Lemmings Forums Level Contest #12 - Playing Phase (Update Topic)

Started by namida, May 07, 2017, 10:47:40 AM

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namida

Note: This topic is ONLY for posting updates to your levels, or making late submissions. All other posts will be deleted. If you want to discuss the levels, post replays, etc, please do so in the Discussion Topic.

Please follow these rules for updates:
1. When posting a new updated version of a level, remove any old updated versions of that level. (I won't enforce this too strongly, but be aware that I probably will delete such posts eventually if the author doesn't; so don't store any important information in them.)
2. Make a new post for a new update; do not edit your most recent post. You may, however, post updates to multiple entries (if you have more than one) in the same post.
3. Use the same filename as found in the ZIP of the entered levels, with "V2" "V3" etc added at the end. No matter how minor an update is, give it a new number.
4. Do not post in this topic, unless it's to post an update to your levels. Use the discussion topic instead for anything else.


For late submissions also, please use the same kind of filename as is used in the main levels download - ie: your username, and "R1" "R2" or "R3" to mark which rule the level is for. Remember that the maximum-of-two-levels-per-user rule still applies, even for late submissions. Please be sure to check the original contest announcement topic for the rules; as the notes in the discussion topic are simply meant as reminders, not full explanations of the rules.
My projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)
Non-Lemmings: Commander Keen: Galaxy Reimagined (a Commander Keen fangame)

bulletride

Removed a blocker from Playing With Blocks and shifted starting platform 1 pixel on Frostbite to block nepsters routes.
My level pack Lemmings Stampede: http://www.lemmingsforums.net/index.php?topic=3200.0

Ron_Stard

Minor changes to "The Freedom Man", in order to make it a little bit harder if someone play it without shadow help. Also, added little extra decoration.

Ryemanni

Made slight adjustments and removed the miner from my level to prevent backroutes.

Ron_Stard

Here is a last minute new level submission, which complies with Rule 1: "Lover of Mine". Sorry for the lateness! :-[

IchoTolot

Update for my R2 level (Version 2).

- Walker count reduced from 2 to 1 ---> making Nepster's solution intended as it is basically a minor optimasation to my original solution.

mobius

updated my level not to fix any backroutes but to take Icho's suggestion and reduce the lemming count.
everything by me: https://www.lemmingsforums.net/index.php?topic=5982.msg96035#msg96035

"Not knowing how near the truth is, we seek it far away."
-Hakuin Ekaku

"I have seen a heap of trouble in my life, and most of it has never come to pass" - Mark Twain


bulletride

My level pack Lemmings Stampede: http://www.lemmingsforums.net/index.php?topic=3200.0

Nepster

Ok, it's getting better: IchoTolot now needed more then just 10 minutes to backroute my levels :P

V6 of "Greetings from the Mad Architect":
- Removed the ledge that caused all the problems with bulletride's and IchoTolot's backroutes. I liked the ledge there, but it seems there was no way around removing it...
- Made the path for the last lemming in bulletride's solution about 3 seconds longer, so that (hopefully)

V4 of "Dark Secret":
- Platforming from the middle plant to the left does not hit terrain.
- Raised the RR from 70 to 75, to block bulletride's backroute.

Colorful Arty

V7 of Technicolor Nightmare! I had to modify the VGASPEC ever so slightly to remove backroutes, but it SHOULD force the solution now. Of course, I would love to see what other backroutes might come up. ;)
My Youtube channel where I let's play games with family-friendly commentary:
https://www.youtube.com/channel/UCiRPZ5j87ft_clSRLFCESQA

My Twitch channel: https://www.twitch.tv/colorfularty

My levelpack: SubLems
For New formats NeoLemmix: https://www.lemmingsforums.net/index.php?topic=4942.0
For Old formats NeoLemmix: http://www.lemmingsforums.net/index.php?topic=2787.0
For SuperLemmini: http://www.lemmingsforums.net/index.php?topic=2704.0

My levelpack: ArtLems
For New formats NeoLemmix: https://www.lemmingsforums.net/index.php?topic=4583.0

namida

All updates up to here have been included in the ZIP / NXP now.
My projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)
Non-Lemmings: Commander Keen: Galaxy Reimagined (a Commander Keen fangame)

Nepster

V7 of "Greetings from the Mad Architect":
- Removed the ledge that IchoTolot used to place the second platformer.
- Some more steel in the the path of namida's solution.


V5 of "Dark Secret":
- Slight terrain movements to avoid IchoTolot's pixel-precise backroute.

Edit: Attached the correct version of "Mad Architect"

Colorful Arty

V9 of Technicolor Nightmare, and likely the final version. To preserve the scenery of the VGASPEC, I've made the solution quite open-ended; but I would encourage people to try to find the intended one that uses every skill.
My Youtube channel where I let's play games with family-friendly commentary:
https://www.youtube.com/channel/UCiRPZ5j87ft_clSRLFCESQA

My Twitch channel: https://www.twitch.tv/colorfularty

My levelpack: SubLems
For New formats NeoLemmix: https://www.lemmingsforums.net/index.php?topic=4942.0
For Old formats NeoLemmix: http://www.lemmingsforums.net/index.php?topic=2787.0
For SuperLemmini: http://www.lemmingsforums.net/index.php?topic=2704.0

My levelpack: ArtLems
For New formats NeoLemmix: https://www.lemmingsforums.net/index.php?topic=4583.0

Nepster

V8 of "Greetings from the Mad Architect":
- The steel that appeared in V3, but got removed in V4 makes an appearance again to prevent bulletride's backroute.

namida

V9 of "The Longest Minute".

Should fix all three backroutes from V8 (bulletride's, IchoTolot's and Nepster's), though I'm not 100% sure if it'll fix IchoTolot's or just make it harder to execute.
My projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)
Non-Lemmings: Commander Keen: Galaxy Reimagined (a Commander Keen fangame)