probably a backroute; it doesn't use the floater and relies on some precise mechanics. But I'm not entirely sure what else would work, either; this is a huge step up in difficulty from the previous one even if this is the intended solution.
Breezy 4 "Lem waz here"
This is an excellent level! :D
Stormy 1 "Christmas Chill"
Maybe another backroute? If not, this level is significantly easier than the last two.
Stormy 2 "Abandoned Palace"
This is an amazing level!!! Even though many of the elements of this one fall under "done to death", this level puts them together in a way that works really well. I'm very impressed with this one.
Stormy 3 "Seperate The Crowd"
Basically just Cascade with climbers, unless this is a backroute?
Stormy 4 "Lemming Designer"
This one was easy, but fun to play.

Replays attached. Press L in-game to load a replay (or if you're using the regular skill panel rather than the compact one, there's a "Load Replay" button on it).
My projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)
Non-Lemmings: Commander Keen: Galaxy Reimagined (a Commander Keen fangame)

Nepster

Very nice levels, even though quite a few will need backroute-fixing.

General Remarks

In case you aren't yet aware of the existance of the following NeoLemmix options:
- I noticed that you used steel areas. NeoLemmix has an option called "Autosteel", which automatically turns all pixels of steel blocks into steel.
- Moreover I noticed that some one-way areas reach a bit farther than they need to, e.g. to the bottom left of the left OWW in "Lemming Sold Separately". NeoLemmix allows setting pieces to "one-way-enabled" resp. "one-way-disabled". The first type can become one-way-walls if such an object is placed on top of it, the second type will never become a one-way-wall. This allows determining the reach of a one-way-wall on a per-piece basis.

Comments on single levels

I will comment only on the levels, where I suspect being close to the intended solution.
Foreshadowing: Very nice and easy level.
Lem waz' here: Excellent level. Just one minor remark: The final basher needs to be placed rather precisely.
Separate the Crowd: Far easier than the previous levels. This feels like the weakest level in the pack.
Cosmic Junk: Excellent level! :thumbsup:
Lemming Sold Separately: Another excellent level! :thumbsup: (even though I already knew this and the next two levels from your database pack)
It's raining Lem: Nice level, but I can save one more lemming than necessary.
All at once: Very good level. :thumbsup: With a bit of optimizing, I can save even 78/80 lemmings.

mobius

I played some of your levels from the Grenti Lemmini pack from the database way back. They were very good, in both appearance and puzzle :thumbsup:
everything by me: https://www.lemmingsforums.net/index.php?topic=5982.msg96035#msg96035

"Not knowing how near the truth is, we seek it far away."
-Hakuin Ekaku

"I have seen a heap of trouble in my life, and most of it has never come to pass" - Mark Twain


Calamity

#4
Thanks for playing my levels!

I didn't know the convention on time limits and I just ported these from Lemmini, so I'll get rid of them on the ones where it doesn't serve a clear purpose.

The levels aren't particularly well ordered by difficulty as I rushed this demo out.

I also had no idea how many backroutes there would be; I think 3/16 of nepster's replays were intended which is insane and it's mostly due to me not putting steel everywhere. My brain is so used to the intended solution that I just assume I can't dig/bomb through certain bits of terrain and so I miss somewhat obvious backroutes.

Sorry for bad formatting for the next bit, idk how to use this text editor. Backrouted replays:
Complacency:
Spoiler
This level was abused heavily, wow. I'll make the climbable thing taller and completely vertical, which should fix both backroutes

Christmas Chill:
Spoiler
This level was backrouted twice by the non-builder way of turning around, which should be easily fixable by removing upwards slopes in the terrain


Abandoned Palace:
Spoiler
namida's solution will now be the intended solution because it's very similar to mine but nicer. I'll put steel under the entrance to fix nepster's

Separate the Crowd:
Spoiler
I thought this was a cool idea until namida made me realise it's just Cascade with climbers, so I'll put that earlier in the pack if I even keep it in

Lemming Designer:
Spoiler
ugh, this was backrouted twice, though both should be easily fixable (the right side of the level is necessary)

Caught in the symmetry:
Spoiler
Forcing the intended solution will be really obnoxious, and even after moving the steel to fix nepster's solution I feel like there will still be plenty of other backroutes

Tiptoe through the factory:
Spoiler
This was the example of what I said earlier, where I miss obvious backroutes because of the lack of steel

Cosmic Junk
Spoiler
This was easily the level I wanted to see people play the most; thanks for not completely destroying it :P. A couple of tools at the start are switched around but it's mostly intended

It's raining Lem
Spoiler
I cannot believe I didn't realise that the builder could turn around (even though there's a terrain piece right there for that purpose); he was supposed to die to save his friends. I'll either increase the required lemmings by 1 or remove that terrain

All at once
Spoiler
I'm adding steel to fix the last section, but the general idea is correct

A double rotation
Spoiler
The backroute will be fixed by setting the release rate to 99 and lowering the steel

(I also have all the Lemmini replays recorded for intended solutions, which I just need to edit together).

Again, thanks everyone for playing and exposing all the backroutes, and thanks for the feedback! :)


EDIT:
lem waz here's basher is awful because in Lemmini bashers stop very easily

namida

"UGH NEOLEMMIX BASHERS ARE HARD TO STOP" is a common outburst in NeoLemmix playthrough videos. It's not just Lemmini ones stopping easily.
My projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)
Non-Lemmings: Commander Keen: Galaxy Reimagined (a Commander Keen fangame)

Calamity

Forgot to mention I have updated the levels so that hopefully everyone can reach the intended solution

Nepster

I resolved the updated levels. Some solutions feel intended, some not yet.

Detailed comments

Breezy 3: The timing is very difficult to block the builder, so that the bridge does not close the gap to the earth pillar but still reaches far enough to catch the crowd.
Stormy 1: Not much difference...
Stormy 2: Much better solution now. :thumbsup:
Stormy 4: Almost the same solutions as before.
Savage 1: Same solution as before.
Savage 2: Much better solution. Nice level.
Savage 3: Excellent level! :thumbsup:
Savage 4: My old replay did no longer work, but essentially the same solution does.
Treacherous 3: Only very small changes. There is far less leeway in timing the crowd now.
Treacherous 4: Much better solution now. I would have expected to be able to build from the one-way-wall to the platform on the right, but unfortunately the lemming hits his head halfway through. It would be great, if the terrain could hint a bit more at this.

ericderkovits

ok, I got this one downloaded. Works for 10.13.18

Seems like I have to get some missing packs in the Developement board that I didn't have.

Of course, I want only packs(old and new formats), not individual levels.