Games I'm maybe thinking of completing one day.

Started by grams88, March 17, 2017, 01:30:21 AM

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grams88

Something that 607 was saying that he would only list games that he owns, I didn't do that with my list, a lot of games on the list I don't own. The newer tomb raider games and a few of the other newer games. See if you you can make your list bigger guys.


607

If I'd add games I don't own, it'd become a 'want to get' list, I think. I usually complete good games, or at least beat them.

BBP

Aside from the control scheme which is tricky to master, there's absolutely nothing you could have against Grim Fandango, one of the finest true adventure games. It runs well using Residual VM.

I'd like to complete my Sierra catalog first, then maybe onto my Tim Schafer games... Beyond that I have the X-Files full motion video game from the mid 90s...
Playing: Lemmings Revolution
Solved: 93 - Unsolved: 9 - Unreached: 0
Last completed level: The Long And Winding Road

grams88

That sounds like a fair point 607 about it becoming a want to get list.

I got the Grim Fandango game one christmas from my brother, looking forward to giving it a go. I might try and avoid using a walkthrough but my brother was saying it is actually quite hard puzzle wise. I think you are right BBP there being absolutely nothing you could have against Grim Fandango, I hear from everyone that this is one top game.

grams88

That's a few other games ticked off from the list, I have added more games but I need to discipline myself and not add so many games. I have to at least complete two games from the list before I add another game otherwise we could go on for ever.

I've completed Chuck's challenge which was a very nice little game. The last puzzles seemed a bit of a nightmare but I managed in the end. Maybe I could try and get gold for every level, it's a thought. I think chips challenge was a lot harder, maybe even more so because it does not have the frame stepping, or skipping feature which makes the level less tedious.

I might maybe think about playing lemmings chronicles again and if I can complete that game but see what happens. It's a really nice looking game and the puzzles are tricky from what I remember.

namida

I notice Lemmings 3D is on your list. As you've no doubt seen, an editor for that exists now, and <shameless self-plug>the first custom levelpack shouldn't be too far away</shameless self-plug>, so it's probably a great time to get into it. :D

And - while this is just my personal opinion - I'd consider it a far superior game to Chronicles, or in fact, any official Lemmings game outside of L1 and the direct L1 clones (OhNo, etc), even L2.
My projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)
Non-Lemmings: Commander Keen: Galaxy Reimagined (a Commander Keen fangame)

grams88

That gives me some food for thought Namida :).  It sounds like you have done a lot of work with that one and might as well maybe try to see if I can complete the game, I think I got onto the tricky rating and I can remember the level I got onto, a pyramid sort of level. It will be good maybe having a look at the user made levels as well in the future. It is actually quite a good game

I can't wait till we have a level editor for lemmings paintball if that is even possible. I know that will be a very tricky to get.

namida

According to TCRF's page on Lemmings Paintball, there are significant remnants of a level editor in the game itself, but a topic from 2014 more or less ruled out getting the built-in editor working.. It looks like it's possible, though, to at least extract the raw level data (and maybe repack it?), which is a good start, too. In case anyone creating an editor would prefer to re-implement than rely on an external tool, there's a description of the archive format on a wiki.

A topic from 2013, which resurfaced for a bit in 2017, has reference to an editor someone was making - but it looks like you've already seen that, as you posted in the topic several times. From further looking, there's an older topic from 2008 where the guy who was trying to create the editor was active on the forums. This is much further back than we were able to preserve user accounts for, so unfortunately I wouldn't know how we might be able to contact him - and I wouldn't be too sure he'd still have the source or any useful information anyway.

Unfortunately, I don't really have enough interest in Paintball myself to do any work beyond a bit of quick Googling that might point people in the right direction. I will mention though, that my L3D editor uses an isometric view, which would be useful for a Paintball editor - and it's open-source, so that might also be of help to anyone wanting to make a Paintball editor.
My projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)
Non-Lemmings: Commander Keen: Galaxy Reimagined (a Commander Keen fangame)

grams88

That would if we managed to get it working, looks like it might be a problem as there seems to be something there but you can't really access it as such. I think the people who made it made it done it so you can't really get into the lemmings paintball editor as such, maybe a copyright thingh or something along those lines. I wonder if it would be possible maybe in the future for someone to have a go, myself I wouldn't know where to begin, haven't really done programming or that for a long time, going back to my college days and  we done a few different things, I enjoyed doing the ping pong game ,actually I think it was technically a breakout game if I remember correctly, that was in visual basic.  :)The lemmings 3d editor you got there Namida might be the stepping stone we need for it to work. We could probably try to contact people who were involved with the process or anyone who is involved with lemmings paintball in the past.

I think a lemmings paintball level editor would be good as it was a weird little game that was actually quite fun, what I say to lemmings fans is don't compare it to lemmings games as you might be a bit disappointed but instead think of it as a different sort of game. 

ccexplore

Just to clarify:

Quote from: namida on July 31, 2019, 01:20:42 AMAccording to TCRF's page on Lemmings Paintball, there are significant remnants of a level editor in the game itself, but a topic from 2014 more or less ruled out getting the built-in editor working..

I would actually reword that slightly but significantly:  there are very small remnants of a level editor in the game itself, but (my topic) basically concluded that any code related to built-in editor most likely has been stripped out prior to game's shipping.

Put simply, I'd advise giving up on somehow "unlocking" the editor from the game, the evidence strongly favors there not having much left for you to unlock, beyond what the TCRF page already described in detail.  The smoking gun is that no traces of code can be found to load any of the clearly editor-related dialog resources that do remain in the EXE file.  The way I did the code search, even code that is never executed but still left in the EXE will be found.  The fact that the search yields no results (except for the "About" dialog) means there is literally no code in EXE to load any of the dialogs that support editor functionalities.  It is not merely hidden waiting to be unlocked through some secret code or hacking, it is literally removed.

Such code removal (or more accurately stated, exclusion) is actually very easy to do in some languages.  C++ for example you can use #IF and similar constructs to conditionally mark sections of code to compile or not compile into the EXE based on arbitrary conditions.  You can even arrange it such that you can produce parameterized build scripts where you can simply specify on/off value for some variable like "IncludeEditor" (as an example) when invoking build script, and it will change the evaluation of all those #IFs to include/exclude all the editor-related code in one swoop.  I emphasize that this controls code actually being included into/excluded from the EXE as it is being compiled, it is not merely a run-time check where the code is still in the EXE but skipped.

At this point, best of luck if you want to try to reach those few individuals who may have been working on their own editor at some point, apparently from many years ago.  My guess is, since we haven't seen any even prototype versions of editor out there, I'm not optimistic that any of those individuals got along far enough to have anything very functional, even if you manage to reach them and they still manage to hold onto a copy of those things they probably stopped working on for years.

ccexplore

Upon further thought, I might overstated the case of the editor being stripped out a bit.  I can now contemplate a scenario where a good amount of editor code could still remain the EXE, while also consistent with what I observed in my previous investigation.

Specifically, we could imagine the conditional compilation to be more limited in scope, such that it does, for example, exclude the code that calls the Windows APIs to load the editor-related dialogs, without also excluding the bulk of code that handles the dialog itself.

Basically in Windows, when you create a dialog, you specify the template (which are the resources in the EXE) along with a pointer to a "dialog procedure", a handler function to handle all things related to the dialog.  The dialog procedure is the code, the programming that handles any initial setup that should occur when the dialog is being loaded (eg. populate certain fields with the correct value to display), and most importantly, handles any responses to important user actions like clicking on buttons in the dialog or similar.  The template is just the data describing layout of elements in the dialog, there is no code associated with it.

My previous investigation concludes that there are no Windows API calls to create dialog for any of the dialog resources other than "About".  However, it is possible that the dialog procedure itself (ie. code the handles how to set up and response to user actions as related to the specific dialog) still remains un-excluded in the EXE, and that will constitute a decent amount of code since it is the bridge between the user interacting with the controls in the dialog, and the program actually responding and updating the level.

So it's theoretically possible there may be more editor code left in the EXE than I first envisioned.  But even if that were the case (and that's still an "if"), it will still be very tricky to unlock--since there is no easy way to search for, say, Windows API calls to show a dialog (I tried that and only found "About"), much more work would be needed to figure what what parts of the EXE handles what things, in order to have a hope of finding the specific places where it would've shown an editor-specific dialog but the code to do so currently stripped out.  And then you'd still need to work out all the missing code that needs to be re-inserted to make things work again.  In short, even if it turns out maybe you don't have to rewrite the entire editor, there is still probably quite a bit of patching involved in this scenario where there's more editor code left in the EXE than I envisioned.  It's not so much "unlocking" as it is "restoring" whatever's missing and excluded from the EXE.  It might not be all of the editor as I originally concluded few years back, but could still be a pretty non-negligible amount of excluded code.

combatmatrix088

Played the original Serious Sam, got killed by the final boss and I saw no reason to go back and finish it, even though it was fun. However, my OCD keeps bugging me about it. I'm not giving in to it though lol

grams88

Welcome to the forum combatmatrix ( I like the name :) )

My brother likes that game serious sam, is it not quite difficult near the end of the game. Yeah our mind always does play games with us if we are very close to completing the game the mind will not accept that as completed and it will be bugging you to complete as you put it. I like the way you put it there, I agree. Out of interest I noticed you used the word ocd, I was wondering if you have the condition yourself? I'm a ocd sufferer myself, Usually when I see ocd mentioned I find it kind of cool in a sense. Sorry I just have to ask.

I'm a big fan of the game duke3d and I'm sure it has a serious sam mod. Good luck with returning and completing serious sam, I guess that's a good point itself in that we probably have almost completed a certain game but just struggled a bit with the last boss. a(A bit annoying)

Sorry I'm asking lots of questions, have you mastered lemmings and oh no more lemmings? I think that's a great achievement in itself. That second last level of Mayhem always had me stump, I think it was a time thing but I managed to beat it eventually. My dad and I used to do races through the windows lemmings and see who completes it first and I completed the windows version before the atari st because of the replay feature in the windows version.

607

Arty, have you replayed and finished Yoshi's Island and Mario & Luigi: Superstar Saga yet? Two of my favourite games. :D

Colorful Arty

ehehe... noooope :cute:

I only just got around to finishing Mario Odyssey. Right now I'm working my way through Shovel Knight King of Cards.

My highest priority games to play after that are Mega Man 11 and Ni No Kuni: Wrath of the White Witch