V10.13.16-exp bugs

Started by namida, February 26, 2017, 09:41:09 AM

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namida

Rather than have heaps of topics for them (especially small ones I notice myself, and don't want to make a topic because I might end up fixing it before any public build - even an experimental one - containing the bug is released), I'm keeping a list of these in one place. This is mostly for my own usage, hence why I've locked the topic. (However - Nepster, if you notice any, feel free to edit them in here or post a reply.)

- "Lemmings to spawn" count is incorrect on levels with zombie-spawning hatches
- "Assign to highlit lemming" is completely broken (highlighting a lemming still works but assigning skills to it does not)
My projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)
Non-Lemmings: Commander Keen: Galaxy Reimagined (a Commander Keen fangame)

namida

New post for ccb90a0.

- Frameskips (except one frame forwards) stop one frame earlier than they should.
My projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)
Non-Lemmings: Commander Keen: Galaxy Reimagined (a Commander Keen fangame)

namida

#2
New post for D0BE595.

- When loading a replay, the game pauses. (Not sure if this only happens when "pause on backwards frameskip" is enabled.)
- Load state only pauses if the savestate frame is earlier than the current frame at the time of loading. (Should be either "always" or "never".)
- "Back One Frame" skill panel button (but not hotkey) actually goes back two frames.
- Some kind of memory leak. Appears to be related to loading graphic sets? (Severity has been reduced but not completely fixed.)
- If a lemming is mouseovered such that a shadow appears, and then another skill is selected via hotkeys, the shadow for the new skill will be shown even if the new skill can't be used by the selected lemming. (Although fixed, the current implementation is far from optimal, it probably uses more processing power than nessecary.)
- If a lemming is mouseovered or un-mouseovered while paused, shadows and alternate coloring of the lemming is not changed.
- Fall distance guide will not appear, disappear or move while the game is paused.
My projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)
Non-Lemmings: Commander Keen: Galaxy Reimagined (a Commander Keen fangame)

namida

#3
New post for 4308379.

- When scrolling by clicking the minimap while paused, the white rectangle on the minimap does not move.
- Skill shadows may sometimes show up on (seemingly) random lemmings while the mouse is over the skill panel.
- Some kind of memory leak. Appears to be related to loading graphic sets? (Carried over from previous exp) (Fixed in backwards-compatible but still happens in new-formats)
- Skill panel doesn't show up on some cases. One level that triggers this is Unruly 11 of LPV, on a 1080p screen, fullscreen, with a 4x initial zoom. (Starting with a 3x or 5x initial zoom on this level does not produce this bug.)
My projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)
Non-Lemmings: Commander Keen: Galaxy Reimagined (a Commander Keen fangame)

namida

#4
New post for 564425c.

- Mass replay check memory leak still happens on new-formats version (not on backwards-compatible anymore).
- Hotkey-click for assign to highlit lemming, when "highlight" is assigned to a keyboard key, is not working.
- Something weird is happening with backwards frameskips.
- Non-paired teleporters or receivers crash the game in clear physics mode.
My projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)
Non-Lemmings: Commander Keen: Galaxy Reimagined (a Commander Keen fangame)