Lemmings Forums Level Contest #12 - Playing Phase (Discussion Topic)

Started by namida, May 07, 2017, 10:47:18 AM

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namida

Still another backroute. Already made an update that should fix it, will post in a sec.
My projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)
Non-Lemmings: Commander Keen: Galaxy Reimagined (a Commander Keen fangame)

Ryemanni

I haven't tried these levels after the very first versions, but seeing now how much The Longest Minute has changed made me laugh. :D

namida

The only Rule 1 level my existing replays didn't work on was Nepster's one. Resolved, with what is almost certianly another backroute.
My projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)
Non-Lemmings: Commander Keen: Galaxy Reimagined (a Commander Keen fangame)

namida

Quote from: Colorful Arty (in update topic) on May 11, 2017, 01:47:18 PM
And another pickup skill seals another backroute by Icho. I can keep this up as long as you can. ;p

Haven't tried the Rule 3 levels at all yet, but just keep in mind - overreliance on pickup skills can easily make the solution more obvious. Pickup-skill-heavy levels typically need to be purpose-designed to work well.
My projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)
Non-Lemmings: Commander Keen: Galaxy Reimagined (a Commander Keen fangame)

IchoTolot

More replays! Got a good feeling this time with namida's level ;)

For Arty:
I have the strong feeling that all the pickup-skills and fire objects now really mess-up the scenary. I would advise turning down the pick-ups and fire objects again and carve out another solution that is not as easily backroutable and does not need all these enforcements.

In my opinion one big goal of such a level is avoiding to edit the origial picture at all, aside from adding in a hatch and an exit. This emphasizes the scenary more.

Terrain picture + hatch + exit. Only using these 3 components fits the theme best. (At least for me) And your level looks amazing when all these little fire and pick-up objects are absent ;)

So I would advise carving out a difficult open-end solution or one that is not easily exploitable (maybe swap out some skills even).


Also: I need more solution replays for my own R3 level. Currently I've got my own solution, bulletride's and Nepster's one (and I have an idea for another one), but I want more! ;P

Nepster

Yes, all solutions to my levels have been backroutes so far. :(

Solved some more of the updated levels.
- namida's level is very likely a backroute
- bulletride's level now uses a different trick
- zanzindorf's level looks very pretty, but I have a lot of builders spare,
- Colorful Arty's replay is another backroute for V7 (perhaps already fixed, perhaps not).

IchoTolot

More Nepster solutions. Hopefully this time.....

Colorful Arty

Yeah. I'm at the point where I can either keep trying to seal all the backroutes at the cost of the level's scenery, or revert it back to an older version that is more open-ended. The intended solution is just a really good one, which is why I keep trying to enforce it.
My Youtube channel where I let's play games with family-friendly commentary:
https://www.youtube.com/channel/UCiRPZ5j87ft_clSRLFCESQA

My Twitch channel: https://www.twitch.tv/colorfularty

My levelpack: SubLems
For New formats NeoLemmix: https://www.lemmingsforums.net/index.php?topic=4942.0
For Old formats NeoLemmix: http://www.lemmingsforums.net/index.php?topic=2787.0
For SuperLemmini: http://www.lemmingsforums.net/index.php?topic=2704.0

My levelpack: ArtLems
For New formats NeoLemmix: https://www.lemmingsforums.net/index.php?topic=4583.0

bulletride

Think Dark Secret is finally correct. Mad Architect probably is as well.

The longest minute still probably not intended.

This version of Technicolor is much better the pick up skills were a little too much :P
My level pack Lemmings Stampede: http://www.lemmingsforums.net/index.php?topic=3200.0

bulletride

Don't think this is intended as the steel that allows it wasn't in the original versions
My level pack Lemmings Stampede: http://www.lemmingsforums.net/index.php?topic=3200.0

namida

Re: The Longest Minute solutions;

bulletride: Backroute. Looks like backroutes based on physics abuse are going to be quite hard to prevent here...
IchoTolot: VERY close to intended now. I'm not even entirely sure this can be blocked while keeping the intended solution, except maybe by making the time limit extremely tight (which would also make the name a bit weird).
Nepster: Backroute, might need some significant reworking of that part of the level to fix...
My projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)
Non-Lemmings: Commander Keen: Galaxy Reimagined (a Commander Keen fangame)

namida

My projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)
Non-Lemmings: Commander Keen: Galaxy Reimagined (a Commander Keen fangame)

IchoTolot


Nepster

Quote from: IchoTolot on May 14, 2017, 04:22:08 PM
Resolved namida's level.
Me too. The timing is extremely precise, though:
Spoiler
The lemming releasing the crowd may not come be two frames earlier or later. If earlier, then the lower basher is not fast enough, if later then the first lemming of the crowd will escape to the left and not fall through the gap.

namida

Both of you have the intended solution. :)

Quote from: Nepster on May 14, 2017, 09:19:00 PM
Me too. The timing is extremely precise, though:
Spoiler
The lemming releasing the crowd may not come be two frames earlier or later. If earlier, then the lower basher is not fast enough, if later then the first lemming of the crowd will escape to the left and not fall through the gap.

Spoiler
The latter case is not fatal to the solution; see my replay.
My projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)
Non-Lemmings: Commander Keen: Galaxy Reimagined (a Commander Keen fangame)