[NeoLemmix] DoveLems [Difficulty: Easy-Medium]

Started by IchoTolot, April 08, 2017, 07:33:24 PM

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ericderkovits

that's funny my replay shows 26 seconds remaining. of course as I'm lousy at solving so this isnt the replay of mine.

this is the replay I got though.


is this replay the intended solution?

also I think you meant 2.7 is out as when I downloaded it shows 2.7 but here you said 2.6 which was posted earlier with a steel block

IchoTolot

This solution id indeed intended.

And yes I meant 2.7 -- fixed that. ;)

kaywhyn

Yes, Coward 15 is much easier now. Also, I absolutely agree with Icho's assessment that the levels should stay in the ranking and in the exact same order as they were in Lemmini.
https://www.youtube.com/channel/UCPMqwuqZ206rBWJrUC6wkrA - My YouTube channel and you can also find my playlists of Lemmings level packs that I have LPed
kaywhyn's blog: https://www.lemmingsforums.net/index.php?topic=5363.0

ericderkovits

#48
RE: Icholotot
I noticed your Devilish 25 neolemmix level (The Way to go up) is quite a bit different than lemmini's version of the same level. I have converted the Lemmini version to Superlemmini(still in process of getting bugs out from Superlemmini's version as the conversion is not 100%)
So Im up to Devilish 25 now. Also I used the neolemmix editor to get the Lemmini version(now in Superlemmini) to get it to neolemmix. see Attachment. I don't know why the neolemmix one was so different but if you wish(don't have to) you can replace your's with the actual one Dodochacolo had. also I attached a replay for this actual one that Dodochacolo had on his Youtube channel.

kaywhyn

Huh, that is interesting. Thanks for pointing this out, eric. I just took a look at the current NL version of Devilish 25, and another curious thing I found: I was able to backroute and solve the level without picking up either blocker pickup. It almost fails, but it does work.

Spoiler

Bash with the second lemming, then build to stop. Build twice with the lead lemming to land on the pillar, then, starting at the last precise moment before he falls off, build the rest of the path, making sure to stretch out each builder as much as possible. When that's done, bash. 100% saved too.

This is an easy fix, though: just shift the final huge wall to the right. Alternatively, make only two builders available at the start and the remaining 9 builders pickups.
https://www.youtube.com/channel/UCPMqwuqZ206rBWJrUC6wkrA - My YouTube channel and you can also find my playlists of Lemmings level packs that I have LPed
kaywhyn's blog: https://www.lemmingsforums.net/index.php?topic=5363.0

ericderkovits

Yes I did your version (also I have it attached) also done in just under the 3min that was allowed in lemmini's time.

Have you downloaded the actual one and replay that was from Lemmini(Superlemmini)?
and Can you see the Difference in the level?

kaywhyn

Mine is almost exactly the one you posted, except I let the worker lemming fall onto the golden pillar and built the rest of the path instead of one very long bridge from the blue bubble. Nevertheless, both work and avoid the pickup skills completely, so they're backroutes. Yes, I looked at the Lemmini version and so I know the differences in the level layout, and for a while I couldn't remember the solution, but I was able to solve it.
https://www.youtube.com/channel/UCPMqwuqZ206rBWJrUC6wkrA - My YouTube channel and you can also find my playlists of Lemmings level packs that I have LPed
kaywhyn's blog: https://www.lemmingsforums.net/index.php?topic=5363.0

IchoTolot

V 2.8 is out!

Fixes:

- 3 25 (some terrain changes)

Let me clarify things here:

In my conversion I used the version of 3 25 as it originally was.
Probably because the backroute where you just use a blocker at the start is unfixable in Lemmini/SuperLemmini made Dodochacalo change the level in a later version. Now we've got pick-up skills to fix this backroute and I decided to use the original layout of the level.

ericderkovits

Ok here is the replay I have for v2.8

Is this now intended?

IchoTolot


ericderkovits

So the version you have now(early one) can NOT be used in Lemmini/Superlemmini because of the backroute(using a blocker), but the one he has now can be used in Superlemmini. But his original one(early one) can be used in neolemmix because neolemmix has pickup skills so the backroute can be fixed. I just want to make sure I understand since I'm converting his now(later one) of Devilish 25 to Superlemmini.

IchoTolot

Quote from: ericderkovits on July 14, 2020, 07:39:25 PM
So the version you have now(early one) can NOT be used in Lemmini/Superlemmini because of the backroute(using a blocker), but the one he has now can be used in Superlemmini. But his original one(early one) can be used in neolemmix because neolemmix has pickup skills so the backroute can be fixed. I just want to make sure I understand since I'm converting his now(later one) of Devilish 25 to Superlemmini.

Correct. :)

ericderkovits

I see Icho your youtube video on neolemmix's dovelems is up to devilish 20. almost to 25 then I will see your replay on it. good thing you changed it on kaywhns solution which I managed to do also with a minor variation. I figure you don't do a commentary ones because it's dodochacalo's but it's still nice to see the replays. also the music in your dovelems is better than just the amiga ones which are there because you didn't include a custom music pack for it like you did with Pimolems

ericderkovits

also i have franlems and dodo's other ones in neolemmix. although many levels have glitches. especially in dodos other packs(catchapack and dodopack).
There's a level called secret labratory. and the glitch only works in Lemmini, not sure about Superlemmini. Definitely not in neolemmix. so I reacreated the solution which looks similar to the glitch one without the glitch.

ericderkovits

also Lemmin's version of dovelemms I converted to Superlemmini