[player] settings file, SoundVolume=52 always written, even if I've changed

Started by Simon, January 25, 2017, 08:42:10 AM

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Simon

LastVersion=10012013000, run in wine.

NL saves config to NeoLemmix147Settings.ini, which I shall call "the file".

I set SoundVolume=24 in the file, play a level and exit the game, then the file says SoundVolume=52.

I set SoundVolume=100 in the file, played a level, sound was louder than last time, exited the game, and again SoundVolume=52 is written in the file.

-- Simon

namida

This bug only exists in the experimental I sent out to test the new windowing system. It was related to that the sound manager was freed *before* the volume settings were saved. This has already been fixed in the source code. It is not exclusive to WINE.
My projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)
Non-Lemmings: Commander Keen: Galaxy Reimagined (a Commander Keen fangame)